
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= x_m 4e-125)
(fma (* x_m (- y 1.0)) z x_m)
(fma (- y 1.0) (* z x_m) x_m))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 4e-125) {
tmp = fma((x_m * (y - 1.0)), z, x_m);
} else {
tmp = fma((y - 1.0), (z * x_m), x_m);
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (x_m <= 4e-125) tmp = fma(Float64(x_m * Float64(y - 1.0)), z, x_m); else tmp = fma(Float64(y - 1.0), Float64(z * x_m), x_m); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 4e-125], N[(N[(x$95$m * N[(y - 1.0), $MachinePrecision]), $MachinePrecision] * z + x$95$m), $MachinePrecision], N[(N[(y - 1.0), $MachinePrecision] * N[(z * x$95$m), $MachinePrecision] + x$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 4 \cdot 10^{-125}:\\
\;\;\;\;\mathsf{fma}\left(x\_m \cdot \left(y - 1\right), z, x\_m\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y - 1, z \cdot x\_m, x\_m\right)\\
\end{array}
\end{array}
if x < 4.00000000000000005e-125Initial program 95.1%
Applied rewrites99.3%
if 4.00000000000000005e-125 < x Initial program 99.1%
Applied rewrites100.0%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
:precision binary64
(let* ((t_0 (* (- 1.0 y) z)))
(*
x_s
(if (or (<= t_0 -50000.0) (not (<= t_0 5000000.0)))
(* (* (- y 1.0) x_m) z)
(* x_m (- 1.0 z))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if ((t_0 <= -50000.0) || !(t_0 <= 5000000.0)) {
tmp = ((y - 1.0) * x_m) * z;
} else {
tmp = x_m * (1.0 - z);
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * z
if ((t_0 <= (-50000.0d0)) .or. (.not. (t_0 <= 5000000.0d0))) then
tmp = ((y - 1.0d0) * x_m) * z
else
tmp = x_m * (1.0d0 - z)
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if ((t_0 <= -50000.0) || !(t_0 <= 5000000.0)) {
tmp = ((y - 1.0) * x_m) * z;
} else {
tmp = x_m * (1.0 - z);
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): t_0 = (1.0 - y) * z tmp = 0 if (t_0 <= -50000.0) or not (t_0 <= 5000000.0): tmp = ((y - 1.0) * x_m) * z else: tmp = x_m * (1.0 - z) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if ((t_0 <= -50000.0) || !(t_0 <= 5000000.0)) tmp = Float64(Float64(Float64(y - 1.0) * x_m) * z); else tmp = Float64(x_m * Float64(1.0 - z)); end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if ((t_0 <= -50000.0) || ~((t_0 <= 5000000.0))) tmp = ((y - 1.0) * x_m) * z; else tmp = x_m * (1.0 - z); end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, N[(x$95$s * If[Or[LessEqual[t$95$0, -50000.0], N[Not[LessEqual[t$95$0, 5000000.0]], $MachinePrecision]], N[(N[(N[(y - 1.0), $MachinePrecision] * x$95$m), $MachinePrecision] * z), $MachinePrecision], N[(x$95$m * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq -50000 \lor \neg \left(t\_0 \leq 5000000\right):\\
\;\;\;\;\left(\left(y - 1\right) \cdot x\_m\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot \left(1 - z\right)\\
\end{array}
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -5e4 or 5e6 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 94.8%
Applied rewrites97.6%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6497.2
Applied rewrites97.2%
if -5e4 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 5e6Initial program 100.0%
Taylor expanded in y around 0
lower--.f6499.4
Applied rewrites99.4%
Final simplification98.0%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (or (<= (- 1.0 y) -2e+16) (not (<= (- 1.0 y) 1e+79)))
(* (* x_m y) z)
(* x_m (- 1.0 z)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (((1.0 - y) <= -2e+16) || !((1.0 - y) <= 1e+79)) {
tmp = (x_m * y) * z;
} else {
tmp = x_m * (1.0 - z);
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - y) <= (-2d+16)) .or. (.not. ((1.0d0 - y) <= 1d+79))) then
tmp = (x_m * y) * z
else
tmp = x_m * (1.0d0 - z)
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (((1.0 - y) <= -2e+16) || !((1.0 - y) <= 1e+79)) {
tmp = (x_m * y) * z;
} else {
tmp = x_m * (1.0 - z);
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): tmp = 0 if ((1.0 - y) <= -2e+16) or not ((1.0 - y) <= 1e+79): tmp = (x_m * y) * z else: tmp = x_m * (1.0 - z) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if ((Float64(1.0 - y) <= -2e+16) || !(Float64(1.0 - y) <= 1e+79)) tmp = Float64(Float64(x_m * y) * z); else tmp = Float64(x_m * Float64(1.0 - z)); end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) tmp = 0.0; if (((1.0 - y) <= -2e+16) || ~(((1.0 - y) <= 1e+79))) tmp = (x_m * y) * z; else tmp = x_m * (1.0 - z); end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[Or[LessEqual[N[(1.0 - y), $MachinePrecision], -2e+16], N[Not[LessEqual[N[(1.0 - y), $MachinePrecision], 1e+79]], $MachinePrecision]], N[(N[(x$95$m * y), $MachinePrecision] * z), $MachinePrecision], N[(x$95$m * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;1 - y \leq -2 \cdot 10^{+16} \lor \neg \left(1 - y \leq 10^{+79}\right):\\
\;\;\;\;\left(x\_m \cdot y\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) y) < -2e16 or 9.99999999999999967e78 < (-.f64 #s(literal 1 binary64) y) Initial program 91.7%
Taylor expanded in y around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6482.5
Applied rewrites82.5%
Applied rewrites83.4%
if -2e16 < (-.f64 #s(literal 1 binary64) y) < 9.99999999999999967e78Initial program 100.0%
Taylor expanded in y around 0
lower--.f6498.6
Applied rewrites98.6%
Final simplification92.6%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (or (<= z -1.0) (not (<= z 370.0))) (* x_m (- z)) (* x_m 1.0))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 370.0)) {
tmp = x_m * -z;
} else {
tmp = x_m * 1.0;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 370.0d0))) then
tmp = x_m * -z
else
tmp = x_m * 1.0d0
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 370.0)) {
tmp = x_m * -z;
} else {
tmp = x_m * 1.0;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): tmp = 0 if (z <= -1.0) or not (z <= 370.0): tmp = x_m * -z else: tmp = x_m * 1.0 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 370.0)) tmp = Float64(x_m * Float64(-z)); else tmp = Float64(x_m * 1.0); end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 370.0))) tmp = x_m * -z; else tmp = x_m * 1.0; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 370.0]], $MachinePrecision]], N[(x$95$m * (-z)), $MachinePrecision], N[(x$95$m * 1.0), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 370\right):\\
\;\;\;\;x\_m \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot 1\\
\end{array}
\end{array}
if z < -1 or 370 < z Initial program 93.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6492.7
Applied rewrites92.7%
Taylor expanded in y around 0
Applied rewrites61.4%
if -1 < z < 370Initial program 99.9%
Taylor expanded in y around 0
lower--.f6474.2
Applied rewrites74.2%
Taylor expanded in z around 0
Applied rewrites73.5%
Final simplification67.4%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (fma (* x_m (- y 1.0)) z x_m)))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * fma((x_m * (y - 1.0)), z, x_m);
}
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * fma(Float64(x_m * Float64(y - 1.0)), z, x_m)) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(x$95$m * N[(y - 1.0), $MachinePrecision]), $MachinePrecision] * z + x$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \mathsf{fma}\left(x\_m \cdot \left(y - 1\right), z, x\_m\right)
\end{array}
Initial program 96.7%
Applied rewrites97.4%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (* x_m (- 1.0 z))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * (x_m * (1.0 - z));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (x_m * (1.0d0 - z))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (x_m * (1.0 - z));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): return x_s * (x_m * (1.0 - z))
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * Float64(x_m * Float64(1.0 - z))) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z) tmp = x_s * (x_m * (1.0 - z)); end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(x$95$m * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \left(x\_m \cdot \left(1 - z\right)\right)
\end{array}
Initial program 96.7%
Taylor expanded in y around 0
lower--.f6468.2
Applied rewrites68.2%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (* x_m 1.0)))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * (x_m * 1.0);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (x_m * 1.0d0)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (x_m * 1.0);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): return x_s * (x_m * 1.0)
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * Float64(x_m * 1.0)) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z) tmp = x_s * (x_m * 1.0); end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(x$95$m * 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \left(x\_m \cdot 1\right)
\end{array}
Initial program 96.7%
Taylor expanded in y around 0
lower--.f6468.2
Applied rewrites68.2%
Taylor expanded in z around 0
Applied rewrites38.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024315
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:alt
(! :herbie-platform default (if (< (* x (- 1 (* (- 1 y) z))) -161819597360704900000000000000000000000000000000000) (+ x (* (- 1 y) (* (- z) x))) (if (< (* x (- 1 (* (- 1 y) z))) 389223764966390300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1 y) (* (- z) x))))))
(* x (- 1.0 (* (- 1.0 y) z))))