
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (* 2.0 z) z (fma z z (* y x))))
double code(double x, double y, double z) {
return fma((2.0 * z), z, fma(z, z, (y * x)));
}
function code(x, y, z) return fma(Float64(2.0 * z), z, fma(z, z, Float64(y * x))) end
code[x_, y_, z_] := N[(N[(2.0 * z), $MachinePrecision] * z + N[(z * z + N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(2 \cdot z, z, \mathsf{fma}\left(z, z, y \cdot x\right)\right)
\end{array}
Initial program 98.3%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
lift-*.f64N/A
associate-*r*N/A
count-2N/A
lower-fma.f64N/A
count-2N/A
lower-*.f6498.4
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.1
Applied rewrites99.1%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 5e-26) (* x y) (* (* 3.0 z) z)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e-26) {
tmp = x * y;
} else {
tmp = (3.0 * z) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 5d-26) then
tmp = x * y
else
tmp = (3.0d0 * z) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e-26) {
tmp = x * y;
} else {
tmp = (3.0 * z) * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 5e-26: tmp = x * y else: tmp = (3.0 * z) * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 5e-26) tmp = Float64(x * y); else tmp = Float64(Float64(3.0 * z) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 5e-26) tmp = x * y; else tmp = (3.0 * z) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e-26], N[(x * y), $MachinePrecision], N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{-26}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot z\right) \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 5.00000000000000019e-26Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
associate-+r+N/A
distribute-lft1-inN/A
metadata-evalN/A
unpow2N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6499.9
Applied rewrites99.9%
Taylor expanded in y around inf
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites88.9%
if 5.00000000000000019e-26 < (*.f64 z z) Initial program 96.8%
Taylor expanded in x around 0
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
distribute-lft1-inN/A
metadata-evalN/A
associate-*r/N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
unpow2N/A
lower-*.f6480.7
Applied rewrites80.7%
Applied rewrites80.8%
Final simplification84.6%
(FPCore (x y z) :precision binary64 (fma (* 3.0 z) z (* y x)))
double code(double x, double y, double z) {
return fma((3.0 * z), z, (y * x));
}
function code(x, y, z) return fma(Float64(3.0 * z), z, Float64(y * x)) end
code[x_, y_, z_] := N[(N[(3.0 * z), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(3 \cdot z, z, y \cdot x\right)
\end{array}
Initial program 98.3%
Taylor expanded in x around 0
+-commutativeN/A
associate-+r+N/A
distribute-lft1-inN/A
metadata-evalN/A
unpow2N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6499.1
Applied rewrites99.1%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.3%
Taylor expanded in x around 0
+-commutativeN/A
associate-+r+N/A
distribute-lft1-inN/A
metadata-evalN/A
unpow2N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6499.1
Applied rewrites99.1%
Taylor expanded in y around inf
Applied rewrites93.3%
Taylor expanded in x around inf
Applied rewrites54.2%
Final simplification54.2%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024315
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))