Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1

Percentage Accurate: 97.0% → 97.0%
Time: 7.3s
Alternatives: 17
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 17 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 97.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}

Alternative 1: 97.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}
Derivation
  1. Initial program 98.0%

    \[\frac{x - y}{z - y} \cdot t \]
  2. Add Preprocessing
  3. Add Preprocessing

Alternative 2: 81.9% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{t}{z - y} \cdot x\\ \mathbf{if}\;t\_1 \leq -500000000:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-273}:\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\ \;\;\;\;\left(-t\right) \cdot \frac{y}{z}\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
   (if (<= t_1 -500000000.0)
     t_2
     (if (<= t_1 2e-273)
       (* (/ x z) t)
       (if (<= t_1 2e-5)
         (* (- t) (/ y z))
         (if (<= t_1 2.0) (fma t (/ z y) t) t_2))))))
double code(double x, double y, double z, double t) {
	double t_1 = (x - y) / (z - y);
	double t_2 = (t / (z - y)) * x;
	double tmp;
	if (t_1 <= -500000000.0) {
		tmp = t_2;
	} else if (t_1 <= 2e-273) {
		tmp = (x / z) * t;
	} else if (t_1 <= 2e-5) {
		tmp = -t * (y / z);
	} else if (t_1 <= 2.0) {
		tmp = fma(t, (z / y), t);
	} else {
		tmp = t_2;
	}
	return tmp;
}
function code(x, y, z, t)
	t_1 = Float64(Float64(x - y) / Float64(z - y))
	t_2 = Float64(Float64(t / Float64(z - y)) * x)
	tmp = 0.0
	if (t_1 <= -500000000.0)
		tmp = t_2;
	elseif (t_1 <= 2e-273)
		tmp = Float64(Float64(x / z) * t);
	elseif (t_1 <= 2e-5)
		tmp = Float64(Float64(-t) * Float64(y / z));
	elseif (t_1 <= 2.0)
		tmp = fma(t, Float64(z / y), t);
	else
		tmp = t_2;
	end
	return tmp
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -500000000.0], t$95$2, If[LessEqual[t$95$1, 2e-273], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e-5], N[((-t) * N[(y / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -500000000:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-273}:\\
\;\;\;\;\frac{x}{z} \cdot t\\

\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;\left(-t\right) \cdot \frac{y}{z}\\

\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e8 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 95.4%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
    4. Step-by-step derivation
      1. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
      4. lower--.f6488.4

        \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
    5. Applied rewrites88.4%

      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

    if -5e8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-273

    1. Initial program 98.1%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
    4. Step-by-step derivation
      1. lower-/.f6471.4

        \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
    5. Applied rewrites71.4%

      \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

    if 2e-273 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5

    1. Initial program 99.7%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
      2. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
      3. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
      4. lower--.f6481.7

        \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
    5. Applied rewrites81.7%

      \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]
    6. Taylor expanded in x around 0

      \[\leadsto -1 \cdot \color{blue}{\frac{t \cdot y}{z}} \]
    7. Step-by-step derivation
      1. Applied rewrites61.6%

        \[\leadsto \left(-t\right) \cdot \color{blue}{\frac{y}{z}} \]

      if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

      1. Initial program 99.9%

        \[\frac{x - y}{z - y} \cdot t \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
      4. Step-by-step derivation
        1. associate--l+N/A

          \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
        2. distribute-lft-out--N/A

          \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
        3. div-subN/A

          \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
        4. +-commutativeN/A

          \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
        5. mul-1-negN/A

          \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
        6. distribute-lft-out--N/A

          \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
        7. associate-/l*N/A

          \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
        8. distribute-rgt-neg-inN/A

          \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
        9. mul-1-negN/A

          \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
        10. lower-fma.f64N/A

          \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
      5. Applied rewrites99.5%

        \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
      6. Taylor expanded in x around 0

        \[\leadsto \mathsf{fma}\left(t, \frac{z}{\color{blue}{y}}, t\right) \]
      7. Step-by-step derivation
        1. Applied rewrites95.4%

          \[\leadsto \mathsf{fma}\left(t, \frac{z}{\color{blue}{y}}, t\right) \]
      8. Recombined 4 regimes into one program.
      9. Add Preprocessing

      Alternative 3: 95.4% accurate, 0.3× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{x}{z - y} \cdot t\\ \mathbf{if}\;t\_1 \leq -5:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\ \;\;\;\;\frac{x - y}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
      (FPCore (x y z t)
       :precision binary64
       (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
         (if (<= t_1 -5.0)
           t_2
           (if (<= t_1 2e-5)
             (* (/ (- x y) z) t)
             (if (<= t_1 2.0) (fma t (/ (- z x) y) t) t_2)))))
      double code(double x, double y, double z, double t) {
      	double t_1 = (x - y) / (z - y);
      	double t_2 = (x / (z - y)) * t;
      	double tmp;
      	if (t_1 <= -5.0) {
      		tmp = t_2;
      	} else if (t_1 <= 2e-5) {
      		tmp = ((x - y) / z) * t;
      	} else if (t_1 <= 2.0) {
      		tmp = fma(t, ((z - x) / y), t);
      	} else {
      		tmp = t_2;
      	}
      	return tmp;
      }
      
      function code(x, y, z, t)
      	t_1 = Float64(Float64(x - y) / Float64(z - y))
      	t_2 = Float64(Float64(x / Float64(z - y)) * t)
      	tmp = 0.0
      	if (t_1 <= -5.0)
      		tmp = t_2;
      	elseif (t_1 <= 2e-5)
      		tmp = Float64(Float64(Float64(x - y) / z) * t);
      	elseif (t_1 <= 2.0)
      		tmp = fma(t, Float64(Float64(z - x) / y), t);
      	else
      		tmp = t_2;
      	end
      	return tmp
      end
      
      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -5.0], t$95$2, If[LessEqual[t$95$1, 2e-5], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_1 := \frac{x - y}{z - y}\\
      t_2 := \frac{x}{z - y} \cdot t\\
      \mathbf{if}\;t\_1 \leq -5:\\
      \;\;\;\;t\_2\\
      
      \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
      \;\;\;\;\frac{x - y}{z} \cdot t\\
      
      \mathbf{elif}\;t\_1 \leq 2:\\
      \;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_2\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

        1. Initial program 95.6%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
          2. lower--.f6492.7

            \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
        5. Applied rewrites92.7%

          \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]

        if -5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5

        1. Initial program 98.7%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
          2. lower--.f6496.7

            \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
        5. Applied rewrites96.7%

          \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]

        if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

        1. Initial program 99.9%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
        4. Step-by-step derivation
          1. associate--l+N/A

            \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
          2. distribute-lft-out--N/A

            \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
          3. div-subN/A

            \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
          4. +-commutativeN/A

            \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
          5. mul-1-negN/A

            \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
          6. distribute-lft-out--N/A

            \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
          7. associate-/l*N/A

            \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
          8. distribute-rgt-neg-inN/A

            \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
          9. mul-1-negN/A

            \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
          10. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
        5. Applied rewrites99.5%

          \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
      3. Recombined 3 regimes into one program.
      4. Add Preprocessing

      Alternative 4: 95.1% accurate, 0.3× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{x}{z - y} \cdot t\\ \mathbf{if}\;t\_1 \leq -5:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\ \;\;\;\;\frac{x - y}{z} \cdot t\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{-x}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
      (FPCore (x y z t)
       :precision binary64
       (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
         (if (<= t_1 -5.0)
           t_2
           (if (<= t_1 2e-5)
             (* (/ (- x y) z) t)
             (if (<= t_1 2.0) (fma t (/ (- x) y) t) t_2)))))
      double code(double x, double y, double z, double t) {
      	double t_1 = (x - y) / (z - y);
      	double t_2 = (x / (z - y)) * t;
      	double tmp;
      	if (t_1 <= -5.0) {
      		tmp = t_2;
      	} else if (t_1 <= 2e-5) {
      		tmp = ((x - y) / z) * t;
      	} else if (t_1 <= 2.0) {
      		tmp = fma(t, (-x / y), t);
      	} else {
      		tmp = t_2;
      	}
      	return tmp;
      }
      
      function code(x, y, z, t)
      	t_1 = Float64(Float64(x - y) / Float64(z - y))
      	t_2 = Float64(Float64(x / Float64(z - y)) * t)
      	tmp = 0.0
      	if (t_1 <= -5.0)
      		tmp = t_2;
      	elseif (t_1 <= 2e-5)
      		tmp = Float64(Float64(Float64(x - y) / z) * t);
      	elseif (t_1 <= 2.0)
      		tmp = fma(t, Float64(Float64(-x) / y), t);
      	else
      		tmp = t_2;
      	end
      	return tmp
      end
      
      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -5.0], t$95$2, If[LessEqual[t$95$1, 2e-5], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[((-x) / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_1 := \frac{x - y}{z - y}\\
      t_2 := \frac{x}{z - y} \cdot t\\
      \mathbf{if}\;t\_1 \leq -5:\\
      \;\;\;\;t\_2\\
      
      \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
      \;\;\;\;\frac{x - y}{z} \cdot t\\
      
      \mathbf{elif}\;t\_1 \leq 2:\\
      \;\;\;\;\mathsf{fma}\left(t, \frac{-x}{y}, t\right)\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_2\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

        1. Initial program 95.6%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
          2. lower--.f6492.7

            \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
        5. Applied rewrites92.7%

          \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]

        if -5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5

        1. Initial program 98.7%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
          2. lower--.f6496.7

            \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
        5. Applied rewrites96.7%

          \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]

        if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

        1. Initial program 99.9%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
        4. Step-by-step derivation
          1. associate--l+N/A

            \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
          2. distribute-lft-out--N/A

            \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
          3. div-subN/A

            \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
          4. +-commutativeN/A

            \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
          5. mul-1-negN/A

            \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
          6. distribute-lft-out--N/A

            \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
          7. associate-/l*N/A

            \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
          8. distribute-rgt-neg-inN/A

            \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
          9. mul-1-negN/A

            \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
          10. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
        5. Applied rewrites99.5%

          \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
        6. Taylor expanded in x around inf

          \[\leadsto \mathsf{fma}\left(t, \frac{-1 \cdot x}{y}, t\right) \]
        7. Step-by-step derivation
          1. Applied rewrites99.1%

            \[\leadsto \mathsf{fma}\left(t, \frac{-x}{y}, t\right) \]
        8. Recombined 3 regimes into one program.
        9. Add Preprocessing

        Alternative 5: 93.1% accurate, 0.3× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{x}{z - y} \cdot t\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-19}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{-x}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
        (FPCore (x y z t)
         :precision binary64
         (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
           (if (<= t_1 -1e-19)
             t_2
             (if (<= t_1 2e-5)
               (* (/ t z) (- x y))
               (if (<= t_1 2.0) (fma t (/ (- x) y) t) t_2)))))
        double code(double x, double y, double z, double t) {
        	double t_1 = (x - y) / (z - y);
        	double t_2 = (x / (z - y)) * t;
        	double tmp;
        	if (t_1 <= -1e-19) {
        		tmp = t_2;
        	} else if (t_1 <= 2e-5) {
        		tmp = (t / z) * (x - y);
        	} else if (t_1 <= 2.0) {
        		tmp = fma(t, (-x / y), t);
        	} else {
        		tmp = t_2;
        	}
        	return tmp;
        }
        
        function code(x, y, z, t)
        	t_1 = Float64(Float64(x - y) / Float64(z - y))
        	t_2 = Float64(Float64(x / Float64(z - y)) * t)
        	tmp = 0.0
        	if (t_1 <= -1e-19)
        		tmp = t_2;
        	elseif (t_1 <= 2e-5)
        		tmp = Float64(Float64(t / z) * Float64(x - y));
        	elseif (t_1 <= 2.0)
        		tmp = fma(t, Float64(Float64(-x) / y), t);
        	else
        		tmp = t_2;
        	end
        	return tmp
        end
        
        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-19], t$95$2, If[LessEqual[t$95$1, 2e-5], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[((-x) / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_1 := \frac{x - y}{z - y}\\
        t_2 := \frac{x}{z - y} \cdot t\\
        \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-19}:\\
        \;\;\;\;t\_2\\
        
        \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
        \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
        
        \mathbf{elif}\;t\_1 \leq 2:\\
        \;\;\;\;\mathsf{fma}\left(t, \frac{-x}{y}, t\right)\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_2\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.9999999999999998e-20 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

          1. Initial program 95.7%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
            2. lower--.f6490.9

              \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
          5. Applied rewrites90.9%

            \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]

          if -9.9999999999999998e-20 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5

          1. Initial program 98.6%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift-*.f64N/A

              \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
            2. lift-/.f64N/A

              \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
            3. associate-*l/N/A

              \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
            4. associate-/l*N/A

              \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z - y}} \]
            5. *-commutativeN/A

              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
            6. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
            7. lower-/.f6490.1

              \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot \left(x - y\right) \]
          4. Applied rewrites90.1%

            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
          5. Taylor expanded in y around 0

            \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]
          6. Step-by-step derivation
            1. lower-/.f6488.8

              \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]
          7. Applied rewrites88.8%

            \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]

          if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

          1. Initial program 99.9%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
          4. Step-by-step derivation
            1. associate--l+N/A

              \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
            2. distribute-lft-out--N/A

              \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
            3. div-subN/A

              \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
            4. +-commutativeN/A

              \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
            5. mul-1-negN/A

              \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
            6. distribute-lft-out--N/A

              \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
            7. associate-/l*N/A

              \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
            8. distribute-rgt-neg-inN/A

              \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
            9. mul-1-negN/A

              \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
            10. lower-fma.f64N/A

              \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
          5. Applied rewrites99.5%

            \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
          6. Taylor expanded in x around inf

            \[\leadsto \mathsf{fma}\left(t, \frac{-1 \cdot x}{y}, t\right) \]
          7. Step-by-step derivation
            1. Applied rewrites99.1%

              \[\leadsto \mathsf{fma}\left(t, \frac{-x}{y}, t\right) \]
          8. Recombined 3 regimes into one program.
          9. Add Preprocessing

          Alternative 6: 91.6% accurate, 0.3× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-19}:\\ \;\;\;\;\frac{x \cdot t}{z - y}\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\ \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{-x}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \end{array} \end{array} \]
          (FPCore (x y z t)
           :precision binary64
           (let* ((t_1 (/ (- x y) (- z y))))
             (if (<= t_1 -1e-19)
               (/ (* x t) (- z y))
               (if (<= t_1 2e-5)
                 (* (/ t z) (- x y))
                 (if (<= t_1 2.0) (fma t (/ (- x) y) t) (* (/ t (- z y)) x))))))
          double code(double x, double y, double z, double t) {
          	double t_1 = (x - y) / (z - y);
          	double tmp;
          	if (t_1 <= -1e-19) {
          		tmp = (x * t) / (z - y);
          	} else if (t_1 <= 2e-5) {
          		tmp = (t / z) * (x - y);
          	} else if (t_1 <= 2.0) {
          		tmp = fma(t, (-x / y), t);
          	} else {
          		tmp = (t / (z - y)) * x;
          	}
          	return tmp;
          }
          
          function code(x, y, z, t)
          	t_1 = Float64(Float64(x - y) / Float64(z - y))
          	tmp = 0.0
          	if (t_1 <= -1e-19)
          		tmp = Float64(Float64(x * t) / Float64(z - y));
          	elseif (t_1 <= 2e-5)
          		tmp = Float64(Float64(t / z) * Float64(x - y));
          	elseif (t_1 <= 2.0)
          		tmp = fma(t, Float64(Float64(-x) / y), t);
          	else
          		tmp = Float64(Float64(t / Float64(z - y)) * x);
          	end
          	return tmp
          end
          
          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-19], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-5], N[(N[(t / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[((-x) / y), $MachinePrecision] + t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_1 := \frac{x - y}{z - y}\\
          \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-19}:\\
          \;\;\;\;\frac{x \cdot t}{z - y}\\
          
          \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
          \;\;\;\;\frac{t}{z} \cdot \left(x - y\right)\\
          
          \mathbf{elif}\;t\_1 \leq 2:\\
          \;\;\;\;\mathsf{fma}\left(t, \frac{-x}{y}, t\right)\\
          
          \mathbf{else}:\\
          \;\;\;\;\frac{t}{z - y} \cdot x\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 4 regimes
          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -9.9999999999999998e-20

            1. Initial program 95.9%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
            4. Step-by-step derivation
              1. associate-*l/N/A

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
              3. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
              4. lower--.f6475.9

                \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
            5. Applied rewrites75.9%

              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
            6. Step-by-step derivation
              1. Applied rewrites80.4%

                \[\leadsto \frac{x \cdot t}{\color{blue}{z - y}} \]

              if -9.9999999999999998e-20 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5

              1. Initial program 98.6%

                \[\frac{x - y}{z - y} \cdot t \]
              2. Add Preprocessing
              3. Step-by-step derivation
                1. lift-*.f64N/A

                  \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
                2. lift-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
                3. associate-*l/N/A

                  \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
                4. associate-/l*N/A

                  \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z - y}} \]
                5. *-commutativeN/A

                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
                6. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
                7. lower-/.f6490.1

                  \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot \left(x - y\right) \]
              4. Applied rewrites90.1%

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
              5. Taylor expanded in y around 0

                \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]
              6. Step-by-step derivation
                1. lower-/.f6488.8

                  \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]
              7. Applied rewrites88.8%

                \[\leadsto \color{blue}{\frac{t}{z}} \cdot \left(x - y\right) \]

              if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

              1. Initial program 99.9%

                \[\frac{x - y}{z - y} \cdot t \]
              2. Add Preprocessing
              3. Taylor expanded in y around inf

                \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
              4. Step-by-step derivation
                1. associate--l+N/A

                  \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                2. distribute-lft-out--N/A

                  \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                3. div-subN/A

                  \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                4. +-commutativeN/A

                  \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                5. mul-1-negN/A

                  \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                6. distribute-lft-out--N/A

                  \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                7. associate-/l*N/A

                  \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                8. distribute-rgt-neg-inN/A

                  \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                9. mul-1-negN/A

                  \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                10. lower-fma.f64N/A

                  \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
              5. Applied rewrites99.5%

                \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
              6. Taylor expanded in x around inf

                \[\leadsto \mathsf{fma}\left(t, \frac{-1 \cdot x}{y}, t\right) \]
              7. Step-by-step derivation
                1. Applied rewrites99.1%

                  \[\leadsto \mathsf{fma}\left(t, \frac{-x}{y}, t\right) \]

                if 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                1. Initial program 95.5%

                  \[\frac{x - y}{z - y} \cdot t \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                4. Step-by-step derivation
                  1. associate-*l/N/A

                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                  3. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                  4. lower--.f6492.3

                    \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                5. Applied rewrites92.3%

                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
              8. Recombined 4 regimes into one program.
              9. Add Preprocessing

              Alternative 7: 91.9% accurate, 0.3× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq -5:\\ \;\;\;\;\frac{x \cdot t}{z - y}\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{-x}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \end{array} \end{array} \]
              (FPCore (x y z t)
               :precision binary64
               (let* ((t_1 (/ (- x y) (- z y))))
                 (if (<= t_1 -5.0)
                   (/ (* x t) (- z y))
                   (if (<= t_1 2e-5)
                     (/ (* (- x y) t) z)
                     (if (<= t_1 2.0) (fma t (/ (- x) y) t) (* (/ t (- z y)) x))))))
              double code(double x, double y, double z, double t) {
              	double t_1 = (x - y) / (z - y);
              	double tmp;
              	if (t_1 <= -5.0) {
              		tmp = (x * t) / (z - y);
              	} else if (t_1 <= 2e-5) {
              		tmp = ((x - y) * t) / z;
              	} else if (t_1 <= 2.0) {
              		tmp = fma(t, (-x / y), t);
              	} else {
              		tmp = (t / (z - y)) * x;
              	}
              	return tmp;
              }
              
              function code(x, y, z, t)
              	t_1 = Float64(Float64(x - y) / Float64(z - y))
              	tmp = 0.0
              	if (t_1 <= -5.0)
              		tmp = Float64(Float64(x * t) / Float64(z - y));
              	elseif (t_1 <= 2e-5)
              		tmp = Float64(Float64(Float64(x - y) * t) / z);
              	elseif (t_1 <= 2.0)
              		tmp = fma(t, Float64(Float64(-x) / y), t);
              	else
              		tmp = Float64(Float64(t / Float64(z - y)) * x);
              	end
              	return tmp
              end
              
              code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5.0], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-5], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[((-x) / y), $MachinePrecision] + t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_1 := \frac{x - y}{z - y}\\
              \mathbf{if}\;t\_1 \leq -5:\\
              \;\;\;\;\frac{x \cdot t}{z - y}\\
              
              \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
              \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
              
              \mathbf{elif}\;t\_1 \leq 2:\\
              \;\;\;\;\mathsf{fma}\left(t, \frac{-x}{y}, t\right)\\
              
              \mathbf{else}:\\
              \;\;\;\;\frac{t}{z - y} \cdot x\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 4 regimes
              2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5

                1. Initial program 95.7%

                  \[\frac{x - y}{z - y} \cdot t \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                4. Step-by-step derivation
                  1. associate-*l/N/A

                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                  3. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                  4. lower--.f6480.0

                    \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                5. Applied rewrites80.0%

                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                6. Step-by-step derivation
                  1. Applied rewrites82.9%

                    \[\leadsto \frac{x \cdot t}{\color{blue}{z - y}} \]

                  if -5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5

                  1. Initial program 98.7%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around inf

                    \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                  4. Step-by-step derivation
                    1. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                    2. *-commutativeN/A

                      \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                    3. lower-*.f64N/A

                      \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                    4. lower--.f6486.8

                      \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
                  5. Applied rewrites86.8%

                    \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]

                  if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                  1. Initial program 99.9%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around inf

                    \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
                  4. Step-by-step derivation
                    1. associate--l+N/A

                      \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                    2. distribute-lft-out--N/A

                      \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                    3. div-subN/A

                      \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                    4. +-commutativeN/A

                      \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                    5. mul-1-negN/A

                      \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                    6. distribute-lft-out--N/A

                      \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                    7. associate-/l*N/A

                      \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                    8. distribute-rgt-neg-inN/A

                      \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                    9. mul-1-negN/A

                      \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                    10. lower-fma.f64N/A

                      \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
                  5. Applied rewrites99.5%

                    \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
                  6. Taylor expanded in x around inf

                    \[\leadsto \mathsf{fma}\left(t, \frac{-1 \cdot x}{y}, t\right) \]
                  7. Step-by-step derivation
                    1. Applied rewrites99.1%

                      \[\leadsto \mathsf{fma}\left(t, \frac{-x}{y}, t\right) \]

                    if 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                    1. Initial program 95.5%

                      \[\frac{x - y}{z - y} \cdot t \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                    4. Step-by-step derivation
                      1. associate-*l/N/A

                        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                      2. lower-*.f64N/A

                        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                      3. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                      4. lower--.f6492.3

                        \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                    5. Applied rewrites92.3%

                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                  8. Recombined 4 regimes into one program.
                  9. Add Preprocessing

                  Alternative 8: 91.6% accurate, 0.3× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq -5:\\ \;\;\;\;\frac{x \cdot t}{z - y}\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \end{array} \end{array} \]
                  (FPCore (x y z t)
                   :precision binary64
                   (let* ((t_1 (/ (- x y) (- z y))))
                     (if (<= t_1 -5.0)
                       (/ (* x t) (- z y))
                       (if (<= t_1 2e-5)
                         (/ (* (- x y) t) z)
                         (if (<= t_1 2.0) (fma t (/ z y) t) (* (/ t (- z y)) x))))))
                  double code(double x, double y, double z, double t) {
                  	double t_1 = (x - y) / (z - y);
                  	double tmp;
                  	if (t_1 <= -5.0) {
                  		tmp = (x * t) / (z - y);
                  	} else if (t_1 <= 2e-5) {
                  		tmp = ((x - y) * t) / z;
                  	} else if (t_1 <= 2.0) {
                  		tmp = fma(t, (z / y), t);
                  	} else {
                  		tmp = (t / (z - y)) * x;
                  	}
                  	return tmp;
                  }
                  
                  function code(x, y, z, t)
                  	t_1 = Float64(Float64(x - y) / Float64(z - y))
                  	tmp = 0.0
                  	if (t_1 <= -5.0)
                  		tmp = Float64(Float64(x * t) / Float64(z - y));
                  	elseif (t_1 <= 2e-5)
                  		tmp = Float64(Float64(Float64(x - y) * t) / z);
                  	elseif (t_1 <= 2.0)
                  		tmp = fma(t, Float64(z / y), t);
                  	else
                  		tmp = Float64(Float64(t / Float64(z - y)) * x);
                  	end
                  	return tmp
                  end
                  
                  code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5.0], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-5], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_1 := \frac{x - y}{z - y}\\
                  \mathbf{if}\;t\_1 \leq -5:\\
                  \;\;\;\;\frac{x \cdot t}{z - y}\\
                  
                  \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
                  \;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
                  
                  \mathbf{elif}\;t\_1 \leq 2:\\
                  \;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;\frac{t}{z - y} \cdot x\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 4 regimes
                  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5

                    1. Initial program 95.7%

                      \[\frac{x - y}{z - y} \cdot t \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                    4. Step-by-step derivation
                      1. associate-*l/N/A

                        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                      2. lower-*.f64N/A

                        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                      3. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                      4. lower--.f6480.0

                        \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                    5. Applied rewrites80.0%

                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                    6. Step-by-step derivation
                      1. Applied rewrites82.9%

                        \[\leadsto \frac{x \cdot t}{\color{blue}{z - y}} \]

                      if -5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5

                      1. Initial program 98.7%

                        \[\frac{x - y}{z - y} \cdot t \]
                      2. Add Preprocessing
                      3. Taylor expanded in z around inf

                        \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                      4. Step-by-step derivation
                        1. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                        2. *-commutativeN/A

                          \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                        3. lower-*.f64N/A

                          \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                        4. lower--.f6486.8

                          \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
                      5. Applied rewrites86.8%

                        \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]

                      if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                      1. Initial program 99.9%

                        \[\frac{x - y}{z - y} \cdot t \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around inf

                        \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
                      4. Step-by-step derivation
                        1. associate--l+N/A

                          \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                        2. distribute-lft-out--N/A

                          \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                        3. div-subN/A

                          \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                        4. +-commutativeN/A

                          \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                        5. mul-1-negN/A

                          \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                        6. distribute-lft-out--N/A

                          \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                        7. associate-/l*N/A

                          \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                        8. distribute-rgt-neg-inN/A

                          \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                        9. mul-1-negN/A

                          \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                        10. lower-fma.f64N/A

                          \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
                      5. Applied rewrites99.5%

                        \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
                      6. Taylor expanded in x around 0

                        \[\leadsto \mathsf{fma}\left(t, \frac{z}{\color{blue}{y}}, t\right) \]
                      7. Step-by-step derivation
                        1. Applied rewrites95.4%

                          \[\leadsto \mathsf{fma}\left(t, \frac{z}{\color{blue}{y}}, t\right) \]

                        if 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                        1. Initial program 95.5%

                          \[\frac{x - y}{z - y} \cdot t \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around inf

                          \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                        4. Step-by-step derivation
                          1. associate-*l/N/A

                            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                          2. lower-*.f64N/A

                            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                          3. lower-/.f64N/A

                            \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                          4. lower--.f6492.3

                            \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                        5. Applied rewrites92.3%

                          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                      8. Recombined 4 regimes into one program.
                      9. Add Preprocessing

                      Alternative 9: 81.9% accurate, 0.3× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-273}:\\ \;\;\;\;\frac{x \cdot t}{z - y}\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\ \;\;\;\;\left(-t\right) \cdot \frac{y}{z}\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z - y} \cdot x\\ \end{array} \end{array} \]
                      (FPCore (x y z t)
                       :precision binary64
                       (let* ((t_1 (/ (- x y) (- z y))))
                         (if (<= t_1 2e-273)
                           (/ (* x t) (- z y))
                           (if (<= t_1 2e-5)
                             (* (- t) (/ y z))
                             (if (<= t_1 2.0) (fma t (/ z y) t) (* (/ t (- z y)) x))))))
                      double code(double x, double y, double z, double t) {
                      	double t_1 = (x - y) / (z - y);
                      	double tmp;
                      	if (t_1 <= 2e-273) {
                      		tmp = (x * t) / (z - y);
                      	} else if (t_1 <= 2e-5) {
                      		tmp = -t * (y / z);
                      	} else if (t_1 <= 2.0) {
                      		tmp = fma(t, (z / y), t);
                      	} else {
                      		tmp = (t / (z - y)) * x;
                      	}
                      	return tmp;
                      }
                      
                      function code(x, y, z, t)
                      	t_1 = Float64(Float64(x - y) / Float64(z - y))
                      	tmp = 0.0
                      	if (t_1 <= 2e-273)
                      		tmp = Float64(Float64(x * t) / Float64(z - y));
                      	elseif (t_1 <= 2e-5)
                      		tmp = Float64(Float64(-t) * Float64(y / z));
                      	elseif (t_1 <= 2.0)
                      		tmp = fma(t, Float64(z / y), t);
                      	else
                      		tmp = Float64(Float64(t / Float64(z - y)) * x);
                      	end
                      	return tmp
                      end
                      
                      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-273], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-5], N[((-t) * N[(y / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      t_1 := \frac{x - y}{z - y}\\
                      \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-273}:\\
                      \;\;\;\;\frac{x \cdot t}{z - y}\\
                      
                      \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
                      \;\;\;\;\left(-t\right) \cdot \frac{y}{z}\\
                      
                      \mathbf{elif}\;t\_1 \leq 2:\\
                      \;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;\frac{t}{z - y} \cdot x\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 4 regimes
                      2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-273

                        1. Initial program 96.9%

                          \[\frac{x - y}{z - y} \cdot t \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around inf

                          \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                        4. Step-by-step derivation
                          1. associate-*l/N/A

                            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                          2. lower-*.f64N/A

                            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                          3. lower-/.f64N/A

                            \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                          4. lower--.f6472.0

                            \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                        5. Applied rewrites72.0%

                          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                        6. Step-by-step derivation
                          1. Applied rewrites77.2%

                            \[\leadsto \frac{x \cdot t}{\color{blue}{z - y}} \]

                          if 2e-273 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5

                          1. Initial program 99.7%

                            \[\frac{x - y}{z - y} \cdot t \]
                          2. Add Preprocessing
                          3. Taylor expanded in z around inf

                            \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                          4. Step-by-step derivation
                            1. lower-/.f64N/A

                              \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                            2. *-commutativeN/A

                              \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                            3. lower-*.f64N/A

                              \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                            4. lower--.f6481.7

                              \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
                          5. Applied rewrites81.7%

                            \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]
                          6. Taylor expanded in x around 0

                            \[\leadsto -1 \cdot \color{blue}{\frac{t \cdot y}{z}} \]
                          7. Step-by-step derivation
                            1. Applied rewrites61.6%

                              \[\leadsto \left(-t\right) \cdot \color{blue}{\frac{y}{z}} \]

                            if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                            1. Initial program 99.9%

                              \[\frac{x - y}{z - y} \cdot t \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around inf

                              \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
                            4. Step-by-step derivation
                              1. associate--l+N/A

                                \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                              2. distribute-lft-out--N/A

                                \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                              3. div-subN/A

                                \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                              4. +-commutativeN/A

                                \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                              5. mul-1-negN/A

                                \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                              6. distribute-lft-out--N/A

                                \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                              7. associate-/l*N/A

                                \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                              8. distribute-rgt-neg-inN/A

                                \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                              9. mul-1-negN/A

                                \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                              10. lower-fma.f64N/A

                                \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
                            5. Applied rewrites99.5%

                              \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
                            6. Taylor expanded in x around 0

                              \[\leadsto \mathsf{fma}\left(t, \frac{z}{\color{blue}{y}}, t\right) \]
                            7. Step-by-step derivation
                              1. Applied rewrites95.4%

                                \[\leadsto \mathsf{fma}\left(t, \frac{z}{\color{blue}{y}}, t\right) \]

                              if 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                              1. Initial program 95.5%

                                \[\frac{x - y}{z - y} \cdot t \]
                              2. Add Preprocessing
                              3. Taylor expanded in x around inf

                                \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                              4. Step-by-step derivation
                                1. associate-*l/N/A

                                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                2. lower-*.f64N/A

                                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                3. lower-/.f64N/A

                                  \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                                4. lower--.f6492.3

                                  \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                              5. Applied rewrites92.3%

                                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                            8. Recombined 4 regimes into one program.
                            9. Add Preprocessing

                            Alternative 10: 69.8% accurate, 0.3× speedup?

                            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ t_2 := \frac{x}{z} \cdot t\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-273}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\ \;\;\;\;\left(-t\right) \cdot \frac{y}{z}\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                            (FPCore (x y z t)
                             :precision binary64
                             (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x z) t)))
                               (if (<= t_1 2e-273)
                                 t_2
                                 (if (<= t_1 2e-5)
                                   (* (- t) (/ y z))
                                   (if (<= t_1 2.0) (fma t (/ z y) t) t_2)))))
                            double code(double x, double y, double z, double t) {
                            	double t_1 = (x - y) / (z - y);
                            	double t_2 = (x / z) * t;
                            	double tmp;
                            	if (t_1 <= 2e-273) {
                            		tmp = t_2;
                            	} else if (t_1 <= 2e-5) {
                            		tmp = -t * (y / z);
                            	} else if (t_1 <= 2.0) {
                            		tmp = fma(t, (z / y), t);
                            	} else {
                            		tmp = t_2;
                            	}
                            	return tmp;
                            }
                            
                            function code(x, y, z, t)
                            	t_1 = Float64(Float64(x - y) / Float64(z - y))
                            	t_2 = Float64(Float64(x / z) * t)
                            	tmp = 0.0
                            	if (t_1 <= 2e-273)
                            		tmp = t_2;
                            	elseif (t_1 <= 2e-5)
                            		tmp = Float64(Float64(-t) * Float64(y / z));
                            	elseif (t_1 <= 2.0)
                            		tmp = fma(t, Float64(z / y), t);
                            	else
                            		tmp = t_2;
                            	end
                            	return tmp
                            end
                            
                            code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-273], t$95$2, If[LessEqual[t$95$1, 2e-5], N[((-t) * N[(y / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
                            
                            \begin{array}{l}
                            
                            \\
                            \begin{array}{l}
                            t_1 := \frac{x - y}{z - y}\\
                            t_2 := \frac{x}{z} \cdot t\\
                            \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-273}:\\
                            \;\;\;\;t\_2\\
                            
                            \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-5}:\\
                            \;\;\;\;\left(-t\right) \cdot \frac{y}{z}\\
                            
                            \mathbf{elif}\;t\_1 \leq 2:\\
                            \;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
                            
                            \mathbf{else}:\\
                            \;\;\;\;t\_2\\
                            
                            
                            \end{array}
                            \end{array}
                            
                            Derivation
                            1. Split input into 3 regimes
                            2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-273 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                              1. Initial program 96.5%

                                \[\frac{x - y}{z - y} \cdot t \]
                              2. Add Preprocessing
                              3. Taylor expanded in y around 0

                                \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                              4. Step-by-step derivation
                                1. lower-/.f6463.0

                                  \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                              5. Applied rewrites63.0%

                                \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                              if 2e-273 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5

                              1. Initial program 99.7%

                                \[\frac{x - y}{z - y} \cdot t \]
                              2. Add Preprocessing
                              3. Taylor expanded in z around inf

                                \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                              4. Step-by-step derivation
                                1. lower-/.f64N/A

                                  \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                                2. *-commutativeN/A

                                  \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                                3. lower-*.f64N/A

                                  \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                                4. lower--.f6481.7

                                  \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
                              5. Applied rewrites81.7%

                                \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]
                              6. Taylor expanded in x around 0

                                \[\leadsto -1 \cdot \color{blue}{\frac{t \cdot y}{z}} \]
                              7. Step-by-step derivation
                                1. Applied rewrites61.6%

                                  \[\leadsto \left(-t\right) \cdot \color{blue}{\frac{y}{z}} \]

                                if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                                1. Initial program 99.9%

                                  \[\frac{x - y}{z - y} \cdot t \]
                                2. Add Preprocessing
                                3. Taylor expanded in y around inf

                                  \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
                                4. Step-by-step derivation
                                  1. associate--l+N/A

                                    \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                                  2. distribute-lft-out--N/A

                                    \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                                  3. div-subN/A

                                    \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                                  4. +-commutativeN/A

                                    \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                                  5. mul-1-negN/A

                                    \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                                  6. distribute-lft-out--N/A

                                    \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                                  7. associate-/l*N/A

                                    \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                                  8. distribute-rgt-neg-inN/A

                                    \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                                  9. mul-1-negN/A

                                    \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                                  10. lower-fma.f64N/A

                                    \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
                                5. Applied rewrites99.5%

                                  \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
                                6. Taylor expanded in x around 0

                                  \[\leadsto \mathsf{fma}\left(t, \frac{z}{\color{blue}{y}}, t\right) \]
                                7. Step-by-step derivation
                                  1. Applied rewrites95.4%

                                    \[\leadsto \mathsf{fma}\left(t, \frac{z}{\color{blue}{y}}, t\right) \]
                                8. Recombined 3 regimes into one program.
                                9. Add Preprocessing

                                Alternative 11: 20.6% accurate, 0.3× speedup?

                                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y} \cdot t\\ \mathbf{if}\;t\_1 \leq 0 \lor \neg \left(t\_1 \leq 2 \cdot 10^{+288}\right):\\ \;\;\;\;\frac{t}{y} \cdot z\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \end{array} \]
                                (FPCore (x y z t)
                                 :precision binary64
                                 (let* ((t_1 (* (/ (- x y) (- z y)) t)))
                                   (if (or (<= t_1 0.0) (not (<= t_1 2e+288))) (* (/ t y) z) (* 1.0 t))))
                                double code(double x, double y, double z, double t) {
                                	double t_1 = ((x - y) / (z - y)) * t;
                                	double tmp;
                                	if ((t_1 <= 0.0) || !(t_1 <= 2e+288)) {
                                		tmp = (t / y) * z;
                                	} else {
                                		tmp = 1.0 * t;
                                	}
                                	return tmp;
                                }
                                
                                real(8) function code(x, y, z, t)
                                    real(8), intent (in) :: x
                                    real(8), intent (in) :: y
                                    real(8), intent (in) :: z
                                    real(8), intent (in) :: t
                                    real(8) :: t_1
                                    real(8) :: tmp
                                    t_1 = ((x - y) / (z - y)) * t
                                    if ((t_1 <= 0.0d0) .or. (.not. (t_1 <= 2d+288))) then
                                        tmp = (t / y) * z
                                    else
                                        tmp = 1.0d0 * t
                                    end if
                                    code = tmp
                                end function
                                
                                public static double code(double x, double y, double z, double t) {
                                	double t_1 = ((x - y) / (z - y)) * t;
                                	double tmp;
                                	if ((t_1 <= 0.0) || !(t_1 <= 2e+288)) {
                                		tmp = (t / y) * z;
                                	} else {
                                		tmp = 1.0 * t;
                                	}
                                	return tmp;
                                }
                                
                                def code(x, y, z, t):
                                	t_1 = ((x - y) / (z - y)) * t
                                	tmp = 0
                                	if (t_1 <= 0.0) or not (t_1 <= 2e+288):
                                		tmp = (t / y) * z
                                	else:
                                		tmp = 1.0 * t
                                	return tmp
                                
                                function code(x, y, z, t)
                                	t_1 = Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
                                	tmp = 0.0
                                	if ((t_1 <= 0.0) || !(t_1 <= 2e+288))
                                		tmp = Float64(Float64(t / y) * z);
                                	else
                                		tmp = Float64(1.0 * t);
                                	end
                                	return tmp
                                end
                                
                                function tmp_2 = code(x, y, z, t)
                                	t_1 = ((x - y) / (z - y)) * t;
                                	tmp = 0.0;
                                	if ((t_1 <= 0.0) || ~((t_1 <= 2e+288)))
                                		tmp = (t / y) * z;
                                	else
                                		tmp = 1.0 * t;
                                	end
                                	tmp_2 = tmp;
                                end
                                
                                code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 0.0], N[Not[LessEqual[t$95$1, 2e+288]], $MachinePrecision]], N[(N[(t / y), $MachinePrecision] * z), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
                                
                                \begin{array}{l}
                                
                                \\
                                \begin{array}{l}
                                t_1 := \frac{x - y}{z - y} \cdot t\\
                                \mathbf{if}\;t\_1 \leq 0 \lor \neg \left(t\_1 \leq 2 \cdot 10^{+288}\right):\\
                                \;\;\;\;\frac{t}{y} \cdot z\\
                                
                                \mathbf{else}:\\
                                \;\;\;\;1 \cdot t\\
                                
                                
                                \end{array}
                                \end{array}
                                
                                Derivation
                                1. Split input into 2 regimes
                                2. if (*.f64 (/.f64 (-.f64 x y) (-.f64 z y)) t) < 0.0 or 2e288 < (*.f64 (/.f64 (-.f64 x y) (-.f64 z y)) t)

                                  1. Initial program 96.6%

                                    \[\frac{x - y}{z - y} \cdot t \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in y around inf

                                    \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
                                  4. Step-by-step derivation
                                    1. associate--l+N/A

                                      \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                                    2. distribute-lft-out--N/A

                                      \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                                    3. div-subN/A

                                      \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                                    4. +-commutativeN/A

                                      \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                                    5. mul-1-negN/A

                                      \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                                    6. distribute-lft-out--N/A

                                      \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                                    7. associate-/l*N/A

                                      \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                                    8. distribute-rgt-neg-inN/A

                                      \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                                    9. mul-1-negN/A

                                      \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                                    10. lower-fma.f64N/A

                                      \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
                                  5. Applied rewrites51.0%

                                    \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
                                  6. Taylor expanded in z around inf

                                    \[\leadsto \frac{t \cdot z}{\color{blue}{y}} \]
                                  7. Step-by-step derivation
                                    1. Applied rewrites6.1%

                                      \[\leadsto \frac{z \cdot t}{\color{blue}{y}} \]
                                    2. Step-by-step derivation
                                      1. Applied rewrites11.4%

                                        \[\leadsto \frac{t}{y} \cdot z \]

                                      if 0.0 < (*.f64 (/.f64 (-.f64 x y) (-.f64 z y)) t) < 2e288

                                      1. Initial program 99.7%

                                        \[\frac{x - y}{z - y} \cdot t \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in y around inf

                                        \[\leadsto \color{blue}{1} \cdot t \]
                                      4. Step-by-step derivation
                                        1. Applied rewrites38.2%

                                          \[\leadsto \color{blue}{1} \cdot t \]
                                      5. Recombined 2 regimes into one program.
                                      6. Final simplification22.9%

                                        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \cdot t \leq 0 \lor \neg \left(\frac{x - y}{z - y} \cdot t \leq 2 \cdot 10^{+288}\right):\\ \;\;\;\;\frac{t}{y} \cdot z\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \]
                                      7. Add Preprocessing

                                      Alternative 12: 70.7% accurate, 0.4× speedup?

                                      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-5} \lor \neg \left(t\_1 \leq 2\right):\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\ \end{array} \end{array} \]
                                      (FPCore (x y z t)
                                       :precision binary64
                                       (let* ((t_1 (/ (- x y) (- z y))))
                                         (if (or (<= t_1 2e-5) (not (<= t_1 2.0))) (* (/ x z) t) (fma t (/ z y) t))))
                                      double code(double x, double y, double z, double t) {
                                      	double t_1 = (x - y) / (z - y);
                                      	double tmp;
                                      	if ((t_1 <= 2e-5) || !(t_1 <= 2.0)) {
                                      		tmp = (x / z) * t;
                                      	} else {
                                      		tmp = fma(t, (z / y), t);
                                      	}
                                      	return tmp;
                                      }
                                      
                                      function code(x, y, z, t)
                                      	t_1 = Float64(Float64(x - y) / Float64(z - y))
                                      	tmp = 0.0
                                      	if ((t_1 <= 2e-5) || !(t_1 <= 2.0))
                                      		tmp = Float64(Float64(x / z) * t);
                                      	else
                                      		tmp = fma(t, Float64(z / y), t);
                                      	end
                                      	return tmp
                                      end
                                      
                                      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 2e-5], N[Not[LessEqual[t$95$1, 2.0]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision]]]
                                      
                                      \begin{array}{l}
                                      
                                      \\
                                      \begin{array}{l}
                                      t_1 := \frac{x - y}{z - y}\\
                                      \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-5} \lor \neg \left(t\_1 \leq 2\right):\\
                                      \;\;\;\;\frac{x}{z} \cdot t\\
                                      
                                      \mathbf{else}:\\
                                      \;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
                                      
                                      
                                      \end{array}
                                      \end{array}
                                      
                                      Derivation
                                      1. Split input into 2 regimes
                                      2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                                        1. Initial program 97.1%

                                          \[\frac{x - y}{z - y} \cdot t \]
                                        2. Add Preprocessing
                                        3. Taylor expanded in y around 0

                                          \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                                        4. Step-by-step derivation
                                          1. lower-/.f6459.6

                                            \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                                        5. Applied rewrites59.6%

                                          \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                                        if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                                        1. Initial program 99.9%

                                          \[\frac{x - y}{z - y} \cdot t \]
                                        2. Add Preprocessing
                                        3. Taylor expanded in y around inf

                                          \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
                                        4. Step-by-step derivation
                                          1. associate--l+N/A

                                            \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                                          2. distribute-lft-out--N/A

                                            \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                                          3. div-subN/A

                                            \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                                          4. +-commutativeN/A

                                            \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                                          5. mul-1-negN/A

                                            \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                                          6. distribute-lft-out--N/A

                                            \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                                          7. associate-/l*N/A

                                            \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                                          8. distribute-rgt-neg-inN/A

                                            \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                                          9. mul-1-negN/A

                                            \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                                          10. lower-fma.f64N/A

                                            \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
                                        5. Applied rewrites99.5%

                                          \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
                                        6. Taylor expanded in x around 0

                                          \[\leadsto \mathsf{fma}\left(t, \frac{z}{\color{blue}{y}}, t\right) \]
                                        7. Step-by-step derivation
                                          1. Applied rewrites95.4%

                                            \[\leadsto \mathsf{fma}\left(t, \frac{z}{\color{blue}{y}}, t\right) \]
                                        8. Recombined 2 regimes into one program.
                                        9. Final simplification70.9%

                                          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 2 \cdot 10^{-5} \lor \neg \left(\frac{x - y}{z - y} \leq 2\right):\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\ \end{array} \]
                                        10. Add Preprocessing

                                        Alternative 13: 70.2% accurate, 0.4× speedup?

                                        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-5} \lor \neg \left(t\_1 \leq 2\right):\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{t}{y}, z, t\right)\\ \end{array} \end{array} \]
                                        (FPCore (x y z t)
                                         :precision binary64
                                         (let* ((t_1 (/ (- x y) (- z y))))
                                           (if (or (<= t_1 2e-5) (not (<= t_1 2.0))) (* (/ x z) t) (fma (/ t y) z t))))
                                        double code(double x, double y, double z, double t) {
                                        	double t_1 = (x - y) / (z - y);
                                        	double tmp;
                                        	if ((t_1 <= 2e-5) || !(t_1 <= 2.0)) {
                                        		tmp = (x / z) * t;
                                        	} else {
                                        		tmp = fma((t / y), z, t);
                                        	}
                                        	return tmp;
                                        }
                                        
                                        function code(x, y, z, t)
                                        	t_1 = Float64(Float64(x - y) / Float64(z - y))
                                        	tmp = 0.0
                                        	if ((t_1 <= 2e-5) || !(t_1 <= 2.0))
                                        		tmp = Float64(Float64(x / z) * t);
                                        	else
                                        		tmp = fma(Float64(t / y), z, t);
                                        	end
                                        	return tmp
                                        end
                                        
                                        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 2e-5], N[Not[LessEqual[t$95$1, 2.0]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], N[(N[(t / y), $MachinePrecision] * z + t), $MachinePrecision]]]
                                        
                                        \begin{array}{l}
                                        
                                        \\
                                        \begin{array}{l}
                                        t_1 := \frac{x - y}{z - y}\\
                                        \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-5} \lor \neg \left(t\_1 \leq 2\right):\\
                                        \;\;\;\;\frac{x}{z} \cdot t\\
                                        
                                        \mathbf{else}:\\
                                        \;\;\;\;\mathsf{fma}\left(\frac{t}{y}, z, t\right)\\
                                        
                                        
                                        \end{array}
                                        \end{array}
                                        
                                        Derivation
                                        1. Split input into 2 regimes
                                        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000016e-5 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                                          1. Initial program 97.1%

                                            \[\frac{x - y}{z - y} \cdot t \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in y around 0

                                            \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                                          4. Step-by-step derivation
                                            1. lower-/.f6459.6

                                              \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                                          5. Applied rewrites59.6%

                                            \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                                          if 2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                                          1. Initial program 99.9%

                                            \[\frac{x - y}{z - y} \cdot t \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in y around inf

                                            \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
                                          4. Step-by-step derivation
                                            1. associate--l+N/A

                                              \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
                                            2. distribute-lft-out--N/A

                                              \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
                                            3. div-subN/A

                                              \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
                                            4. +-commutativeN/A

                                              \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
                                            5. mul-1-negN/A

                                              \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
                                            6. distribute-lft-out--N/A

                                              \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
                                            7. associate-/l*N/A

                                              \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
                                            8. distribute-rgt-neg-inN/A

                                              \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
                                            9. mul-1-negN/A

                                              \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
                                            10. lower-fma.f64N/A

                                              \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
                                          5. Applied rewrites99.5%

                                            \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
                                          6. Taylor expanded in x around 0

                                            \[\leadsto t + \color{blue}{\frac{t \cdot z}{y}} \]
                                          7. Step-by-step derivation
                                            1. Applied rewrites95.3%

                                              \[\leadsto \mathsf{fma}\left(\frac{t}{y}, \color{blue}{z}, t\right) \]
                                          8. Recombined 2 regimes into one program.
                                          9. Final simplification70.9%

                                            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 2 \cdot 10^{-5} \lor \neg \left(\frac{x - y}{z - y} \leq 2\right):\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{t}{y}, z, t\right)\\ \end{array} \]
                                          10. Add Preprocessing

                                          Alternative 14: 70.4% accurate, 0.4× speedup?

                                          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-9} \lor \neg \left(t\_1 \leq 2\right):\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \end{array} \]
                                          (FPCore (x y z t)
                                           :precision binary64
                                           (let* ((t_1 (/ (- x y) (- z y))))
                                             (if (or (<= t_1 2e-9) (not (<= t_1 2.0))) (* (/ x z) t) (* 1.0 t))))
                                          double code(double x, double y, double z, double t) {
                                          	double t_1 = (x - y) / (z - y);
                                          	double tmp;
                                          	if ((t_1 <= 2e-9) || !(t_1 <= 2.0)) {
                                          		tmp = (x / z) * t;
                                          	} else {
                                          		tmp = 1.0 * t;
                                          	}
                                          	return tmp;
                                          }
                                          
                                          real(8) function code(x, y, z, t)
                                              real(8), intent (in) :: x
                                              real(8), intent (in) :: y
                                              real(8), intent (in) :: z
                                              real(8), intent (in) :: t
                                              real(8) :: t_1
                                              real(8) :: tmp
                                              t_1 = (x - y) / (z - y)
                                              if ((t_1 <= 2d-9) .or. (.not. (t_1 <= 2.0d0))) then
                                                  tmp = (x / z) * t
                                              else
                                                  tmp = 1.0d0 * t
                                              end if
                                              code = tmp
                                          end function
                                          
                                          public static double code(double x, double y, double z, double t) {
                                          	double t_1 = (x - y) / (z - y);
                                          	double tmp;
                                          	if ((t_1 <= 2e-9) || !(t_1 <= 2.0)) {
                                          		tmp = (x / z) * t;
                                          	} else {
                                          		tmp = 1.0 * t;
                                          	}
                                          	return tmp;
                                          }
                                          
                                          def code(x, y, z, t):
                                          	t_1 = (x - y) / (z - y)
                                          	tmp = 0
                                          	if (t_1 <= 2e-9) or not (t_1 <= 2.0):
                                          		tmp = (x / z) * t
                                          	else:
                                          		tmp = 1.0 * t
                                          	return tmp
                                          
                                          function code(x, y, z, t)
                                          	t_1 = Float64(Float64(x - y) / Float64(z - y))
                                          	tmp = 0.0
                                          	if ((t_1 <= 2e-9) || !(t_1 <= 2.0))
                                          		tmp = Float64(Float64(x / z) * t);
                                          	else
                                          		tmp = Float64(1.0 * t);
                                          	end
                                          	return tmp
                                          end
                                          
                                          function tmp_2 = code(x, y, z, t)
                                          	t_1 = (x - y) / (z - y);
                                          	tmp = 0.0;
                                          	if ((t_1 <= 2e-9) || ~((t_1 <= 2.0)))
                                          		tmp = (x / z) * t;
                                          	else
                                          		tmp = 1.0 * t;
                                          	end
                                          	tmp_2 = tmp;
                                          end
                                          
                                          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 2e-9], N[Not[LessEqual[t$95$1, 2.0]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
                                          
                                          \begin{array}{l}
                                          
                                          \\
                                          \begin{array}{l}
                                          t_1 := \frac{x - y}{z - y}\\
                                          \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-9} \lor \neg \left(t\_1 \leq 2\right):\\
                                          \;\;\;\;\frac{x}{z} \cdot t\\
                                          
                                          \mathbf{else}:\\
                                          \;\;\;\;1 \cdot t\\
                                          
                                          
                                          \end{array}
                                          \end{array}
                                          
                                          Derivation
                                          1. Split input into 2 regimes
                                          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000012e-9 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                                            1. Initial program 97.0%

                                              \[\frac{x - y}{z - y} \cdot t \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in y around 0

                                              \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                                            4. Step-by-step derivation
                                              1. lower-/.f6460.2

                                                \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                                            5. Applied rewrites60.2%

                                              \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                                            if 2.00000000000000012e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                                            1. Initial program 99.9%

                                              \[\frac{x - y}{z - y} \cdot t \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in y around inf

                                              \[\leadsto \color{blue}{1} \cdot t \]
                                            4. Step-by-step derivation
                                              1. Applied rewrites93.0%

                                                \[\leadsto \color{blue}{1} \cdot t \]
                                            5. Recombined 2 regimes into one program.
                                            6. Final simplification70.9%

                                              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 2 \cdot 10^{-9} \lor \neg \left(\frac{x - y}{z - y} \leq 2\right):\\ \;\;\;\;\frac{x}{z} \cdot t\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \]
                                            7. Add Preprocessing

                                            Alternative 15: 69.0% accurate, 0.4× speedup?

                                            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-9} \lor \neg \left(t\_1 \leq 2\right):\\ \;\;\;\;\frac{t}{z} \cdot x\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \end{array} \]
                                            (FPCore (x y z t)
                                             :precision binary64
                                             (let* ((t_1 (/ (- x y) (- z y))))
                                               (if (or (<= t_1 2e-9) (not (<= t_1 2.0))) (* (/ t z) x) (* 1.0 t))))
                                            double code(double x, double y, double z, double t) {
                                            	double t_1 = (x - y) / (z - y);
                                            	double tmp;
                                            	if ((t_1 <= 2e-9) || !(t_1 <= 2.0)) {
                                            		tmp = (t / z) * x;
                                            	} else {
                                            		tmp = 1.0 * t;
                                            	}
                                            	return tmp;
                                            }
                                            
                                            real(8) function code(x, y, z, t)
                                                real(8), intent (in) :: x
                                                real(8), intent (in) :: y
                                                real(8), intent (in) :: z
                                                real(8), intent (in) :: t
                                                real(8) :: t_1
                                                real(8) :: tmp
                                                t_1 = (x - y) / (z - y)
                                                if ((t_1 <= 2d-9) .or. (.not. (t_1 <= 2.0d0))) then
                                                    tmp = (t / z) * x
                                                else
                                                    tmp = 1.0d0 * t
                                                end if
                                                code = tmp
                                            end function
                                            
                                            public static double code(double x, double y, double z, double t) {
                                            	double t_1 = (x - y) / (z - y);
                                            	double tmp;
                                            	if ((t_1 <= 2e-9) || !(t_1 <= 2.0)) {
                                            		tmp = (t / z) * x;
                                            	} else {
                                            		tmp = 1.0 * t;
                                            	}
                                            	return tmp;
                                            }
                                            
                                            def code(x, y, z, t):
                                            	t_1 = (x - y) / (z - y)
                                            	tmp = 0
                                            	if (t_1 <= 2e-9) or not (t_1 <= 2.0):
                                            		tmp = (t / z) * x
                                            	else:
                                            		tmp = 1.0 * t
                                            	return tmp
                                            
                                            function code(x, y, z, t)
                                            	t_1 = Float64(Float64(x - y) / Float64(z - y))
                                            	tmp = 0.0
                                            	if ((t_1 <= 2e-9) || !(t_1 <= 2.0))
                                            		tmp = Float64(Float64(t / z) * x);
                                            	else
                                            		tmp = Float64(1.0 * t);
                                            	end
                                            	return tmp
                                            end
                                            
                                            function tmp_2 = code(x, y, z, t)
                                            	t_1 = (x - y) / (z - y);
                                            	tmp = 0.0;
                                            	if ((t_1 <= 2e-9) || ~((t_1 <= 2.0)))
                                            		tmp = (t / z) * x;
                                            	else
                                            		tmp = 1.0 * t;
                                            	end
                                            	tmp_2 = tmp;
                                            end
                                            
                                            code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 2e-9], N[Not[LessEqual[t$95$1, 2.0]], $MachinePrecision]], N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision], N[(1.0 * t), $MachinePrecision]]]
                                            
                                            \begin{array}{l}
                                            
                                            \\
                                            \begin{array}{l}
                                            t_1 := \frac{x - y}{z - y}\\
                                            \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-9} \lor \neg \left(t\_1 \leq 2\right):\\
                                            \;\;\;\;\frac{t}{z} \cdot x\\
                                            
                                            \mathbf{else}:\\
                                            \;\;\;\;1 \cdot t\\
                                            
                                            
                                            \end{array}
                                            \end{array}
                                            
                                            Derivation
                                            1. Split input into 2 regimes
                                            2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000012e-9 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                                              1. Initial program 97.0%

                                                \[\frac{x - y}{z - y} \cdot t \]
                                              2. Add Preprocessing
                                              3. Taylor expanded in x around inf

                                                \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                                              4. Step-by-step derivation
                                                1. associate-*l/N/A

                                                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                                2. lower-*.f64N/A

                                                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                                3. lower-/.f64N/A

                                                  \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                                                4. lower--.f6472.5

                                                  \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                                              5. Applied rewrites72.5%

                                                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                              6. Taylor expanded in y around 0

                                                \[\leadsto \frac{t}{z} \cdot x \]
                                              7. Step-by-step derivation
                                                1. Applied rewrites56.4%

                                                  \[\leadsto \frac{t}{z} \cdot x \]

                                                if 2.00000000000000012e-9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                                                1. Initial program 99.9%

                                                  \[\frac{x - y}{z - y} \cdot t \]
                                                2. Add Preprocessing
                                                3. Taylor expanded in y around inf

                                                  \[\leadsto \color{blue}{1} \cdot t \]
                                                4. Step-by-step derivation
                                                  1. Applied rewrites93.0%

                                                    \[\leadsto \color{blue}{1} \cdot t \]
                                                5. Recombined 2 regimes into one program.
                                                6. Final simplification68.3%

                                                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 2 \cdot 10^{-9} \lor \neg \left(\frac{x - y}{z - y} \leq 2\right):\\ \;\;\;\;\frac{t}{z} \cdot x\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \]
                                                7. Add Preprocessing

                                                Alternative 16: 69.0% accurate, 0.4× speedup?

                                                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x - y}{z - y}\\ \mathbf{if}\;t\_1 \leq 4 \cdot 10^{-11}:\\ \;\;\;\;\frac{t \cdot x}{z}\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;1 \cdot t\\ \mathbf{else}:\\ \;\;\;\;\frac{t}{z} \cdot x\\ \end{array} \end{array} \]
                                                (FPCore (x y z t)
                                                 :precision binary64
                                                 (let* ((t_1 (/ (- x y) (- z y))))
                                                   (if (<= t_1 4e-11)
                                                     (/ (* t x) z)
                                                     (if (<= t_1 2.0) (* 1.0 t) (* (/ t z) x)))))
                                                double code(double x, double y, double z, double t) {
                                                	double t_1 = (x - y) / (z - y);
                                                	double tmp;
                                                	if (t_1 <= 4e-11) {
                                                		tmp = (t * x) / z;
                                                	} else if (t_1 <= 2.0) {
                                                		tmp = 1.0 * t;
                                                	} else {
                                                		tmp = (t / z) * x;
                                                	}
                                                	return tmp;
                                                }
                                                
                                                real(8) function code(x, y, z, t)
                                                    real(8), intent (in) :: x
                                                    real(8), intent (in) :: y
                                                    real(8), intent (in) :: z
                                                    real(8), intent (in) :: t
                                                    real(8) :: t_1
                                                    real(8) :: tmp
                                                    t_1 = (x - y) / (z - y)
                                                    if (t_1 <= 4d-11) then
                                                        tmp = (t * x) / z
                                                    else if (t_1 <= 2.0d0) then
                                                        tmp = 1.0d0 * t
                                                    else
                                                        tmp = (t / z) * x
                                                    end if
                                                    code = tmp
                                                end function
                                                
                                                public static double code(double x, double y, double z, double t) {
                                                	double t_1 = (x - y) / (z - y);
                                                	double tmp;
                                                	if (t_1 <= 4e-11) {
                                                		tmp = (t * x) / z;
                                                	} else if (t_1 <= 2.0) {
                                                		tmp = 1.0 * t;
                                                	} else {
                                                		tmp = (t / z) * x;
                                                	}
                                                	return tmp;
                                                }
                                                
                                                def code(x, y, z, t):
                                                	t_1 = (x - y) / (z - y)
                                                	tmp = 0
                                                	if t_1 <= 4e-11:
                                                		tmp = (t * x) / z
                                                	elif t_1 <= 2.0:
                                                		tmp = 1.0 * t
                                                	else:
                                                		tmp = (t / z) * x
                                                	return tmp
                                                
                                                function code(x, y, z, t)
                                                	t_1 = Float64(Float64(x - y) / Float64(z - y))
                                                	tmp = 0.0
                                                	if (t_1 <= 4e-11)
                                                		tmp = Float64(Float64(t * x) / z);
                                                	elseif (t_1 <= 2.0)
                                                		tmp = Float64(1.0 * t);
                                                	else
                                                		tmp = Float64(Float64(t / z) * x);
                                                	end
                                                	return tmp
                                                end
                                                
                                                function tmp_2 = code(x, y, z, t)
                                                	t_1 = (x - y) / (z - y);
                                                	tmp = 0.0;
                                                	if (t_1 <= 4e-11)
                                                		tmp = (t * x) / z;
                                                	elseif (t_1 <= 2.0)
                                                		tmp = 1.0 * t;
                                                	else
                                                		tmp = (t / z) * x;
                                                	end
                                                	tmp_2 = tmp;
                                                end
                                                
                                                code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 4e-11], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision]]]]
                                                
                                                \begin{array}{l}
                                                
                                                \\
                                                \begin{array}{l}
                                                t_1 := \frac{x - y}{z - y}\\
                                                \mathbf{if}\;t\_1 \leq 4 \cdot 10^{-11}:\\
                                                \;\;\;\;\frac{t \cdot x}{z}\\
                                                
                                                \mathbf{elif}\;t\_1 \leq 2:\\
                                                \;\;\;\;1 \cdot t\\
                                                
                                                \mathbf{else}:\\
                                                \;\;\;\;\frac{t}{z} \cdot x\\
                                                
                                                
                                                \end{array}
                                                \end{array}
                                                
                                                Derivation
                                                1. Split input into 3 regimes
                                                2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 3.99999999999999976e-11

                                                  1. Initial program 97.6%

                                                    \[\frac{x - y}{z - y} \cdot t \]
                                                  2. Add Preprocessing
                                                  3. Taylor expanded in y around 0

                                                    \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                                  4. Step-by-step derivation
                                                    1. lower-/.f64N/A

                                                      \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                                    2. lower-*.f6456.7

                                                      \[\leadsto \frac{\color{blue}{t \cdot x}}{z} \]
                                                  5. Applied rewrites56.7%

                                                    \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]

                                                  if 3.99999999999999976e-11 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                                                  1. Initial program 99.9%

                                                    \[\frac{x - y}{z - y} \cdot t \]
                                                  2. Add Preprocessing
                                                  3. Taylor expanded in y around inf

                                                    \[\leadsto \color{blue}{1} \cdot t \]
                                                  4. Step-by-step derivation
                                                    1. Applied rewrites92.1%

                                                      \[\leadsto \color{blue}{1} \cdot t \]

                                                    if 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                                                    1. Initial program 95.5%

                                                      \[\frac{x - y}{z - y} \cdot t \]
                                                    2. Add Preprocessing
                                                    3. Taylor expanded in x around inf

                                                      \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                                                    4. Step-by-step derivation
                                                      1. associate-*l/N/A

                                                        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                                      2. lower-*.f64N/A

                                                        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                                      3. lower-/.f64N/A

                                                        \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                                                      4. lower--.f6492.3

                                                        \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                                                    5. Applied rewrites92.3%

                                                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                                    6. Taylor expanded in y around 0

                                                      \[\leadsto \frac{t}{z} \cdot x \]
                                                    7. Step-by-step derivation
                                                      1. Applied rewrites59.7%

                                                        \[\leadsto \frac{t}{z} \cdot x \]
                                                    8. Recombined 3 regimes into one program.
                                                    9. Add Preprocessing

                                                    Alternative 17: 35.4% accurate, 3.8× speedup?

                                                    \[\begin{array}{l} \\ 1 \cdot t \end{array} \]
                                                    (FPCore (x y z t) :precision binary64 (* 1.0 t))
                                                    double code(double x, double y, double z, double t) {
                                                    	return 1.0 * t;
                                                    }
                                                    
                                                    real(8) function code(x, y, z, t)
                                                        real(8), intent (in) :: x
                                                        real(8), intent (in) :: y
                                                        real(8), intent (in) :: z
                                                        real(8), intent (in) :: t
                                                        code = 1.0d0 * t
                                                    end function
                                                    
                                                    public static double code(double x, double y, double z, double t) {
                                                    	return 1.0 * t;
                                                    }
                                                    
                                                    def code(x, y, z, t):
                                                    	return 1.0 * t
                                                    
                                                    function code(x, y, z, t)
                                                    	return Float64(1.0 * t)
                                                    end
                                                    
                                                    function tmp = code(x, y, z, t)
                                                    	tmp = 1.0 * t;
                                                    end
                                                    
                                                    code[x_, y_, z_, t_] := N[(1.0 * t), $MachinePrecision]
                                                    
                                                    \begin{array}{l}
                                                    
                                                    \\
                                                    1 \cdot t
                                                    \end{array}
                                                    
                                                    Derivation
                                                    1. Initial program 98.0%

                                                      \[\frac{x - y}{z - y} \cdot t \]
                                                    2. Add Preprocessing
                                                    3. Taylor expanded in y around inf

                                                      \[\leadsto \color{blue}{1} \cdot t \]
                                                    4. Step-by-step derivation
                                                      1. Applied rewrites33.0%

                                                        \[\leadsto \color{blue}{1} \cdot t \]
                                                      2. Add Preprocessing

                                                      Developer Target 1: 97.1% accurate, 0.8× speedup?

                                                      \[\begin{array}{l} \\ \frac{t}{\frac{z - y}{x - y}} \end{array} \]
                                                      (FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
                                                      double code(double x, double y, double z, double t) {
                                                      	return t / ((z - y) / (x - y));
                                                      }
                                                      
                                                      real(8) function code(x, y, z, t)
                                                          real(8), intent (in) :: x
                                                          real(8), intent (in) :: y
                                                          real(8), intent (in) :: z
                                                          real(8), intent (in) :: t
                                                          code = t / ((z - y) / (x - y))
                                                      end function
                                                      
                                                      public static double code(double x, double y, double z, double t) {
                                                      	return t / ((z - y) / (x - y));
                                                      }
                                                      
                                                      def code(x, y, z, t):
                                                      	return t / ((z - y) / (x - y))
                                                      
                                                      function code(x, y, z, t)
                                                      	return Float64(t / Float64(Float64(z - y) / Float64(x - y)))
                                                      end
                                                      
                                                      function tmp = code(x, y, z, t)
                                                      	tmp = t / ((z - y) / (x - y));
                                                      end
                                                      
                                                      code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                                                      
                                                      \begin{array}{l}
                                                      
                                                      \\
                                                      \frac{t}{\frac{z - y}{x - y}}
                                                      \end{array}
                                                      

                                                      Reproduce

                                                      ?
                                                      herbie shell --seed 2024315 
                                                      (FPCore (x y z t)
                                                        :name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
                                                        :precision binary64
                                                      
                                                        :alt
                                                        (! :herbie-platform default (/ t (/ (- z y) (- x y))))
                                                      
                                                        (* (/ (- x y) (- z y)) t))