
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u - ((-1.0f + u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u - ((single(-1.0) + u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (u v)
:precision binary32
(if (<=
(* v (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))))
-1.500000053056283e-6)
(+
1.0
(*
v
(log
(fma
1.0
(- 1.0 (/ (- 2.0 (/ (- 2.0 (/ 1.3333333333333333 v)) v)) v))
u))))
1.0))
float code(float u, float v) {
float tmp;
if ((v * logf((u - ((-1.0f + u) * expf((-2.0f / v)))))) <= -1.500000053056283e-6f) {
tmp = 1.0f + (v * logf(fmaf(1.0f, (1.0f - ((2.0f - ((2.0f - (1.3333333333333333f / v)) / v)) / v)), u)));
} else {
tmp = 1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (Float32(v * log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v)))))) <= Float32(-1.500000053056283e-6)) tmp = Float32(Float32(1.0) + Float32(v * log(fma(Float32(1.0), Float32(Float32(1.0) - Float32(Float32(Float32(2.0) - Float32(Float32(Float32(2.0) - Float32(Float32(1.3333333333333333) / v)) / v)) / v)), u)))); else tmp = Float32(1.0); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \cdot \log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \leq -1.500000053056283 \cdot 10^{-6}:\\
\;\;\;\;1 + v \cdot \log \left(\mathsf{fma}\left(1, 1 - \frac{2 - \frac{2 - \frac{1.3333333333333333}{v}}{v}}{v}, u\right)\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1.50000005e-6Initial program 98.3%
Taylor expanded in v around -inf
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-/.f32N/A
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-/.f32N/A
lower--.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3214.2
Applied rewrites14.2%
lift-+.f32N/A
+-commutativeN/A
lift-*.f32N/A
lower-fma.f3224.8
Applied rewrites24.9%
Taylor expanded in u around 0
Applied rewrites18.2%
if -1.50000005e-6 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites99.8%
Final simplification82.6%
(FPCore (u v) :precision binary32 (if (<= (* v (log (- u (* (+ -1.0 u) (exp (/ -2.0 v)))))) -1.0) (+ 1.0 (* (/ (- 1.0 (pow u 3.0)) (+ 1.0 (+ (* u u) u))) -2.0)) 1.0))
float code(float u, float v) {
float tmp;
if ((v * logf((u - ((-1.0f + u) * expf((-2.0f / v)))))) <= -1.0f) {
tmp = 1.0f + (((1.0f - powf(u, 3.0f)) / (1.0f + ((u * u) + u))) * -2.0f);
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((v * log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v)))))) <= (-1.0e0)) then
tmp = 1.0e0 + (((1.0e0 - (u ** 3.0e0)) / (1.0e0 + ((u * u) + u))) * (-2.0e0))
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(v * log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v)))))) <= Float32(-1.0)) tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - (u ^ Float32(3.0))) / Float32(Float32(1.0) + Float32(Float32(u * u) + u))) * Float32(-2.0))); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((v * log((u - ((single(-1.0) + u) * exp((single(-2.0) / v)))))) <= single(-1.0)) tmp = single(1.0) + (((single(1.0) - (u ^ single(3.0))) / (single(1.0) + ((u * u) + u))) * single(-2.0)); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \cdot \log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \leq -1:\\
\;\;\;\;1 + \frac{1 - {u}^{3}}{1 + \left(u \cdot u + u\right)} \cdot -2\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 94.0%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3266.7
Applied rewrites66.7%
Applied rewrites66.7%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites91.9%
Final simplification90.6%
(FPCore (u v) :precision binary32 (if (<= (* v (log (- u (* (+ -1.0 u) (exp (/ -2.0 v)))))) -1.0) (+ 1.0 (* (/ 1.0 (/ (+ u 1.0) (- 1.0 (* u u)))) -2.0)) 1.0))
float code(float u, float v) {
float tmp;
if ((v * logf((u - ((-1.0f + u) * expf((-2.0f / v)))))) <= -1.0f) {
tmp = 1.0f + ((1.0f / ((u + 1.0f) / (1.0f - (u * u)))) * -2.0f);
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((v * log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v)))))) <= (-1.0e0)) then
tmp = 1.0e0 + ((1.0e0 / ((u + 1.0e0) / (1.0e0 - (u * u)))) * (-2.0e0))
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(v * log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v)))))) <= Float32(-1.0)) tmp = Float32(Float32(1.0) + Float32(Float32(Float32(1.0) / Float32(Float32(u + Float32(1.0)) / Float32(Float32(1.0) - Float32(u * u)))) * Float32(-2.0))); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((v * log((u - ((single(-1.0) + u) * exp((single(-2.0) / v)))))) <= single(-1.0)) tmp = single(1.0) + ((single(1.0) / ((u + single(1.0)) / (single(1.0) - (u * u)))) * single(-2.0)); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \cdot \log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \leq -1:\\
\;\;\;\;1 + \frac{1}{\frac{u + 1}{1 - u \cdot u}} \cdot -2\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 94.0%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3266.7
Applied rewrites66.7%
Applied rewrites66.7%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites91.9%
Final simplification90.6%
(FPCore (u v) :precision binary32 (if (<= (* v (log (- u (* (+ -1.0 u) (exp (/ -2.0 v)))))) -1.0) (+ 1.0 (/ (* (- 1.0 (* u u)) -2.0) (+ u 1.0))) 1.0))
float code(float u, float v) {
float tmp;
if ((v * logf((u - ((-1.0f + u) * expf((-2.0f / v)))))) <= -1.0f) {
tmp = 1.0f + (((1.0f - (u * u)) * -2.0f) / (u + 1.0f));
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((v * log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v)))))) <= (-1.0e0)) then
tmp = 1.0e0 + (((1.0e0 - (u * u)) * (-2.0e0)) / (u + 1.0e0))
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(v * log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v)))))) <= Float32(-1.0)) tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - Float32(u * u)) * Float32(-2.0)) / Float32(u + Float32(1.0)))); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((v * log((u - ((single(-1.0) + u) * exp((single(-2.0) / v)))))) <= single(-1.0)) tmp = single(1.0) + (((single(1.0) - (u * u)) * single(-2.0)) / (u + single(1.0))); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \cdot \log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \leq -1:\\
\;\;\;\;1 + \frac{\left(1 - u \cdot u\right) \cdot -2}{u + 1}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 94.0%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3266.7
Applied rewrites66.7%
Applied rewrites66.7%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites91.9%
Final simplification90.6%
(FPCore (u v) :precision binary32 (if (<= (* v (log (- u (* (+ -1.0 u) (exp (/ -2.0 v)))))) -1.0) (+ 1.0 (* v (* (/ (- 1.0 u) v) -2.0))) 1.0))
float code(float u, float v) {
float tmp;
if ((v * logf((u - ((-1.0f + u) * expf((-2.0f / v)))))) <= -1.0f) {
tmp = 1.0f + (v * (((1.0f - u) / v) * -2.0f));
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((v * log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v)))))) <= (-1.0e0)) then
tmp = 1.0e0 + (v * (((1.0e0 - u) / v) * (-2.0e0)))
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(v * log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v)))))) <= Float32(-1.0)) tmp = Float32(Float32(1.0) + Float32(v * Float32(Float32(Float32(Float32(1.0) - u) / v) * Float32(-2.0)))); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((v * log((u - ((single(-1.0) + u) * exp((single(-2.0) / v)))))) <= single(-1.0)) tmp = single(1.0) + (v * (((single(1.0) - u) / v) * single(-2.0))); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \cdot \log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \leq -1:\\
\;\;\;\;1 + v \cdot \left(\frac{1 - u}{v} \cdot -2\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 94.0%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower-/.f32N/A
lower--.f3266.7
Applied rewrites66.7%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites91.9%
Final simplification90.6%
(FPCore (u v) :precision binary32 (if (<= (* v (log (- u (* (+ -1.0 u) (exp (/ -2.0 v)))))) -1.0) (+ 1.0 (* (- 1.0 u) -2.0)) 1.0))
float code(float u, float v) {
float tmp;
if ((v * logf((u - ((-1.0f + u) * expf((-2.0f / v)))))) <= -1.0f) {
tmp = 1.0f + ((1.0f - u) * -2.0f);
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((v * log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v)))))) <= (-1.0e0)) then
tmp = 1.0e0 + ((1.0e0 - u) * (-2.0e0))
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(v * log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v)))))) <= Float32(-1.0)) tmp = Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((v * log((u - ((single(-1.0) + u) * exp((single(-2.0) / v)))))) <= single(-1.0)) tmp = single(1.0) + ((single(1.0) - u) * single(-2.0)); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \cdot \log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \leq -1:\\
\;\;\;\;1 + \left(1 - u\right) \cdot -2\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 94.0%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3266.7
Applied rewrites66.7%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites91.9%
Final simplification90.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + (-u * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + (-u * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(-u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + (-u * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(-u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
Taylor expanded in u around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f32N/A
lower-neg.f32N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-exp.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f3295.5
Applied rewrites95.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (fma (- u) (exp (/ -2.0 v)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf(fmaf(-u, expf((-2.0f / v)), u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(fma(Float32(-u), exp(Float32(Float32(-2.0) / v)), u)))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{fma}\left(-u, e^{\frac{-2}{v}}, u\right)\right)
\end{array}
Initial program 99.6%
Taylor expanded in v around -inf
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-/.f32N/A
Applied rewrites37.8%
Taylor expanded in u around inf
+-commutativeN/A
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f32N/A
mul-1-negN/A
lower-neg.f32N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-exp.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f3294.5
Applied rewrites94.5%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
Taylor expanded in v around 0
Applied rewrites87.4%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
Taylor expanded in u around 0
Applied rewrites5.8%
herbie shell --seed 2024314
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))