
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
(FPCore (x y z t a b) :precision binary64 (fma z t (fma b a (* y x))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(z, t, fma(b, a, (y * x)));
}
function code(x, y, z, t, a, b) return fma(z, t, fma(b, a, Float64(y * x))) end
code[x_, y_, z_, t_, a_, b_] := N[(z * t + N[(b * a + N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, t, \mathsf{fma}\left(b, a, y \cdot x\right)\right)
\end{array}
Initial program 96.5%
lift-+.f64N/A
lift-+.f64N/A
+-commutativeN/A
associate-+l+N/A
lift-*.f64N/A
lower-fma.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.0
Applied rewrites98.0%
(FPCore (x y z t a b)
:precision binary64
(if (<= (* x y) -1e+208)
(* y x)
(if (<= (* x y) -4e+68)
(* t z)
(if (<= (* x y) -2.5e-208)
(* b a)
(if (<= (* x y) 1e-158)
(* t z)
(if (<= (* x y) 1e+119) (* b a) (* y x)))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -1e+208) {
tmp = y * x;
} else if ((x * y) <= -4e+68) {
tmp = t * z;
} else if ((x * y) <= -2.5e-208) {
tmp = b * a;
} else if ((x * y) <= 1e-158) {
tmp = t * z;
} else if ((x * y) <= 1e+119) {
tmp = b * a;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((x * y) <= (-1d+208)) then
tmp = y * x
else if ((x * y) <= (-4d+68)) then
tmp = t * z
else if ((x * y) <= (-2.5d-208)) then
tmp = b * a
else if ((x * y) <= 1d-158) then
tmp = t * z
else if ((x * y) <= 1d+119) then
tmp = b * a
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -1e+208) {
tmp = y * x;
} else if ((x * y) <= -4e+68) {
tmp = t * z;
} else if ((x * y) <= -2.5e-208) {
tmp = b * a;
} else if ((x * y) <= 1e-158) {
tmp = t * z;
} else if ((x * y) <= 1e+119) {
tmp = b * a;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (x * y) <= -1e+208: tmp = y * x elif (x * y) <= -4e+68: tmp = t * z elif (x * y) <= -2.5e-208: tmp = b * a elif (x * y) <= 1e-158: tmp = t * z elif (x * y) <= 1e+119: tmp = b * a else: tmp = y * x return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -1e+208) tmp = Float64(y * x); elseif (Float64(x * y) <= -4e+68) tmp = Float64(t * z); elseif (Float64(x * y) <= -2.5e-208) tmp = Float64(b * a); elseif (Float64(x * y) <= 1e-158) tmp = Float64(t * z); elseif (Float64(x * y) <= 1e+119) tmp = Float64(b * a); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((x * y) <= -1e+208) tmp = y * x; elseif ((x * y) <= -4e+68) tmp = t * z; elseif ((x * y) <= -2.5e-208) tmp = b * a; elseif ((x * y) <= 1e-158) tmp = t * z; elseif ((x * y) <= 1e+119) tmp = b * a; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e+208], N[(y * x), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -4e+68], N[(t * z), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -2.5e-208], N[(b * a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-158], N[(t * z), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+119], N[(b * a), $MachinePrecision], N[(y * x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+208}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;x \cdot y \leq -4 \cdot 10^{+68}:\\
\;\;\;\;t \cdot z\\
\mathbf{elif}\;x \cdot y \leq -2.5 \cdot 10^{-208}:\\
\;\;\;\;b \cdot a\\
\mathbf{elif}\;x \cdot y \leq 10^{-158}:\\
\;\;\;\;t \cdot z\\
\mathbf{elif}\;x \cdot y \leq 10^{+119}:\\
\;\;\;\;b \cdot a\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if (*.f64 x y) < -9.9999999999999998e207 or 9.99999999999999944e118 < (*.f64 x y) Initial program 89.6%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6426.5
Applied rewrites26.5%
Taylor expanded in a around 0
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6488.4
Applied rewrites88.4%
Taylor expanded in x around 0
Applied rewrites17.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6477.8
Applied rewrites77.8%
if -9.9999999999999998e207 < (*.f64 x y) < -3.99999999999999981e68 or -2.49999999999999981e-208 < (*.f64 x y) < 1.00000000000000006e-158Initial program 98.8%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6489.8
Applied rewrites89.8%
Taylor expanded in a around 0
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6469.3
Applied rewrites69.3%
Taylor expanded in x around 0
Applied rewrites59.0%
if -3.99999999999999981e68 < (*.f64 x y) < -2.49999999999999981e-208 or 1.00000000000000006e-158 < (*.f64 x y) < 9.99999999999999944e118Initial program 99.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6473.6
Applied rewrites73.6%
Taylor expanded in x around 0
Applied rewrites58.5%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* x y) -2e+80) (not (<= (* x y) 1e+102))) (fma t z (* y x)) (fma b a (* t z))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -2e+80) || !((x * y) <= 1e+102)) {
tmp = fma(t, z, (y * x));
} else {
tmp = fma(b, a, (t * z));
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(x * y) <= -2e+80) || !(Float64(x * y) <= 1e+102)) tmp = fma(t, z, Float64(y * x)); else tmp = fma(b, a, Float64(t * z)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2e+80], N[Not[LessEqual[N[(x * y), $MachinePrecision], 1e+102]], $MachinePrecision]], N[(t * z + N[(y * x), $MachinePrecision]), $MachinePrecision], N[(b * a + N[(t * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+80} \lor \neg \left(x \cdot y \leq 10^{+102}\right):\\
\;\;\;\;\mathsf{fma}\left(t, z, y \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(b, a, t \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -2e80 or 9.99999999999999977e101 < (*.f64 x y) Initial program 90.6%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6434.1
Applied rewrites34.1%
Taylor expanded in a around 0
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6489.7
Applied rewrites89.7%
if -2e80 < (*.f64 x y) < 9.99999999999999977e101Initial program 99.4%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6489.5
Applied rewrites89.5%
Final simplification89.6%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* x y) -1e+208) (not (<= (* x y) 5e+127))) (* y x) (fma b a (* t z))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -1e+208) || !((x * y) <= 5e+127)) {
tmp = y * x;
} else {
tmp = fma(b, a, (t * z));
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(x * y) <= -1e+208) || !(Float64(x * y) <= 5e+127)) tmp = Float64(y * x); else tmp = fma(b, a, Float64(t * z)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1e+208], N[Not[LessEqual[N[(x * y), $MachinePrecision], 5e+127]], $MachinePrecision]], N[(y * x), $MachinePrecision], N[(b * a + N[(t * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+208} \lor \neg \left(x \cdot y \leq 5 \cdot 10^{+127}\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(b, a, t \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -9.9999999999999998e207 or 5.0000000000000004e127 < (*.f64 x y) Initial program 89.1%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6424.6
Applied rewrites24.6%
Taylor expanded in a around 0
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6487.9
Applied rewrites87.9%
Taylor expanded in x around 0
Applied rewrites14.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6479.8
Applied rewrites79.8%
if -9.9999999999999998e207 < (*.f64 x y) < 5.0000000000000004e127Initial program 98.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6486.6
Applied rewrites86.6%
Final simplification84.9%
(FPCore (x y z t a b) :precision binary64 (if (<= (* x y) -1e+208) (* y x) (if (<= (* x y) 5e+127) (fma b a (* t z)) (fma b a (* y x)))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -1e+208) {
tmp = y * x;
} else if ((x * y) <= 5e+127) {
tmp = fma(b, a, (t * z));
} else {
tmp = fma(b, a, (y * x));
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -1e+208) tmp = Float64(y * x); elseif (Float64(x * y) <= 5e+127) tmp = fma(b, a, Float64(t * z)); else tmp = fma(b, a, Float64(y * x)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e+208], N[(y * x), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+127], N[(b * a + N[(t * z), $MachinePrecision]), $MachinePrecision], N[(b * a + N[(y * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+208}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+127}:\\
\;\;\;\;\mathsf{fma}\left(b, a, t \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(b, a, y \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -9.9999999999999998e207Initial program 84.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6418.8
Applied rewrites18.8%
Taylor expanded in a around 0
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6492.0
Applied rewrites92.0%
Taylor expanded in x around 0
Applied rewrites10.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6490.7
Applied rewrites90.7%
if -9.9999999999999998e207 < (*.f64 x y) < 5.0000000000000004e127Initial program 98.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6486.6
Applied rewrites86.6%
if 5.0000000000000004e127 < (*.f64 x y) Initial program 92.3%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6484.9
Applied rewrites84.9%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* z t) -50000000000000.0) (not (<= (* z t) 1e+139))) (* t z) (* b a)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((z * t) <= -50000000000000.0) || !((z * t) <= 1e+139)) {
tmp = t * z;
} else {
tmp = b * a;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((z * t) <= (-50000000000000.0d0)) .or. (.not. ((z * t) <= 1d+139))) then
tmp = t * z
else
tmp = b * a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((z * t) <= -50000000000000.0) || !((z * t) <= 1e+139)) {
tmp = t * z;
} else {
tmp = b * a;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((z * t) <= -50000000000000.0) or not ((z * t) <= 1e+139): tmp = t * z else: tmp = b * a return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(z * t) <= -50000000000000.0) || !(Float64(z * t) <= 1e+139)) tmp = Float64(t * z); else tmp = Float64(b * a); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((z * t) <= -50000000000000.0) || ~(((z * t) <= 1e+139))) tmp = t * z; else tmp = b * a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -50000000000000.0], N[Not[LessEqual[N[(z * t), $MachinePrecision], 1e+139]], $MachinePrecision]], N[(t * z), $MachinePrecision], N[(b * a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -50000000000000 \lor \neg \left(z \cdot t \leq 10^{+139}\right):\\
\;\;\;\;t \cdot z\\
\mathbf{else}:\\
\;\;\;\;b \cdot a\\
\end{array}
\end{array}
if (*.f64 z t) < -5e13 or 1.00000000000000003e139 < (*.f64 z t) Initial program 93.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6482.7
Applied rewrites82.7%
Taylor expanded in a around 0
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6484.5
Applied rewrites84.5%
Taylor expanded in x around 0
Applied rewrites69.1%
if -5e13 < (*.f64 z t) < 1.00000000000000003e139Initial program 98.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6486.2
Applied rewrites86.2%
Taylor expanded in x around 0
Applied rewrites51.2%
Final simplification58.2%
(FPCore (x y z t a b) :precision binary64 (* b a))
double code(double x, double y, double z, double t, double a, double b) {
return b * a;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = b * a
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return b * a;
}
def code(x, y, z, t, a, b): return b * a
function code(x, y, z, t, a, b) return Float64(b * a) end
function tmp = code(x, y, z, t, a, b) tmp = b * a; end
code[x_, y_, z_, t_, a_, b_] := N[(b * a), $MachinePrecision]
\begin{array}{l}
\\
b \cdot a
\end{array}
Initial program 96.5%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6467.5
Applied rewrites67.5%
Taylor expanded in x around 0
Applied rewrites39.0%
herbie shell --seed 2024313
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))