
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
(FPCore (x y) :precision binary64 (fma (sqrt x) y (- 1.0 x)))
double code(double x, double y) {
return fma(sqrt(x), y, (1.0 - x));
}
function code(x, y) return fma(sqrt(x), y, Float64(1.0 - x)) end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * y + N[(1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sqrt{x}, y, 1 - x\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
Applied rewrites99.9%
(FPCore (x y) :precision binary64 (if (<= (+ (- 1.0 x) (* y (sqrt x))) -200000.0) (- x) 1.0))
double code(double x, double y) {
double tmp;
if (((1.0 - x) + (y * sqrt(x))) <= -200000.0) {
tmp = -x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((1.0d0 - x) + (y * sqrt(x))) <= (-200000.0d0)) then
tmp = -x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((1.0 - x) + (y * Math.sqrt(x))) <= -200000.0) {
tmp = -x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((1.0 - x) + (y * math.sqrt(x))) <= -200000.0: tmp = -x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) <= -200000.0) tmp = Float64(-x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((1.0 - x) + (y * sqrt(x))) <= -200000.0) tmp = -x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -200000.0], (-x), 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - x\right) + y \cdot \sqrt{x} \leq -200000:\\
\;\;\;\;-x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (+.f64 (-.f64 #s(literal 1 binary64) x) (*.f64 y (sqrt.f64 x))) < -2e5Initial program 99.9%
Taylor expanded in y around 0
lower--.f6460.2
Applied rewrites60.2%
Taylor expanded in x around inf
Applied rewrites60.1%
if -2e5 < (+.f64 (-.f64 #s(literal 1 binary64) x) (*.f64 y (sqrt.f64 x))) Initial program 99.9%
Taylor expanded in y around 0
lower--.f6462.8
Applied rewrites62.8%
Taylor expanded in x around 0
Applied rewrites62.2%
(FPCore (x y) :precision binary64 (if (or (<= y -1.3e+68) (not (<= y 4.3e+50))) (fma (sqrt x) y 1.0) (- 1.0 x)))
double code(double x, double y) {
double tmp;
if ((y <= -1.3e+68) || !(y <= 4.3e+50)) {
tmp = fma(sqrt(x), y, 1.0);
} else {
tmp = 1.0 - x;
}
return tmp;
}
function code(x, y) tmp = 0.0 if ((y <= -1.3e+68) || !(y <= 4.3e+50)) tmp = fma(sqrt(x), y, 1.0); else tmp = Float64(1.0 - x); end return tmp end
code[x_, y_] := If[Or[LessEqual[y, -1.3e+68], N[Not[LessEqual[y, 4.3e+50]], $MachinePrecision]], N[(N[Sqrt[x], $MachinePrecision] * y + 1.0), $MachinePrecision], N[(1.0 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.3 \cdot 10^{+68} \lor \neg \left(y \leq 4.3 \cdot 10^{+50}\right):\\
\;\;\;\;\mathsf{fma}\left(\sqrt{x}, y, 1\right)\\
\mathbf{else}:\\
\;\;\;\;1 - x\\
\end{array}
\end{array}
if y < -1.2999999999999999e68 or 4.2999999999999997e50 < y Initial program 99.7%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6494.4
Applied rewrites94.4%
if -1.2999999999999999e68 < y < 4.2999999999999997e50Initial program 100.0%
Taylor expanded in y around 0
lower--.f6496.7
Applied rewrites96.7%
Final simplification95.8%
(FPCore (x y) :precision binary64 (if (or (<= y -3.4e+80) (not (<= y 6.2e+72))) (* (sqrt x) y) (- 1.0 x)))
double code(double x, double y) {
double tmp;
if ((y <= -3.4e+80) || !(y <= 6.2e+72)) {
tmp = sqrt(x) * y;
} else {
tmp = 1.0 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-3.4d+80)) .or. (.not. (y <= 6.2d+72))) then
tmp = sqrt(x) * y
else
tmp = 1.0d0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -3.4e+80) || !(y <= 6.2e+72)) {
tmp = Math.sqrt(x) * y;
} else {
tmp = 1.0 - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -3.4e+80) or not (y <= 6.2e+72): tmp = math.sqrt(x) * y else: tmp = 1.0 - x return tmp
function code(x, y) tmp = 0.0 if ((y <= -3.4e+80) || !(y <= 6.2e+72)) tmp = Float64(sqrt(x) * y); else tmp = Float64(1.0 - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -3.4e+80) || ~((y <= 6.2e+72))) tmp = sqrt(x) * y; else tmp = 1.0 - x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -3.4e+80], N[Not[LessEqual[y, 6.2e+72]], $MachinePrecision]], N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision], N[(1.0 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.4 \cdot 10^{+80} \lor \neg \left(y \leq 6.2 \cdot 10^{+72}\right):\\
\;\;\;\;\sqrt{x} \cdot y\\
\mathbf{else}:\\
\;\;\;\;1 - x\\
\end{array}
\end{array}
if y < -3.39999999999999992e80 or 6.19999999999999977e72 < y Initial program 99.8%
Taylor expanded in x around inf
sub-negN/A
remove-double-negN/A
distribute-rgt-neg-outN/A
mul-1-negN/A
rem-square-sqrtN/A
unpow2N/A
*-commutativeN/A
distribute-neg-inN/A
+-commutativeN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites84.9%
Taylor expanded in x around 0
Applied rewrites93.8%
if -3.39999999999999992e80 < y < 6.19999999999999977e72Initial program 100.0%
Taylor expanded in y around 0
lower--.f6494.2
Applied rewrites94.2%
Final simplification94.1%
(FPCore (x y) :precision binary64 (if (<= x 1.0) (fma (sqrt x) y 1.0) (fma (sqrt x) y (- x))))
double code(double x, double y) {
double tmp;
if (x <= 1.0) {
tmp = fma(sqrt(x), y, 1.0);
} else {
tmp = fma(sqrt(x), y, -x);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (x <= 1.0) tmp = fma(sqrt(x), y, 1.0); else tmp = fma(sqrt(x), y, Float64(-x)); end return tmp end
code[x_, y_] := If[LessEqual[x, 1.0], N[(N[Sqrt[x], $MachinePrecision] * y + 1.0), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * y + (-x)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\mathsf{fma}\left(\sqrt{x}, y, 1\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\sqrt{x}, y, -x\right)\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6498.6
Applied rewrites98.6%
if 1 < x Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
mul-1-negN/A
lower-neg.f6499.2
Applied rewrites99.2%
(FPCore (x y) :precision binary64 (- 1.0 x))
double code(double x, double y) {
return 1.0 - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - x
end function
public static double code(double x, double y) {
return 1.0 - x;
}
def code(x, y): return 1.0 - x
function code(x, y) return Float64(1.0 - x) end
function tmp = code(x, y) tmp = 1.0 - x; end
code[x_, y_] := N[(1.0 - x), $MachinePrecision]
\begin{array}{l}
\\
1 - x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower--.f6461.4
Applied rewrites61.4%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower--.f6461.4
Applied rewrites61.4%
Taylor expanded in x around 0
Applied rewrites29.5%
herbie shell --seed 2024313
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, E"
:precision binary64
(+ (- 1.0 x) (* y (sqrt x))))