Kahan p9 Example

Percentage Accurate: 68.5% → 92.9%
Time: 8.2s
Alternatives: 6
Speedup: 0.5×

Specification

?
\[\left(0 < x \land x < 1\right) \land y < 1\]
\[\begin{array}{l} \\ \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \end{array} \]
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
	return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
	return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y):
	return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y)
	return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y)))
end
function tmp = code(x, y)
	tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 68.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \end{array} \]
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
	return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
	return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y):
	return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y)
	return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y)))
end
function tmp = code(x, y)
	tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}

Alternative 1: 92.9% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\ \mathbf{if}\;t\_0 \leq 2:\\ \;\;\;\;t\_0\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{2}{y}, \frac{x}{y} \cdot x, -1\right)\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (let* ((t_0 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y)))))
   (if (<= t_0 2.0) t_0 (fma (/ 2.0 y) (* (/ x y) x) -1.0))))
double code(double x, double y) {
	double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
	double tmp;
	if (t_0 <= 2.0) {
		tmp = t_0;
	} else {
		tmp = fma((2.0 / y), ((x / y) * x), -1.0);
	}
	return tmp;
}
function code(x, y)
	t_0 = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y)))
	tmp = 0.0
	if (t_0 <= 2.0)
		tmp = t_0;
	else
		tmp = fma(Float64(2.0 / y), Float64(Float64(x / y) * x), -1.0);
	end
	return tmp
end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2.0], t$95$0, N[(N[(2.0 / y), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{if}\;t\_0 \leq 2:\\
\;\;\;\;t\_0\\

\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{y}, \frac{x}{y} \cdot x, -1\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2

    1. Initial program 100.0%

      \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
    2. Add Preprocessing

    if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y)))

    1. Initial program 0.0%

      \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{2 \cdot \frac{{x}^{2}}{{y}^{2}} - 1} \]
    4. Step-by-step derivation
      1. sub-negN/A

        \[\leadsto \color{blue}{2 \cdot \frac{{x}^{2}}{{y}^{2}} + \left(\mathsf{neg}\left(1\right)\right)} \]
      2. associate-*r/N/A

        \[\leadsto \color{blue}{\frac{2 \cdot {x}^{2}}{{y}^{2}}} + \left(\mathsf{neg}\left(1\right)\right) \]
      3. unpow2N/A

        \[\leadsto \frac{2 \cdot {x}^{2}}{\color{blue}{y \cdot y}} + \left(\mathsf{neg}\left(1\right)\right) \]
      4. times-fracN/A

        \[\leadsto \color{blue}{\frac{2}{y} \cdot \frac{{x}^{2}}{y}} + \left(\mathsf{neg}\left(1\right)\right) \]
      5. metadata-evalN/A

        \[\leadsto \frac{2}{y} \cdot \frac{{x}^{2}}{y} + \color{blue}{-1} \]
      6. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{2}{y}, \frac{{x}^{2}}{y}, -1\right)} \]
      7. lower-/.f64N/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{2}{y}}, \frac{{x}^{2}}{y}, -1\right) \]
      8. unpow2N/A

        \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \frac{\color{blue}{x \cdot x}}{y}, -1\right) \]
      9. associate-/l*N/A

        \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \color{blue}{x \cdot \frac{x}{y}}, -1\right) \]
      10. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \color{blue}{\frac{x}{y} \cdot x}, -1\right) \]
      11. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \color{blue}{\frac{x}{y} \cdot x}, -1\right) \]
      12. lower-/.f6470.5

        \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \color{blue}{\frac{x}{y}} \cdot x, -1\right) \]
    5. Applied rewrites70.5%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{2}{y}, \frac{x}{y} \cdot x, -1\right)} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 2: 92.4% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\ \mathbf{if}\;t\_0 \leq -0.5:\\ \;\;\;\;\mathsf{fma}\left(x, \frac{2 \cdot x}{y \cdot y}, -1\right)\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{2}{y}, \frac{x}{y} \cdot x, -1\right)\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (let* ((t_0 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y)))))
   (if (<= t_0 -0.5)
     (fma x (/ (* 2.0 x) (* y y)) -1.0)
     (if (<= t_0 2.0) 1.0 (fma (/ 2.0 y) (* (/ x y) x) -1.0)))))
double code(double x, double y) {
	double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
	double tmp;
	if (t_0 <= -0.5) {
		tmp = fma(x, ((2.0 * x) / (y * y)), -1.0);
	} else if (t_0 <= 2.0) {
		tmp = 1.0;
	} else {
		tmp = fma((2.0 / y), ((x / y) * x), -1.0);
	}
	return tmp;
}
function code(x, y)
	t_0 = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y)))
	tmp = 0.0
	if (t_0 <= -0.5)
		tmp = fma(x, Float64(Float64(2.0 * x) / Float64(y * y)), -1.0);
	elseif (t_0 <= 2.0)
		tmp = 1.0;
	else
		tmp = fma(Float64(2.0 / y), Float64(Float64(x / y) * x), -1.0);
	end
	return tmp
end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], N[(x * N[(N[(2.0 * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, N[(N[(2.0 / y), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] + -1.0), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{if}\;t\_0 \leq -0.5:\\
\;\;\;\;\mathsf{fma}\left(x, \frac{2 \cdot x}{y \cdot y}, -1\right)\\

\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\

\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{y}, \frac{x}{y} \cdot x, -1\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < -0.5

    1. Initial program 100.0%

      \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{2 \cdot \frac{{x}^{2}}{{y}^{2}} - 1} \]
    4. Step-by-step derivation
      1. sub-negN/A

        \[\leadsto \color{blue}{2 \cdot \frac{{x}^{2}}{{y}^{2}} + \left(\mathsf{neg}\left(1\right)\right)} \]
      2. associate-*r/N/A

        \[\leadsto \color{blue}{\frac{2 \cdot {x}^{2}}{{y}^{2}}} + \left(\mathsf{neg}\left(1\right)\right) \]
      3. unpow2N/A

        \[\leadsto \frac{2 \cdot {x}^{2}}{\color{blue}{y \cdot y}} + \left(\mathsf{neg}\left(1\right)\right) \]
      4. times-fracN/A

        \[\leadsto \color{blue}{\frac{2}{y} \cdot \frac{{x}^{2}}{y}} + \left(\mathsf{neg}\left(1\right)\right) \]
      5. metadata-evalN/A

        \[\leadsto \frac{2}{y} \cdot \frac{{x}^{2}}{y} + \color{blue}{-1} \]
      6. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{2}{y}, \frac{{x}^{2}}{y}, -1\right)} \]
      7. lower-/.f64N/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{2}{y}}, \frac{{x}^{2}}{y}, -1\right) \]
      8. unpow2N/A

        \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \frac{\color{blue}{x \cdot x}}{y}, -1\right) \]
      9. associate-/l*N/A

        \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \color{blue}{x \cdot \frac{x}{y}}, -1\right) \]
      10. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \color{blue}{\frac{x}{y} \cdot x}, -1\right) \]
      11. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \color{blue}{\frac{x}{y} \cdot x}, -1\right) \]
      12. lower-/.f6499.8

        \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \color{blue}{\frac{x}{y}} \cdot x, -1\right) \]
    5. Applied rewrites99.8%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{2}{y}, \frac{x}{y} \cdot x, -1\right)} \]
    6. Step-by-step derivation
      1. Applied rewrites99.8%

        \[\leadsto \frac{1}{\color{blue}{\frac{1}{\mathsf{fma}\left(\frac{x}{y} \cdot x, \frac{2}{y}, -1\right)}}} \]
      2. Step-by-step derivation
        1. Applied rewrites99.8%

          \[\leadsto \mathsf{fma}\left(x, \color{blue}{\frac{2 \cdot x}{y \cdot y}}, -1\right) \]

        if -0.5 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2

        1. Initial program 100.0%

          \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{1} \]
        4. Step-by-step derivation
          1. Applied rewrites100.0%

            \[\leadsto \color{blue}{1} \]

          if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y)))

          1. Initial program 0.0%

            \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{2 \cdot \frac{{x}^{2}}{{y}^{2}} - 1} \]
          4. Step-by-step derivation
            1. sub-negN/A

              \[\leadsto \color{blue}{2 \cdot \frac{{x}^{2}}{{y}^{2}} + \left(\mathsf{neg}\left(1\right)\right)} \]
            2. associate-*r/N/A

              \[\leadsto \color{blue}{\frac{2 \cdot {x}^{2}}{{y}^{2}}} + \left(\mathsf{neg}\left(1\right)\right) \]
            3. unpow2N/A

              \[\leadsto \frac{2 \cdot {x}^{2}}{\color{blue}{y \cdot y}} + \left(\mathsf{neg}\left(1\right)\right) \]
            4. times-fracN/A

              \[\leadsto \color{blue}{\frac{2}{y} \cdot \frac{{x}^{2}}{y}} + \left(\mathsf{neg}\left(1\right)\right) \]
            5. metadata-evalN/A

              \[\leadsto \frac{2}{y} \cdot \frac{{x}^{2}}{y} + \color{blue}{-1} \]
            6. lower-fma.f64N/A

              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{2}{y}, \frac{{x}^{2}}{y}, -1\right)} \]
            7. lower-/.f64N/A

              \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{2}{y}}, \frac{{x}^{2}}{y}, -1\right) \]
            8. unpow2N/A

              \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \frac{\color{blue}{x \cdot x}}{y}, -1\right) \]
            9. associate-/l*N/A

              \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \color{blue}{x \cdot \frac{x}{y}}, -1\right) \]
            10. *-commutativeN/A

              \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \color{blue}{\frac{x}{y} \cdot x}, -1\right) \]
            11. lower-*.f64N/A

              \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \color{blue}{\frac{x}{y} \cdot x}, -1\right) \]
            12. lower-/.f6470.5

              \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \color{blue}{\frac{x}{y}} \cdot x, -1\right) \]
          5. Applied rewrites70.5%

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{2}{y}, \frac{x}{y} \cdot x, -1\right)} \]
        5. Recombined 3 regimes into one program.
        6. Add Preprocessing

        Alternative 3: 91.8% accurate, 0.4× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\ \mathbf{if}\;t\_0 \leq -0.5:\\ \;\;\;\;\mathsf{fma}\left(x, \frac{2 \cdot x}{y \cdot y}, -1\right)\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;-1\\ \end{array} \end{array} \]
        (FPCore (x y)
         :precision binary64
         (let* ((t_0 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y)))))
           (if (<= t_0 -0.5)
             (fma x (/ (* 2.0 x) (* y y)) -1.0)
             (if (<= t_0 2.0) 1.0 -1.0))))
        double code(double x, double y) {
        	double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
        	double tmp;
        	if (t_0 <= -0.5) {
        		tmp = fma(x, ((2.0 * x) / (y * y)), -1.0);
        	} else if (t_0 <= 2.0) {
        		tmp = 1.0;
        	} else {
        		tmp = -1.0;
        	}
        	return tmp;
        }
        
        function code(x, y)
        	t_0 = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y)))
        	tmp = 0.0
        	if (t_0 <= -0.5)
        		tmp = fma(x, Float64(Float64(2.0 * x) / Float64(y * y)), -1.0);
        	elseif (t_0 <= 2.0)
        		tmp = 1.0;
        	else
        		tmp = -1.0;
        	end
        	return tmp
        end
        
        code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], N[(x * N[(N[(2.0 * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, -1.0]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
        \mathbf{if}\;t\_0 \leq -0.5:\\
        \;\;\;\;\mathsf{fma}\left(x, \frac{2 \cdot x}{y \cdot y}, -1\right)\\
        
        \mathbf{elif}\;t\_0 \leq 2:\\
        \;\;\;\;1\\
        
        \mathbf{else}:\\
        \;\;\;\;-1\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < -0.5

          1. Initial program 100.0%

            \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{2 \cdot \frac{{x}^{2}}{{y}^{2}} - 1} \]
          4. Step-by-step derivation
            1. sub-negN/A

              \[\leadsto \color{blue}{2 \cdot \frac{{x}^{2}}{{y}^{2}} + \left(\mathsf{neg}\left(1\right)\right)} \]
            2. associate-*r/N/A

              \[\leadsto \color{blue}{\frac{2 \cdot {x}^{2}}{{y}^{2}}} + \left(\mathsf{neg}\left(1\right)\right) \]
            3. unpow2N/A

              \[\leadsto \frac{2 \cdot {x}^{2}}{\color{blue}{y \cdot y}} + \left(\mathsf{neg}\left(1\right)\right) \]
            4. times-fracN/A

              \[\leadsto \color{blue}{\frac{2}{y} \cdot \frac{{x}^{2}}{y}} + \left(\mathsf{neg}\left(1\right)\right) \]
            5. metadata-evalN/A

              \[\leadsto \frac{2}{y} \cdot \frac{{x}^{2}}{y} + \color{blue}{-1} \]
            6. lower-fma.f64N/A

              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{2}{y}, \frac{{x}^{2}}{y}, -1\right)} \]
            7. lower-/.f64N/A

              \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{2}{y}}, \frac{{x}^{2}}{y}, -1\right) \]
            8. unpow2N/A

              \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \frac{\color{blue}{x \cdot x}}{y}, -1\right) \]
            9. associate-/l*N/A

              \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \color{blue}{x \cdot \frac{x}{y}}, -1\right) \]
            10. *-commutativeN/A

              \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \color{blue}{\frac{x}{y} \cdot x}, -1\right) \]
            11. lower-*.f64N/A

              \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \color{blue}{\frac{x}{y} \cdot x}, -1\right) \]
            12. lower-/.f6499.8

              \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \color{blue}{\frac{x}{y}} \cdot x, -1\right) \]
          5. Applied rewrites99.8%

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{2}{y}, \frac{x}{y} \cdot x, -1\right)} \]
          6. Step-by-step derivation
            1. Applied rewrites99.8%

              \[\leadsto \frac{1}{\color{blue}{\frac{1}{\mathsf{fma}\left(\frac{x}{y} \cdot x, \frac{2}{y}, -1\right)}}} \]
            2. Step-by-step derivation
              1. Applied rewrites99.8%

                \[\leadsto \mathsf{fma}\left(x, \color{blue}{\frac{2 \cdot x}{y \cdot y}}, -1\right) \]

              if -0.5 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2

              1. Initial program 100.0%

                \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
              2. Add Preprocessing
              3. Taylor expanded in x around inf

                \[\leadsto \color{blue}{1} \]
              4. Step-by-step derivation
                1. Applied rewrites100.0%

                  \[\leadsto \color{blue}{1} \]

                if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y)))

                1. Initial program 0.0%

                  \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
                2. Add Preprocessing
                3. Taylor expanded in x around 0

                  \[\leadsto \color{blue}{-1} \]
                4. Step-by-step derivation
                  1. Applied rewrites68.7%

                    \[\leadsto \color{blue}{-1} \]
                5. Recombined 3 regimes into one program.
                6. Add Preprocessing

                Alternative 4: 91.6% accurate, 0.4× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\ \mathbf{if}\;t\_0 \leq -1 \cdot 10^{-309}:\\ \;\;\;\;-1\\ \mathbf{elif}\;t\_0 \leq \infty:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;-1\\ \end{array} \end{array} \]
                (FPCore (x y)
                 :precision binary64
                 (let* ((t_0 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y)))))
                   (if (<= t_0 -1e-309) -1.0 (if (<= t_0 INFINITY) 1.0 -1.0))))
                double code(double x, double y) {
                	double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
                	double tmp;
                	if (t_0 <= -1e-309) {
                		tmp = -1.0;
                	} else if (t_0 <= ((double) INFINITY)) {
                		tmp = 1.0;
                	} else {
                		tmp = -1.0;
                	}
                	return tmp;
                }
                
                public static double code(double x, double y) {
                	double t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
                	double tmp;
                	if (t_0 <= -1e-309) {
                		tmp = -1.0;
                	} else if (t_0 <= Double.POSITIVE_INFINITY) {
                		tmp = 1.0;
                	} else {
                		tmp = -1.0;
                	}
                	return tmp;
                }
                
                def code(x, y):
                	t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y))
                	tmp = 0
                	if t_0 <= -1e-309:
                		tmp = -1.0
                	elif t_0 <= math.inf:
                		tmp = 1.0
                	else:
                		tmp = -1.0
                	return tmp
                
                function code(x, y)
                	t_0 = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y)))
                	tmp = 0.0
                	if (t_0 <= -1e-309)
                		tmp = -1.0;
                	elseif (t_0 <= Inf)
                		tmp = 1.0;
                	else
                		tmp = -1.0;
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y)
                	t_0 = ((x - y) * (x + y)) / ((x * x) + (y * y));
                	tmp = 0.0;
                	if (t_0 <= -1e-309)
                		tmp = -1.0;
                	elseif (t_0 <= Inf)
                		tmp = 1.0;
                	else
                		tmp = -1.0;
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-309], -1.0, If[LessEqual[t$95$0, Infinity], 1.0, -1.0]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_0 := \frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
                \mathbf{if}\;t\_0 \leq -1 \cdot 10^{-309}:\\
                \;\;\;\;-1\\
                
                \mathbf{elif}\;t\_0 \leq \infty:\\
                \;\;\;\;1\\
                
                \mathbf{else}:\\
                \;\;\;\;-1\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 2 regimes
                2. if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < -1.000000000000002e-309 or +inf.0 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y)))

                  1. Initial program 66.6%

                    \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around 0

                    \[\leadsto \color{blue}{-1} \]
                  4. Step-by-step derivation
                    1. Applied rewrites89.2%

                      \[\leadsto \color{blue}{-1} \]

                    if -1.000000000000002e-309 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < +inf.0

                    1. Initial program 100.0%

                      \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{1} \]
                    4. Step-by-step derivation
                      1. Applied rewrites100.0%

                        \[\leadsto \color{blue}{1} \]
                    5. Recombined 2 regimes into one program.
                    6. Add Preprocessing

                    Alternative 5: 92.1% accurate, 0.5× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \leq 2:\\ \;\;\;\;\frac{y + x}{\mathsf{fma}\left(y, y, x \cdot x\right)} \cdot \left(x - y\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{2}{y}, \frac{x}{y} \cdot x, -1\right)\\ \end{array} \end{array} \]
                    (FPCore (x y)
                     :precision binary64
                     (if (<= (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))) 2.0)
                       (* (/ (+ y x) (fma y y (* x x))) (- x y))
                       (fma (/ 2.0 y) (* (/ x y) x) -1.0)))
                    double code(double x, double y) {
                    	double tmp;
                    	if ((((x - y) * (x + y)) / ((x * x) + (y * y))) <= 2.0) {
                    		tmp = ((y + x) / fma(y, y, (x * x))) * (x - y);
                    	} else {
                    		tmp = fma((2.0 / y), ((x / y) * x), -1.0);
                    	}
                    	return tmp;
                    }
                    
                    function code(x, y)
                    	tmp = 0.0
                    	if (Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) <= 2.0)
                    		tmp = Float64(Float64(Float64(y + x) / fma(y, y, Float64(x * x))) * Float64(x - y));
                    	else
                    		tmp = fma(Float64(2.0 / y), Float64(Float64(x / y) * x), -1.0);
                    	end
                    	return tmp
                    end
                    
                    code[x_, y_] := If[LessEqual[N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], N[(N[(N[(y + x), $MachinePrecision] / N[(y * y + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 / y), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] + -1.0), $MachinePrecision]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    \mathbf{if}\;\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \leq 2:\\
                    \;\;\;\;\frac{y + x}{\mathsf{fma}\left(y, y, x \cdot x\right)} \cdot \left(x - y\right)\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;\mathsf{fma}\left(\frac{2}{y}, \frac{x}{y} \cdot x, -1\right)\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 2 regimes
                    2. if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2

                      1. Initial program 100.0%

                        \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
                      2. Add Preprocessing
                      3. Step-by-step derivation
                        1. lift-/.f64N/A

                          \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}} \]
                        2. lift-*.f64N/A

                          \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot \left(x + y\right)}}{x \cdot x + y \cdot y} \]
                        3. associate-/l*N/A

                          \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{x + y}{x \cdot x + y \cdot y}} \]
                        4. *-commutativeN/A

                          \[\leadsto \color{blue}{\frac{x + y}{x \cdot x + y \cdot y} \cdot \left(x - y\right)} \]
                        5. lower-*.f64N/A

                          \[\leadsto \color{blue}{\frac{x + y}{x \cdot x + y \cdot y} \cdot \left(x - y\right)} \]
                        6. lower-/.f6499.5

                          \[\leadsto \color{blue}{\frac{x + y}{x \cdot x + y \cdot y}} \cdot \left(x - y\right) \]
                        7. lift-+.f64N/A

                          \[\leadsto \frac{\color{blue}{x + y}}{x \cdot x + y \cdot y} \cdot \left(x - y\right) \]
                        8. +-commutativeN/A

                          \[\leadsto \frac{\color{blue}{y + x}}{x \cdot x + y \cdot y} \cdot \left(x - y\right) \]
                        9. lower-+.f6499.5

                          \[\leadsto \frac{\color{blue}{y + x}}{x \cdot x + y \cdot y} \cdot \left(x - y\right) \]
                        10. lift-+.f64N/A

                          \[\leadsto \frac{y + x}{\color{blue}{x \cdot x + y \cdot y}} \cdot \left(x - y\right) \]
                        11. +-commutativeN/A

                          \[\leadsto \frac{y + x}{\color{blue}{y \cdot y + x \cdot x}} \cdot \left(x - y\right) \]
                        12. lift-*.f64N/A

                          \[\leadsto \frac{y + x}{\color{blue}{y \cdot y} + x \cdot x} \cdot \left(x - y\right) \]
                        13. lower-fma.f6499.5

                          \[\leadsto \frac{y + x}{\color{blue}{\mathsf{fma}\left(y, y, x \cdot x\right)}} \cdot \left(x - y\right) \]
                      4. Applied rewrites99.5%

                        \[\leadsto \color{blue}{\frac{y + x}{\mathsf{fma}\left(y, y, x \cdot x\right)} \cdot \left(x - y\right)} \]

                      if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y)))

                      1. Initial program 0.0%

                        \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
                      2. Add Preprocessing
                      3. Taylor expanded in x around 0

                        \[\leadsto \color{blue}{2 \cdot \frac{{x}^{2}}{{y}^{2}} - 1} \]
                      4. Step-by-step derivation
                        1. sub-negN/A

                          \[\leadsto \color{blue}{2 \cdot \frac{{x}^{2}}{{y}^{2}} + \left(\mathsf{neg}\left(1\right)\right)} \]
                        2. associate-*r/N/A

                          \[\leadsto \color{blue}{\frac{2 \cdot {x}^{2}}{{y}^{2}}} + \left(\mathsf{neg}\left(1\right)\right) \]
                        3. unpow2N/A

                          \[\leadsto \frac{2 \cdot {x}^{2}}{\color{blue}{y \cdot y}} + \left(\mathsf{neg}\left(1\right)\right) \]
                        4. times-fracN/A

                          \[\leadsto \color{blue}{\frac{2}{y} \cdot \frac{{x}^{2}}{y}} + \left(\mathsf{neg}\left(1\right)\right) \]
                        5. metadata-evalN/A

                          \[\leadsto \frac{2}{y} \cdot \frac{{x}^{2}}{y} + \color{blue}{-1} \]
                        6. lower-fma.f64N/A

                          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{2}{y}, \frac{{x}^{2}}{y}, -1\right)} \]
                        7. lower-/.f64N/A

                          \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{2}{y}}, \frac{{x}^{2}}{y}, -1\right) \]
                        8. unpow2N/A

                          \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \frac{\color{blue}{x \cdot x}}{y}, -1\right) \]
                        9. associate-/l*N/A

                          \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \color{blue}{x \cdot \frac{x}{y}}, -1\right) \]
                        10. *-commutativeN/A

                          \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \color{blue}{\frac{x}{y} \cdot x}, -1\right) \]
                        11. lower-*.f64N/A

                          \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \color{blue}{\frac{x}{y} \cdot x}, -1\right) \]
                        12. lower-/.f6470.5

                          \[\leadsto \mathsf{fma}\left(\frac{2}{y}, \color{blue}{\frac{x}{y}} \cdot x, -1\right) \]
                      5. Applied rewrites70.5%

                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{2}{y}, \frac{x}{y} \cdot x, -1\right)} \]
                    3. Recombined 2 regimes into one program.
                    4. Add Preprocessing

                    Alternative 6: 66.0% accurate, 36.0× speedup?

                    \[\begin{array}{l} \\ -1 \end{array} \]
                    (FPCore (x y) :precision binary64 -1.0)
                    double code(double x, double y) {
                    	return -1.0;
                    }
                    
                    real(8) function code(x, y)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        code = -1.0d0
                    end function
                    
                    public static double code(double x, double y) {
                    	return -1.0;
                    }
                    
                    def code(x, y):
                    	return -1.0
                    
                    function code(x, y)
                    	return -1.0
                    end
                    
                    function tmp = code(x, y)
                    	tmp = -1.0;
                    end
                    
                    code[x_, y_] := -1.0
                    
                    \begin{array}{l}
                    
                    \\
                    -1
                    \end{array}
                    
                    Derivation
                    1. Initial program 76.6%

                      \[\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around 0

                      \[\leadsto \color{blue}{-1} \]
                    4. Step-by-step derivation
                      1. Applied rewrites63.2%

                        \[\leadsto \color{blue}{-1} \]
                      2. Add Preprocessing

                      Developer Target 1: 99.9% accurate, 0.4× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \left|\frac{x}{y}\right|\\ \mathbf{if}\;0.5 < t\_0 \land t\_0 < 2:\\ \;\;\;\;\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\ \mathbf{else}:\\ \;\;\;\;1 - \frac{2}{1 + \frac{x}{y} \cdot \frac{x}{y}}\\ \end{array} \end{array} \]
                      (FPCore (x y)
                       :precision binary64
                       (let* ((t_0 (fabs (/ x y))))
                         (if (and (< 0.5 t_0) (< t_0 2.0))
                           (/ (* (- x y) (+ x y)) (+ (* x x) (* y y)))
                           (- 1.0 (/ 2.0 (+ 1.0 (* (/ x y) (/ x y))))))))
                      double code(double x, double y) {
                      	double t_0 = fabs((x / y));
                      	double tmp;
                      	if ((0.5 < t_0) && (t_0 < 2.0)) {
                      		tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
                      	} else {
                      		tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
                      	}
                      	return tmp;
                      }
                      
                      real(8) function code(x, y)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8) :: t_0
                          real(8) :: tmp
                          t_0 = abs((x / y))
                          if ((0.5d0 < t_0) .and. (t_0 < 2.0d0)) then
                              tmp = ((x - y) * (x + y)) / ((x * x) + (y * y))
                          else
                              tmp = 1.0d0 - (2.0d0 / (1.0d0 + ((x / y) * (x / y))))
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y) {
                      	double t_0 = Math.abs((x / y));
                      	double tmp;
                      	if ((0.5 < t_0) && (t_0 < 2.0)) {
                      		tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
                      	} else {
                      		tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y):
                      	t_0 = math.fabs((x / y))
                      	tmp = 0
                      	if (0.5 < t_0) and (t_0 < 2.0):
                      		tmp = ((x - y) * (x + y)) / ((x * x) + (y * y))
                      	else:
                      		tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))))
                      	return tmp
                      
                      function code(x, y)
                      	t_0 = abs(Float64(x / y))
                      	tmp = 0.0
                      	if ((0.5 < t_0) && (t_0 < 2.0))
                      		tmp = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y)));
                      	else
                      		tmp = Float64(1.0 - Float64(2.0 / Float64(1.0 + Float64(Float64(x / y) * Float64(x / y)))));
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y)
                      	t_0 = abs((x / y));
                      	tmp = 0.0;
                      	if ((0.5 < t_0) && (t_0 < 2.0))
                      		tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
                      	else
                      		tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_] := Block[{t$95$0 = N[Abs[N[(x / y), $MachinePrecision]], $MachinePrecision]}, If[And[Less[0.5, t$95$0], Less[t$95$0, 2.0]], N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(2.0 / N[(1.0 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      t_0 := \left|\frac{x}{y}\right|\\
                      \mathbf{if}\;0.5 < t\_0 \land t\_0 < 2:\\
                      \;\;\;\;\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;1 - \frac{2}{1 + \frac{x}{y} \cdot \frac{x}{y}}\\
                      
                      
                      \end{array}
                      \end{array}
                      

                      Reproduce

                      ?
                      herbie shell --seed 2024315 
                      (FPCore (x y)
                        :name "Kahan p9 Example"
                        :precision binary64
                        :pre (and (and (< 0.0 x) (< x 1.0)) (< y 1.0))
                      
                        :alt
                        (! :herbie-platform default (if (< 1/2 (fabs (/ x y)) 2) (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))) (- 1 (/ 2 (+ 1 (* (/ x y) (/ x y)))))))
                      
                        (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))