
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= z_m 2e+180) (fma (* 2.0 z_m) z_m (fma z_m z_m (* y x))) (* (* 3.0 z_m) z_m)))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if (z_m <= 2e+180) {
tmp = fma((2.0 * z_m), z_m, fma(z_m, z_m, (y * x)));
} else {
tmp = (3.0 * z_m) * z_m;
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (z_m <= 2e+180) tmp = fma(Float64(2.0 * z_m), z_m, fma(z_m, z_m, Float64(y * x))); else tmp = Float64(Float64(3.0 * z_m) * z_m); end return tmp end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[z$95$m, 2e+180], N[(N[(2.0 * z$95$m), $MachinePrecision] * z$95$m + N[(z$95$m * z$95$m + N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(3.0 * z$95$m), $MachinePrecision] * z$95$m), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \leq 2 \cdot 10^{+180}:\\
\;\;\;\;\mathsf{fma}\left(2 \cdot z\_m, z\_m, \mathsf{fma}\left(z\_m, z\_m, y \cdot x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot z\_m\right) \cdot z\_m\\
\end{array}
\end{array}
if z < 2e180Initial program 98.1%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
lift-*.f64N/A
associate-*r*N/A
count-2N/A
lower-fma.f64N/A
count-2N/A
lower-*.f6498.2
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6498.6
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.6
Applied rewrites98.6%
if 2e180 < z Initial program 81.3%
Taylor expanded in x around 0
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
distribute-lft1-inN/A
metadata-evalN/A
associate-*r/N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
unpow2N/A
lower-*.f64100.0
Applied rewrites100.0%
Applied rewrites100.0%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= z_m 2e+180) (fma (* 3.0 z_m) z_m (* y x)) (* (* 3.0 z_m) z_m)))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if (z_m <= 2e+180) {
tmp = fma((3.0 * z_m), z_m, (y * x));
} else {
tmp = (3.0 * z_m) * z_m;
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (z_m <= 2e+180) tmp = fma(Float64(3.0 * z_m), z_m, Float64(y * x)); else tmp = Float64(Float64(3.0 * z_m) * z_m); end return tmp end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[z$95$m, 2e+180], N[(N[(3.0 * z$95$m), $MachinePrecision] * z$95$m + N[(y * x), $MachinePrecision]), $MachinePrecision], N[(N[(3.0 * z$95$m), $MachinePrecision] * z$95$m), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \leq 2 \cdot 10^{+180}:\\
\;\;\;\;\mathsf{fma}\left(3 \cdot z\_m, z\_m, y \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot z\_m\right) \cdot z\_m\\
\end{array}
\end{array}
if z < 2e180Initial program 98.1%
Taylor expanded in x around 0
+-commutativeN/A
associate-+r+N/A
distribute-lft1-inN/A
metadata-evalN/A
unpow2N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6498.6
Applied rewrites98.6%
if 2e180 < z Initial program 81.3%
Taylor expanded in x around 0
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
distribute-lft1-inN/A
metadata-evalN/A
associate-*r/N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
unpow2N/A
lower-*.f64100.0
Applied rewrites100.0%
Applied rewrites100.0%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= (* z_m z_m) 0.0002) (* y x) (* (* z_m z_m) 3.0)))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if ((z_m * z_m) <= 0.0002) {
tmp = y * x;
} else {
tmp = (z_m * z_m) * 3.0;
}
return tmp;
}
z_m = abs(z)
real(8) function code(x, y, z_m)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8) :: tmp
if ((z_m * z_m) <= 0.0002d0) then
tmp = y * x
else
tmp = (z_m * z_m) * 3.0d0
end if
code = tmp
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
double tmp;
if ((z_m * z_m) <= 0.0002) {
tmp = y * x;
} else {
tmp = (z_m * z_m) * 3.0;
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m): tmp = 0 if (z_m * z_m) <= 0.0002: tmp = y * x else: tmp = (z_m * z_m) * 3.0 return tmp
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 0.0002) tmp = Float64(y * x); else tmp = Float64(Float64(z_m * z_m) * 3.0); end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m) tmp = 0.0; if ((z_m * z_m) <= 0.0002) tmp = y * x; else tmp = (z_m * z_m) * 3.0; end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 0.0002], N[(y * x), $MachinePrecision], N[(N[(z$95$m * z$95$m), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq 0.0002:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(z\_m \cdot z\_m\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 2.0000000000000001e-4Initial program 99.9%
Taylor expanded in x around 0
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
distribute-lft1-inN/A
metadata-evalN/A
associate-*r/N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
unpow2N/A
lower-*.f6422.0
Applied rewrites22.0%
Applied rewrites22.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6484.5
Applied rewrites84.5%
if 2.0000000000000001e-4 < (*.f64 z z) Initial program 92.4%
Taylor expanded in x around 0
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
distribute-lft1-inN/A
metadata-evalN/A
associate-*r/N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
unpow2N/A
lower-*.f6488.8
Applied rewrites88.8%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= (* z_m z_m) 0.0002) (* y x) (* (* 3.0 z_m) z_m)))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if ((z_m * z_m) <= 0.0002) {
tmp = y * x;
} else {
tmp = (3.0 * z_m) * z_m;
}
return tmp;
}
z_m = abs(z)
real(8) function code(x, y, z_m)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8) :: tmp
if ((z_m * z_m) <= 0.0002d0) then
tmp = y * x
else
tmp = (3.0d0 * z_m) * z_m
end if
code = tmp
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
double tmp;
if ((z_m * z_m) <= 0.0002) {
tmp = y * x;
} else {
tmp = (3.0 * z_m) * z_m;
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m): tmp = 0 if (z_m * z_m) <= 0.0002: tmp = y * x else: tmp = (3.0 * z_m) * z_m return tmp
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 0.0002) tmp = Float64(y * x); else tmp = Float64(Float64(3.0 * z_m) * z_m); end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m) tmp = 0.0; if ((z_m * z_m) <= 0.0002) tmp = y * x; else tmp = (3.0 * z_m) * z_m; end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 0.0002], N[(y * x), $MachinePrecision], N[(N[(3.0 * z$95$m), $MachinePrecision] * z$95$m), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq 0.0002:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot z\_m\right) \cdot z\_m\\
\end{array}
\end{array}
if (*.f64 z z) < 2.0000000000000001e-4Initial program 99.9%
Taylor expanded in x around 0
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
distribute-lft1-inN/A
metadata-evalN/A
associate-*r/N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
unpow2N/A
lower-*.f6422.0
Applied rewrites22.0%
Applied rewrites22.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6484.5
Applied rewrites84.5%
if 2.0000000000000001e-4 < (*.f64 z z) Initial program 92.4%
Taylor expanded in x around 0
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
distribute-lft1-inN/A
metadata-evalN/A
associate-*r/N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
unpow2N/A
lower-*.f6488.8
Applied rewrites88.8%
Applied rewrites88.8%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= z_m 2.6) (* y x) (fma z_m (+ z_m z_m) (* z_m z_m))))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if (z_m <= 2.6) {
tmp = y * x;
} else {
tmp = fma(z_m, (z_m + z_m), (z_m * z_m));
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (z_m <= 2.6) tmp = Float64(y * x); else tmp = fma(z_m, Float64(z_m + z_m), Float64(z_m * z_m)); end return tmp end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[z$95$m, 2.6], N[(y * x), $MachinePrecision], N[(z$95$m * N[(z$95$m + z$95$m), $MachinePrecision] + N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \leq 2.6:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z\_m, z\_m + z\_m, z\_m \cdot z\_m\right)\\
\end{array}
\end{array}
if z < 2.60000000000000009Initial program 97.8%
Taylor expanded in x around 0
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
distribute-lft1-inN/A
metadata-evalN/A
associate-*r/N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
unpow2N/A
lower-*.f6447.7
Applied rewrites47.7%
Applied rewrites47.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6458.0
Applied rewrites58.0%
if 2.60000000000000009 < z Initial program 90.1%
Taylor expanded in x around 0
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
distribute-lft1-inN/A
metadata-evalN/A
associate-*r/N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
unpow2N/A
lower-*.f6487.2
Applied rewrites87.2%
Applied rewrites87.3%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (* y x))
z_m = fabs(z);
double code(double x, double y, double z_m) {
return y * x;
}
z_m = abs(z)
real(8) function code(x, y, z_m)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
code = y * x
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
return y * x;
}
z_m = math.fabs(z) def code(x, y, z_m): return y * x
z_m = abs(z) function code(x, y, z_m) return Float64(y * x) end
z_m = abs(z); function tmp = code(x, y, z_m) tmp = y * x; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y \cdot x
\end{array}
Initial program 96.0%
Taylor expanded in x around 0
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
distribute-lft1-inN/A
metadata-evalN/A
associate-*r/N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
unpow2N/A
lower-*.f6457.2
Applied rewrites57.2%
Applied rewrites57.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6448.6
Applied rewrites48.6%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024317
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))