
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -1000.0) (not (<= y 8e-12))) (+ x (/ (exp (- z)) y)) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1000.0) || !(y <= 8e-12)) {
tmp = x + (exp(-z) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1000.0d0)) .or. (.not. (y <= 8d-12))) then
tmp = x + (exp(-z) / y)
else
tmp = x + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1000.0) || !(y <= 8e-12)) {
tmp = x + (Math.exp(-z) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1000.0) or not (y <= 8e-12): tmp = x + (math.exp(-z) / y) else: tmp = x + (1.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1000.0) || !(y <= 8e-12)) tmp = Float64(x + Float64(exp(Float64(-z)) / y)); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1000.0) || ~((y <= 8e-12))) tmp = x + (exp(-z) / y); else tmp = x + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1000.0], N[Not[LessEqual[y, 8e-12]], $MachinePrecision]], N[(x + N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1000 \lor \neg \left(y \leq 8 \cdot 10^{-12}\right):\\
\;\;\;\;x + \frac{e^{-z}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if y < -1e3 or 7.99999999999999984e-12 < y Initial program 80.9%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
if -1e3 < y < 7.99999999999999984e-12Initial program 80.0%
Taylor expanded in y around 0
Applied rewrites99.6%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (pow y -1.0))
double code(double x, double y, double z) {
return pow(y, -1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y ** (-1.0d0)
end function
public static double code(double x, double y, double z) {
return Math.pow(y, -1.0);
}
def code(x, y, z): return math.pow(y, -1.0)
function code(x, y, z) return y ^ -1.0 end
function tmp = code(x, y, z) tmp = y ^ -1.0; end
code[x_, y_, z_] := N[Power[y, -1.0], $MachinePrecision]
\begin{array}{l}
\\
{y}^{-1}
\end{array}
Initial program 80.5%
Taylor expanded in y around 0
lower-/.f6437.7
Applied rewrites37.7%
Final simplification37.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -1000.0) (not (<= y 5.8e+146))) (+ x (/ (/ (fma (fma (fma 0.5 z -1.0) y (* 0.5 z)) z y) y) y)) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1000.0) || !(y <= 5.8e+146)) {
tmp = x + ((fma(fma(fma(0.5, z, -1.0), y, (0.5 * z)), z, y) / y) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -1000.0) || !(y <= 5.8e+146)) tmp = Float64(x + Float64(Float64(fma(fma(fma(0.5, z, -1.0), y, Float64(0.5 * z)), z, y) / y) / y)); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -1000.0], N[Not[LessEqual[y, 5.8e+146]], $MachinePrecision]], N[(x + N[(N[(N[(N[(N[(0.5 * z + -1.0), $MachinePrecision] * y + N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * z + y), $MachinePrecision] / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1000 \lor \neg \left(y \leq 5.8 \cdot 10^{+146}\right):\\
\;\;\;\;x + \frac{\frac{\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(0.5, z, -1\right), y, 0.5 \cdot z\right), z, y\right)}{y}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if y < -1e3 or 5.7999999999999997e146 < y Initial program 77.6%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites69.6%
Taylor expanded in y around 0
Applied rewrites64.5%
Applied rewrites83.6%
if -1e3 < y < 5.7999999999999997e146Initial program 83.1%
Taylor expanded in y around 0
Applied rewrites95.2%
Final simplification89.8%
(FPCore (x y z) :precision binary64 (if (<= y -1000.0) (+ x (/ (fma (fma (fma -0.16666666666666666 z 0.5) z -1.0) z 1.0) y)) (if (<= y 6e+146) (+ x (/ 1.0 y)) (+ x (/ (/ (fma (- y) z y) y) y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1000.0) {
tmp = x + (fma(fma(fma(-0.16666666666666666, z, 0.5), z, -1.0), z, 1.0) / y);
} else if (y <= 6e+146) {
tmp = x + (1.0 / y);
} else {
tmp = x + ((fma(-y, z, y) / y) / y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -1000.0) tmp = Float64(x + Float64(fma(fma(fma(-0.16666666666666666, z, 0.5), z, -1.0), z, 1.0) / y)); elseif (y <= 6e+146) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(x + Float64(Float64(fma(Float64(-y), z, y) / y) / y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -1000.0], N[(x + N[(N[(N[(N[(-0.16666666666666666 * z + 0.5), $MachinePrecision] * z + -1.0), $MachinePrecision] * z + 1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 6e+146], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(N[((-y) * z + y), $MachinePrecision] / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1000:\\
\;\;\;\;x + \frac{\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666, z, 0.5\right), z, -1\right), z, 1\right)}{y}\\
\mathbf{elif}\;y \leq 6 \cdot 10^{+146}:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{\frac{\mathsf{fma}\left(-y, z, y\right)}{y}}{y}\\
\end{array}
\end{array}
if y < -1e3Initial program 87.6%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites85.7%
Taylor expanded in y around inf
Applied rewrites85.7%
if -1e3 < y < 6.00000000000000005e146Initial program 83.1%
Taylor expanded in y around 0
Applied rewrites95.2%
if 6.00000000000000005e146 < y Initial program 62.4%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites52.7%
Taylor expanded in y around 0
Applied rewrites47.1%
Taylor expanded in z around 0
Applied rewrites47.2%
Applied rewrites75.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -1000.0) (not (<= y 5.8e+146))) (+ x (/ (fma (fma (fma -0.16666666666666666 z 0.5) z -1.0) z 1.0) y)) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1000.0) || !(y <= 5.8e+146)) {
tmp = x + (fma(fma(fma(-0.16666666666666666, z, 0.5), z, -1.0), z, 1.0) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -1000.0) || !(y <= 5.8e+146)) tmp = Float64(x + Float64(fma(fma(fma(-0.16666666666666666, z, 0.5), z, -1.0), z, 1.0) / y)); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -1000.0], N[Not[LessEqual[y, 5.8e+146]], $MachinePrecision]], N[(x + N[(N[(N[(N[(-0.16666666666666666 * z + 0.5), $MachinePrecision] * z + -1.0), $MachinePrecision] * z + 1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1000 \lor \neg \left(y \leq 5.8 \cdot 10^{+146}\right):\\
\;\;\;\;x + \frac{\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666, z, 0.5\right), z, -1\right), z, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if y < -1e3 or 5.7999999999999997e146 < y Initial program 77.6%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites79.8%
Taylor expanded in y around inf
Applied rewrites79.8%
if -1e3 < y < 5.7999999999999997e146Initial program 83.1%
Taylor expanded in y around 0
Applied rewrites95.2%
Final simplification88.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -1000.0) (not (<= y 5.8e+146))) (+ x (/ (fma (fma (* -0.16666666666666666 z) z -1.0) z 1.0) y)) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1000.0) || !(y <= 5.8e+146)) {
tmp = x + (fma(fma((-0.16666666666666666 * z), z, -1.0), z, 1.0) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -1000.0) || !(y <= 5.8e+146)) tmp = Float64(x + Float64(fma(fma(Float64(-0.16666666666666666 * z), z, -1.0), z, 1.0) / y)); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -1000.0], N[Not[LessEqual[y, 5.8e+146]], $MachinePrecision]], N[(x + N[(N[(N[(N[(-0.16666666666666666 * z), $MachinePrecision] * z + -1.0), $MachinePrecision] * z + 1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1000 \lor \neg \left(y \leq 5.8 \cdot 10^{+146}\right):\\
\;\;\;\;x + \frac{\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666 \cdot z, z, -1\right), z, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if y < -1e3 or 5.7999999999999997e146 < y Initial program 77.6%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites79.8%
Taylor expanded in y around inf
Applied rewrites79.8%
Taylor expanded in z around inf
Applied rewrites79.8%
if -1e3 < y < 5.7999999999999997e146Initial program 83.1%
Taylor expanded in y around 0
Applied rewrites95.2%
Final simplification88.1%
(FPCore (x y z) :precision binary64 (if (<= z -5.2e+179) (+ x (/ (fma (fma 0.5 z -1.0) z 1.0) y)) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -5.2e+179) {
tmp = x + (fma(fma(0.5, z, -1.0), z, 1.0) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= -5.2e+179) tmp = Float64(x + Float64(fma(fma(0.5, z, -1.0), z, 1.0) / y)); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, -5.2e+179], N[(x + N[(N[(N[(0.5 * z + -1.0), $MachinePrecision] * z + 1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.2 \cdot 10^{+179}:\\
\;\;\;\;x + \frac{\mathsf{fma}\left(\mathsf{fma}\left(0.5, z, -1\right), z, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if z < -5.2000000000000004e179Initial program 50.1%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites36.2%
Taylor expanded in y around inf
Applied rewrites67.4%
if -5.2000000000000004e179 < z Initial program 83.5%
Taylor expanded in y around 0
Applied rewrites86.7%
(FPCore (x y z) :precision binary64 (+ x (/ 1.0 y)))
double code(double x, double y, double z) {
return x + (1.0 / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (1.0d0 / y)
end function
public static double code(double x, double y, double z) {
return x + (1.0 / y);
}
def code(x, y, z): return x + (1.0 / y)
function code(x, y, z) return Float64(x + Float64(1.0 / y)) end
function tmp = code(x, y, z) tmp = x + (1.0 / y); end
code[x_, y_, z_] := N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{1}{y}
\end{array}
Initial program 80.5%
Taylor expanded in y around 0
Applied rewrites82.1%
(FPCore (x y z) :precision binary64 (if (< (/ y (+ z y)) 7.11541576e-315) (+ x (/ (exp (/ -1.0 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (exp((-1.0 / z)) / y);
} else {
tmp = x + (exp(log(pow((y / (y + z)), y))) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y / (z + y)) < 7.11541576d-315) then
tmp = x + (exp(((-1.0d0) / z)) / y)
else
tmp = x + (exp(log(((y / (y + z)) ** y))) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (Math.exp((-1.0 / z)) / y);
} else {
tmp = x + (Math.exp(Math.log(Math.pow((y / (y + z)), y))) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y / (z + y)) < 7.11541576e-315: tmp = x + (math.exp((-1.0 / z)) / y) else: tmp = x + (math.exp(math.log(math.pow((y / (y + z)), y))) / y) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y / Float64(z + y)) < 7.11541576e-315) tmp = Float64(x + Float64(exp(Float64(-1.0 / z)) / y)); else tmp = Float64(x + Float64(exp(log((Float64(y / Float64(y + z)) ^ y))) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y / (z + y)) < 7.11541576e-315) tmp = x + (exp((-1.0 / z)) / y); else tmp = x + (exp(log(((y / (y + z)) ^ y))) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision], 7.11541576e-315], N[(x + N[(N[Exp[N[(-1.0 / z), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Exp[N[Log[N[Power[N[(y / N[(y + z), $MachinePrecision]), $MachinePrecision], y], $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{z + y} < 7.11541576 \cdot 10^{-315}:\\
\;\;\;\;x + \frac{e^{\frac{-1}{z}}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{e^{\log \left({\left(\frac{y}{y + z}\right)}^{y}\right)}}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024313
(FPCore (x y z)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, G"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ y (+ z y)) 17788539399477/2500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (exp (/ -1 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
(+ x (/ (exp (* y (log (/ y (+ z y))))) y)))