
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.4e+40) (not (<= z 0.00023))) (- x (/ x z)) (/ (- y x) z)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.4e+40) || !(z <= 0.00023)) {
tmp = x - (x / z);
} else {
tmp = (y - x) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.4d+40)) .or. (.not. (z <= 0.00023d0))) then
tmp = x - (x / z)
else
tmp = (y - x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.4e+40) || !(z <= 0.00023)) {
tmp = x - (x / z);
} else {
tmp = (y - x) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.4e+40) or not (z <= 0.00023): tmp = x - (x / z) else: tmp = (y - x) / z return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.4e+40) || !(z <= 0.00023)) tmp = Float64(x - Float64(x / z)); else tmp = Float64(Float64(y - x) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.4e+40) || ~((z <= 0.00023))) tmp = x - (x / z); else tmp = (y - x) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.4e+40], N[Not[LessEqual[z, 0.00023]], $MachinePrecision]], N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision], N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.4 \cdot 10^{+40} \lor \neg \left(z \leq 0.00023\right):\\
\;\;\;\;x - \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y - x}{z}\\
\end{array}
\end{array}
if z < -2.4e40 or 2.3000000000000001e-4 < z Initial program 100.0%
Taylor expanded in x around inf
distribute-rgt-out--N/A
*-lft-identityN/A
associate-*l/N/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6475.3
Applied rewrites75.3%
if -2.4e40 < z < 2.3000000000000001e-4Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6498.6
Applied rewrites98.6%
Final simplification85.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.1e+79) (not (<= y 2.15e+119))) (/ y z) (- x (/ x z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.1e+79) || !(y <= 2.15e+119)) {
tmp = y / z;
} else {
tmp = x - (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.1d+79)) .or. (.not. (y <= 2.15d+119))) then
tmp = y / z
else
tmp = x - (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.1e+79) || !(y <= 2.15e+119)) {
tmp = y / z;
} else {
tmp = x - (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.1e+79) or not (y <= 2.15e+119): tmp = y / z else: tmp = x - (x / z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.1e+79) || !(y <= 2.15e+119)) tmp = Float64(y / z); else tmp = Float64(x - Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.1e+79) || ~((y <= 2.15e+119))) tmp = y / z; else tmp = x - (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.1e+79], N[Not[LessEqual[y, 2.15e+119]], $MachinePrecision]], N[(y / z), $MachinePrecision], N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.1 \cdot 10^{+79} \lor \neg \left(y \leq 2.15 \cdot 10^{+119}\right):\\
\;\;\;\;\frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{x}{z}\\
\end{array}
\end{array}
if y < -2.10000000000000008e79 or 2.15000000000000016e119 < y Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6479.2
Applied rewrites79.2%
if -2.10000000000000008e79 < y < 2.15000000000000016e119Initial program 100.0%
Taylor expanded in x around inf
distribute-rgt-out--N/A
*-lft-identityN/A
associate-*l/N/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6481.0
Applied rewrites81.0%
Final simplification80.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.4e+96) (not (<= x 6.6e-15))) (/ (- x) z) (/ y z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.4e+96) || !(x <= 6.6e-15)) {
tmp = -x / z;
} else {
tmp = y / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.4d+96)) .or. (.not. (x <= 6.6d-15))) then
tmp = -x / z
else
tmp = y / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.4e+96) || !(x <= 6.6e-15)) {
tmp = -x / z;
} else {
tmp = y / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.4e+96) or not (x <= 6.6e-15): tmp = -x / z else: tmp = y / z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.4e+96) || !(x <= 6.6e-15)) tmp = Float64(Float64(-x) / z); else tmp = Float64(y / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.4e+96) || ~((x <= 6.6e-15))) tmp = -x / z; else tmp = y / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.4e+96], N[Not[LessEqual[x, 6.6e-15]], $MachinePrecision]], N[((-x) / z), $MachinePrecision], N[(y / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.4 \cdot 10^{+96} \lor \neg \left(x \leq 6.6 \cdot 10^{-15}\right):\\
\;\;\;\;\frac{-x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z}\\
\end{array}
\end{array}
if x < -5.40000000000000044e96 or 6.6e-15 < x Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6447.9
Applied rewrites47.9%
Taylor expanded in x around inf
Applied rewrites41.9%
if -5.40000000000000044e96 < x < 6.6e-15Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6455.8
Applied rewrites55.8%
Final simplification50.3%
(FPCore (x y z) :precision binary64 (/ y z))
double code(double x, double y, double z) {
return y / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y / z
end function
public static double code(double x, double y, double z) {
return y / z;
}
def code(x, y, z): return y / z
function code(x, y, z) return Float64(y / z) end
function tmp = code(x, y, z) tmp = y / z; end
code[x_, y_, z_] := N[(y / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{z}
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6440.3
Applied rewrites40.3%
herbie shell --seed 2024313
(FPCore (x y z)
:name "Statistics.Sample:$swelfordMean from math-functions-0.1.5.2"
:precision binary64
(+ x (/ (- y x) z)))