
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
(FPCore (x) :precision binary64 (/ -1.0 (fma x x x)))
double code(double x) {
return -1.0 / fma(x, x, x);
}
function code(x) return Float64(-1.0 / fma(x, x, x)) end
code[x_] := N[(-1.0 / N[(x * x + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{\mathsf{fma}\left(x, x, x\right)}
\end{array}
Initial program 78.1%
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
frac-subN/A
lower-/.f64N/A
*-lft-identityN/A
*-rgt-identityN/A
lift-+.f64N/A
associate--r+N/A
lower--.f64N/A
lower--.f64N/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6499.2
Applied rewrites99.2%
Taylor expanded in x around 0
Applied rewrites99.2%
(FPCore (x)
:precision binary64
(let* ((t_0 (- (pow (+ x 1.0) -1.0) (pow x -1.0))))
(if (<= t_0 -4.0)
(- (- 1.0 x) (pow x -1.0))
(if (<= t_0 0.0) (/ -1.0 (* x x)) (/ -1.0 x)))))
double code(double x) {
double t_0 = pow((x + 1.0), -1.0) - pow(x, -1.0);
double tmp;
if (t_0 <= -4.0) {
tmp = (1.0 - x) - pow(x, -1.0);
} else if (t_0 <= 0.0) {
tmp = -1.0 / (x * x);
} else {
tmp = -1.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = ((x + 1.0d0) ** (-1.0d0)) - (x ** (-1.0d0))
if (t_0 <= (-4.0d0)) then
tmp = (1.0d0 - x) - (x ** (-1.0d0))
else if (t_0 <= 0.0d0) then
tmp = (-1.0d0) / (x * x)
else
tmp = (-1.0d0) / x
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.pow((x + 1.0), -1.0) - Math.pow(x, -1.0);
double tmp;
if (t_0 <= -4.0) {
tmp = (1.0 - x) - Math.pow(x, -1.0);
} else if (t_0 <= 0.0) {
tmp = -1.0 / (x * x);
} else {
tmp = -1.0 / x;
}
return tmp;
}
def code(x): t_0 = math.pow((x + 1.0), -1.0) - math.pow(x, -1.0) tmp = 0 if t_0 <= -4.0: tmp = (1.0 - x) - math.pow(x, -1.0) elif t_0 <= 0.0: tmp = -1.0 / (x * x) else: tmp = -1.0 / x return tmp
function code(x) t_0 = Float64((Float64(x + 1.0) ^ -1.0) - (x ^ -1.0)) tmp = 0.0 if (t_0 <= -4.0) tmp = Float64(Float64(1.0 - x) - (x ^ -1.0)); elseif (t_0 <= 0.0) tmp = Float64(-1.0 / Float64(x * x)); else tmp = Float64(-1.0 / x); end return tmp end
function tmp_2 = code(x) t_0 = ((x + 1.0) ^ -1.0) - (x ^ -1.0); tmp = 0.0; if (t_0 <= -4.0) tmp = (1.0 - x) - (x ^ -1.0); elseif (t_0 <= 0.0) tmp = -1.0 / (x * x); else tmp = -1.0 / x; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Power[N[(x + 1.0), $MachinePrecision], -1.0], $MachinePrecision] - N[Power[x, -1.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -4.0], N[(N[(1.0 - x), $MachinePrecision] - N[Power[x, -1.0], $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.0], N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision], N[(-1.0 / x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(x + 1\right)}^{-1} - {x}^{-1}\\
\mathbf{if}\;t\_0 \leq -4:\\
\;\;\;\;\left(1 - x\right) - {x}^{-1}\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{-1}{x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{x}\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -4Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
unsub-negN/A
lower--.f6498.6
Applied rewrites98.6%
if -4 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 55.9%
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
frac-subN/A
lower-/.f64N/A
*-lft-identityN/A
*-rgt-identityN/A
lift-+.f64N/A
associate--r+N/A
lower--.f64N/A
lower--.f64N/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6498.5
Applied rewrites98.5%
Taylor expanded in x around inf
lower-/.f64N/A
unpow2N/A
lower-*.f6497.3
Applied rewrites97.3%
if 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
lower-/.f64100.0
Applied rewrites100.0%
Final simplification98.3%
(FPCore (x)
:precision binary64
(let* ((t_0 (- (pow (+ x 1.0) -1.0) (pow x -1.0))))
(if (<= t_0 -4.0)
(/ (- x 1.0) x)
(if (<= t_0 0.0) (/ -1.0 (* x x)) (/ -1.0 x)))))
double code(double x) {
double t_0 = pow((x + 1.0), -1.0) - pow(x, -1.0);
double tmp;
if (t_0 <= -4.0) {
tmp = (x - 1.0) / x;
} else if (t_0 <= 0.0) {
tmp = -1.0 / (x * x);
} else {
tmp = -1.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = ((x + 1.0d0) ** (-1.0d0)) - (x ** (-1.0d0))
if (t_0 <= (-4.0d0)) then
tmp = (x - 1.0d0) / x
else if (t_0 <= 0.0d0) then
tmp = (-1.0d0) / (x * x)
else
tmp = (-1.0d0) / x
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.pow((x + 1.0), -1.0) - Math.pow(x, -1.0);
double tmp;
if (t_0 <= -4.0) {
tmp = (x - 1.0) / x;
} else if (t_0 <= 0.0) {
tmp = -1.0 / (x * x);
} else {
tmp = -1.0 / x;
}
return tmp;
}
def code(x): t_0 = math.pow((x + 1.0), -1.0) - math.pow(x, -1.0) tmp = 0 if t_0 <= -4.0: tmp = (x - 1.0) / x elif t_0 <= 0.0: tmp = -1.0 / (x * x) else: tmp = -1.0 / x return tmp
function code(x) t_0 = Float64((Float64(x + 1.0) ^ -1.0) - (x ^ -1.0)) tmp = 0.0 if (t_0 <= -4.0) tmp = Float64(Float64(x - 1.0) / x); elseif (t_0 <= 0.0) tmp = Float64(-1.0 / Float64(x * x)); else tmp = Float64(-1.0 / x); end return tmp end
function tmp_2 = code(x) t_0 = ((x + 1.0) ^ -1.0) - (x ^ -1.0); tmp = 0.0; if (t_0 <= -4.0) tmp = (x - 1.0) / x; elseif (t_0 <= 0.0) tmp = -1.0 / (x * x); else tmp = -1.0 / x; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Power[N[(x + 1.0), $MachinePrecision], -1.0], $MachinePrecision] - N[Power[x, -1.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -4.0], N[(N[(x - 1.0), $MachinePrecision] / x), $MachinePrecision], If[LessEqual[t$95$0, 0.0], N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision], N[(-1.0 / x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(x + 1\right)}^{-1} - {x}^{-1}\\
\mathbf{if}\;t\_0 \leq -4:\\
\;\;\;\;\frac{x - 1}{x}\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{-1}{x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{x}\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -4Initial program 100.0%
Taylor expanded in x around 0
lower-/.f64N/A
lower--.f6498.1
Applied rewrites98.1%
if -4 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 55.9%
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
frac-subN/A
lower-/.f64N/A
*-lft-identityN/A
*-rgt-identityN/A
lift-+.f64N/A
associate--r+N/A
lower--.f64N/A
lower--.f64N/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6498.5
Applied rewrites98.5%
Taylor expanded in x around inf
lower-/.f64N/A
unpow2N/A
lower-*.f6497.3
Applied rewrites97.3%
if 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
lower-/.f64100.0
Applied rewrites100.0%
Final simplification98.2%
(FPCore (x) :precision binary64 (/ -1.0 x))
double code(double x) {
return -1.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) / x
end function
public static double code(double x) {
return -1.0 / x;
}
def code(x): return -1.0 / x
function code(x) return Float64(-1.0 / x) end
function tmp = code(x) tmp = -1.0 / x; end
code[x_] := N[(-1.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{x}
\end{array}
Initial program 78.1%
Taylor expanded in x around 0
lower-/.f6452.7
Applied rewrites52.7%
Final simplification52.7%
(FPCore (x) :precision binary64 (- x))
double code(double x) {
return -x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -x
end function
public static double code(double x) {
return -x;
}
def code(x): return -x
function code(x) return Float64(-x) end
function tmp = code(x) tmp = -x; end
code[x_] := (-x)
\begin{array}{l}
\\
-x
\end{array}
Initial program 78.1%
Taylor expanded in x around 0
div-subN/A
sub-negN/A
*-commutativeN/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
+-commutativeN/A
associate-+r+N/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
sub-negN/A
remove-double-negN/A
mul-1-negN/A
distribute-neg-inN/A
+-commutativeN/A
distribute-rgt-neg-inN/A
distribute-neg-inN/A
Applied rewrites50.9%
Taylor expanded in x around inf
Applied rewrites2.7%
Taylor expanded in x around 0
Applied rewrites3.1%
Final simplification3.1%
(FPCore (x) :precision binary64 (/ 1.0 (* x (- -1.0 x))))
double code(double x) {
return 1.0 / (x * (-1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x * ((-1.0d0) - x))
end function
public static double code(double x) {
return 1.0 / (x * (-1.0 - x));
}
def code(x): return 1.0 / (x * (-1.0 - x))
function code(x) return Float64(1.0 / Float64(x * Float64(-1.0 - x))) end
function tmp = code(x) tmp = 1.0 / (x * (-1.0 - x)); end
code[x_] := N[(1.0 / N[(x * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x \cdot \left(-1 - x\right)}
\end{array}
herbie shell --seed 2024314
(FPCore (x)
:name "2frac (problem 3.3.1)"
:precision binary64
:alt
(! :herbie-platform default (/ 1 (* x (- -1 x))))
(- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))