Diagrams.TwoD.Path.Metafont.Internal:hobbyF from diagrams-contrib-1.3.0.5

Percentage Accurate: 99.3% → 99.3%
Time: 4.4s
Alternatives: 5
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{2 + \left(\left(\sqrt{2} \cdot \left(\sin x - \frac{\sin y}{16}\right)\right) \cdot \left(\sin y - \frac{\sin x}{16}\right)\right) \cdot \left(\cos x - \cos y\right)}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \end{array} \]
(FPCore (x y)
 :precision binary64
 (/
  (+
   2.0
   (*
    (*
     (* (sqrt 2.0) (- (sin x) (/ (sin y) 16.0)))
     (- (sin y) (/ (sin x) 16.0)))
    (- (cos x) (cos y))))
  (*
   3.0
   (+
    (+ 1.0 (* (/ (- (sqrt 5.0) 1.0) 2.0) (cos x)))
    (* (/ (- 3.0 (sqrt 5.0)) 2.0) (cos y))))))
double code(double x, double y) {
	return (2.0 + (((sqrt(2.0) * (sin(x) - (sin(y) / 16.0))) * (sin(y) - (sin(x) / 16.0))) * (cos(x) - cos(y)))) / (3.0 * ((1.0 + (((sqrt(5.0) - 1.0) / 2.0) * cos(x))) + (((3.0 - sqrt(5.0)) / 2.0) * cos(y))));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (2.0d0 + (((sqrt(2.0d0) * (sin(x) - (sin(y) / 16.0d0))) * (sin(y) - (sin(x) / 16.0d0))) * (cos(x) - cos(y)))) / (3.0d0 * ((1.0d0 + (((sqrt(5.0d0) - 1.0d0) / 2.0d0) * cos(x))) + (((3.0d0 - sqrt(5.0d0)) / 2.0d0) * cos(y))))
end function
public static double code(double x, double y) {
	return (2.0 + (((Math.sqrt(2.0) * (Math.sin(x) - (Math.sin(y) / 16.0))) * (Math.sin(y) - (Math.sin(x) / 16.0))) * (Math.cos(x) - Math.cos(y)))) / (3.0 * ((1.0 + (((Math.sqrt(5.0) - 1.0) / 2.0) * Math.cos(x))) + (((3.0 - Math.sqrt(5.0)) / 2.0) * Math.cos(y))));
}
def code(x, y):
	return (2.0 + (((math.sqrt(2.0) * (math.sin(x) - (math.sin(y) / 16.0))) * (math.sin(y) - (math.sin(x) / 16.0))) * (math.cos(x) - math.cos(y)))) / (3.0 * ((1.0 + (((math.sqrt(5.0) - 1.0) / 2.0) * math.cos(x))) + (((3.0 - math.sqrt(5.0)) / 2.0) * math.cos(y))))
function code(x, y)
	return Float64(Float64(2.0 + Float64(Float64(Float64(sqrt(2.0) * Float64(sin(x) - Float64(sin(y) / 16.0))) * Float64(sin(y) - Float64(sin(x) / 16.0))) * Float64(cos(x) - cos(y)))) / Float64(3.0 * Float64(Float64(1.0 + Float64(Float64(Float64(sqrt(5.0) - 1.0) / 2.0) * cos(x))) + Float64(Float64(Float64(3.0 - sqrt(5.0)) / 2.0) * cos(y)))))
end
function tmp = code(x, y)
	tmp = (2.0 + (((sqrt(2.0) * (sin(x) - (sin(y) / 16.0))) * (sin(y) - (sin(x) / 16.0))) * (cos(x) - cos(y)))) / (3.0 * ((1.0 + (((sqrt(5.0) - 1.0) / 2.0) * cos(x))) + (((3.0 - sqrt(5.0)) / 2.0) * cos(y))));
end
code[x_, y_] := N[(N[(2.0 + N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] * N[(N[Sin[x], $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] - N[(N[Sin[x], $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[x], $MachinePrecision] - N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(3.0 * N[(N[(1.0 + N[(N[(N[(N[Sqrt[5.0], $MachinePrecision] - 1.0), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(3.0 - N[Sqrt[5.0], $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{2 + \left(\left(\sqrt{2} \cdot \left(\sin x - \frac{\sin y}{16}\right)\right) \cdot \left(\sin y - \frac{\sin x}{16}\right)\right) \cdot \left(\cos x - \cos y\right)}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 5 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{2 + \left(\left(\sqrt{2} \cdot \left(\sin x - \frac{\sin y}{16}\right)\right) \cdot \left(\sin y - \frac{\sin x}{16}\right)\right) \cdot \left(\cos x - \cos y\right)}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \end{array} \]
(FPCore (x y)
 :precision binary64
 (/
  (+
   2.0
   (*
    (*
     (* (sqrt 2.0) (- (sin x) (/ (sin y) 16.0)))
     (- (sin y) (/ (sin x) 16.0)))
    (- (cos x) (cos y))))
  (*
   3.0
   (+
    (+ 1.0 (* (/ (- (sqrt 5.0) 1.0) 2.0) (cos x)))
    (* (/ (- 3.0 (sqrt 5.0)) 2.0) (cos y))))))
double code(double x, double y) {
	return (2.0 + (((sqrt(2.0) * (sin(x) - (sin(y) / 16.0))) * (sin(y) - (sin(x) / 16.0))) * (cos(x) - cos(y)))) / (3.0 * ((1.0 + (((sqrt(5.0) - 1.0) / 2.0) * cos(x))) + (((3.0 - sqrt(5.0)) / 2.0) * cos(y))));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (2.0d0 + (((sqrt(2.0d0) * (sin(x) - (sin(y) / 16.0d0))) * (sin(y) - (sin(x) / 16.0d0))) * (cos(x) - cos(y)))) / (3.0d0 * ((1.0d0 + (((sqrt(5.0d0) - 1.0d0) / 2.0d0) * cos(x))) + (((3.0d0 - sqrt(5.0d0)) / 2.0d0) * cos(y))))
end function
public static double code(double x, double y) {
	return (2.0 + (((Math.sqrt(2.0) * (Math.sin(x) - (Math.sin(y) / 16.0))) * (Math.sin(y) - (Math.sin(x) / 16.0))) * (Math.cos(x) - Math.cos(y)))) / (3.0 * ((1.0 + (((Math.sqrt(5.0) - 1.0) / 2.0) * Math.cos(x))) + (((3.0 - Math.sqrt(5.0)) / 2.0) * Math.cos(y))));
}
def code(x, y):
	return (2.0 + (((math.sqrt(2.0) * (math.sin(x) - (math.sin(y) / 16.0))) * (math.sin(y) - (math.sin(x) / 16.0))) * (math.cos(x) - math.cos(y)))) / (3.0 * ((1.0 + (((math.sqrt(5.0) - 1.0) / 2.0) * math.cos(x))) + (((3.0 - math.sqrt(5.0)) / 2.0) * math.cos(y))))
function code(x, y)
	return Float64(Float64(2.0 + Float64(Float64(Float64(sqrt(2.0) * Float64(sin(x) - Float64(sin(y) / 16.0))) * Float64(sin(y) - Float64(sin(x) / 16.0))) * Float64(cos(x) - cos(y)))) / Float64(3.0 * Float64(Float64(1.0 + Float64(Float64(Float64(sqrt(5.0) - 1.0) / 2.0) * cos(x))) + Float64(Float64(Float64(3.0 - sqrt(5.0)) / 2.0) * cos(y)))))
end
function tmp = code(x, y)
	tmp = (2.0 + (((sqrt(2.0) * (sin(x) - (sin(y) / 16.0))) * (sin(y) - (sin(x) / 16.0))) * (cos(x) - cos(y)))) / (3.0 * ((1.0 + (((sqrt(5.0) - 1.0) / 2.0) * cos(x))) + (((3.0 - sqrt(5.0)) / 2.0) * cos(y))));
end
code[x_, y_] := N[(N[(2.0 + N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] * N[(N[Sin[x], $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] - N[(N[Sin[x], $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[x], $MachinePrecision] - N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(3.0 * N[(N[(1.0 + N[(N[(N[(N[Sqrt[5.0], $MachinePrecision] - 1.0), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(3.0 - N[Sqrt[5.0], $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{2 + \left(\left(\sqrt{2} \cdot \left(\sin x - \frac{\sin y}{16}\right)\right) \cdot \left(\sin y - \frac{\sin x}{16}\right)\right) \cdot \left(\cos x - \cos y\right)}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)}
\end{array}

Alternative 1: 99.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{2 + \left(\left(\sqrt{2} \cdot \left(\sin x - \frac{\sin y}{16}\right)\right) \cdot \left(\sin y - \frac{\sin x}{16}\right)\right) \cdot \left(\cos x - \cos y\right)}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \end{array} \]
(FPCore (x y)
 :precision binary64
 (/
  (+
   2.0
   (*
    (*
     (* (sqrt 2.0) (- (sin x) (/ (sin y) 16.0)))
     (- (sin y) (/ (sin x) 16.0)))
    (- (cos x) (cos y))))
  (*
   3.0
   (+
    (+ 1.0 (* (/ (- (sqrt 5.0) 1.0) 2.0) (cos x)))
    (* (/ (- 3.0 (sqrt 5.0)) 2.0) (cos y))))))
double code(double x, double y) {
	return (2.0 + (((sqrt(2.0) * (sin(x) - (sin(y) / 16.0))) * (sin(y) - (sin(x) / 16.0))) * (cos(x) - cos(y)))) / (3.0 * ((1.0 + (((sqrt(5.0) - 1.0) / 2.0) * cos(x))) + (((3.0 - sqrt(5.0)) / 2.0) * cos(y))));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (2.0d0 + (((sqrt(2.0d0) * (sin(x) - (sin(y) / 16.0d0))) * (sin(y) - (sin(x) / 16.0d0))) * (cos(x) - cos(y)))) / (3.0d0 * ((1.0d0 + (((sqrt(5.0d0) - 1.0d0) / 2.0d0) * cos(x))) + (((3.0d0 - sqrt(5.0d0)) / 2.0d0) * cos(y))))
end function
public static double code(double x, double y) {
	return (2.0 + (((Math.sqrt(2.0) * (Math.sin(x) - (Math.sin(y) / 16.0))) * (Math.sin(y) - (Math.sin(x) / 16.0))) * (Math.cos(x) - Math.cos(y)))) / (3.0 * ((1.0 + (((Math.sqrt(5.0) - 1.0) / 2.0) * Math.cos(x))) + (((3.0 - Math.sqrt(5.0)) / 2.0) * Math.cos(y))));
}
def code(x, y):
	return (2.0 + (((math.sqrt(2.0) * (math.sin(x) - (math.sin(y) / 16.0))) * (math.sin(y) - (math.sin(x) / 16.0))) * (math.cos(x) - math.cos(y)))) / (3.0 * ((1.0 + (((math.sqrt(5.0) - 1.0) / 2.0) * math.cos(x))) + (((3.0 - math.sqrt(5.0)) / 2.0) * math.cos(y))))
function code(x, y)
	return Float64(Float64(2.0 + Float64(Float64(Float64(sqrt(2.0) * Float64(sin(x) - Float64(sin(y) / 16.0))) * Float64(sin(y) - Float64(sin(x) / 16.0))) * Float64(cos(x) - cos(y)))) / Float64(3.0 * Float64(Float64(1.0 + Float64(Float64(Float64(sqrt(5.0) - 1.0) / 2.0) * cos(x))) + Float64(Float64(Float64(3.0 - sqrt(5.0)) / 2.0) * cos(y)))))
end
function tmp = code(x, y)
	tmp = (2.0 + (((sqrt(2.0) * (sin(x) - (sin(y) / 16.0))) * (sin(y) - (sin(x) / 16.0))) * (cos(x) - cos(y)))) / (3.0 * ((1.0 + (((sqrt(5.0) - 1.0) / 2.0) * cos(x))) + (((3.0 - sqrt(5.0)) / 2.0) * cos(y))));
end
code[x_, y_] := N[(N[(2.0 + N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] * N[(N[Sin[x], $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] - N[(N[Sin[x], $MachinePrecision] / 16.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[x], $MachinePrecision] - N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(3.0 * N[(N[(1.0 + N[(N[(N[(N[Sqrt[5.0], $MachinePrecision] - 1.0), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(3.0 - N[Sqrt[5.0], $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{2 + \left(\left(\sqrt{2} \cdot \left(\sin x - \frac{\sin y}{16}\right)\right) \cdot \left(\sin y - \frac{\sin x}{16}\right)\right) \cdot \left(\cos x - \cos y\right)}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)}
\end{array}
Derivation
  1. Initial program 99.3%

    \[\frac{2 + \left(\left(\sqrt{2} \cdot \left(\sin x - \frac{\sin y}{16}\right)\right) \cdot \left(\sin y - \frac{\sin x}{16}\right)\right) \cdot \left(\cos x - \cos y\right)}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  2. Add Preprocessing
  3. Add Preprocessing

Alternative 2: 22.7% accurate, 3.2× speedup?

\[\begin{array}{l} \\ \frac{\sqrt{5}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \end{array} \]
(FPCore (x y)
 :precision binary64
 (/
  (sqrt 5.0)
  (*
   3.0
   (+
    (+ 1.0 (* (/ (- (sqrt 5.0) 1.0) 2.0) (cos x)))
    (* (/ (- 3.0 (sqrt 5.0)) 2.0) (cos y))))))
double code(double x, double y) {
	return sqrt(5.0) / (3.0 * ((1.0 + (((sqrt(5.0) - 1.0) / 2.0) * cos(x))) + (((3.0 - sqrt(5.0)) / 2.0) * cos(y))));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = sqrt(5.0d0) / (3.0d0 * ((1.0d0 + (((sqrt(5.0d0) - 1.0d0) / 2.0d0) * cos(x))) + (((3.0d0 - sqrt(5.0d0)) / 2.0d0) * cos(y))))
end function
public static double code(double x, double y) {
	return Math.sqrt(5.0) / (3.0 * ((1.0 + (((Math.sqrt(5.0) - 1.0) / 2.0) * Math.cos(x))) + (((3.0 - Math.sqrt(5.0)) / 2.0) * Math.cos(y))));
}
def code(x, y):
	return math.sqrt(5.0) / (3.0 * ((1.0 + (((math.sqrt(5.0) - 1.0) / 2.0) * math.cos(x))) + (((3.0 - math.sqrt(5.0)) / 2.0) * math.cos(y))))
function code(x, y)
	return Float64(sqrt(5.0) / Float64(3.0 * Float64(Float64(1.0 + Float64(Float64(Float64(sqrt(5.0) - 1.0) / 2.0) * cos(x))) + Float64(Float64(Float64(3.0 - sqrt(5.0)) / 2.0) * cos(y)))))
end
function tmp = code(x, y)
	tmp = sqrt(5.0) / (3.0 * ((1.0 + (((sqrt(5.0) - 1.0) / 2.0) * cos(x))) + (((3.0 - sqrt(5.0)) / 2.0) * cos(y))));
end
code[x_, y_] := N[(N[Sqrt[5.0], $MachinePrecision] / N[(3.0 * N[(N[(1.0 + N[(N[(N[(N[Sqrt[5.0], $MachinePrecision] - 1.0), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(3.0 - N[Sqrt[5.0], $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\sqrt{5}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)}
\end{array}
Derivation
  1. Initial program 99.3%

    \[\frac{2 + \left(\left(\sqrt{2} \cdot \left(\sin x - \frac{\sin y}{16}\right)\right) \cdot \left(\sin y - \frac{\sin x}{16}\right)\right) \cdot \left(\cos x - \cos y\right)}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \frac{\color{blue}{2 + \left(\frac{-1}{16} \cdot \left({\sin y}^{2} \cdot \left(\sqrt{2} \cdot \left(1 - \cos y\right)\right)\right) + x \cdot \left(\sqrt{2} \cdot \left(\left(\sin y + \frac{1}{256} \cdot \sin y\right) \cdot \left(1 - \cos y\right)\right)\right)\right)}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  4. Applied rewrites18.2%

    \[\leadsto \frac{\color{blue}{3 - \sqrt{5}}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  5. Taylor expanded in x around 0

    \[\leadsto \frac{\color{blue}{2 + \left(\frac{-1}{16} \cdot \left({\sin y}^{2} \cdot \left(\sqrt{2} \cdot \left(1 - \cos y\right)\right)\right) + x \cdot \left(x \cdot \left(x \cdot \left(\sqrt{2} \cdot \left(\frac{-1}{2} \cdot \left(\sin y + \frac{1}{256} \cdot \sin y\right) + \left(\frac{-1}{6} \cdot \sin y + \frac{-1}{1536} \cdot \sin y\right) \cdot \left(1 - \cos y\right)\right)\right) + \sqrt{2} \cdot \left(\frac{-1}{16} \cdot \left(1 - \cos y\right) + \frac{1}{32} \cdot {\sin y}^{2}\right)\right) + \sqrt{2} \cdot \left(\left(\sin y + \frac{1}{256} \cdot \sin y\right) \cdot \left(1 - \cos y\right)\right)\right)\right)}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  6. Applied rewrites20.6%

    \[\leadsto \frac{\color{blue}{\sqrt{2}}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  7. Taylor expanded in x around 0

    \[\leadsto \frac{\color{blue}{2 + \left(\frac{-1}{16} \cdot \left({\sin y}^{2} \cdot \left(\sqrt{2} \cdot \left(1 - \cos y\right)\right)\right) + x \cdot \left(\sqrt{2} \cdot \left(\left(\sin y + \frac{1}{256} \cdot \sin y\right) \cdot \left(1 - \cos y\right)\right)\right)\right)}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  8. Applied rewrites22.6%

    \[\leadsto \frac{\color{blue}{\sqrt{5}}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  9. Add Preprocessing

Alternative 3: 20.5% accurate, 3.2× speedup?

\[\begin{array}{l} \\ \frac{\sqrt{2}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \end{array} \]
(FPCore (x y)
 :precision binary64
 (/
  (sqrt 2.0)
  (*
   3.0
   (+
    (+ 1.0 (* (/ (- (sqrt 5.0) 1.0) 2.0) (cos x)))
    (* (/ (- 3.0 (sqrt 5.0)) 2.0) (cos y))))))
double code(double x, double y) {
	return sqrt(2.0) / (3.0 * ((1.0 + (((sqrt(5.0) - 1.0) / 2.0) * cos(x))) + (((3.0 - sqrt(5.0)) / 2.0) * cos(y))));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = sqrt(2.0d0) / (3.0d0 * ((1.0d0 + (((sqrt(5.0d0) - 1.0d0) / 2.0d0) * cos(x))) + (((3.0d0 - sqrt(5.0d0)) / 2.0d0) * cos(y))))
end function
public static double code(double x, double y) {
	return Math.sqrt(2.0) / (3.0 * ((1.0 + (((Math.sqrt(5.0) - 1.0) / 2.0) * Math.cos(x))) + (((3.0 - Math.sqrt(5.0)) / 2.0) * Math.cos(y))));
}
def code(x, y):
	return math.sqrt(2.0) / (3.0 * ((1.0 + (((math.sqrt(5.0) - 1.0) / 2.0) * math.cos(x))) + (((3.0 - math.sqrt(5.0)) / 2.0) * math.cos(y))))
function code(x, y)
	return Float64(sqrt(2.0) / Float64(3.0 * Float64(Float64(1.0 + Float64(Float64(Float64(sqrt(5.0) - 1.0) / 2.0) * cos(x))) + Float64(Float64(Float64(3.0 - sqrt(5.0)) / 2.0) * cos(y)))))
end
function tmp = code(x, y)
	tmp = sqrt(2.0) / (3.0 * ((1.0 + (((sqrt(5.0) - 1.0) / 2.0) * cos(x))) + (((3.0 - sqrt(5.0)) / 2.0) * cos(y))));
end
code[x_, y_] := N[(N[Sqrt[2.0], $MachinePrecision] / N[(3.0 * N[(N[(1.0 + N[(N[(N[(N[Sqrt[5.0], $MachinePrecision] - 1.0), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(3.0 - N[Sqrt[5.0], $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\sqrt{2}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)}
\end{array}
Derivation
  1. Initial program 99.3%

    \[\frac{2 + \left(\left(\sqrt{2} \cdot \left(\sin x - \frac{\sin y}{16}\right)\right) \cdot \left(\sin y - \frac{\sin x}{16}\right)\right) \cdot \left(\cos x - \cos y\right)}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \frac{\color{blue}{2 + \left(\frac{-1}{16} \cdot \left({\sin y}^{2} \cdot \left(\sqrt{2} \cdot \left(1 - \cos y\right)\right)\right) + x \cdot \left(\sqrt{2} \cdot \left(\left(\sin y + \frac{1}{256} \cdot \sin y\right) \cdot \left(1 - \cos y\right)\right)\right)\right)}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  4. Applied rewrites18.2%

    \[\leadsto \frac{\color{blue}{3 - \sqrt{5}}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  5. Taylor expanded in x around 0

    \[\leadsto \frac{\color{blue}{2 + \left(\frac{-1}{16} \cdot \left({\sin y}^{2} \cdot \left(\sqrt{2} \cdot \left(1 - \cos y\right)\right)\right) + x \cdot \left(x \cdot \left(x \cdot \left(\sqrt{2} \cdot \left(\frac{-1}{2} \cdot \left(\sin y + \frac{1}{256} \cdot \sin y\right) + \left(\frac{-1}{6} \cdot \sin y + \frac{-1}{1536} \cdot \sin y\right) \cdot \left(1 - \cos y\right)\right)\right) + \sqrt{2} \cdot \left(\frac{-1}{16} \cdot \left(1 - \cos y\right) + \frac{1}{32} \cdot {\sin y}^{2}\right)\right) + \sqrt{2} \cdot \left(\left(\sin y + \frac{1}{256} \cdot \sin y\right) \cdot \left(1 - \cos y\right)\right)\right)\right)}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  6. Applied rewrites20.6%

    \[\leadsto \frac{\color{blue}{\sqrt{2}}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  7. Add Preprocessing

Alternative 4: 19.6% accurate, 67.1× speedup?

\[\begin{array}{l} \\ 3 - \sqrt{5} \end{array} \]
(FPCore (x y) :precision binary64 (- 3.0 (sqrt 5.0)))
double code(double x, double y) {
	return 3.0 - sqrt(5.0);
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = 3.0d0 - sqrt(5.0d0)
end function
public static double code(double x, double y) {
	return 3.0 - Math.sqrt(5.0);
}
def code(x, y):
	return 3.0 - math.sqrt(5.0)
function code(x, y)
	return Float64(3.0 - sqrt(5.0))
end
function tmp = code(x, y)
	tmp = 3.0 - sqrt(5.0);
end
code[x_, y_] := N[(3.0 - N[Sqrt[5.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
3 - \sqrt{5}
\end{array}
Derivation
  1. Initial program 99.3%

    \[\frac{2 + \left(\left(\sqrt{2} \cdot \left(\sin x - \frac{\sin y}{16}\right)\right) \cdot \left(\sin y - \frac{\sin x}{16}\right)\right) \cdot \left(\cos x - \cos y\right)}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \frac{\color{blue}{2 + \left(\frac{-1}{16} \cdot \left({\sin y}^{2} \cdot \left(\sqrt{2} \cdot \left(1 - \cos y\right)\right)\right) + x \cdot \left(\sqrt{2} \cdot \left(\left(\sin y + \frac{1}{256} \cdot \sin y\right) \cdot \left(1 - \cos y\right)\right)\right)\right)}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  4. Applied rewrites18.2%

    \[\leadsto \frac{\color{blue}{3 - \sqrt{5}}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  5. Taylor expanded in x around 0

    \[\leadsto \color{blue}{\frac{1}{3} \cdot \frac{2 + \frac{-1}{16} \cdot \left({\sin y}^{2} \cdot \left(\sqrt{2} \cdot \left(1 - \cos y\right)\right)\right)}{1 + \left(\frac{1}{2} \cdot \left(\cos y \cdot \left(3 - \sqrt{5}\right)\right) + \frac{1}{2} \cdot \left(\sqrt{5} - 1\right)\right)} + x \cdot \left(\frac{1}{3} \cdot \left(x \cdot \left(\frac{\sqrt{2} \cdot \left(\frac{-1}{16} \cdot \left(1 - \cos y\right) + \frac{1}{32} \cdot {\sin y}^{2}\right)}{1 + \left(\frac{1}{2} \cdot \left(\cos y \cdot \left(3 - \sqrt{5}\right)\right) + \frac{1}{2} \cdot \left(\sqrt{5} - 1\right)\right)} - \frac{-1}{4} \cdot \frac{\left(2 + \frac{-1}{16} \cdot \left({\sin y}^{2} \cdot \left(\sqrt{2} \cdot \left(1 - \cos y\right)\right)\right)\right) \cdot \left(\sqrt{5} - 1\right)}{{\left(1 + \left(\frac{1}{2} \cdot \left(\cos y \cdot \left(3 - \sqrt{5}\right)\right) + \frac{1}{2} \cdot \left(\sqrt{5} - 1\right)\right)\right)}^{2}}\right)\right) + \frac{1}{3} \cdot \frac{\sqrt{2} \cdot \left(\left(\sin y + \frac{1}{256} \cdot \sin y\right) \cdot \left(1 - \cos y\right)\right)}{1 + \left(\frac{1}{2} \cdot \left(\cos y \cdot \left(3 - \sqrt{5}\right)\right) + \frac{1}{2} \cdot \left(\sqrt{5} - 1\right)\right)}\right)} \]
  6. Applied rewrites19.5%

    \[\leadsto \color{blue}{3 - \sqrt{5}} \]
  7. Add Preprocessing

Alternative 5: 17.9% accurate, 85.5× speedup?

\[\begin{array}{l} \\ \sqrt{2} \end{array} \]
(FPCore (x y) :precision binary64 (sqrt 2.0))
double code(double x, double y) {
	return sqrt(2.0);
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = sqrt(2.0d0)
end function
public static double code(double x, double y) {
	return Math.sqrt(2.0);
}
def code(x, y):
	return math.sqrt(2.0)
function code(x, y)
	return sqrt(2.0)
end
function tmp = code(x, y)
	tmp = sqrt(2.0);
end
code[x_, y_] := N[Sqrt[2.0], $MachinePrecision]
\begin{array}{l}

\\
\sqrt{2}
\end{array}
Derivation
  1. Initial program 99.3%

    \[\frac{2 + \left(\left(\sqrt{2} \cdot \left(\sin x - \frac{\sin y}{16}\right)\right) \cdot \left(\sin y - \frac{\sin x}{16}\right)\right) \cdot \left(\cos x - \cos y\right)}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \frac{\color{blue}{2 + \left(\frac{-1}{16} \cdot \left({\sin y}^{2} \cdot \left(\sqrt{2} \cdot \left(1 - \cos y\right)\right)\right) + x \cdot \left(\sqrt{2} \cdot \left(\left(\sin y + \frac{1}{256} \cdot \sin y\right) \cdot \left(1 - \cos y\right)\right)\right)\right)}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  4. Applied rewrites18.2%

    \[\leadsto \frac{\color{blue}{3 - \sqrt{5}}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  5. Taylor expanded in x around 0

    \[\leadsto \frac{\color{blue}{2 + \left(\frac{-1}{16} \cdot \left({\sin y}^{2} \cdot \left(\sqrt{2} \cdot \left(1 - \cos y\right)\right)\right) + x \cdot \left(x \cdot \left(x \cdot \left(\sqrt{2} \cdot \left(\frac{-1}{2} \cdot \left(\sin y + \frac{1}{256} \cdot \sin y\right) + \left(\frac{-1}{6} \cdot \sin y + \frac{-1}{1536} \cdot \sin y\right) \cdot \left(1 - \cos y\right)\right)\right) + \sqrt{2} \cdot \left(\frac{-1}{16} \cdot \left(1 - \cos y\right) + \frac{1}{32} \cdot {\sin y}^{2}\right)\right) + \sqrt{2} \cdot \left(\left(\sin y + \frac{1}{256} \cdot \sin y\right) \cdot \left(1 - \cos y\right)\right)\right)\right)}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  6. Applied rewrites20.6%

    \[\leadsto \frac{\color{blue}{\sqrt{2}}}{3 \cdot \left(\left(1 + \frac{\sqrt{5} - 1}{2} \cdot \cos x\right) + \frac{3 - \sqrt{5}}{2} \cdot \cos y\right)} \]
  7. Taylor expanded in x around 0

    \[\leadsto \color{blue}{\frac{1}{3} \cdot \frac{2 + \frac{-1}{16} \cdot \left({\sin y}^{2} \cdot \left(\sqrt{2} \cdot \left(1 - \cos y\right)\right)\right)}{1 + \left(\frac{1}{2} \cdot \left(\cos y \cdot \left(3 - \sqrt{5}\right)\right) + \frac{1}{2} \cdot \left(\sqrt{5} - 1\right)\right)} + x \cdot \left(\frac{1}{3} \cdot \left(x \cdot \left(\frac{\sqrt{2} \cdot \left(\frac{-1}{16} \cdot \left(1 - \cos y\right) + \frac{1}{32} \cdot {\sin y}^{2}\right)}{1 + \left(\frac{1}{2} \cdot \left(\cos y \cdot \left(3 - \sqrt{5}\right)\right) + \frac{1}{2} \cdot \left(\sqrt{5} - 1\right)\right)} - \frac{-1}{4} \cdot \frac{\left(2 + \frac{-1}{16} \cdot \left({\sin y}^{2} \cdot \left(\sqrt{2} \cdot \left(1 - \cos y\right)\right)\right)\right) \cdot \left(\sqrt{5} - 1\right)}{{\left(1 + \left(\frac{1}{2} \cdot \left(\cos y \cdot \left(3 - \sqrt{5}\right)\right) + \frac{1}{2} \cdot \left(\sqrt{5} - 1\right)\right)\right)}^{2}}\right)\right) + \frac{1}{3} \cdot \frac{\sqrt{2} \cdot \left(\left(\sin y + \frac{1}{256} \cdot \sin y\right) \cdot \left(1 - \cos y\right)\right)}{1 + \left(\frac{1}{2} \cdot \left(\cos y \cdot \left(3 - \sqrt{5}\right)\right) + \frac{1}{2} \cdot \left(\sqrt{5} - 1\right)\right)}\right)} \]
  8. Applied rewrites17.9%

    \[\leadsto \color{blue}{\sqrt{2}} \]
  9. Add Preprocessing

Reproduce

?
herbie shell --seed 2024313 
(FPCore (x y)
  :name "Diagrams.TwoD.Path.Metafont.Internal:hobbyF from diagrams-contrib-1.3.0.5"
  :precision binary64
  (/ (+ 2.0 (* (* (* (sqrt 2.0) (- (sin x) (/ (sin y) 16.0))) (- (sin y) (/ (sin x) 16.0))) (- (cos x) (cos y)))) (* 3.0 (+ (+ 1.0 (* (/ (- (sqrt 5.0) 1.0) 2.0) (cos x))) (* (/ (- 3.0 (sqrt 5.0)) 2.0) (cos y))))))