
(FPCore (x y z t) :precision binary64 (- (+ (* x (log y)) (* z (log (- 1.0 y)))) t))
double code(double x, double y, double z, double t) {
return ((x * log(y)) + (z * log((1.0 - y)))) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * log(y)) + (z * log((1.0d0 - y)))) - t
end function
public static double code(double x, double y, double z, double t) {
return ((x * Math.log(y)) + (z * Math.log((1.0 - y)))) - t;
}
def code(x, y, z, t): return ((x * math.log(y)) + (z * math.log((1.0 - y)))) - t
function code(x, y, z, t) return Float64(Float64(Float64(x * log(y)) + Float64(z * log(Float64(1.0 - y)))) - t) end
function tmp = code(x, y, z, t) tmp = ((x * log(y)) + (z * log((1.0 - y)))) - t; end
code[x_, y_, z_, t_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Log[N[(1.0 - y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y + z \cdot \log \left(1 - y\right)\right) - t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (+ (* x (log y)) (* z (log (- 1.0 y)))) t))
double code(double x, double y, double z, double t) {
return ((x * log(y)) + (z * log((1.0 - y)))) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * log(y)) + (z * log((1.0d0 - y)))) - t
end function
public static double code(double x, double y, double z, double t) {
return ((x * Math.log(y)) + (z * Math.log((1.0 - y)))) - t;
}
def code(x, y, z, t): return ((x * math.log(y)) + (z * math.log((1.0 - y)))) - t
function code(x, y, z, t) return Float64(Float64(Float64(x * log(y)) + Float64(z * log(Float64(1.0 - y)))) - t) end
function tmp = code(x, y, z, t) tmp = ((x * log(y)) + (z * log((1.0 - y)))) - t; end
code[x_, y_, z_, t_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Log[N[(1.0 - y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y + z \cdot \log \left(1 - y\right)\right) - t
\end{array}
(FPCore (x y z t) :precision binary64 (- (* x (log y)) t))
double code(double x, double y, double z, double t) {
return (x * log(y)) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * log(y)) - t
end function
public static double code(double x, double y, double z, double t) {
return (x * Math.log(y)) - t;
}
def code(x, y, z, t): return (x * math.log(y)) - t
function code(x, y, z, t) return Float64(Float64(x * log(y)) - t) end
function tmp = code(x, y, z, t) tmp = (x * log(y)) - t; end
code[x_, y_, z_, t_] := N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \log y - t
\end{array}
Initial program 86.4%
Taylor expanded in x around 0
Applied rewrites86.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* x (log y)))) (if (<= x -4.6e+140) t_1 (if (<= x 6.5e-8) (- (log (- 1.0 y)) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x * log(y);
double tmp;
if (x <= -4.6e+140) {
tmp = t_1;
} else if (x <= 6.5e-8) {
tmp = log((1.0 - y)) - t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x * log(y)
if (x <= (-4.6d+140)) then
tmp = t_1
else if (x <= 6.5d-8) then
tmp = log((1.0d0 - y)) - t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x * Math.log(y);
double tmp;
if (x <= -4.6e+140) {
tmp = t_1;
} else if (x <= 6.5e-8) {
tmp = Math.log((1.0 - y)) - t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x * math.log(y) tmp = 0 if x <= -4.6e+140: tmp = t_1 elif x <= 6.5e-8: tmp = math.log((1.0 - y)) - t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x * log(y)) tmp = 0.0 if (x <= -4.6e+140) tmp = t_1; elseif (x <= 6.5e-8) tmp = Float64(log(Float64(1.0 - y)) - t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x * log(y); tmp = 0.0; if (x <= -4.6e+140) tmp = t_1; elseif (x <= 6.5e-8) tmp = log((1.0 - y)) - t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -4.6e+140], t$95$1, If[LessEqual[x, 6.5e-8], N[(N[Log[N[(1.0 - y), $MachinePrecision]], $MachinePrecision] - t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \log y\\
\mathbf{if}\;x \leq -4.6 \cdot 10^{+140}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 6.5 \cdot 10^{-8}:\\
\;\;\;\;\log \left(1 - y\right) - t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -4.59999999999999981e140 or 6.49999999999999997e-8 < x Initial program 95.0%
Taylor expanded in x around 0
Applied rewrites95.0%
Taylor expanded in x around 0
Applied rewrites76.2%
if -4.59999999999999981e140 < x < 6.49999999999999997e-8Initial program 80.6%
Taylor expanded in x around 0
Applied rewrites80.6%
Taylor expanded in x around -inf
Applied rewrites65.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- (- 1.0 y) t))) (if (<= t -2.3e+88) t_1 (if (<= t 5e+86) (* x (log y)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (1.0 - y) - t;
double tmp;
if (t <= -2.3e+88) {
tmp = t_1;
} else if (t <= 5e+86) {
tmp = x * log(y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (1.0d0 - y) - t
if (t <= (-2.3d+88)) then
tmp = t_1
else if (t <= 5d+86) then
tmp = x * log(y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (1.0 - y) - t;
double tmp;
if (t <= -2.3e+88) {
tmp = t_1;
} else if (t <= 5e+86) {
tmp = x * Math.log(y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (1.0 - y) - t tmp = 0 if t <= -2.3e+88: tmp = t_1 elif t <= 5e+86: tmp = x * math.log(y) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(1.0 - y) - t) tmp = 0.0 if (t <= -2.3e+88) tmp = t_1; elseif (t <= 5e+86) tmp = Float64(x * log(y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (1.0 - y) - t; tmp = 0.0; if (t <= -2.3e+88) tmp = t_1; elseif (t <= 5e+86) tmp = x * log(y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(1.0 - y), $MachinePrecision] - t), $MachinePrecision]}, If[LessEqual[t, -2.3e+88], t$95$1, If[LessEqual[t, 5e+86], N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(1 - y\right) - t\\
\mathbf{if}\;t \leq -2.3 \cdot 10^{+88}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 5 \cdot 10^{+86}:\\
\;\;\;\;x \cdot \log y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -2.3000000000000002e88 or 4.9999999999999998e86 < t Initial program 98.2%
Taylor expanded in x around 0
Applied rewrites98.2%
Taylor expanded in x around -inf
Applied rewrites80.3%
Taylor expanded in x around 0
Applied rewrites80.3%
if -2.3000000000000002e88 < t < 4.9999999999999998e86Initial program 76.6%
Taylor expanded in x around 0
Applied rewrites76.6%
Taylor expanded in x around 0
Applied rewrites59.7%
(FPCore (x y z t) :precision binary64 (- (- 1.0 y) t))
double code(double x, double y, double z, double t) {
return (1.0 - y) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 - y) - t
end function
public static double code(double x, double y, double z, double t) {
return (1.0 - y) - t;
}
def code(x, y, z, t): return (1.0 - y) - t
function code(x, y, z, t) return Float64(Float64(1.0 - y) - t) end
function tmp = code(x, y, z, t) tmp = (1.0 - y) - t; end
code[x_, y_, z_, t_] := N[(N[(1.0 - y), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - y\right) - t
\end{array}
Initial program 86.4%
Taylor expanded in x around 0
Applied rewrites86.4%
Taylor expanded in x around -inf
Applied rewrites47.2%
Taylor expanded in x around 0
Applied rewrites41.3%
(FPCore (x y z t) :precision binary64 (- 1.0 y))
double code(double x, double y, double z, double t) {
return 1.0 - y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - y
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - y;
}
def code(x, y, z, t): return 1.0 - y
function code(x, y, z, t) return Float64(1.0 - y) end
function tmp = code(x, y, z, t) tmp = 1.0 - y; end
code[x_, y_, z_, t_] := N[(1.0 - y), $MachinePrecision]
\begin{array}{l}
\\
1 - y
\end{array}
Initial program 86.4%
Taylor expanded in x around 0
Applied rewrites86.4%
Taylor expanded in y around 0
Applied rewrites2.9%
(FPCore (x y z t)
:precision binary64
(-
(*
(- z)
(+
(+ (* 0.5 (* y y)) y)
(* (/ 0.3333333333333333 (* 1.0 (* 1.0 1.0))) (* y (* y y)))))
(- t (* x (log y)))))
double code(double x, double y, double z, double t) {
return (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * log(y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (-z * (((0.5d0 * (y * y)) + y) + ((0.3333333333333333d0 / (1.0d0 * (1.0d0 * 1.0d0))) * (y * (y * y))))) - (t - (x * log(y)))
end function
public static double code(double x, double y, double z, double t) {
return (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * Math.log(y)));
}
def code(x, y, z, t): return (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * math.log(y)))
function code(x, y, z, t) return Float64(Float64(Float64(-z) * Float64(Float64(Float64(0.5 * Float64(y * y)) + y) + Float64(Float64(0.3333333333333333 / Float64(1.0 * Float64(1.0 * 1.0))) * Float64(y * Float64(y * y))))) - Float64(t - Float64(x * log(y)))) end
function tmp = code(x, y, z, t) tmp = (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * log(y))); end
code[x_, y_, z_, t_] := N[(N[((-z) * N[(N[(N[(0.5 * N[(y * y), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] + N[(N[(0.3333333333333333 / N[(1.0 * N[(1.0 * 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(y * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t - N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-z\right) \cdot \left(\left(0.5 \cdot \left(y \cdot y\right) + y\right) + \frac{0.3333333333333333}{1 \cdot \left(1 \cdot 1\right)} \cdot \left(y \cdot \left(y \cdot y\right)\right)\right) - \left(t - x \cdot \log y\right)
\end{array}
herbie shell --seed 2024313
(FPCore (x y z t)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, B"
:precision binary64
:alt
(! :herbie-platform default (- (* (- z) (+ (+ (* 1/2 (* y y)) y) (* (/ 1/3 (* 1 (* 1 1))) (* y (* y y))))) (- t (* x (log y)))))
(- (+ (* x (log y)) (* z (log (- 1.0 y)))) t))