
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma (* (- y) x) x x))
double code(double x, double y) {
return fma((-y * x), x, x);
}
function code(x, y) return fma(Float64(Float64(-y) * x), x, x) end
code[x_, y_] := N[(N[((-y) * x), $MachinePrecision] * x + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\left(-y\right) \cdot x, x, x\right)
\end{array}
Initial program 99.8%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* x y)))))
(if (or (<= t_0 -1e+69) (not (<= t_0 5e+210)))
(* x (* (- x) y))
(* x 1.0))))
double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double tmp;
if ((t_0 <= -1e+69) || !(t_0 <= 5e+210)) {
tmp = x * (-x * y);
} else {
tmp = x * 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x * (1.0d0 - (x * y))
if ((t_0 <= (-1d+69)) .or. (.not. (t_0 <= 5d+210))) then
tmp = x * (-x * y)
else
tmp = x * 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double tmp;
if ((t_0 <= -1e+69) || !(t_0 <= 5e+210)) {
tmp = x * (-x * y);
} else {
tmp = x * 1.0;
}
return tmp;
}
def code(x, y): t_0 = x * (1.0 - (x * y)) tmp = 0 if (t_0 <= -1e+69) or not (t_0 <= 5e+210): tmp = x * (-x * y) else: tmp = x * 1.0 return tmp
function code(x, y) t_0 = Float64(x * Float64(1.0 - Float64(x * y))) tmp = 0.0 if ((t_0 <= -1e+69) || !(t_0 <= 5e+210)) tmp = Float64(x * Float64(Float64(-x) * y)); else tmp = Float64(x * 1.0); end return tmp end
function tmp_2 = code(x, y) t_0 = x * (1.0 - (x * y)); tmp = 0.0; if ((t_0 <= -1e+69) || ~((t_0 <= 5e+210))) tmp = x * (-x * y); else tmp = x * 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1e+69], N[Not[LessEqual[t$95$0, 5e+210]], $MachinePrecision]], N[(x * N[((-x) * y), $MachinePrecision]), $MachinePrecision], N[(x * 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - x \cdot y\right)\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+69} \lor \neg \left(t\_0 \leq 5 \cdot 10^{+210}\right):\\
\;\;\;\;x \cdot \left(\left(-x\right) \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot 1\\
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < -1.0000000000000001e69 or 4.9999999999999998e210 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) Initial program 99.8%
Taylor expanded in x around inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6488.3
Applied rewrites88.3%
if -1.0000000000000001e69 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < 4.9999999999999998e210Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites82.4%
Final simplification84.7%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* x y)))))
(if (or (<= t_0 -1e+69) (not (<= t_0 5e+210)))
(* (* (- x) x) y)
(* x 1.0))))
double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double tmp;
if ((t_0 <= -1e+69) || !(t_0 <= 5e+210)) {
tmp = (-x * x) * y;
} else {
tmp = x * 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x * (1.0d0 - (x * y))
if ((t_0 <= (-1d+69)) .or. (.not. (t_0 <= 5d+210))) then
tmp = (-x * x) * y
else
tmp = x * 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double tmp;
if ((t_0 <= -1e+69) || !(t_0 <= 5e+210)) {
tmp = (-x * x) * y;
} else {
tmp = x * 1.0;
}
return tmp;
}
def code(x, y): t_0 = x * (1.0 - (x * y)) tmp = 0 if (t_0 <= -1e+69) or not (t_0 <= 5e+210): tmp = (-x * x) * y else: tmp = x * 1.0 return tmp
function code(x, y) t_0 = Float64(x * Float64(1.0 - Float64(x * y))) tmp = 0.0 if ((t_0 <= -1e+69) || !(t_0 <= 5e+210)) tmp = Float64(Float64(Float64(-x) * x) * y); else tmp = Float64(x * 1.0); end return tmp end
function tmp_2 = code(x, y) t_0 = x * (1.0 - (x * y)); tmp = 0.0; if ((t_0 <= -1e+69) || ~((t_0 <= 5e+210))) tmp = (-x * x) * y; else tmp = x * 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1e+69], N[Not[LessEqual[t$95$0, 5e+210]], $MachinePrecision]], N[(N[((-x) * x), $MachinePrecision] * y), $MachinePrecision], N[(x * 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - x \cdot y\right)\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+69} \lor \neg \left(t\_0 \leq 5 \cdot 10^{+210}\right):\\
\;\;\;\;\left(\left(-x\right) \cdot x\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot 1\\
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < -1.0000000000000001e69 or 4.9999999999999998e210 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) Initial program 99.8%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
associate-*r*N/A
mul-1-negN/A
lower-*.f64N/A
unpow2N/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6483.8
Applied rewrites83.8%
if -1.0000000000000001e69 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < 4.9999999999999998e210Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites82.4%
Final simplification83.0%
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
Initial program 99.8%
(FPCore (x y) :precision binary64 (* x 1.0))
double code(double x, double y) {
return x * 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 1.0d0
end function
public static double code(double x, double y) {
return x * 1.0;
}
def code(x, y): return x * 1.0
function code(x, y) return Float64(x * 1.0) end
function tmp = code(x, y) tmp = x * 1.0; end
code[x_, y_] := N[(x * 1.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 1
\end{array}
Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites54.9%
herbie shell --seed 2024313
(FPCore (x y)
:name "Numeric.SpecFunctions:log1p from math-functions-0.1.5.2, A"
:precision binary64
(* x (- 1.0 (* x y))))