
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (sin (* u2 6.28318530718)) (sqrt (/ (- 1.0 u1) u1))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((u2 * 6.28318530718f)) / sqrtf(((1.0f - u1) / u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((u2 * 6.28318530718e0)) / sqrt(((1.0e0 - u1) / u1))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(u2 * Float32(6.28318530718))) / sqrt(Float32(Float32(Float32(1.0) - u1) / u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((u2 * single(6.28318530718))) / sqrt(((single(1.0) - u1) / u1)); end
\begin{array}{l}
\\
\frac{\sin \left(u2 \cdot 6.28318530718\right)}{\sqrt{\frac{1 - u1}{u1}}}
\end{array}
Initial program 98.4%
Applied rewrites98.3%
Applied rewrites98.4%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (* 6.28318530718 u2) 0.07999999821186066)
(*
(sqrt (/ u1 (- 1.0 u1)))
(* (+ (* -41.341702240407926 (* u2 u2)) 6.28318530718) u2))
(* (sqrt (* (- -1.0 u1) (- u1))) (sin (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.07999999821186066f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (((-41.341702240407926f * (u2 * u2)) + 6.28318530718f) * u2);
} else {
tmp = sqrtf(((-1.0f - u1) * -u1)) * sinf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.07999999821186066e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * ((((-41.341702240407926e0) * (u2 * u2)) + 6.28318530718e0) * u2)
else
tmp = sqrt((((-1.0e0) - u1) * -u1)) * sin((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.07999999821186066)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(Float32(Float32(-41.341702240407926) * Float32(u2 * u2)) + Float32(6.28318530718)) * u2)); else tmp = Float32(sqrt(Float32(Float32(Float32(-1.0) - u1) * Float32(-u1))) * sin(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.07999999821186066)) tmp = sqrt((u1 / (single(1.0) - u1))) * (((single(-41.341702240407926) * (u2 * u2)) + single(6.28318530718)) * u2); else tmp = sqrt(((single(-1.0) - u1) * -u1)) * sin((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.07999999821186066:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(\left(-41.341702240407926 \cdot \left(u2 \cdot u2\right) + 6.28318530718\right) \cdot u2\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(-1 - u1\right) \cdot \left(-u1\right)} \cdot \sin \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0799999982Initial program 98.5%
Taylor expanded in u2 around 0
*-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
unpow2N/A
lower-*.f3293.0
Applied rewrites93.0%
Applied rewrites98.5%
if 0.0799999982 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.9%
lift-/.f32N/A
clear-numN/A
frac-2negN/A
associate-/r/N/A
lower-*.f32N/A
metadata-evalN/A
frac-2negN/A
lower-/.f32N/A
lower-neg.f3297.8
Applied rewrites97.8%
Taylor expanded in u1 around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f3287.8
Applied rewrites87.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.4%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (* 6.28318530718 u2) 0.32199999690055847)
(*
(sqrt (/ u1 (- 1.0 u1)))
(* (+ (* -41.341702240407926 (* u2 u2)) 6.28318530718) u2))
(* (sqrt u1) (sin (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.32199999690055847f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (((-41.341702240407926f * (u2 * u2)) + 6.28318530718f) * u2);
} else {
tmp = sqrtf(u1) * sinf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.32199999690055847e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * ((((-41.341702240407926e0) * (u2 * u2)) + 6.28318530718e0) * u2)
else
tmp = sqrt(u1) * sin((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.32199999690055847)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(Float32(Float32(-41.341702240407926) * Float32(u2 * u2)) + Float32(6.28318530718)) * u2)); else tmp = Float32(sqrt(u1) * sin(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.32199999690055847)) tmp = sqrt((u1 / (single(1.0) - u1))) * (((single(-41.341702240407926) * (u2 * u2)) + single(6.28318530718)) * u2); else tmp = sqrt(u1) * sin((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.32199999690055847:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(\left(-41.341702240407926 \cdot \left(u2 \cdot u2\right) + 6.28318530718\right) \cdot u2\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \sin \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.321999997Initial program 98.5%
Taylor expanded in u2 around 0
*-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
unpow2N/A
lower-*.f3289.4
Applied rewrites89.1%
Applied rewrites97.0%
if 0.321999997 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.3%
Taylor expanded in u1 around 0
lower-sqrt.f3274.5
Applied rewrites74.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (* (+ (* -41.341702240407926 (* u2 u2)) 6.28318530718) u2)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (((-41.341702240407926f * (u2 * u2)) + 6.28318530718f) * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * ((((-41.341702240407926e0) * (u2 * u2)) + 6.28318530718e0) * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(Float32(Float32(-41.341702240407926) * Float32(u2 * u2)) + Float32(6.28318530718)) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (((single(-41.341702240407926) * (u2 * u2)) + single(6.28318530718)) * u2); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(\left(-41.341702240407926 \cdot \left(u2 \cdot u2\right) + 6.28318530718\right) \cdot u2\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0
*-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
unpow2N/A
lower-*.f3282.8
Applied rewrites82.6%
Applied rewrites91.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (* 6.28318530718 u2)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (6.28318530718f * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (6.28318530718e0 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(6.28318530718) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(6.28318530718) * u2); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites82.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt u1) (* 6.28318530718 u2)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1) * (6.28318530718f * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1) * (6.28318530718e0 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(u1) * Float32(Float32(6.28318530718) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1) * (single(6.28318530718) * u2); end
\begin{array}{l}
\\
\sqrt{u1} \cdot \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites82.8%
Taylor expanded in u1 around 0
Applied rewrites65.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* (sqrt u1) u2) 6.28318530718))
float code(float cosTheta_i, float u1, float u2) {
return (sqrtf(u1) * u2) * 6.28318530718f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (sqrt(u1) * u2) * 6.28318530718e0
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(sqrt(u1) * u2) * Float32(6.28318530718)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (sqrt(u1) * u2) * single(6.28318530718); end
\begin{array}{l}
\\
\left(\sqrt{u1} \cdot u2\right) \cdot 6.28318530718
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites82.8%
Taylor expanded in u1 around 0
Applied rewrites65.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* (sqrt u1) 6.28318530718) u2))
float code(float cosTheta_i, float u1, float u2) {
return (sqrtf(u1) * 6.28318530718f) * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (sqrt(u1) * 6.28318530718e0) * u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(sqrt(u1) * Float32(6.28318530718)) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = (sqrt(u1) * single(6.28318530718)) * u2; end
\begin{array}{l}
\\
\left(\sqrt{u1} \cdot 6.28318530718\right) \cdot u2
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites82.8%
Taylor expanded in u1 around 0
Applied rewrites65.6%
Applied rewrites65.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 u2))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * u2; end
\begin{array}{l}
\\
6.28318530718 \cdot u2
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites82.8%
Applied rewrites64.0%
Taylor expanded in u1 around inf
Applied rewrites19.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* -6.28318530718 u2))
float code(float cosTheta_i, float u1, float u2) {
return -6.28318530718f * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (-6.28318530718e0) * u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(-6.28318530718) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(-6.28318530718) * u2; end
\begin{array}{l}
\\
-6.28318530718 \cdot u2
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites82.8%
Applied rewrites64.0%
Taylor expanded in u1 around -inf
Applied rewrites4.5%
herbie shell --seed 2024318
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))