
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (* (/ (+ 1.0 (/ x y)) (+ 1.0 x)) x))
double code(double x, double y) {
return ((1.0 + (x / y)) / (1.0 + x)) * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 + (x / y)) / (1.0d0 + x)) * x
end function
public static double code(double x, double y) {
return ((1.0 + (x / y)) / (1.0 + x)) * x;
}
def code(x, y): return ((1.0 + (x / y)) / (1.0 + x)) * x
function code(x, y) return Float64(Float64(Float64(1.0 + Float64(x / y)) / Float64(1.0 + x)) * x) end
function tmp = code(x, y) tmp = ((1.0 + (x / y)) / (1.0 + x)) * x; end
code[x_, y_] := N[(N[(N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 + \frac{x}{y}}{1 + x} \cdot x
\end{array}
Initial program 87.3%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0))) (t_1 (/ (- x 1.0) y)))
(if (<= t_0 -50.0)
t_1
(if (<= t_0 5e-16)
(* (- 1.0 x) x)
(if (<= t_0 2.0) (/ (- x 1.0) x) t_1)))))
double code(double x, double y) {
double t_0 = (x * ((x / y) + 1.0)) / (x + 1.0);
double t_1 = (x - 1.0) / y;
double tmp;
if (t_0 <= -50.0) {
tmp = t_1;
} else if (t_0 <= 5e-16) {
tmp = (1.0 - x) * x;
} else if (t_0 <= 2.0) {
tmp = (x - 1.0) / x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
t_1 = (x - 1.0d0) / y
if (t_0 <= (-50.0d0)) then
tmp = t_1
else if (t_0 <= 5d-16) then
tmp = (1.0d0 - x) * x
else if (t_0 <= 2.0d0) then
tmp = (x - 1.0d0) / x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * ((x / y) + 1.0)) / (x + 1.0);
double t_1 = (x - 1.0) / y;
double tmp;
if (t_0 <= -50.0) {
tmp = t_1;
} else if (t_0 <= 5e-16) {
tmp = (1.0 - x) * x;
} else if (t_0 <= 2.0) {
tmp = (x - 1.0) / x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (x * ((x / y) + 1.0)) / (x + 1.0) t_1 = (x - 1.0) / y tmp = 0 if t_0 <= -50.0: tmp = t_1 elif t_0 <= 5e-16: tmp = (1.0 - x) * x elif t_0 <= 2.0: tmp = (x - 1.0) / x else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) t_1 = Float64(Float64(x - 1.0) / y) tmp = 0.0 if (t_0 <= -50.0) tmp = t_1; elseif (t_0 <= 5e-16) tmp = Float64(Float64(1.0 - x) * x); elseif (t_0 <= 2.0) tmp = Float64(Float64(x - 1.0) / x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (x * ((x / y) + 1.0)) / (x + 1.0); t_1 = (x - 1.0) / y; tmp = 0.0; if (t_0 <= -50.0) tmp = t_1; elseif (t_0 <= 5e-16) tmp = (1.0 - x) * x; elseif (t_0 <= 2.0) tmp = (x - 1.0) / x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, -50.0], t$95$1, If[LessEqual[t$95$0, 5e-16], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(N[(x - 1.0), $MachinePrecision] / x), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}\\
t_1 := \frac{x - 1}{y}\\
\mathbf{if}\;t\_0 \leq -50:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-16}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{x - 1}{x}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -50 or 2 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 69.3%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6484.9
Applied rewrites84.9%
Taylor expanded in y around 0
Applied rewrites83.6%
if -50 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 5.0000000000000004e-16Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
distribute-lft-out--N/A
associate-*r/N/A
*-rgt-identityN/A
*-rgt-identityN/A
lower--.f64N/A
lower-/.f6499.5
Applied rewrites99.5%
Taylor expanded in y around inf
Applied rewrites85.5%
if 5.0000000000000004e-16 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6487.2
Applied rewrites87.2%
Taylor expanded in x around inf
Applied rewrites83.5%
Taylor expanded in x around 0
Applied rewrites83.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0))))
(if (or (<= t_0 -50.0) (not (<= t_0 2.0)))
(/ (- x 1.0) y)
(/ x (+ 1.0 x)))))
double code(double x, double y) {
double t_0 = (x * ((x / y) + 1.0)) / (x + 1.0);
double tmp;
if ((t_0 <= -50.0) || !(t_0 <= 2.0)) {
tmp = (x - 1.0) / y;
} else {
tmp = x / (1.0 + x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
if ((t_0 <= (-50.0d0)) .or. (.not. (t_0 <= 2.0d0))) then
tmp = (x - 1.0d0) / y
else
tmp = x / (1.0d0 + x)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * ((x / y) + 1.0)) / (x + 1.0);
double tmp;
if ((t_0 <= -50.0) || !(t_0 <= 2.0)) {
tmp = (x - 1.0) / y;
} else {
tmp = x / (1.0 + x);
}
return tmp;
}
def code(x, y): t_0 = (x * ((x / y) + 1.0)) / (x + 1.0) tmp = 0 if (t_0 <= -50.0) or not (t_0 <= 2.0): tmp = (x - 1.0) / y else: tmp = x / (1.0 + x) return tmp
function code(x, y) t_0 = Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) tmp = 0.0 if ((t_0 <= -50.0) || !(t_0 <= 2.0)) tmp = Float64(Float64(x - 1.0) / y); else tmp = Float64(x / Float64(1.0 + x)); end return tmp end
function tmp_2 = code(x, y) t_0 = (x * ((x / y) + 1.0)) / (x + 1.0); tmp = 0.0; if ((t_0 <= -50.0) || ~((t_0 <= 2.0))) tmp = (x - 1.0) / y; else tmp = x / (1.0 + x); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -50.0], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}\\
\mathbf{if}\;t\_0 \leq -50 \lor \neg \left(t\_0 \leq 2\right):\\
\;\;\;\;\frac{x - 1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1 + x}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -50 or 2 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 69.3%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6484.9
Applied rewrites84.9%
Taylor expanded in y around 0
Applied rewrites83.6%
if -50 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6486.2
Applied rewrites86.2%
Final simplification85.1%
(FPCore (x y) :precision binary64 (if (<= (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)) -50000000000000.0) (* (- x) x) (* 1.0 x)))
double code(double x, double y) {
double tmp;
if (((x * ((x / y) + 1.0)) / (x + 1.0)) <= -50000000000000.0) {
tmp = -x * x;
} else {
tmp = 1.0 * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x * ((x / y) + 1.0d0)) / (x + 1.0d0)) <= (-50000000000000.0d0)) then
tmp = -x * x
else
tmp = 1.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x * ((x / y) + 1.0)) / (x + 1.0)) <= -50000000000000.0) {
tmp = -x * x;
} else {
tmp = 1.0 * x;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x * ((x / y) + 1.0)) / (x + 1.0)) <= -50000000000000.0: tmp = -x * x else: tmp = 1.0 * x return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) <= -50000000000000.0) tmp = Float64(Float64(-x) * x); else tmp = Float64(1.0 * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x * ((x / y) + 1.0)) / (x + 1.0)) <= -50000000000000.0) tmp = -x * x; else tmp = 1.0 * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], -50000000000000.0], N[((-x) * x), $MachinePrecision], N[(1.0 * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \leq -50000000000000:\\
\;\;\;\;\left(-x\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;1 \cdot x\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -5e13Initial program 66.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
distribute-lft-out--N/A
associate-*r/N/A
*-rgt-identityN/A
*-rgt-identityN/A
lower--.f64N/A
lower-/.f6424.7
Applied rewrites24.7%
Taylor expanded in y around inf
Applied rewrites20.7%
Taylor expanded in x around inf
Applied rewrites20.7%
if -5e13 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 92.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.8
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.8
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.8
Applied rewrites99.8%
Taylor expanded in x around 0
Applied rewrites50.3%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (+ (/ (- x 1.0) y) 1.0) (* (* (- -1.0 (/ x y)) x) (- x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = ((x - 1.0) / y) + 1.0;
} else {
tmp = ((-1.0 - (x / y)) * x) * (x - 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = ((x - 1.0d0) / y) + 1.0d0
else
tmp = (((-1.0d0) - (x / y)) * x) * (x - 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = ((x - 1.0) / y) + 1.0;
} else {
tmp = ((-1.0 - (x / y)) * x) * (x - 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = ((x - 1.0) / y) + 1.0 else: tmp = ((-1.0 - (x / y)) * x) * (x - 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(Float64(Float64(x - 1.0) / y) + 1.0); else tmp = Float64(Float64(Float64(-1.0 - Float64(x / y)) * x) * Float64(x - 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = ((x - 1.0) / y) + 1.0; else tmp = ((-1.0 - (x / y)) * x) * (x - 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(N[(N[(-1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] * N[(x - 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{x - 1}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(-1 - \frac{x}{y}\right) \cdot x\right) \cdot \left(x - 1\right)\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 73.8%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6497.2
Applied rewrites97.2%
Applied rewrites97.4%
if -1 < x < 1Initial program 99.8%
lift-/.f64N/A
lift-+.f64N/A
flip-+N/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f64N/A
metadata-evalN/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
sub-negN/A
*-commutativeN/A
metadata-evalN/A
distribute-lft1-inN/A
+-commutativeN/A
lft-mult-inverseN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-inN/A
associate-*r*N/A
*-commutativeN/A
neg-mul-1N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.3%
Final simplification98.4%
(FPCore (x y) :precision binary64 (/ x (* (/ y (+ x y)) (+ x 1.0))))
double code(double x, double y) {
return x / ((y / (x + y)) * (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((y / (x + y)) * (x + 1.0d0))
end function
public static double code(double x, double y) {
return x / ((y / (x + y)) * (x + 1.0));
}
def code(x, y): return x / ((y / (x + y)) * (x + 1.0))
function code(x, y) return Float64(x / Float64(Float64(y / Float64(x + y)) * Float64(x + 1.0))) end
function tmp = code(x, y) tmp = x / ((y / (x + y)) * (x + 1.0)); end
code[x_, y_] := N[(x / N[(N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision] * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{y}{x + y} \cdot \left(x + 1\right)}
\end{array}
Initial program 87.3%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6487.9
Applied rewrites87.9%
Applied rewrites99.8%
Applied rewrites99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (+ (/ (- x 1.0) y) 1.0) (fma (- (/ x y) x) x x)))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = ((x - 1.0) / y) + 1.0;
} else {
tmp = fma(((x / y) - x), x, x);
}
return tmp;
}
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(Float64(Float64(x - 1.0) / y) + 1.0); else tmp = fma(Float64(Float64(x / y) - x), x, x); end return tmp end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision] * x + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{x - 1}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y} - x, x, x\right)\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 73.8%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6497.2
Applied rewrites97.2%
Applied rewrites97.4%
if -1 < x < 1Initial program 99.8%
Taylor expanded in x around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
distribute-lft-out--N/A
associate-*r/N/A
*-rgt-identityN/A
*-rgt-identityN/A
lower--.f64N/A
lower-/.f6499.1
Applied rewrites99.1%
Final simplification98.3%
(FPCore (x y) :precision binary64 (if (or (<= x -140000.0) (not (<= x 280.0))) (+ (/ (- x 1.0) y) 1.0) (/ x (+ 1.0 x))))
double code(double x, double y) {
double tmp;
if ((x <= -140000.0) || !(x <= 280.0)) {
tmp = ((x - 1.0) / y) + 1.0;
} else {
tmp = x / (1.0 + x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-140000.0d0)) .or. (.not. (x <= 280.0d0))) then
tmp = ((x - 1.0d0) / y) + 1.0d0
else
tmp = x / (1.0d0 + x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -140000.0) || !(x <= 280.0)) {
tmp = ((x - 1.0) / y) + 1.0;
} else {
tmp = x / (1.0 + x);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -140000.0) or not (x <= 280.0): tmp = ((x - 1.0) / y) + 1.0 else: tmp = x / (1.0 + x) return tmp
function code(x, y) tmp = 0.0 if ((x <= -140000.0) || !(x <= 280.0)) tmp = Float64(Float64(Float64(x - 1.0) / y) + 1.0); else tmp = Float64(x / Float64(1.0 + x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -140000.0) || ~((x <= 280.0))) tmp = ((x - 1.0) / y) + 1.0; else tmp = x / (1.0 + x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -140000.0], N[Not[LessEqual[x, 280.0]], $MachinePrecision]], N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -140000 \lor \neg \left(x \leq 280\right):\\
\;\;\;\;\frac{x - 1}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1 + x}\\
\end{array}
\end{array}
if x < -1.4e5 or 280 < x Initial program 72.9%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6499.5
Applied rewrites99.5%
Applied rewrites99.7%
if -1.4e5 < x < 280Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6475.9
Applied rewrites75.9%
Final simplification87.0%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (/ (- x 1.0) y) (* (- 1.0 x) x)))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (x - 1.0) / y;
} else {
tmp = (1.0 - x) * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (x - 1.0d0) / y
else
tmp = (1.0d0 - x) * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (x - 1.0) / y;
} else {
tmp = (1.0 - x) * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = (x - 1.0) / y else: tmp = (1.0 - x) * x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(Float64(x - 1.0) / y); else tmp = Float64(Float64(1.0 - x) * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = (x - 1.0) / y; else tmp = (1.0 - x) * x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{x - 1}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 73.8%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6497.2
Applied rewrites97.2%
Taylor expanded in y around 0
Applied rewrites72.3%
if -1 < x < 1Initial program 99.8%
Taylor expanded in x around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
distribute-lft-out--N/A
associate-*r/N/A
*-rgt-identityN/A
*-rgt-identityN/A
lower--.f64N/A
lower-/.f6499.1
Applied rewrites99.1%
Taylor expanded in y around inf
Applied rewrites76.3%
Final simplification74.3%
(FPCore (x y) :precision binary64 (* (- 1.0 x) x))
double code(double x, double y) {
return (1.0 - x) * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * x
end function
public static double code(double x, double y) {
return (1.0 - x) * x;
}
def code(x, y): return (1.0 - x) * x
function code(x, y) return Float64(Float64(1.0 - x) * x) end
function tmp = code(x, y) tmp = (1.0 - x) * x; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot x
\end{array}
Initial program 87.3%
Taylor expanded in x around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
distribute-lft-out--N/A
associate-*r/N/A
*-rgt-identityN/A
*-rgt-identityN/A
lower--.f64N/A
lower-/.f6456.3
Applied rewrites56.3%
Taylor expanded in y around inf
Applied rewrites43.8%
(FPCore (x y) :precision binary64 (* 1.0 x))
double code(double x, double y) {
return 1.0 * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 * x
end function
public static double code(double x, double y) {
return 1.0 * x;
}
def code(x, y): return 1.0 * x
function code(x, y) return Float64(1.0 * x) end
function tmp = code(x, y) tmp = 1.0 * x; end
code[x_, y_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 87.3%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
Applied rewrites41.3%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024315
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1))))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))