math.log10 on complex, real part

Percentage Accurate: 52.1% → 56.4%
Time: 1.4s
Alternatives: 6
Speedup: 0.9×

Specification

?
\[\begin{array}{l} \\ \frac{\log \left(\sqrt{re \cdot re + im \cdot im}\right)}{\log 10} \end{array} \]
(FPCore (re im)
 :precision binary64
 (/ (log (sqrt (+ (* re re) (* im im)))) (log 10.0)))
double code(double re, double im) {
	return log(sqrt(((re * re) + (im * im)))) / log(10.0);
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    code = log(sqrt(((re * re) + (im * im)))) / log(10.0d0)
end function
public static double code(double re, double im) {
	return Math.log(Math.sqrt(((re * re) + (im * im)))) / Math.log(10.0);
}
def code(re, im):
	return math.log(math.sqrt(((re * re) + (im * im)))) / math.log(10.0)
function code(re, im)
	return Float64(log(sqrt(Float64(Float64(re * re) + Float64(im * im)))) / log(10.0))
end
function tmp = code(re, im)
	tmp = log(sqrt(((re * re) + (im * im)))) / log(10.0);
end
code[re_, im_] := N[(N[Log[N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / N[Log[10.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\log \left(\sqrt{re \cdot re + im \cdot im}\right)}{\log 10}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 52.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{\log \left(\sqrt{re \cdot re + im \cdot im}\right)}{\log 10} \end{array} \]
(FPCore (re im)
 :precision binary64
 (/ (log (sqrt (+ (* re re) (* im im)))) (log 10.0)))
double code(double re, double im) {
	return log(sqrt(((re * re) + (im * im)))) / log(10.0);
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    code = log(sqrt(((re * re) + (im * im)))) / log(10.0d0)
end function
public static double code(double re, double im) {
	return Math.log(Math.sqrt(((re * re) + (im * im)))) / Math.log(10.0);
}
def code(re, im):
	return math.log(math.sqrt(((re * re) + (im * im)))) / math.log(10.0)
function code(re, im)
	return Float64(log(sqrt(Float64(Float64(re * re) + Float64(im * im)))) / log(10.0))
end
function tmp = code(re, im)
	tmp = log(sqrt(((re * re) + (im * im)))) / log(10.0);
end
code[re_, im_] := N[(N[Log[N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / N[Log[10.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\log \left(\sqrt{re \cdot re + im \cdot im}\right)}{\log 10}
\end{array}

Alternative 1: 56.4% accurate, 0.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := re \cdot re + im \cdot im\\ \mathbf{if}\;t\_0 \leq 2 \cdot 10^{+302}:\\ \;\;\;\;\frac{\log \left(\sqrt{t\_0}\right)}{\log 10}\\ \mathbf{else}:\\ \;\;\;\;\log 10\\ \end{array} \end{array} \]
(FPCore (re im)
 :precision binary64
 (let* ((t_0 (+ (* re re) (* im im))))
   (if (<= t_0 2e+302) (/ (log (sqrt t_0)) (log 10.0)) (log 10.0))))
double code(double re, double im) {
	double t_0 = (re * re) + (im * im);
	double tmp;
	if (t_0 <= 2e+302) {
		tmp = log(sqrt(t_0)) / log(10.0);
	} else {
		tmp = log(10.0);
	}
	return tmp;
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (re * re) + (im * im)
    if (t_0 <= 2d+302) then
        tmp = log(sqrt(t_0)) / log(10.0d0)
    else
        tmp = log(10.0d0)
    end if
    code = tmp
end function
public static double code(double re, double im) {
	double t_0 = (re * re) + (im * im);
	double tmp;
	if (t_0 <= 2e+302) {
		tmp = Math.log(Math.sqrt(t_0)) / Math.log(10.0);
	} else {
		tmp = Math.log(10.0);
	}
	return tmp;
}
def code(re, im):
	t_0 = (re * re) + (im * im)
	tmp = 0
	if t_0 <= 2e+302:
		tmp = math.log(math.sqrt(t_0)) / math.log(10.0)
	else:
		tmp = math.log(10.0)
	return tmp
function code(re, im)
	t_0 = Float64(Float64(re * re) + Float64(im * im))
	tmp = 0.0
	if (t_0 <= 2e+302)
		tmp = Float64(log(sqrt(t_0)) / log(10.0));
	else
		tmp = log(10.0);
	end
	return tmp
end
function tmp_2 = code(re, im)
	t_0 = (re * re) + (im * im);
	tmp = 0.0;
	if (t_0 <= 2e+302)
		tmp = log(sqrt(t_0)) / log(10.0);
	else
		tmp = log(10.0);
	end
	tmp_2 = tmp;
end
code[re_, im_] := Block[{t$95$0 = N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2e+302], N[(N[Log[N[Sqrt[t$95$0], $MachinePrecision]], $MachinePrecision] / N[Log[10.0], $MachinePrecision]), $MachinePrecision], N[Log[10.0], $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := re \cdot re + im \cdot im\\
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{+302}:\\
\;\;\;\;\frac{\log \left(\sqrt{t\_0}\right)}{\log 10}\\

\mathbf{else}:\\
\;\;\;\;\log 10\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (+.f64 (*.f64 re re) (*.f64 im im)) < 2.0000000000000002e302

    1. Initial program 91.8%

      \[\frac{\log \left(\sqrt{re \cdot re + im \cdot im}\right)}{\log 10} \]
    2. Add Preprocessing

    if 2.0000000000000002e302 < (+.f64 (*.f64 re re) (*.f64 im im))

    1. Initial program 3.1%

      \[\frac{\log \left(\sqrt{re \cdot re + im \cdot im}\right)}{\log 10} \]
    2. Add Preprocessing
    3. Taylor expanded in re around 0

      \[\leadsto \color{blue}{{re}^{2} \cdot \left(\frac{-1}{4} \cdot \frac{{re}^{2}}{{im}^{4} \cdot \log 10} + \frac{1}{2} \cdot \frac{1}{{im}^{2} \cdot \log 10}\right) + \frac{\log im}{\log 10}} \]
    4. Applied rewrites3.1%

      \[\leadsto \color{blue}{\sqrt{re \cdot re + im \cdot im}} \]
    5. Taylor expanded in re around 0

      \[\leadsto im + \color{blue}{{re}^{2} \cdot \left(\frac{-1}{8} \cdot \frac{{re}^{2}}{{im}^{3}} + \frac{1}{2} \cdot \frac{1}{im}\right)} \]
    6. Applied rewrites14.5%

      \[\leadsto \log 10 \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 2: 15.8% accurate, 1.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := re \cdot re + im \cdot im\\ \mathbf{if}\;t\_0 \leq 2 \cdot 10^{+302}:\\ \;\;\;\;\log \left(\sqrt{t\_0}\right)\\ \mathbf{else}:\\ \;\;\;\;\log 10\\ \end{array} \end{array} \]
(FPCore (re im)
 :precision binary64
 (let* ((t_0 (+ (* re re) (* im im))))
   (if (<= t_0 2e+302) (log (sqrt t_0)) (log 10.0))))
double code(double re, double im) {
	double t_0 = (re * re) + (im * im);
	double tmp;
	if (t_0 <= 2e+302) {
		tmp = log(sqrt(t_0));
	} else {
		tmp = log(10.0);
	}
	return tmp;
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (re * re) + (im * im)
    if (t_0 <= 2d+302) then
        tmp = log(sqrt(t_0))
    else
        tmp = log(10.0d0)
    end if
    code = tmp
end function
public static double code(double re, double im) {
	double t_0 = (re * re) + (im * im);
	double tmp;
	if (t_0 <= 2e+302) {
		tmp = Math.log(Math.sqrt(t_0));
	} else {
		tmp = Math.log(10.0);
	}
	return tmp;
}
def code(re, im):
	t_0 = (re * re) + (im * im)
	tmp = 0
	if t_0 <= 2e+302:
		tmp = math.log(math.sqrt(t_0))
	else:
		tmp = math.log(10.0)
	return tmp
function code(re, im)
	t_0 = Float64(Float64(re * re) + Float64(im * im))
	tmp = 0.0
	if (t_0 <= 2e+302)
		tmp = log(sqrt(t_0));
	else
		tmp = log(10.0);
	end
	return tmp
end
function tmp_2 = code(re, im)
	t_0 = (re * re) + (im * im);
	tmp = 0.0;
	if (t_0 <= 2e+302)
		tmp = log(sqrt(t_0));
	else
		tmp = log(10.0);
	end
	tmp_2 = tmp;
end
code[re_, im_] := Block[{t$95$0 = N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2e+302], N[Log[N[Sqrt[t$95$0], $MachinePrecision]], $MachinePrecision], N[Log[10.0], $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := re \cdot re + im \cdot im\\
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{+302}:\\
\;\;\;\;\log \left(\sqrt{t\_0}\right)\\

\mathbf{else}:\\
\;\;\;\;\log 10\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (+.f64 (*.f64 re re) (*.f64 im im)) < 2.0000000000000002e302

    1. Initial program 91.8%

      \[\frac{\log \left(\sqrt{re \cdot re + im \cdot im}\right)}{\log 10} \]
    2. Add Preprocessing
    3. Taylor expanded in re around 0

      \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{re}^{2}}{{im}^{2} \cdot \log 10} + \frac{\log im}{\log 10}} \]
    4. Applied rewrites17.3%

      \[\leadsto \color{blue}{\log \left(\sqrt{re \cdot re + im \cdot im}\right)} \]

    if 2.0000000000000002e302 < (+.f64 (*.f64 re re) (*.f64 im im))

    1. Initial program 3.1%

      \[\frac{\log \left(\sqrt{re \cdot re + im \cdot im}\right)}{\log 10} \]
    2. Add Preprocessing
    3. Taylor expanded in re around 0

      \[\leadsto \color{blue}{{re}^{2} \cdot \left(\frac{-1}{4} \cdot \frac{{re}^{2}}{{im}^{4} \cdot \log 10} + \frac{1}{2} \cdot \frac{1}{{im}^{2} \cdot \log 10}\right) + \frac{\log im}{\log 10}} \]
    4. Applied rewrites3.1%

      \[\leadsto \color{blue}{\sqrt{re \cdot re + im \cdot im}} \]
    5. Taylor expanded in re around 0

      \[\leadsto im + \color{blue}{{re}^{2} \cdot \left(\frac{-1}{8} \cdot \frac{{re}^{2}}{{im}^{3}} + \frac{1}{2} \cdot \frac{1}{im}\right)} \]
    6. Applied rewrites14.5%

      \[\leadsto \log 10 \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 3: 11.6% accurate, 2.3× speedup?

\[\begin{array}{l} \\ \log 10 \end{array} \]
(FPCore (re im) :precision binary64 (log 10.0))
double code(double re, double im) {
	return log(10.0);
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    code = log(10.0d0)
end function
public static double code(double re, double im) {
	return Math.log(10.0);
}
def code(re, im):
	return math.log(10.0)
function code(re, im)
	return log(10.0)
end
function tmp = code(re, im)
	tmp = log(10.0);
end
code[re_, im_] := N[Log[10.0], $MachinePrecision]
\begin{array}{l}

\\
\log 10
\end{array}
Derivation
  1. Initial program 56.5%

    \[\frac{\log \left(\sqrt{re \cdot re + im \cdot im}\right)}{\log 10} \]
  2. Add Preprocessing
  3. Taylor expanded in re around 0

    \[\leadsto \color{blue}{{re}^{2} \cdot \left(\frac{-1}{4} \cdot \frac{{re}^{2}}{{im}^{4} \cdot \log 10} + \frac{1}{2} \cdot \frac{1}{{im}^{2} \cdot \log 10}\right) + \frac{\log im}{\log 10}} \]
  4. Applied rewrites4.2%

    \[\leadsto \color{blue}{\sqrt{re \cdot re + im \cdot im}} \]
  5. Taylor expanded in re around 0

    \[\leadsto im + \color{blue}{{re}^{2} \cdot \left(\frac{-1}{8} \cdot \frac{{re}^{2}}{{im}^{3}} + \frac{1}{2} \cdot \frac{1}{im}\right)} \]
  6. Applied rewrites11.5%

    \[\leadsto \log 10 \]
  7. Add Preprocessing

Alternative 4: 4.1% accurate, 9.8× speedup?

\[\begin{array}{l} \\ \sqrt{re \cdot re + im \cdot im} \end{array} \]
(FPCore (re im) :precision binary64 (sqrt (+ (* re re) (* im im))))
double code(double re, double im) {
	return sqrt(((re * re) + (im * im)));
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    code = sqrt(((re * re) + (im * im)))
end function
public static double code(double re, double im) {
	return Math.sqrt(((re * re) + (im * im)));
}
def code(re, im):
	return math.sqrt(((re * re) + (im * im)))
function code(re, im)
	return sqrt(Float64(Float64(re * re) + Float64(im * im)))
end
function tmp = code(re, im)
	tmp = sqrt(((re * re) + (im * im)));
end
code[re_, im_] := N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}

\\
\sqrt{re \cdot re + im \cdot im}
\end{array}
Derivation
  1. Initial program 56.5%

    \[\frac{\log \left(\sqrt{re \cdot re + im \cdot im}\right)}{\log 10} \]
  2. Add Preprocessing
  3. Taylor expanded in re around 0

    \[\leadsto \color{blue}{{re}^{2} \cdot \left(\frac{-1}{4} \cdot \frac{{re}^{2}}{{im}^{4} \cdot \log 10} + \frac{1}{2} \cdot \frac{1}{{im}^{2} \cdot \log 10}\right) + \frac{\log im}{\log 10}} \]
  4. Applied rewrites4.2%

    \[\leadsto \color{blue}{\sqrt{re \cdot re + im \cdot im}} \]
  5. Add Preprocessing

Alternative 5: 3.9% accurate, 39.2× speedup?

\[\begin{array}{l} \\ re \cdot re \end{array} \]
(FPCore (re im) :precision binary64 (* re re))
double code(double re, double im) {
	return re * re;
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    code = re * re
end function
public static double code(double re, double im) {
	return re * re;
}
def code(re, im):
	return re * re
function code(re, im)
	return Float64(re * re)
end
function tmp = code(re, im)
	tmp = re * re;
end
code[re_, im_] := N[(re * re), $MachinePrecision]
\begin{array}{l}

\\
re \cdot re
\end{array}
Derivation
  1. Initial program 56.5%

    \[\frac{\log \left(\sqrt{re \cdot re + im \cdot im}\right)}{\log 10} \]
  2. Add Preprocessing
  3. Taylor expanded in re around 0

    \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{re}^{2}}{{im}^{2} \cdot \log 10} + \frac{\log im}{\log 10}} \]
  4. Applied rewrites11.6%

    \[\leadsto \color{blue}{\log \left(\sqrt{re \cdot re + im \cdot im}\right)} \]
  5. Taylor expanded in re around 0

    \[\leadsto \log im + \color{blue}{\frac{1}{2} \cdot \frac{{re}^{2}}{{im}^{2}}} \]
  6. Applied rewrites4.0%

    \[\leadsto re \cdot \color{blue}{re} \]
  7. Add Preprocessing

Alternative 6: 3.9% accurate, 39.2× speedup?

\[\begin{array}{l} \\ im \cdot im \end{array} \]
(FPCore (re im) :precision binary64 (* im im))
double code(double re, double im) {
	return im * im;
}
real(8) function code(re, im)
    real(8), intent (in) :: re
    real(8), intent (in) :: im
    code = im * im
end function
public static double code(double re, double im) {
	return im * im;
}
def code(re, im):
	return im * im
function code(re, im)
	return Float64(im * im)
end
function tmp = code(re, im)
	tmp = im * im;
end
code[re_, im_] := N[(im * im), $MachinePrecision]
\begin{array}{l}

\\
im \cdot im
\end{array}
Derivation
  1. Initial program 56.5%

    \[\frac{\log \left(\sqrt{re \cdot re + im \cdot im}\right)}{\log 10} \]
  2. Add Preprocessing
  3. Taylor expanded in re around 0

    \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{re}^{2}}{{im}^{2} \cdot \log 10} + \frac{\log im}{\log 10}} \]
  4. Applied rewrites11.6%

    \[\leadsto \color{blue}{\log \left(\sqrt{re \cdot re + im \cdot im}\right)} \]
  5. Taylor expanded in re around 0

    \[\leadsto \log im + \color{blue}{{re}^{2} \cdot \left({re}^{2} \cdot \left(\frac{1}{6} \cdot \frac{{re}^{2}}{{im}^{6}} - \frac{1}{4} \cdot \frac{1}{{im}^{4}}\right) + \frac{1}{2} \cdot \frac{1}{{im}^{2}}\right)} \]
  6. Applied rewrites3.8%

    \[\leadsto im \cdot \color{blue}{im} \]
  7. Add Preprocessing

Reproduce

?
herbie shell --seed 2024313 
(FPCore (re im)
  :name "math.log10 on complex, real part"
  :precision binary64
  (/ (log (sqrt (+ (* re re) (* im im)))) (log 10.0)))