
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t\_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t\_0}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t\_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t\_0}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (- (- b) b))
(t_1 (sqrt (- (* b b) (* (* 4.0 a) c))))
(t_2 (/ (- b) a)))
(if (<= b -4e+150)
(if (>= b 0.0) t_2 (/ (* 2.0 c) t_0))
(if (<= b 7.5e+99)
(if (>= b 0.0) (/ (+ b t_1) (* (- 2.0) a)) (/ (* 2.0 c) (+ (- b) t_1)))
(if (>= b 0.0) t_2 (* c (/ 2.0 t_0)))))))
double code(double a, double b, double c) {
double t_0 = -b - b;
double t_1 = sqrt(((b * b) - ((4.0 * a) * c)));
double t_2 = -b / a;
double tmp_1;
if (b <= -4e+150) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_2;
} else {
tmp_2 = (2.0 * c) / t_0;
}
tmp_1 = tmp_2;
} else if (b <= 7.5e+99) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (b + t_1) / (-2.0 * a);
} else {
tmp_3 = (2.0 * c) / (-b + t_1);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = t_2;
} else {
tmp_1 = c * (2.0 / t_0);
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = -b - b
t_1 = sqrt(((b * b) - ((4.0d0 * a) * c)))
t_2 = -b / a
if (b <= (-4d+150)) then
if (b >= 0.0d0) then
tmp_2 = t_2
else
tmp_2 = (2.0d0 * c) / t_0
end if
tmp_1 = tmp_2
else if (b <= 7.5d+99) then
if (b >= 0.0d0) then
tmp_3 = (b + t_1) / (-2.0d0 * a)
else
tmp_3 = (2.0d0 * c) / (-b + t_1)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = t_2
else
tmp_1 = c * (2.0d0 / t_0)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = -b - b;
double t_1 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double t_2 = -b / a;
double tmp_1;
if (b <= -4e+150) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_2;
} else {
tmp_2 = (2.0 * c) / t_0;
}
tmp_1 = tmp_2;
} else if (b <= 7.5e+99) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (b + t_1) / (-2.0 * a);
} else {
tmp_3 = (2.0 * c) / (-b + t_1);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = t_2;
} else {
tmp_1 = c * (2.0 / t_0);
}
return tmp_1;
}
def code(a, b, c): t_0 = -b - b t_1 = math.sqrt(((b * b) - ((4.0 * a) * c))) t_2 = -b / a tmp_1 = 0 if b <= -4e+150: tmp_2 = 0 if b >= 0.0: tmp_2 = t_2 else: tmp_2 = (2.0 * c) / t_0 tmp_1 = tmp_2 elif b <= 7.5e+99: tmp_3 = 0 if b >= 0.0: tmp_3 = (b + t_1) / (-2.0 * a) else: tmp_3 = (2.0 * c) / (-b + t_1) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = t_2 else: tmp_1 = c * (2.0 / t_0) return tmp_1
function code(a, b, c) t_0 = Float64(Float64(-b) - b) t_1 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) t_2 = Float64(Float64(-b) / a) tmp_1 = 0.0 if (b <= -4e+150) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = t_2; else tmp_2 = Float64(Float64(2.0 * c) / t_0); end tmp_1 = tmp_2; elseif (b <= 7.5e+99) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(b + t_1) / Float64(Float64(-2.0) * a)); else tmp_3 = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_1)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = t_2; else tmp_1 = Float64(c * Float64(2.0 / t_0)); end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = -b - b; t_1 = sqrt(((b * b) - ((4.0 * a) * c))); t_2 = -b / a; tmp_2 = 0.0; if (b <= -4e+150) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = t_2; else tmp_3 = (2.0 * c) / t_0; end tmp_2 = tmp_3; elseif (b <= 7.5e+99) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (b + t_1) / (-2.0 * a); else tmp_4 = (2.0 * c) / (-b + t_1); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = t_2; else tmp_2 = c * (2.0 / t_0); end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[((-b) - b), $MachinePrecision]}, Block[{t$95$1 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[((-b) / a), $MachinePrecision]}, If[LessEqual[b, -4e+150], If[GreaterEqual[b, 0.0], t$95$2, N[(N[(2.0 * c), $MachinePrecision] / t$95$0), $MachinePrecision]], If[LessEqual[b, 7.5e+99], If[GreaterEqual[b, 0.0], N[(N[(b + t$95$1), $MachinePrecision] / N[((-2.0) * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$1), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], t$95$2, N[(c * N[(2.0 / t$95$0), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-b\right) - b\\
t_1 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
t_2 := \frac{-b}{a}\\
\mathbf{if}\;b \leq -4 \cdot 10^{+150}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{t\_0}\\
\end{array}\\
\mathbf{elif}\;b \leq 7.5 \cdot 10^{+99}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{b + t\_1}{\left(-2\right) \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t\_1}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;c \cdot \frac{2}{t\_0}\\
\end{array}
\end{array}
if b < -3.99999999999999992e150Initial program 33.3%
Taylor expanded in b around -inf
mul-1-negN/A
lower-neg.f6496.0
Applied rewrites96.0%
Taylor expanded in a around 0
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6496.0
Applied rewrites96.0%
lift-+.f64N/A
+-commutativeN/A
lift-neg.f64N/A
unsub-negN/A
lower--.f6496.0
Applied rewrites96.0%
if -3.99999999999999992e150 < b < 7.49999999999999963e99Initial program 83.2%
if 7.49999999999999963e99 < b Initial program 47.1%
Taylor expanded in b around -inf
mul-1-negN/A
lower-neg.f6447.1
Applied rewrites47.1%
Taylor expanded in a around 0
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6496.7
Applied rewrites96.7%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6496.7
lift-+.f64N/A
+-commutativeN/A
lift-neg.f64N/A
unsub-negN/A
lower--.f6496.7
Applied rewrites96.7%
Final simplification88.5%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (- (- b) b))
(t_1 (sqrt (fma -4.0 (* c a) (* b b))))
(t_2 (/ (- b) a)))
(if (<= b -4e+150)
(if (>= b 0.0) t_2 (/ (* 2.0 c) t_0))
(if (<= b 7.5e+99)
(if (>= b 0.0) (* (/ (+ t_1 b) a) -0.5) (/ (* c 2.0) (- t_1 b)))
(if (>= b 0.0) t_2 (* c (/ 2.0 t_0)))))))
double code(double a, double b, double c) {
double t_0 = -b - b;
double t_1 = sqrt(fma(-4.0, (c * a), (b * b)));
double t_2 = -b / a;
double tmp_1;
if (b <= -4e+150) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_2;
} else {
tmp_2 = (2.0 * c) / t_0;
}
tmp_1 = tmp_2;
} else if (b <= 7.5e+99) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = ((t_1 + b) / a) * -0.5;
} else {
tmp_3 = (c * 2.0) / (t_1 - b);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = t_2;
} else {
tmp_1 = c * (2.0 / t_0);
}
return tmp_1;
}
function code(a, b, c) t_0 = Float64(Float64(-b) - b) t_1 = sqrt(fma(-4.0, Float64(c * a), Float64(b * b))) t_2 = Float64(Float64(-b) / a) tmp_1 = 0.0 if (b <= -4e+150) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = t_2; else tmp_2 = Float64(Float64(2.0 * c) / t_0); end tmp_1 = tmp_2; elseif (b <= 7.5e+99) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(t_1 + b) / a) * -0.5); else tmp_3 = Float64(Float64(c * 2.0) / Float64(t_1 - b)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = t_2; else tmp_1 = Float64(c * Float64(2.0 / t_0)); end return tmp_1 end
code[a_, b_, c_] := Block[{t$95$0 = N[((-b) - b), $MachinePrecision]}, Block[{t$95$1 = N[Sqrt[N[(-4.0 * N[(c * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[((-b) / a), $MachinePrecision]}, If[LessEqual[b, -4e+150], If[GreaterEqual[b, 0.0], t$95$2, N[(N[(2.0 * c), $MachinePrecision] / t$95$0), $MachinePrecision]], If[LessEqual[b, 7.5e+99], If[GreaterEqual[b, 0.0], N[(N[(N[(t$95$1 + b), $MachinePrecision] / a), $MachinePrecision] * -0.5), $MachinePrecision], N[(N[(c * 2.0), $MachinePrecision] / N[(t$95$1 - b), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], t$95$2, N[(c * N[(2.0 / t$95$0), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-b\right) - b\\
t_1 := \sqrt{\mathsf{fma}\left(-4, c \cdot a, b \cdot b\right)}\\
t_2 := \frac{-b}{a}\\
\mathbf{if}\;b \leq -4 \cdot 10^{+150}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{t\_0}\\
\end{array}\\
\mathbf{elif}\;b \leq 7.5 \cdot 10^{+99}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{t\_1 + b}{a} \cdot -0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot 2}{t\_1 - b}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;c \cdot \frac{2}{t\_0}\\
\end{array}
\end{array}
if b < -3.99999999999999992e150Initial program 33.3%
Taylor expanded in b around -inf
mul-1-negN/A
lower-neg.f6496.0
Applied rewrites96.0%
Taylor expanded in a around 0
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6496.0
Applied rewrites96.0%
lift-+.f64N/A
+-commutativeN/A
lift-neg.f64N/A
unsub-negN/A
lower--.f6496.0
Applied rewrites96.0%
if -3.99999999999999992e150 < b < 7.49999999999999963e99Initial program 83.2%
Taylor expanded in a around 0
Applied rewrites83.2%
if 7.49999999999999963e99 < b Initial program 47.1%
Taylor expanded in b around -inf
mul-1-negN/A
lower-neg.f6447.1
Applied rewrites47.1%
Taylor expanded in a around 0
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6496.7
Applied rewrites96.7%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6496.7
lift-+.f64N/A
+-commutativeN/A
lift-neg.f64N/A
unsub-negN/A
lower--.f6496.7
Applied rewrites96.7%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (* 2.0 c) (+ (- b) (- b)))))
(if (<= b 3.8e-29)
(if (>= b 0.0) (/ (+ b (sqrt (* -4.0 (* c a)))) (* (- 2.0) a)) t_0)
(if (>= b 0.0) (- (/ c b) (/ b a)) t_0))))
double code(double a, double b, double c) {
double t_0 = (2.0 * c) / (-b + -b);
double tmp_1;
if (b <= 3.8e-29) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (b + sqrt((-4.0 * (c * a)))) / (-2.0 * a);
} else {
tmp_2 = t_0;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = t_0;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
t_0 = (2.0d0 * c) / (-b + -b)
if (b <= 3.8d-29) then
if (b >= 0.0d0) then
tmp_2 = (b + sqrt(((-4.0d0) * (c * a)))) / (-2.0d0 * a)
else
tmp_2 = t_0
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = (c / b) - (b / a)
else
tmp_1 = t_0
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = (2.0 * c) / (-b + -b);
double tmp_1;
if (b <= 3.8e-29) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (b + Math.sqrt((-4.0 * (c * a)))) / (-2.0 * a);
} else {
tmp_2 = t_0;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = t_0;
}
return tmp_1;
}
def code(a, b, c): t_0 = (2.0 * c) / (-b + -b) tmp_1 = 0 if b <= 3.8e-29: tmp_2 = 0 if b >= 0.0: tmp_2 = (b + math.sqrt((-4.0 * (c * a)))) / (-2.0 * a) else: tmp_2 = t_0 tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = (c / b) - (b / a) else: tmp_1 = t_0 return tmp_1
function code(a, b, c) t_0 = Float64(Float64(2.0 * c) / Float64(Float64(-b) + Float64(-b))) tmp_1 = 0.0 if (b <= 3.8e-29) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(Float64(b + sqrt(Float64(-4.0 * Float64(c * a)))) / Float64(Float64(-2.0) * a)); else tmp_2 = t_0; end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = Float64(Float64(c / b) - Float64(b / a)); else tmp_1 = t_0; end return tmp_1 end
function tmp_4 = code(a, b, c) t_0 = (2.0 * c) / (-b + -b); tmp_2 = 0.0; if (b <= 3.8e-29) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = (b + sqrt((-4.0 * (c * a)))) / (-2.0 * a); else tmp_3 = t_0; end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = (c / b) - (b / a); else tmp_2 = t_0; end tmp_4 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + (-b)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, 3.8e-29], If[GreaterEqual[b, 0.0], N[(N[(b + N[Sqrt[N[(-4.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[((-2.0) * a), $MachinePrecision]), $MachinePrecision], t$95$0], If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2 \cdot c}{\left(-b\right) + \left(-b\right)}\\
\mathbf{if}\;b \leq 3.8 \cdot 10^{-29}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{b + \sqrt{-4 \cdot \left(c \cdot a\right)}}{\left(-2\right) \cdot a}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if b < 3.79999999999999976e-29Initial program 70.1%
Taylor expanded in b around -inf
mul-1-negN/A
lower-neg.f6472.5
Applied rewrites72.5%
Taylor expanded in a around inf
lower-*.f64N/A
*-commutativeN/A
lower-*.f6469.5
Applied rewrites69.5%
if 3.79999999999999976e-29 < b Initial program 58.1%
Taylor expanded in b around -inf
mul-1-negN/A
lower-neg.f6458.1
Applied rewrites58.1%
Taylor expanded in c around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
lower-/.f6487.2
Applied rewrites87.2%
Final simplification75.1%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (- (/ c b) (/ b a)) (/ (* 2.0 c) (+ (- b) (- b)))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c / b) - (b / a);
} else {
tmp = (2.0 * c) / (-b + -b);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (c / b) - (b / a)
else
tmp = (2.0d0 * c) / (-b + -b)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c / b) - (b / a);
} else {
tmp = (2.0 * c) / (-b + -b);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (c / b) - (b / a) else: tmp = (2.0 * c) / (-b + -b) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(c / b) - Float64(b / a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + Float64(-b))); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (c / b) - (b / a); else tmp = (2.0 * c) / (-b + -b); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + (-b)), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + \left(-b\right)}\\
\end{array}
\end{array}
Initial program 66.3%
Taylor expanded in b around -inf
mul-1-negN/A
lower-neg.f6468.0
Applied rewrites68.0%
Taylor expanded in c around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
lower-/.f6465.8
Applied rewrites65.8%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (- b) a) (/ (* 2.0 c) (- (- b) b))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -b / a;
} else {
tmp = (2.0 * c) / (-b - b);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = -b / a
else
tmp = (2.0d0 * c) / (-b - b)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -b / a;
} else {
tmp = (2.0 * c) / (-b - b);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -b / a else: tmp = (2.0 * c) / (-b - b) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(-b) / a); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) - b)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -b / a; else tmp = (2.0 * c) / (-b - b); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[((-b) / a), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{-b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - b}\\
\end{array}
\end{array}
Initial program 66.3%
Taylor expanded in b around -inf
mul-1-negN/A
lower-neg.f6468.0
Applied rewrites68.0%
Taylor expanded in a around 0
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6465.7
Applied rewrites65.7%
lift-+.f64N/A
+-commutativeN/A
lift-neg.f64N/A
unsub-negN/A
lower--.f6465.7
Applied rewrites65.7%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (- b) a) (* c (/ 2.0 (- (- b) b)))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -b / a;
} else {
tmp = c * (2.0 / (-b - b));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = -b / a
else
tmp = c * (2.0d0 / (-b - b))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -b / a;
} else {
tmp = c * (2.0 / (-b - b));
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -b / a else: tmp = c * (2.0 / (-b - b)) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(-b) / a); else tmp = Float64(c * Float64(2.0 / Float64(Float64(-b) - b))); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -b / a; else tmp = c * (2.0 / (-b - b)); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[((-b) / a), $MachinePrecision], N[(c * N[(2.0 / N[((-b) - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{-b}{a}\\
\mathbf{else}:\\
\;\;\;\;c \cdot \frac{2}{\left(-b\right) - b}\\
\end{array}
\end{array}
Initial program 66.3%
Taylor expanded in b around -inf
mul-1-negN/A
lower-neg.f6468.0
Applied rewrites68.0%
Taylor expanded in a around 0
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6465.7
Applied rewrites65.7%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6465.6
lift-+.f64N/A
+-commutativeN/A
lift-neg.f64N/A
unsub-negN/A
lower--.f6465.6
Applied rewrites65.6%
herbie shell --seed 2024318
(FPCore (a b c)
:name "jeff quadratic root 1"
:precision binary64
(if (>= b 0.0) (/ (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))))))