
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 -5e+270)
(fma (/ y a) (* x 0.5) (* (- t) (* 4.5 (/ z a))))
(if (<= t_1 1e+255)
(/ (fma (* z t) -9.0 (* x y)) (* a 2.0))
(fma (- z) (* 4.5 (/ t a)) (* (* x (/ 0.5 a)) y))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -5e+270) {
tmp = fma((y / a), (x * 0.5), (-t * (4.5 * (z / a))));
} else if (t_1 <= 1e+255) {
tmp = fma((z * t), -9.0, (x * y)) / (a * 2.0);
} else {
tmp = fma(-z, (4.5 * (t / a)), ((x * (0.5 / a)) * y));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= -5e+270) tmp = fma(Float64(y / a), Float64(x * 0.5), Float64(Float64(-t) * Float64(4.5 * Float64(z / a)))); elseif (t_1 <= 1e+255) tmp = Float64(fma(Float64(z * t), -9.0, Float64(x * y)) / Float64(a * 2.0)); else tmp = fma(Float64(-z), Float64(4.5 * Float64(t / a)), Float64(Float64(x * Float64(0.5 / a)) * y)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+270], N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision] + N[((-t) * N[(4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+255], N[(N[(N[(z * t), $MachinePrecision] * -9.0 + N[(x * y), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[((-z) * N[(4.5 * N[(t / a), $MachinePrecision]), $MachinePrecision] + N[(N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+270}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, x \cdot 0.5, \left(-t\right) \cdot \left(4.5 \cdot \frac{z}{a}\right)\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+255}:\\
\;\;\;\;\frac{\mathsf{fma}\left(z \cdot t, -9, x \cdot y\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, 4.5 \cdot \frac{t}{a}, \left(x \cdot \frac{0.5}{a}\right) \cdot y\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -4.99999999999999976e270Initial program 74.8%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
Applied rewrites94.9%
if -4.99999999999999976e270 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 9.99999999999999988e254Initial program 97.2%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-*.f64N/A
metadata-eval97.3
Applied rewrites97.3%
lift-fma.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6497.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6497.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6497.3
Applied rewrites97.3%
if 9.99999999999999988e254 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 78.6%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
metadata-evalN/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites93.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (or (<= t_1 -5e+277) (not (<= t_1 1e+255)))
(fma (- z) (* 4.5 (/ t a)) (* (* x (/ 0.5 a)) y))
(/ (fma (* z t) -9.0 (* x y)) (* a 2.0)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if ((t_1 <= -5e+277) || !(t_1 <= 1e+255)) {
tmp = fma(-z, (4.5 * (t / a)), ((x * (0.5 / a)) * y));
} else {
tmp = fma((z * t), -9.0, (x * y)) / (a * 2.0);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if ((t_1 <= -5e+277) || !(t_1 <= 1e+255)) tmp = fma(Float64(-z), Float64(4.5 * Float64(t / a)), Float64(Float64(x * Float64(0.5 / a)) * y)); else tmp = Float64(fma(Float64(z * t), -9.0, Float64(x * y)) / Float64(a * 2.0)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e+277], N[Not[LessEqual[t$95$1, 1e+255]], $MachinePrecision]], N[((-z) * N[(4.5 * N[(t / a), $MachinePrecision]), $MachinePrecision] + N[(N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z * t), $MachinePrecision] * -9.0 + N[(x * y), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+277} \lor \neg \left(t\_1 \leq 10^{+255}\right):\\
\;\;\;\;\mathsf{fma}\left(-z, 4.5 \cdot \frac{t}{a}, \left(x \cdot \frac{0.5}{a}\right) \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(z \cdot t, -9, x \cdot y\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -4.99999999999999982e277 or 9.99999999999999988e254 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 76.1%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
metadata-evalN/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites95.6%
if -4.99999999999999982e277 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 9.99999999999999988e254Initial program 97.3%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-*.f64N/A
metadata-eval97.3
Applied rewrites97.3%
lift-fma.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6497.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6497.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6497.3
Applied rewrites97.3%
Final simplification96.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (or (<= t_1 -5e+307) (not (<= t_1 5e+249)))
(* (/ z a) (fma (* 0.5 y) (/ x z) (* -4.5 t)))
(/ (fma (* z t) -9.0 (* x y)) (* a 2.0)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if ((t_1 <= -5e+307) || !(t_1 <= 5e+249)) {
tmp = (z / a) * fma((0.5 * y), (x / z), (-4.5 * t));
} else {
tmp = fma((z * t), -9.0, (x * y)) / (a * 2.0);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if ((t_1 <= -5e+307) || !(t_1 <= 5e+249)) tmp = Float64(Float64(z / a) * fma(Float64(0.5 * y), Float64(x / z), Float64(-4.5 * t))); else tmp = Float64(fma(Float64(z * t), -9.0, Float64(x * y)) / Float64(a * 2.0)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e+307], N[Not[LessEqual[t$95$1, 5e+249]], $MachinePrecision]], N[(N[(z / a), $MachinePrecision] * N[(N[(0.5 * y), $MachinePrecision] * N[(x / z), $MachinePrecision] + N[(-4.5 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z * t), $MachinePrecision] * -9.0 + N[(x * y), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+307} \lor \neg \left(t\_1 \leq 5 \cdot 10^{+249}\right):\\
\;\;\;\;\frac{z}{a} \cdot \mathsf{fma}\left(0.5 \cdot y, \frac{x}{z}, -4.5 \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(z \cdot t, -9, x \cdot y\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -5e307 or 4.9999999999999996e249 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 75.5%
Taylor expanded in x around 0
Applied rewrites86.0%
Applied rewrites90.1%
if -5e307 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 4.9999999999999996e249Initial program 97.3%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-*.f64N/A
metadata-eval97.3
Applied rewrites97.3%
lift-fma.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6497.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6497.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6497.3
Applied rewrites97.3%
Final simplification95.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (or (<= t_1 -4e+39) (not (<= t_1 5e+118)))
(* (* (/ z a) -4.5) t)
(* (* (/ x a) 0.5) y))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if ((t_1 <= -4e+39) || !(t_1 <= 5e+118)) {
tmp = ((z / a) * -4.5) * t;
} else {
tmp = ((x / a) * 0.5) * y;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if ((t_1 <= (-4d+39)) .or. (.not. (t_1 <= 5d+118))) then
tmp = ((z / a) * (-4.5d0)) * t
else
tmp = ((x / a) * 0.5d0) * y
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if ((t_1 <= -4e+39) || !(t_1 <= 5e+118)) {
tmp = ((z / a) * -4.5) * t;
} else {
tmp = ((x / a) * 0.5) * y;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if (t_1 <= -4e+39) or not (t_1 <= 5e+118): tmp = ((z / a) * -4.5) * t else: tmp = ((x / a) * 0.5) * y return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if ((t_1 <= -4e+39) || !(t_1 <= 5e+118)) tmp = Float64(Float64(Float64(z / a) * -4.5) * t); else tmp = Float64(Float64(Float64(x / a) * 0.5) * y); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if ((t_1 <= -4e+39) || ~((t_1 <= 5e+118)))
tmp = ((z / a) * -4.5) * t;
else
tmp = ((x / a) * 0.5) * y;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -4e+39], N[Not[LessEqual[t$95$1, 5e+118]], $MachinePrecision]], N[(N[(N[(z / a), $MachinePrecision] * -4.5), $MachinePrecision] * t), $MachinePrecision], N[(N[(N[(x / a), $MachinePrecision] * 0.5), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+39} \lor \neg \left(t\_1 \leq 5 \cdot 10^{+118}\right):\\
\;\;\;\;\left(\frac{z}{a} \cdot -4.5\right) \cdot t\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{x}{a} \cdot 0.5\right) \cdot y\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -3.99999999999999976e39 or 4.99999999999999972e118 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 89.6%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6478.9
Applied rewrites78.9%
if -3.99999999999999976e39 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 4.99999999999999972e118Initial program 92.6%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6471.9
Applied rewrites71.9%
Final simplification74.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (or (<= t_1 -4e+39) (not (<= t_1 5e+118)))
(* z (/ (* -4.5 t) a))
(* (* (/ x a) 0.5) y))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if ((t_1 <= -4e+39) || !(t_1 <= 5e+118)) {
tmp = z * ((-4.5 * t) / a);
} else {
tmp = ((x / a) * 0.5) * y;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if ((t_1 <= (-4d+39)) .or. (.not. (t_1 <= 5d+118))) then
tmp = z * (((-4.5d0) * t) / a)
else
tmp = ((x / a) * 0.5d0) * y
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if ((t_1 <= -4e+39) || !(t_1 <= 5e+118)) {
tmp = z * ((-4.5 * t) / a);
} else {
tmp = ((x / a) * 0.5) * y;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if (t_1 <= -4e+39) or not (t_1 <= 5e+118): tmp = z * ((-4.5 * t) / a) else: tmp = ((x / a) * 0.5) * y return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if ((t_1 <= -4e+39) || !(t_1 <= 5e+118)) tmp = Float64(z * Float64(Float64(-4.5 * t) / a)); else tmp = Float64(Float64(Float64(x / a) * 0.5) * y); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if ((t_1 <= -4e+39) || ~((t_1 <= 5e+118)))
tmp = z * ((-4.5 * t) / a);
else
tmp = ((x / a) * 0.5) * y;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -4e+39], N[Not[LessEqual[t$95$1, 5e+118]], $MachinePrecision]], N[(z * N[(N[(-4.5 * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x / a), $MachinePrecision] * 0.5), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+39} \lor \neg \left(t\_1 \leq 5 \cdot 10^{+118}\right):\\
\;\;\;\;z \cdot \frac{-4.5 \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{x}{a} \cdot 0.5\right) \cdot y\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -3.99999999999999976e39 or 4.99999999999999972e118 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 89.6%
Taylor expanded in x around 0
Applied rewrites90.5%
Taylor expanded in x around 0
Applied rewrites77.9%
Applied rewrites80.6%
if -3.99999999999999976e39 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 4.99999999999999972e118Initial program 92.6%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6471.9
Applied rewrites71.9%
Final simplification75.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (or (<= t_1 -4e+39) (not (<= t_1 5e+118)))
(* z (/ (* -4.5 t) a))
(* (* x (/ 0.5 a)) y))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if ((t_1 <= -4e+39) || !(t_1 <= 5e+118)) {
tmp = z * ((-4.5 * t) / a);
} else {
tmp = (x * (0.5 / a)) * y;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if ((t_1 <= (-4d+39)) .or. (.not. (t_1 <= 5d+118))) then
tmp = z * (((-4.5d0) * t) / a)
else
tmp = (x * (0.5d0 / a)) * y
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if ((t_1 <= -4e+39) || !(t_1 <= 5e+118)) {
tmp = z * ((-4.5 * t) / a);
} else {
tmp = (x * (0.5 / a)) * y;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if (t_1 <= -4e+39) or not (t_1 <= 5e+118): tmp = z * ((-4.5 * t) / a) else: tmp = (x * (0.5 / a)) * y return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if ((t_1 <= -4e+39) || !(t_1 <= 5e+118)) tmp = Float64(z * Float64(Float64(-4.5 * t) / a)); else tmp = Float64(Float64(x * Float64(0.5 / a)) * y); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if ((t_1 <= -4e+39) || ~((t_1 <= 5e+118)))
tmp = z * ((-4.5 * t) / a);
else
tmp = (x * (0.5 / a)) * y;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -4e+39], N[Not[LessEqual[t$95$1, 5e+118]], $MachinePrecision]], N[(z * N[(N[(-4.5 * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+39} \lor \neg \left(t\_1 \leq 5 \cdot 10^{+118}\right):\\
\;\;\;\;z \cdot \frac{-4.5 \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot \frac{0.5}{a}\right) \cdot y\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -3.99999999999999976e39 or 4.99999999999999972e118 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 89.6%
Taylor expanded in x around 0
Applied rewrites90.5%
Taylor expanded in x around 0
Applied rewrites77.9%
Applied rewrites80.6%
if -3.99999999999999976e39 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 4.99999999999999972e118Initial program 92.6%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6471.9
Applied rewrites71.9%
Applied rewrites71.9%
Final simplification75.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (or (<= t_1 -2e+44) (not (<= t_1 5e+118)))
(* z (/ (* -4.5 t) a))
(* (* x y) (/ 0.5 a)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if ((t_1 <= -2e+44) || !(t_1 <= 5e+118)) {
tmp = z * ((-4.5 * t) / a);
} else {
tmp = (x * y) * (0.5 / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if ((t_1 <= (-2d+44)) .or. (.not. (t_1 <= 5d+118))) then
tmp = z * (((-4.5d0) * t) / a)
else
tmp = (x * y) * (0.5d0 / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if ((t_1 <= -2e+44) || !(t_1 <= 5e+118)) {
tmp = z * ((-4.5 * t) / a);
} else {
tmp = (x * y) * (0.5 / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if (t_1 <= -2e+44) or not (t_1 <= 5e+118): tmp = z * ((-4.5 * t) / a) else: tmp = (x * y) * (0.5 / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if ((t_1 <= -2e+44) || !(t_1 <= 5e+118)) tmp = Float64(z * Float64(Float64(-4.5 * t) / a)); else tmp = Float64(Float64(x * y) * Float64(0.5 / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if ((t_1 <= -2e+44) || ~((t_1 <= 5e+118)))
tmp = z * ((-4.5 * t) / a);
else
tmp = (x * y) * (0.5 / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e+44], N[Not[LessEqual[t$95$1, 5e+118]], $MachinePrecision]], N[(z * N[(N[(-4.5 * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+44} \lor \neg \left(t\_1 \leq 5 \cdot 10^{+118}\right):\\
\;\;\;\;z \cdot \frac{-4.5 \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot y\right) \cdot \frac{0.5}{a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -2.0000000000000002e44 or 4.99999999999999972e118 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 89.3%
Taylor expanded in x around 0
Applied rewrites91.1%
Taylor expanded in x around 0
Applied rewrites78.3%
Applied rewrites81.1%
if -2.0000000000000002e44 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 4.99999999999999972e118Initial program 92.7%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6471.3
Applied rewrites71.3%
Applied rewrites70.4%
Final simplification74.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* (* z 9.0) t) 2e+224) (/ (fma (* z t) -9.0 (* x y)) (* a 2.0)) (* (* (/ z a) -4.5) t)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((z * 9.0) * t) <= 2e+224) {
tmp = fma((z * t), -9.0, (x * y)) / (a * 2.0);
} else {
tmp = ((z / a) * -4.5) * t;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(z * 9.0) * t) <= 2e+224) tmp = Float64(fma(Float64(z * t), -9.0, Float64(x * y)) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(z / a) * -4.5) * t); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision], 2e+224], N[(N[(N[(z * t), $MachinePrecision] * -9.0 + N[(x * y), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z / a), $MachinePrecision] * -4.5), $MachinePrecision] * t), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;\left(z \cdot 9\right) \cdot t \leq 2 \cdot 10^{+224}:\\
\;\;\;\;\frac{\mathsf{fma}\left(z \cdot t, -9, x \cdot y\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{z}{a} \cdot -4.5\right) \cdot t\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.99999999999999994e224Initial program 93.0%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-*.f64N/A
metadata-eval93.0
Applied rewrites93.0%
lift-fma.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6493.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f6493.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f6493.0
Applied rewrites93.0%
if 1.99999999999999994e224 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 75.5%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* (* z 9.0) t) 2e+224) (/ (fma y x (* (* t z) -9.0)) (* a 2.0)) (* (* (/ z a) -4.5) t)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((z * 9.0) * t) <= 2e+224) {
tmp = fma(y, x, ((t * z) * -9.0)) / (a * 2.0);
} else {
tmp = ((z / a) * -4.5) * t;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(z * 9.0) * t) <= 2e+224) tmp = Float64(fma(y, x, Float64(Float64(t * z) * -9.0)) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(z / a) * -4.5) * t); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision], 2e+224], N[(N[(y * x + N[(N[(t * z), $MachinePrecision] * -9.0), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z / a), $MachinePrecision] * -4.5), $MachinePrecision] * t), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;\left(z \cdot 9\right) \cdot t \leq 2 \cdot 10^{+224}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, \left(t \cdot z\right) \cdot -9\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{z}{a} \cdot -4.5\right) \cdot t\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.99999999999999994e224Initial program 93.0%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-*.f64N/A
metadata-eval93.0
Applied rewrites93.0%
if 1.99999999999999994e224 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 75.5%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* (* z 9.0) t) 2e+224) (* (fma (* t z) -9.0 (* y x)) (/ 0.5 a)) (* (* (/ z a) -4.5) t)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((z * 9.0) * t) <= 2e+224) {
tmp = fma((t * z), -9.0, (y * x)) * (0.5 / a);
} else {
tmp = ((z / a) * -4.5) * t;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(z * 9.0) * t) <= 2e+224) tmp = Float64(fma(Float64(t * z), -9.0, Float64(y * x)) * Float64(0.5 / a)); else tmp = Float64(Float64(Float64(z / a) * -4.5) * t); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision], 2e+224], N[(N[(N[(t * z), $MachinePrecision] * -9.0 + N[(y * x), $MachinePrecision]), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z / a), $MachinePrecision] * -4.5), $MachinePrecision] * t), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;\left(z \cdot 9\right) \cdot t \leq 2 \cdot 10^{+224}:\\
\;\;\;\;\mathsf{fma}\left(t \cdot z, -9, y \cdot x\right) \cdot \frac{0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{z}{a} \cdot -4.5\right) \cdot t\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.99999999999999994e224Initial program 93.0%
lift-/.f64N/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval92.9
Applied rewrites92.9%
if 1.99999999999999994e224 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 75.5%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* z (/ (* -4.5 t) a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return z * ((-4.5 * t) / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z * (((-4.5d0) * t) / a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return z * ((-4.5 * t) / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return z * ((-4.5 * t) / a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(z * Float64(Float64(-4.5 * t) / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = z * ((-4.5 * t) / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(z * N[(N[(-4.5 * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
z \cdot \frac{-4.5 \cdot t}{a}
\end{array}
Initial program 91.4%
Taylor expanded in x around 0
Applied rewrites81.5%
Taylor expanded in x around 0
Applied rewrites46.8%
Applied rewrites48.1%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024314
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(! :herbie-platform default (if (< a -209046455797670900000000000000000000000000000000000000000000000000000000000000000000000) (- (* 1/2 (/ (* y x) a)) (* 9/2 (/ t (/ a z)))) (if (< a 2144030707833976000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z (* 9 t))) (* a 2)) (- (* (/ y a) (* x 1/2)) (* (/ t a) (* z 9/2))))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))