
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Initial program 98.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -500000000.0)
t_2
(if (<= t_1 2e-273)
(* (/ x z) t)
(if (<= t_1 2e-5)
(* (- t) (/ y z))
(if (<= t_1 2.0) (fma t (/ z y) t) t_2))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -500000000.0) {
tmp = t_2;
} else if (t_1 <= 2e-273) {
tmp = (x / z) * t;
} else if (t_1 <= 2e-5) {
tmp = -t * (y / z);
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -500000000.0) tmp = t_2; elseif (t_1 <= 2e-273) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= 2e-5) tmp = Float64(Float64(-t) * Float64(y / z)); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -500000000.0], t$95$2, If[LessEqual[t$95$1, 2e-273], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e-5], N[((-t) * N[(y / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -500000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-273}:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;\left(-t\right) \cdot \frac{y}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e8 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.4%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6488.4
Applied rewrites88.4%
if -5e8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-273Initial program 98.1%
Taylor expanded in y around 0
lower-/.f6471.4
Applied rewrites71.4%
if 2e-273 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5Initial program 99.7%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6481.7
Applied rewrites81.7%
Taylor expanded in x around 0
Applied rewrites61.6%
if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.5%
Taylor expanded in x around 0
Applied rewrites95.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
(if (<= t_1 -5.0)
t_2
(if (<= t_1 2e-5)
(* (/ (- x y) z) t)
(if (<= t_1 2.0) (fma t (/ (- z x) y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -5.0) {
tmp = t_2;
} else if (t_1 <= 2e-5) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = fma(t, ((z - x) / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / Float64(z - y)) * t) tmp = 0.0 if (t_1 <= -5.0) tmp = t_2; elseif (t_1 <= 2e-5) tmp = Float64(Float64(Float64(x - y) / z) * t); elseif (t_1 <= 2.0) tmp = fma(t, Float64(Float64(z - x) / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -5.0], t$95$2, If[LessEqual[t$95$1, 2e-5], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -5:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6492.7
Applied rewrites92.7%
if -5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5Initial program 98.7%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6496.7
Applied rewrites96.7%
if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
(if (<= t_1 -5.0)
t_2
(if (<= t_1 2e-5)
(* (/ (- x y) z) t)
(if (<= t_1 2.0) (fma t (/ (- x) y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -5.0) {
tmp = t_2;
} else if (t_1 <= 2e-5) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = fma(t, (-x / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / Float64(z - y)) * t) tmp = 0.0 if (t_1 <= -5.0) tmp = t_2; elseif (t_1 <= 2e-5) tmp = Float64(Float64(Float64(x - y) / z) * t); elseif (t_1 <= 2.0) tmp = fma(t, Float64(Float64(-x) / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -5.0], t$95$2, If[LessEqual[t$95$1, 2e-5], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[((-x) / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -5:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{-x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.6%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6492.7
Applied rewrites92.7%
if -5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5Initial program 98.7%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6496.7
Applied rewrites96.7%
if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.5%
Taylor expanded in x around inf
Applied rewrites99.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
(if (<= t_1 -1e-19)
t_2
(if (<= t_1 2e-5)
(* (/ t z) (- x y))
(if (<= t_1 2.0) (fma t (/ (- x) y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -1e-19) {
tmp = t_2;
} else if (t_1 <= 2e-5) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 2.0) {
tmp = fma(t, (-x / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / Float64(z - y)) * t) tmp = 0.0 if (t_1 <= -1e-19) tmp = t_2; elseif (t_1 <= 2e-5) tmp = Float64(Float64(t / z) * Float64(x - y)); elseif (t_1 <= 2.0) tmp = fma(t, Float64(Float64(-x) / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-19], t$95$2, If[LessEqual[t$95$1, 2e-5], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[((-x) / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-19}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{-x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.9999999999999998e-20 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.7%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6490.9
Applied rewrites90.9%
if -9.9999999999999998e-20 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5Initial program 98.6%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6490.1
Applied rewrites90.1%
Taylor expanded in y around 0
lower-/.f6488.8
Applied rewrites88.8%
if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.5%
Taylor expanded in x around inf
Applied rewrites99.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -1e-19)
(/ (* x t) (- z y))
(if (<= t_1 2e-5)
(* (/ t z) (- x y))
(if (<= t_1 2.0) (fma t (/ (- x) y) t) (* (/ t (- z y)) x))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -1e-19) {
tmp = (x * t) / (z - y);
} else if (t_1 <= 2e-5) {
tmp = (t / z) * (x - y);
} else if (t_1 <= 2.0) {
tmp = fma(t, (-x / y), t);
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -1e-19) tmp = Float64(Float64(x * t) / Float64(z - y)); elseif (t_1 <= 2e-5) tmp = Float64(Float64(t / z) * Float64(x - y)); elseif (t_1 <= 2.0) tmp = fma(t, Float64(Float64(-x) / y), t); else tmp = Float64(Float64(t / Float64(z - y)) * x); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-19], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-5], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[((-x) / y), $MachinePrecision] + t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-19}:\\
\;\;\;\;\frac{x \cdot t}{z - y}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{-x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.9999999999999998e-20Initial program 95.9%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6475.9
Applied rewrites75.9%
Applied rewrites80.4%
if -9.9999999999999998e-20 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5Initial program 98.6%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6490.1
Applied rewrites90.1%
Taylor expanded in y around 0
lower-/.f6488.8
Applied rewrites88.8%
if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.5%
Taylor expanded in x around inf
Applied rewrites99.1%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.5%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6492.3
Applied rewrites92.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -5.0)
(/ (* x t) (- z y))
(if (<= t_1 2e-5)
(/ (* (- x y) t) z)
(if (<= t_1 2.0) (fma t (/ (- x) y) t) (* (/ t (- z y)) x))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -5.0) {
tmp = (x * t) / (z - y);
} else if (t_1 <= 2e-5) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = fma(t, (-x / y), t);
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -5.0) tmp = Float64(Float64(x * t) / Float64(z - y)); elseif (t_1 <= 2e-5) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 2.0) tmp = fma(t, Float64(Float64(-x) / y), t); else tmp = Float64(Float64(t / Float64(z - y)) * x); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5.0], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-5], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[((-x) / y), $MachinePrecision] + t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -5:\\
\;\;\;\;\frac{x \cdot t}{z - y}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{-x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5Initial program 95.7%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6480.0
Applied rewrites80.0%
Applied rewrites82.9%
if -5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5Initial program 98.7%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6486.8
Applied rewrites86.8%
if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.5%
Taylor expanded in x around inf
Applied rewrites99.1%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.5%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6492.3
Applied rewrites92.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -5.0)
(/ (* x t) (- z y))
(if (<= t_1 2e-5)
(/ (* (- x y) t) z)
(if (<= t_1 2.0) (fma t (/ z y) t) (* (/ t (- z y)) x))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -5.0) {
tmp = (x * t) / (z - y);
} else if (t_1 <= 2e-5) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -5.0) tmp = Float64(Float64(x * t) / Float64(z - y)); elseif (t_1 <= 2e-5) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); else tmp = Float64(Float64(t / Float64(z - y)) * x); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5.0], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-5], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -5:\\
\;\;\;\;\frac{x \cdot t}{z - y}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5Initial program 95.7%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6480.0
Applied rewrites80.0%
Applied rewrites82.9%
if -5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5Initial program 98.7%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6486.8
Applied rewrites86.8%
if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.5%
Taylor expanded in x around 0
Applied rewrites95.4%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.5%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6492.3
Applied rewrites92.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 2e-273)
(/ (* x t) (- z y))
(if (<= t_1 2e-5)
(* (- t) (/ y z))
(if (<= t_1 2.0) (fma t (/ z y) t) (* (/ t (- z y)) x))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 2e-273) {
tmp = (x * t) / (z - y);
} else if (t_1 <= 2e-5) {
tmp = -t * (y / z);
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 2e-273) tmp = Float64(Float64(x * t) / Float64(z - y)); elseif (t_1 <= 2e-5) tmp = Float64(Float64(-t) * Float64(y / z)); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); else tmp = Float64(Float64(t / Float64(z - y)) * x); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-273], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-5], N[((-t) * N[(y / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-273}:\\
\;\;\;\;\frac{x \cdot t}{z - y}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;\left(-t\right) \cdot \frac{y}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-273Initial program 96.9%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6472.0
Applied rewrites72.0%
Applied rewrites77.2%
if 2e-273 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5Initial program 99.7%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6481.7
Applied rewrites81.7%
Taylor expanded in x around 0
Applied rewrites61.6%
if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.5%
Taylor expanded in x around 0
Applied rewrites95.4%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.5%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6492.3
Applied rewrites92.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x z) t)))
(if (<= t_1 2e-273)
t_2
(if (<= t_1 2e-5)
(* (- t) (/ y z))
(if (<= t_1 2.0) (fma t (/ z y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / z) * t;
double tmp;
if (t_1 <= 2e-273) {
tmp = t_2;
} else if (t_1 <= 2e-5) {
tmp = -t * (y / z);
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / z) * t) tmp = 0.0 if (t_1 <= 2e-273) tmp = t_2; elseif (t_1 <= 2e-5) tmp = Float64(Float64(-t) * Float64(y / z)); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-273], t$95$2, If[LessEqual[t$95$1, 2e-5], N[((-t) * N[(y / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z} \cdot t\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-273}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;\left(-t\right) \cdot \frac{y}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-273 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.5%
Taylor expanded in y around 0
lower-/.f6463.0
Applied rewrites63.0%
if 2e-273 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5Initial program 99.7%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6481.7
Applied rewrites81.7%
Taylor expanded in x around 0
Applied rewrites61.6%
if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.5%
Taylor expanded in x around 0
Applied rewrites95.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ (- x y) (- z y)) t))) (if (or (<= t_1 0.0) (not (<= t_1 2e+288))) (* (/ t y) z) (* 1.0 t))))
double code(double x, double y, double z, double t) {
double t_1 = ((x - y) / (z - y)) * t;
double tmp;
if ((t_1 <= 0.0) || !(t_1 <= 2e+288)) {
tmp = (t / y) * z;
} else {
tmp = 1.0 * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((x - y) / (z - y)) * t
if ((t_1 <= 0.0d0) .or. (.not. (t_1 <= 2d+288))) then
tmp = (t / y) * z
else
tmp = 1.0d0 * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((x - y) / (z - y)) * t;
double tmp;
if ((t_1 <= 0.0) || !(t_1 <= 2e+288)) {
tmp = (t / y) * z;
} else {
tmp = 1.0 * t;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((x - y) / (z - y)) * t tmp = 0 if (t_1 <= 0.0) or not (t_1 <= 2e+288): tmp = (t / y) * z else: tmp = 1.0 * t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(x - y) / Float64(z - y)) * t) tmp = 0.0 if ((t_1 <= 0.0) || !(t_1 <= 2e+288)) tmp = Float64(Float64(t / y) * z); else tmp = Float64(1.0 * t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((x - y) / (z - y)) * t; tmp = 0.0; if ((t_1 <= 0.0) || ~((t_1 <= 2e+288))) tmp = (t / y) * z; else tmp = 1.0 * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 0.0], N[Not[LessEqual[t$95$1, 2e+288]], $MachinePrecision]], N[(N[(t / y), $MachinePrecision] * z), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq 0 \lor \neg \left(t\_1 \leq 2 \cdot 10^{+288}\right):\\
\;\;\;\;\frac{t}{y} \cdot z\\
\mathbf{else}:\\
\;\;\;\;1 \cdot t\\
\end{array}
\end{array}
if (*.f64 (/.f64 (-.f64 x y) (-.f64 z y)) t) < 0.0 or 2e288 < (*.f64 (/.f64 (-.f64 x y) (-.f64 z y)) t) Initial program 96.6%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites51.0%
Taylor expanded in z around inf
Applied rewrites6.1%
Applied rewrites11.4%
if 0.0 < (*.f64 (/.f64 (-.f64 x y) (-.f64 z y)) t) < 2e288Initial program 99.7%
Taylor expanded in y around inf
Applied rewrites38.2%
Final simplification22.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y)))) (if (or (<= t_1 2e-5) (not (<= t_1 2.0))) (* (/ x z) t) (fma t (/ z y) t))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 2e-5) || !(t_1 <= 2.0)) {
tmp = (x / z) * t;
} else {
tmp = fma(t, (z / y), t);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_1 <= 2e-5) || !(t_1 <= 2.0)) tmp = Float64(Float64(x / z) * t); else tmp = fma(t, Float64(z / y), t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 2e-5], N[Not[LessEqual[t$95$1, 2.0]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-5} \lor \neg \left(t\_1 \leq 2\right):\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.1%
Taylor expanded in y around 0
lower-/.f6459.6
Applied rewrites59.6%
if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.5%
Taylor expanded in x around 0
Applied rewrites95.4%
Final simplification70.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y)))) (if (or (<= t_1 2e-5) (not (<= t_1 2.0))) (* (/ x z) t) (fma (/ t y) z t))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 2e-5) || !(t_1 <= 2.0)) {
tmp = (x / z) * t;
} else {
tmp = fma((t / y), z, t);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_1 <= 2e-5) || !(t_1 <= 2.0)) tmp = Float64(Float64(x / z) * t); else tmp = fma(Float64(t / y), z, t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 2e-5], N[Not[LessEqual[t$95$1, 2.0]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], N[(N[(t / y), $MachinePrecision] * z + t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-5} \lor \neg \left(t\_1 \leq 2\right):\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{t}{y}, z, t\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.1%
Taylor expanded in y around 0
lower-/.f6459.6
Applied rewrites59.6%
if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.5%
Taylor expanded in x around 0
Applied rewrites95.3%
Final simplification70.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y)))) (if (or (<= t_1 2e-9) (not (<= t_1 2.0))) (* (/ x z) t) (* 1.0 t))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 2e-9) || !(t_1 <= 2.0)) {
tmp = (x / z) * t;
} else {
tmp = 1.0 * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if ((t_1 <= 2d-9) .or. (.not. (t_1 <= 2.0d0))) then
tmp = (x / z) * t
else
tmp = 1.0d0 * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 2e-9) || !(t_1 <= 2.0)) {
tmp = (x / z) * t;
} else {
tmp = 1.0 * t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if (t_1 <= 2e-9) or not (t_1 <= 2.0): tmp = (x / z) * t else: tmp = 1.0 * t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_1 <= 2e-9) || !(t_1 <= 2.0)) tmp = Float64(Float64(x / z) * t); else tmp = Float64(1.0 * t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if ((t_1 <= 2e-9) || ~((t_1 <= 2.0))) tmp = (x / z) * t; else tmp = 1.0 * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 2e-9], N[Not[LessEqual[t$95$1, 2.0]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-9} \lor \neg \left(t\_1 \leq 2\right):\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;1 \cdot t\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000012e-9 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.0%
Taylor expanded in y around 0
lower-/.f6460.2
Applied rewrites60.2%
if 2.00000000000000012e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites93.0%
Final simplification70.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y)))) (if (or (<= t_1 2e-9) (not (<= t_1 2.0))) (* (/ t z) x) (* 1.0 t))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 2e-9) || !(t_1 <= 2.0)) {
tmp = (t / z) * x;
} else {
tmp = 1.0 * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if ((t_1 <= 2d-9) .or. (.not. (t_1 <= 2.0d0))) then
tmp = (t / z) * x
else
tmp = 1.0d0 * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if ((t_1 <= 2e-9) || !(t_1 <= 2.0)) {
tmp = (t / z) * x;
} else {
tmp = 1.0 * t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if (t_1 <= 2e-9) or not (t_1 <= 2.0): tmp = (t / z) * x else: tmp = 1.0 * t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if ((t_1 <= 2e-9) || !(t_1 <= 2.0)) tmp = Float64(Float64(t / z) * x); else tmp = Float64(1.0 * t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if ((t_1 <= 2e-9) || ~((t_1 <= 2.0))) tmp = (t / z) * x; else tmp = 1.0 * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 2e-9], N[Not[LessEqual[t$95$1, 2.0]], $MachinePrecision]], N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-9} \lor \neg \left(t\_1 \leq 2\right):\\
\;\;\;\;\frac{t}{z} \cdot x\\
\mathbf{else}:\\
\;\;\;\;1 \cdot t\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000012e-9 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.0%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6472.5
Applied rewrites72.5%
Taylor expanded in y around 0
Applied rewrites56.4%
if 2.00000000000000012e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites93.0%
Final simplification68.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 4e-11)
(/ (* t x) z)
(if (<= t_1 2.0) (* 1.0 t) (* (/ t z) x)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 4e-11) {
tmp = (t * x) / z;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = (t / z) * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= 4d-11) then
tmp = (t * x) / z
else if (t_1 <= 2.0d0) then
tmp = 1.0d0 * t
else
tmp = (t / z) * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 4e-11) {
tmp = (t * x) / z;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = (t / z) * x;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= 4e-11: tmp = (t * x) / z elif t_1 <= 2.0: tmp = 1.0 * t else: tmp = (t / z) * x return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 4e-11) tmp = Float64(Float64(t * x) / z); elseif (t_1 <= 2.0) tmp = Float64(1.0 * t); else tmp = Float64(Float64(t / z) * x); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= 4e-11) tmp = (t * x) / z; elseif (t_1 <= 2.0) tmp = 1.0 * t; else tmp = (t / z) * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 4e-11], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 4 \cdot 10^{-11}:\\
\;\;\;\;\frac{t \cdot x}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{z} \cdot x\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 3.99999999999999976e-11Initial program 97.6%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6456.7
Applied rewrites56.7%
if 3.99999999999999976e-11 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites92.1%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.5%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6492.3
Applied rewrites92.3%
Taylor expanded in y around 0
Applied rewrites59.7%
(FPCore (x y z t) :precision binary64 (* 1.0 t))
double code(double x, double y, double z, double t) {
return 1.0 * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 * t
end function
public static double code(double x, double y, double z, double t) {
return 1.0 * t;
}
def code(x, y, z, t): return 1.0 * t
function code(x, y, z, t) return Float64(1.0 * t) end
function tmp = code(x, y, z, t) tmp = 1.0 * t; end
code[x_, y_, z_, t_] := N[(1.0 * t), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot t
\end{array}
Initial program 98.0%
Taylor expanded in y around inf
Applied rewrites33.0%
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
herbie shell --seed 2024315
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (/ t (/ (- z y) (- x y))))
(* (/ (- x y) (- z y)) t))