Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J

Percentage Accurate: 96.1% → 99.8%
Time: 7.7s
Alternatives: 7
Speedup: 0.8×

Specification

?
\[\begin{array}{l} \\ x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
	return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
	return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z):
	return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z)
	return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z)))
end
function tmp = code(x, y, z)
	tmp = x * (1.0 - ((1.0 - y) * z));
end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 96.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
	return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
	return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z):
	return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z)
	return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z)))
end
function tmp = code(x, y, z)
	tmp = x * (1.0 - ((1.0 - y) * z));
end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}

Alternative 1: 99.8% accurate, 0.8× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;x\_m \leq 4 \cdot 10^{-125}:\\ \;\;\;\;\mathsf{fma}\left(x\_m \cdot \left(y - 1\right), z, x\_m\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(y - 1, z \cdot x\_m, x\_m\right)\\ \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (*
  x_s
  (if (<= x_m 4e-125)
    (fma (* x_m (- y 1.0)) z x_m)
    (fma (- y 1.0) (* z x_m) x_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if (x_m <= 4e-125) {
		tmp = fma((x_m * (y - 1.0)), z, x_m);
	} else {
		tmp = fma((y - 1.0), (z * x_m), x_m);
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	tmp = 0.0
	if (x_m <= 4e-125)
		tmp = fma(Float64(x_m * Float64(y - 1.0)), z, x_m);
	else
		tmp = fma(Float64(y - 1.0), Float64(z * x_m), x_m);
	end
	return Float64(x_s * tmp)
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 4e-125], N[(N[(x$95$m * N[(y - 1.0), $MachinePrecision]), $MachinePrecision] * z + x$95$m), $MachinePrecision], N[(N[(y - 1.0), $MachinePrecision] * N[(z * x$95$m), $MachinePrecision] + x$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 4 \cdot 10^{-125}:\\
\;\;\;\;\mathsf{fma}\left(x\_m \cdot \left(y - 1\right), z, x\_m\right)\\

\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y - 1, z \cdot x\_m, x\_m\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < 4.00000000000000005e-125

    1. Initial program 95.1%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Applied rewrites99.3%

      \[\leadsto \color{blue}{\mathsf{fma}\left(x \cdot \left(y - 1\right), z, x\right)} \]

    if 4.00000000000000005e-125 < x

    1. Initial program 99.1%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Applied rewrites100.0%

      \[\leadsto \color{blue}{\mathsf{fma}\left(y - 1, z \cdot x, x\right)} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 2: 96.7% accurate, 0.4× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_0 := \left(1 - y\right) \cdot z\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;t\_0 \leq -50000 \lor \neg \left(t\_0 \leq 5000000\right):\\ \;\;\;\;\left(\left(y - 1\right) \cdot x\_m\right) \cdot z\\ \mathbf{else}:\\ \;\;\;\;x\_m \cdot \left(1 - z\right)\\ \end{array} \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (let* ((t_0 (* (- 1.0 y) z)))
   (*
    x_s
    (if (or (<= t_0 -50000.0) (not (<= t_0 5000000.0)))
      (* (* (- y 1.0) x_m) z)
      (* x_m (- 1.0 z))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double t_0 = (1.0 - y) * z;
	double tmp;
	if ((t_0 <= -50000.0) || !(t_0 <= 5000000.0)) {
		tmp = ((y - 1.0) * x_m) * z;
	} else {
		tmp = x_m * (1.0 - z);
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (1.0d0 - y) * z
    if ((t_0 <= (-50000.0d0)) .or. (.not. (t_0 <= 5000000.0d0))) then
        tmp = ((y - 1.0d0) * x_m) * z
    else
        tmp = x_m * (1.0d0 - z)
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
	double t_0 = (1.0 - y) * z;
	double tmp;
	if ((t_0 <= -50000.0) || !(t_0 <= 5000000.0)) {
		tmp = ((y - 1.0) * x_m) * z;
	} else {
		tmp = x_m * (1.0 - z);
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, x_m, y, z):
	t_0 = (1.0 - y) * z
	tmp = 0
	if (t_0 <= -50000.0) or not (t_0 <= 5000000.0):
		tmp = ((y - 1.0) * x_m) * z
	else:
		tmp = x_m * (1.0 - z)
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	t_0 = Float64(Float64(1.0 - y) * z)
	tmp = 0.0
	if ((t_0 <= -50000.0) || !(t_0 <= 5000000.0))
		tmp = Float64(Float64(Float64(y - 1.0) * x_m) * z);
	else
		tmp = Float64(x_m * Float64(1.0 - z));
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, x_m, y, z)
	t_0 = (1.0 - y) * z;
	tmp = 0.0;
	if ((t_0 <= -50000.0) || ~((t_0 <= 5000000.0)))
		tmp = ((y - 1.0) * x_m) * z;
	else
		tmp = x_m * (1.0 - z);
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, N[(x$95$s * If[Or[LessEqual[t$95$0, -50000.0], N[Not[LessEqual[t$95$0, 5000000.0]], $MachinePrecision]], N[(N[(N[(y - 1.0), $MachinePrecision] * x$95$m), $MachinePrecision] * z), $MachinePrecision], N[(x$95$m * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq -50000 \lor \neg \left(t\_0 \leq 5000000\right):\\
\;\;\;\;\left(\left(y - 1\right) \cdot x\_m\right) \cdot z\\

\mathbf{else}:\\
\;\;\;\;x\_m \cdot \left(1 - z\right)\\


\end{array}
\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -5e4 or 5e6 < (*.f64 (-.f64 #s(literal 1 binary64) y) z)

    1. Initial program 94.8%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Applied rewrites97.6%

      \[\leadsto \color{blue}{\mathsf{fma}\left(x \cdot \left(y - 1\right), z, x\right)} \]
    4. Taylor expanded in z around inf

      \[\leadsto \color{blue}{x \cdot \left(z \cdot \left(y - 1\right)\right)} \]
    5. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto x \cdot \color{blue}{\left(\left(y - 1\right) \cdot z\right)} \]
      2. associate-*r*N/A

        \[\leadsto \color{blue}{\left(x \cdot \left(y - 1\right)\right) \cdot z} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(x \cdot \left(y - 1\right)\right) \cdot z} \]
      4. *-commutativeN/A

        \[\leadsto \color{blue}{\left(\left(y - 1\right) \cdot x\right)} \cdot z \]
      5. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\left(y - 1\right) \cdot x\right)} \cdot z \]
      6. lower--.f6497.2

        \[\leadsto \left(\color{blue}{\left(y - 1\right)} \cdot x\right) \cdot z \]
    6. Applied rewrites97.2%

      \[\leadsto \color{blue}{\left(\left(y - 1\right) \cdot x\right) \cdot z} \]

    if -5e4 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 5e6

    1. Initial program 100.0%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
    4. Step-by-step derivation
      1. lower--.f6499.4

        \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
    5. Applied rewrites99.4%

      \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification98.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\left(1 - y\right) \cdot z \leq -50000 \lor \neg \left(\left(1 - y\right) \cdot z \leq 5000000\right):\\ \;\;\;\;\left(\left(y - 1\right) \cdot x\right) \cdot z\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(1 - z\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 85.0% accurate, 0.6× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;1 - y \leq -2 \cdot 10^{+16} \lor \neg \left(1 - y \leq 10^{+79}\right):\\ \;\;\;\;\left(x\_m \cdot y\right) \cdot z\\ \mathbf{else}:\\ \;\;\;\;x\_m \cdot \left(1 - z\right)\\ \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (*
  x_s
  (if (or (<= (- 1.0 y) -2e+16) (not (<= (- 1.0 y) 1e+79)))
    (* (* x_m y) z)
    (* x_m (- 1.0 z)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if (((1.0 - y) <= -2e+16) || !((1.0 - y) <= 1e+79)) {
		tmp = (x_m * y) * z;
	} else {
		tmp = x_m * (1.0 - z);
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (((1.0d0 - y) <= (-2d+16)) .or. (.not. ((1.0d0 - y) <= 1d+79))) then
        tmp = (x_m * y) * z
    else
        tmp = x_m * (1.0d0 - z)
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if (((1.0 - y) <= -2e+16) || !((1.0 - y) <= 1e+79)) {
		tmp = (x_m * y) * z;
	} else {
		tmp = x_m * (1.0 - z);
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, x_m, y, z):
	tmp = 0
	if ((1.0 - y) <= -2e+16) or not ((1.0 - y) <= 1e+79):
		tmp = (x_m * y) * z
	else:
		tmp = x_m * (1.0 - z)
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	tmp = 0.0
	if ((Float64(1.0 - y) <= -2e+16) || !(Float64(1.0 - y) <= 1e+79))
		tmp = Float64(Float64(x_m * y) * z);
	else
		tmp = Float64(x_m * Float64(1.0 - z));
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, x_m, y, z)
	tmp = 0.0;
	if (((1.0 - y) <= -2e+16) || ~(((1.0 - y) <= 1e+79)))
		tmp = (x_m * y) * z;
	else
		tmp = x_m * (1.0 - z);
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[Or[LessEqual[N[(1.0 - y), $MachinePrecision], -2e+16], N[Not[LessEqual[N[(1.0 - y), $MachinePrecision], 1e+79]], $MachinePrecision]], N[(N[(x$95$m * y), $MachinePrecision] * z), $MachinePrecision], N[(x$95$m * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;1 - y \leq -2 \cdot 10^{+16} \lor \neg \left(1 - y \leq 10^{+79}\right):\\
\;\;\;\;\left(x\_m \cdot y\right) \cdot z\\

\mathbf{else}:\\
\;\;\;\;x\_m \cdot \left(1 - z\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (-.f64 #s(literal 1 binary64) y) < -2e16 or 9.99999999999999967e78 < (-.f64 #s(literal 1 binary64) y)

    1. Initial program 91.7%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{x \cdot \left(y \cdot z\right)} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto x \cdot \color{blue}{\left(z \cdot y\right)} \]
      2. associate-*r*N/A

        \[\leadsto \color{blue}{\left(x \cdot z\right) \cdot y} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(x \cdot z\right) \cdot y} \]
      4. lower-*.f6482.5

        \[\leadsto \color{blue}{\left(x \cdot z\right)} \cdot y \]
    5. Applied rewrites82.5%

      \[\leadsto \color{blue}{\left(x \cdot z\right) \cdot y} \]
    6. Step-by-step derivation
      1. Applied rewrites83.4%

        \[\leadsto \left(x \cdot y\right) \cdot \color{blue}{z} \]

      if -2e16 < (-.f64 #s(literal 1 binary64) y) < 9.99999999999999967e78

      1. Initial program 100.0%

        \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
      4. Step-by-step derivation
        1. lower--.f6498.6

          \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
      5. Applied rewrites98.6%

        \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
    7. Recombined 2 regimes into one program.
    8. Final simplification92.6%

      \[\leadsto \begin{array}{l} \mathbf{if}\;1 - y \leq -2 \cdot 10^{+16} \lor \neg \left(1 - y \leq 10^{+79}\right):\\ \;\;\;\;\left(x \cdot y\right) \cdot z\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(1 - z\right)\\ \end{array} \]
    9. Add Preprocessing

    Alternative 4: 64.2% accurate, 0.8× speedup?

    \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 370\right):\\ \;\;\;\;x\_m \cdot \left(-z\right)\\ \mathbf{else}:\\ \;\;\;\;x\_m \cdot 1\\ \end{array} \end{array} \]
    x\_m = (fabs.f64 x)
    x\_s = (copysign.f64 #s(literal 1 binary64) x)
    (FPCore (x_s x_m y z)
     :precision binary64
     (* x_s (if (or (<= z -1.0) (not (<= z 370.0))) (* x_m (- z)) (* x_m 1.0))))
    x\_m = fabs(x);
    x\_s = copysign(1.0, x);
    double code(double x_s, double x_m, double y, double z) {
    	double tmp;
    	if ((z <= -1.0) || !(z <= 370.0)) {
    		tmp = x_m * -z;
    	} else {
    		tmp = x_m * 1.0;
    	}
    	return x_s * tmp;
    }
    
    x\_m = abs(x)
    x\_s = copysign(1.0d0, x)
    real(8) function code(x_s, x_m, y, z)
        real(8), intent (in) :: x_s
        real(8), intent (in) :: x_m
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8) :: tmp
        if ((z <= (-1.0d0)) .or. (.not. (z <= 370.0d0))) then
            tmp = x_m * -z
        else
            tmp = x_m * 1.0d0
        end if
        code = x_s * tmp
    end function
    
    x\_m = Math.abs(x);
    x\_s = Math.copySign(1.0, x);
    public static double code(double x_s, double x_m, double y, double z) {
    	double tmp;
    	if ((z <= -1.0) || !(z <= 370.0)) {
    		tmp = x_m * -z;
    	} else {
    		tmp = x_m * 1.0;
    	}
    	return x_s * tmp;
    }
    
    x\_m = math.fabs(x)
    x\_s = math.copysign(1.0, x)
    def code(x_s, x_m, y, z):
    	tmp = 0
    	if (z <= -1.0) or not (z <= 370.0):
    		tmp = x_m * -z
    	else:
    		tmp = x_m * 1.0
    	return x_s * tmp
    
    x\_m = abs(x)
    x\_s = copysign(1.0, x)
    function code(x_s, x_m, y, z)
    	tmp = 0.0
    	if ((z <= -1.0) || !(z <= 370.0))
    		tmp = Float64(x_m * Float64(-z));
    	else
    		tmp = Float64(x_m * 1.0);
    	end
    	return Float64(x_s * tmp)
    end
    
    x\_m = abs(x);
    x\_s = sign(x) * abs(1.0);
    function tmp_2 = code(x_s, x_m, y, z)
    	tmp = 0.0;
    	if ((z <= -1.0) || ~((z <= 370.0)))
    		tmp = x_m * -z;
    	else
    		tmp = x_m * 1.0;
    	end
    	tmp_2 = x_s * tmp;
    end
    
    x\_m = N[Abs[x], $MachinePrecision]
    x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
    code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 370.0]], $MachinePrecision]], N[(x$95$m * (-z)), $MachinePrecision], N[(x$95$m * 1.0), $MachinePrecision]]), $MachinePrecision]
    
    \begin{array}{l}
    x\_m = \left|x\right|
    \\
    x\_s = \mathsf{copysign}\left(1, x\right)
    
    \\
    x\_s \cdot \begin{array}{l}
    \mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 370\right):\\
    \;\;\;\;x\_m \cdot \left(-z\right)\\
    
    \mathbf{else}:\\
    \;\;\;\;x\_m \cdot 1\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if z < -1 or 370 < z

      1. Initial program 93.6%

        \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto x \cdot \color{blue}{\left(z \cdot \left(y - 1\right)\right)} \]
      4. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto x \cdot \color{blue}{\left(\left(y - 1\right) \cdot z\right)} \]
        2. lower-*.f64N/A

          \[\leadsto x \cdot \color{blue}{\left(\left(y - 1\right) \cdot z\right)} \]
        3. lower--.f6492.7

          \[\leadsto x \cdot \left(\color{blue}{\left(y - 1\right)} \cdot z\right) \]
      5. Applied rewrites92.7%

        \[\leadsto x \cdot \color{blue}{\left(\left(y - 1\right) \cdot z\right)} \]
      6. Taylor expanded in y around 0

        \[\leadsto x \cdot \left(-1 \cdot \color{blue}{z}\right) \]
      7. Step-by-step derivation
        1. Applied rewrites61.4%

          \[\leadsto x \cdot \left(-z\right) \]

        if -1 < z < 370

        1. Initial program 99.9%

          \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
        4. Step-by-step derivation
          1. lower--.f6474.2

            \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
        5. Applied rewrites74.2%

          \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
        6. Taylor expanded in z around 0

          \[\leadsto x \cdot \color{blue}{1} \]
        7. Step-by-step derivation
          1. Applied rewrites73.5%

            \[\leadsto x \cdot \color{blue}{1} \]
        8. Recombined 2 regimes into one program.
        9. Final simplification67.4%

          \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 370\right):\\ \;\;\;\;x \cdot \left(-z\right)\\ \mathbf{else}:\\ \;\;\;\;x \cdot 1\\ \end{array} \]
        10. Add Preprocessing

        Alternative 5: 96.0% accurate, 1.1× speedup?

        \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \mathsf{fma}\left(x\_m \cdot \left(y - 1\right), z, x\_m\right) \end{array} \]
        x\_m = (fabs.f64 x)
        x\_s = (copysign.f64 #s(literal 1 binary64) x)
        (FPCore (x_s x_m y z)
         :precision binary64
         (* x_s (fma (* x_m (- y 1.0)) z x_m)))
        x\_m = fabs(x);
        x\_s = copysign(1.0, x);
        double code(double x_s, double x_m, double y, double z) {
        	return x_s * fma((x_m * (y - 1.0)), z, x_m);
        }
        
        x\_m = abs(x)
        x\_s = copysign(1.0, x)
        function code(x_s, x_m, y, z)
        	return Float64(x_s * fma(Float64(x_m * Float64(y - 1.0)), z, x_m))
        end
        
        x\_m = N[Abs[x], $MachinePrecision]
        x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
        code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(x$95$m * N[(y - 1.0), $MachinePrecision]), $MachinePrecision] * z + x$95$m), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        x\_m = \left|x\right|
        \\
        x\_s = \mathsf{copysign}\left(1, x\right)
        
        \\
        x\_s \cdot \mathsf{fma}\left(x\_m \cdot \left(y - 1\right), z, x\_m\right)
        \end{array}
        
        Derivation
        1. Initial program 96.7%

          \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
        2. Add Preprocessing
        3. Applied rewrites97.4%

          \[\leadsto \color{blue}{\mathsf{fma}\left(x \cdot \left(y - 1\right), z, x\right)} \]
        4. Add Preprocessing

        Alternative 6: 65.2% accurate, 1.9× speedup?

        \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \left(x\_m \cdot \left(1 - z\right)\right) \end{array} \]
        x\_m = (fabs.f64 x)
        x\_s = (copysign.f64 #s(literal 1 binary64) x)
        (FPCore (x_s x_m y z) :precision binary64 (* x_s (* x_m (- 1.0 z))))
        x\_m = fabs(x);
        x\_s = copysign(1.0, x);
        double code(double x_s, double x_m, double y, double z) {
        	return x_s * (x_m * (1.0 - z));
        }
        
        x\_m = abs(x)
        x\_s = copysign(1.0d0, x)
        real(8) function code(x_s, x_m, y, z)
            real(8), intent (in) :: x_s
            real(8), intent (in) :: x_m
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            code = x_s * (x_m * (1.0d0 - z))
        end function
        
        x\_m = Math.abs(x);
        x\_s = Math.copySign(1.0, x);
        public static double code(double x_s, double x_m, double y, double z) {
        	return x_s * (x_m * (1.0 - z));
        }
        
        x\_m = math.fabs(x)
        x\_s = math.copysign(1.0, x)
        def code(x_s, x_m, y, z):
        	return x_s * (x_m * (1.0 - z))
        
        x\_m = abs(x)
        x\_s = copysign(1.0, x)
        function code(x_s, x_m, y, z)
        	return Float64(x_s * Float64(x_m * Float64(1.0 - z)))
        end
        
        x\_m = abs(x);
        x\_s = sign(x) * abs(1.0);
        function tmp = code(x_s, x_m, y, z)
        	tmp = x_s * (x_m * (1.0 - z));
        end
        
        x\_m = N[Abs[x], $MachinePrecision]
        x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
        code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(x$95$m * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        x\_m = \left|x\right|
        \\
        x\_s = \mathsf{copysign}\left(1, x\right)
        
        \\
        x\_s \cdot \left(x\_m \cdot \left(1 - z\right)\right)
        \end{array}
        
        Derivation
        1. Initial program 96.7%

          \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
        4. Step-by-step derivation
          1. lower--.f6468.2

            \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
        5. Applied rewrites68.2%

          \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
        6. Add Preprocessing

        Alternative 7: 38.6% accurate, 2.8× speedup?

        \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \left(x\_m \cdot 1\right) \end{array} \]
        x\_m = (fabs.f64 x)
        x\_s = (copysign.f64 #s(literal 1 binary64) x)
        (FPCore (x_s x_m y z) :precision binary64 (* x_s (* x_m 1.0)))
        x\_m = fabs(x);
        x\_s = copysign(1.0, x);
        double code(double x_s, double x_m, double y, double z) {
        	return x_s * (x_m * 1.0);
        }
        
        x\_m = abs(x)
        x\_s = copysign(1.0d0, x)
        real(8) function code(x_s, x_m, y, z)
            real(8), intent (in) :: x_s
            real(8), intent (in) :: x_m
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            code = x_s * (x_m * 1.0d0)
        end function
        
        x\_m = Math.abs(x);
        x\_s = Math.copySign(1.0, x);
        public static double code(double x_s, double x_m, double y, double z) {
        	return x_s * (x_m * 1.0);
        }
        
        x\_m = math.fabs(x)
        x\_s = math.copysign(1.0, x)
        def code(x_s, x_m, y, z):
        	return x_s * (x_m * 1.0)
        
        x\_m = abs(x)
        x\_s = copysign(1.0, x)
        function code(x_s, x_m, y, z)
        	return Float64(x_s * Float64(x_m * 1.0))
        end
        
        x\_m = abs(x);
        x\_s = sign(x) * abs(1.0);
        function tmp = code(x_s, x_m, y, z)
        	tmp = x_s * (x_m * 1.0);
        end
        
        x\_m = N[Abs[x], $MachinePrecision]
        x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
        code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(x$95$m * 1.0), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        x\_m = \left|x\right|
        \\
        x\_s = \mathsf{copysign}\left(1, x\right)
        
        \\
        x\_s \cdot \left(x\_m \cdot 1\right)
        \end{array}
        
        Derivation
        1. Initial program 96.7%

          \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
        4. Step-by-step derivation
          1. lower--.f6468.2

            \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
        5. Applied rewrites68.2%

          \[\leadsto x \cdot \color{blue}{\left(1 - z\right)} \]
        6. Taylor expanded in z around 0

          \[\leadsto x \cdot \color{blue}{1} \]
        7. Step-by-step derivation
          1. Applied rewrites38.2%

            \[\leadsto x \cdot \color{blue}{1} \]
          2. Add Preprocessing

          Developer Target 1: 99.6% accurate, 0.3× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\ t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\ \mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\ \;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
                  (t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
             (if (< t_0 -1.618195973607049e+50)
               t_1
               (if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
          double code(double x, double y, double z) {
          	double t_0 = x * (1.0 - ((1.0 - y) * z));
          	double t_1 = x + ((1.0 - y) * (-z * x));
          	double tmp;
          	if (t_0 < -1.618195973607049e+50) {
          		tmp = t_1;
          	} else if (t_0 < 3.892237649663903e+134) {
          		tmp = ((x * y) * z) - ((x * z) - x);
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8) :: t_0
              real(8) :: t_1
              real(8) :: tmp
              t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
              t_1 = x + ((1.0d0 - y) * (-z * x))
              if (t_0 < (-1.618195973607049d+50)) then
                  tmp = t_1
              else if (t_0 < 3.892237649663903d+134) then
                  tmp = ((x * y) * z) - ((x * z) - x)
              else
                  tmp = t_1
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z) {
          	double t_0 = x * (1.0 - ((1.0 - y) * z));
          	double t_1 = x + ((1.0 - y) * (-z * x));
          	double tmp;
          	if (t_0 < -1.618195973607049e+50) {
          		tmp = t_1;
          	} else if (t_0 < 3.892237649663903e+134) {
          		tmp = ((x * y) * z) - ((x * z) - x);
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          def code(x, y, z):
          	t_0 = x * (1.0 - ((1.0 - y) * z))
          	t_1 = x + ((1.0 - y) * (-z * x))
          	tmp = 0
          	if t_0 < -1.618195973607049e+50:
          		tmp = t_1
          	elif t_0 < 3.892237649663903e+134:
          		tmp = ((x * y) * z) - ((x * z) - x)
          	else:
          		tmp = t_1
          	return tmp
          
          function code(x, y, z)
          	t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z)))
          	t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x)))
          	tmp = 0.0
          	if (t_0 < -1.618195973607049e+50)
          		tmp = t_1;
          	elseif (t_0 < 3.892237649663903e+134)
          		tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x));
          	else
          		tmp = t_1;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z)
          	t_0 = x * (1.0 - ((1.0 - y) * z));
          	t_1 = x + ((1.0 - y) * (-z * x));
          	tmp = 0.0;
          	if (t_0 < -1.618195973607049e+50)
          		tmp = t_1;
          	elseif (t_0 < 3.892237649663903e+134)
          		tmp = ((x * y) * z) - ((x * z) - x);
          	else
          		tmp = t_1;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
          t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
          \mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
          \;\;\;\;t\_1\\
          
          \mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
          \;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_1\\
          
          
          \end{array}
          \end{array}
          

          Reproduce

          ?
          herbie shell --seed 2024315 
          (FPCore (x y z)
            :name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
            :precision binary64
          
            :alt
            (! :herbie-platform default (if (< (* x (- 1 (* (- 1 y) z))) -161819597360704900000000000000000000000000000000000) (+ x (* (- 1 y) (* (- z) x))) (if (< (* x (- 1 (* (- 1 y) z))) 389223764966390300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1 y) (* (- z) x))))))
          
            (* x (- 1.0 (* (- 1.0 y) z))))