
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= x -2e+18) (not (<= x 2e+16))) (+ (/ (- x 1.0) y) 1.0) (/ (fma (/ x y) x x) (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -2e+18) || !(x <= 2e+16)) {
tmp = ((x - 1.0) / y) + 1.0;
} else {
tmp = fma((x / y), x, x) / (x + 1.0);
}
return tmp;
}
function code(x, y) tmp = 0.0 if ((x <= -2e+18) || !(x <= 2e+16)) tmp = Float64(Float64(Float64(x - 1.0) / y) + 1.0); else tmp = Float64(fma(Float64(x / y), x, x) / Float64(x + 1.0)); end return tmp end
code[x_, y_] := If[Or[LessEqual[x, -2e+18], N[Not[LessEqual[x, 2e+16]], $MachinePrecision]], N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] * x + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{+18} \lor \neg \left(x \leq 2 \cdot 10^{+16}\right):\\
\;\;\;\;\frac{x - 1}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{x}{y}, x, x\right)}{x + 1}\\
\end{array}
\end{array}
if x < -2e18 or 2e16 < x Initial program 70.2%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6499.8
Applied rewrites99.8%
Applied rewrites100.0%
if -2e18 < x < 2e16Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0))) (t_1 (/ (- x 1.0) y)))
(if (<= t_0 -10000.0)
t_1
(if (<= t_0 5e-7)
(fma (- x) x x)
(if (<= t_0 2.0) (- 1.0 (pow x -1.0)) t_1)))))
double code(double x, double y) {
double t_0 = (x * ((x / y) + 1.0)) / (x + 1.0);
double t_1 = (x - 1.0) / y;
double tmp;
if (t_0 <= -10000.0) {
tmp = t_1;
} else if (t_0 <= 5e-7) {
tmp = fma(-x, x, x);
} else if (t_0 <= 2.0) {
tmp = 1.0 - pow(x, -1.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) t_1 = Float64(Float64(x - 1.0) / y) tmp = 0.0 if (t_0 <= -10000.0) tmp = t_1; elseif (t_0 <= 5e-7) tmp = fma(Float64(-x), x, x); elseif (t_0 <= 2.0) tmp = Float64(1.0 - (x ^ -1.0)); else tmp = t_1; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, -10000.0], t$95$1, If[LessEqual[t$95$0, 5e-7], N[((-x) * x + x), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(1.0 - N[Power[x, -1.0], $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}\\
t_1 := \frac{x - 1}{y}\\
\mathbf{if}\;t\_0 \leq -10000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(-x, x, x\right)\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1 - {x}^{-1}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -1e4 or 2 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 65.9%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6488.6
Applied rewrites88.6%
Taylor expanded in y around 0
Applied rewrites86.7%
if -1e4 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 4.99999999999999977e-7Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6486.4
Applied rewrites86.4%
Taylor expanded in x around 0
Applied rewrites85.9%
if 4.99999999999999977e-7 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6495.3
Applied rewrites95.3%
Taylor expanded in x around inf
Applied rewrites92.4%
Final simplification87.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0))))
(if (<= t_0 -10000.0)
(/ (- x 1.0) y)
(if (<= t_0 2.0) (/ x (+ 1.0 x)) (* (pow y -1.0) x)))))
double code(double x, double y) {
double t_0 = (x * ((x / y) + 1.0)) / (x + 1.0);
double tmp;
if (t_0 <= -10000.0) {
tmp = (x - 1.0) / y;
} else if (t_0 <= 2.0) {
tmp = x / (1.0 + x);
} else {
tmp = pow(y, -1.0) * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
if (t_0 <= (-10000.0d0)) then
tmp = (x - 1.0d0) / y
else if (t_0 <= 2.0d0) then
tmp = x / (1.0d0 + x)
else
tmp = (y ** (-1.0d0)) * x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * ((x / y) + 1.0)) / (x + 1.0);
double tmp;
if (t_0 <= -10000.0) {
tmp = (x - 1.0) / y;
} else if (t_0 <= 2.0) {
tmp = x / (1.0 + x);
} else {
tmp = Math.pow(y, -1.0) * x;
}
return tmp;
}
def code(x, y): t_0 = (x * ((x / y) + 1.0)) / (x + 1.0) tmp = 0 if t_0 <= -10000.0: tmp = (x - 1.0) / y elif t_0 <= 2.0: tmp = x / (1.0 + x) else: tmp = math.pow(y, -1.0) * x return tmp
function code(x, y) t_0 = Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) tmp = 0.0 if (t_0 <= -10000.0) tmp = Float64(Float64(x - 1.0) / y); elseif (t_0 <= 2.0) tmp = Float64(x / Float64(1.0 + x)); else tmp = Float64((y ^ -1.0) * x); end return tmp end
function tmp_2 = code(x, y) t_0 = (x * ((x / y) + 1.0)) / (x + 1.0); tmp = 0.0; if (t_0 <= -10000.0) tmp = (x - 1.0) / y; elseif (t_0 <= 2.0) tmp = x / (1.0 + x); else tmp = (y ^ -1.0) * x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -10000.0], N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(N[Power[y, -1.0], $MachinePrecision] * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}\\
\mathbf{if}\;t\_0 \leq -10000:\\
\;\;\;\;\frac{x - 1}{y}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{else}:\\
\;\;\;\;{y}^{-1} \cdot x\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -1e4Initial program 66.7%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6491.4
Applied rewrites91.4%
Taylor expanded in y around 0
Applied rewrites88.4%
if -1e4 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6488.8
Applied rewrites88.8%
if 2 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 65.2%
Taylor expanded in y around 0
unpow2N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6484.5
Applied rewrites84.5%
Taylor expanded in x around inf
Applied rewrites85.5%
Final simplification87.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0))) (t_1 (/ (- x 1.0) y)))
(if (<= t_0 -10000.0)
t_1
(if (<= t_0 5e-7) (fma (- x) x x) (if (<= t_0 2.0) 1.0 t_1)))))
double code(double x, double y) {
double t_0 = (x * ((x / y) + 1.0)) / (x + 1.0);
double t_1 = (x - 1.0) / y;
double tmp;
if (t_0 <= -10000.0) {
tmp = t_1;
} else if (t_0 <= 5e-7) {
tmp = fma(-x, x, x);
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) t_1 = Float64(Float64(x - 1.0) / y) tmp = 0.0 if (t_0 <= -10000.0) tmp = t_1; elseif (t_0 <= 5e-7) tmp = fma(Float64(-x), x, x); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, -10000.0], t$95$1, If[LessEqual[t$95$0, 5e-7], N[((-x) * x + x), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}\\
t_1 := \frac{x - 1}{y}\\
\mathbf{if}\;t\_0 \leq -10000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(-x, x, x\right)\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -1e4 or 2 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 65.9%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6488.6
Applied rewrites88.6%
Taylor expanded in y around 0
Applied rewrites86.7%
if -1e4 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 4.99999999999999977e-7Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6486.4
Applied rewrites86.4%
Taylor expanded in x around 0
Applied rewrites85.9%
if 4.99999999999999977e-7 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6495.3
Applied rewrites95.3%
Taylor expanded in x around 0
Applied rewrites1.0%
Taylor expanded in x around inf
Applied rewrites89.1%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0))))
(if (or (<= t_0 -10000.0) (not (<= t_0 2.0)))
(/ (- x 1.0) y)
(/ x (+ 1.0 x)))))
double code(double x, double y) {
double t_0 = (x * ((x / y) + 1.0)) / (x + 1.0);
double tmp;
if ((t_0 <= -10000.0) || !(t_0 <= 2.0)) {
tmp = (x - 1.0) / y;
} else {
tmp = x / (1.0 + x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
if ((t_0 <= (-10000.0d0)) .or. (.not. (t_0 <= 2.0d0))) then
tmp = (x - 1.0d0) / y
else
tmp = x / (1.0d0 + x)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * ((x / y) + 1.0)) / (x + 1.0);
double tmp;
if ((t_0 <= -10000.0) || !(t_0 <= 2.0)) {
tmp = (x - 1.0) / y;
} else {
tmp = x / (1.0 + x);
}
return tmp;
}
def code(x, y): t_0 = (x * ((x / y) + 1.0)) / (x + 1.0) tmp = 0 if (t_0 <= -10000.0) or not (t_0 <= 2.0): tmp = (x - 1.0) / y else: tmp = x / (1.0 + x) return tmp
function code(x, y) t_0 = Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) tmp = 0.0 if ((t_0 <= -10000.0) || !(t_0 <= 2.0)) tmp = Float64(Float64(x - 1.0) / y); else tmp = Float64(x / Float64(1.0 + x)); end return tmp end
function tmp_2 = code(x, y) t_0 = (x * ((x / y) + 1.0)) / (x + 1.0); tmp = 0.0; if ((t_0 <= -10000.0) || ~((t_0 <= 2.0))) tmp = (x - 1.0) / y; else tmp = x / (1.0 + x); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -10000.0], N[Not[LessEqual[t$95$0, 2.0]], $MachinePrecision]], N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}\\
\mathbf{if}\;t\_0 \leq -10000 \lor \neg \left(t\_0 \leq 2\right):\\
\;\;\;\;\frac{x - 1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1 + x}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -1e4 or 2 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 65.9%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6488.6
Applied rewrites88.6%
Taylor expanded in y around 0
Applied rewrites86.7%
if -1e4 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6488.8
Applied rewrites88.8%
Final simplification87.9%
(FPCore (x y) :precision binary64 (if (<= (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)) 5e-7) (fma (- x) x x) 1.0))
double code(double x, double y) {
double tmp;
if (((x * ((x / y) + 1.0)) / (x + 1.0)) <= 5e-7) {
tmp = fma(-x, x, x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) <= 5e-7) tmp = fma(Float64(-x), x, x); else tmp = 1.0; end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 5e-7], N[((-x) * x + x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \leq 5 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(-x, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 4.99999999999999977e-7Initial program 89.0%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6458.3
Applied rewrites58.3%
Taylor expanded in x around 0
Applied rewrites65.4%
if 4.99999999999999977e-7 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 78.6%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6439.8
Applied rewrites39.8%
Taylor expanded in x around 0
Applied rewrites0.9%
Taylor expanded in x around inf
Applied rewrites37.4%
(FPCore (x y) :precision binary64 (/ x (/ (+ 1.0 x) (+ 1.0 (/ x y)))))
double code(double x, double y) {
return x / ((1.0 + x) / (1.0 + (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((1.0d0 + x) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
return x / ((1.0 + x) / (1.0 + (x / y)));
}
def code(x, y): return x / ((1.0 + x) / (1.0 + (x / y)))
function code(x, y) return Float64(x / Float64(Float64(1.0 + x) / Float64(1.0 + Float64(x / y)))) end
function tmp = code(x, y) tmp = x / ((1.0 + x) / (1.0 + (x / y))); end
code[x_, y_] := N[(x / N[(N[(1.0 + x), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{1 + x}{1 + \frac{x}{y}}}
\end{array}
Initial program 84.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ (/ (- x 1.0) y) 1.0)))
(if (<= x -6400000000.0)
t_0
(if (<= x 1.65e-59)
(/ x (+ 1.0 x))
(if (<= x 2.7e-7) (* (/ x y) x) t_0)))))
double code(double x, double y) {
double t_0 = ((x - 1.0) / y) + 1.0;
double tmp;
if (x <= -6400000000.0) {
tmp = t_0;
} else if (x <= 1.65e-59) {
tmp = x / (1.0 + x);
} else if (x <= 2.7e-7) {
tmp = (x / y) * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((x - 1.0d0) / y) + 1.0d0
if (x <= (-6400000000.0d0)) then
tmp = t_0
else if (x <= 1.65d-59) then
tmp = x / (1.0d0 + x)
else if (x <= 2.7d-7) then
tmp = (x / y) * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((x - 1.0) / y) + 1.0;
double tmp;
if (x <= -6400000000.0) {
tmp = t_0;
} else if (x <= 1.65e-59) {
tmp = x / (1.0 + x);
} else if (x <= 2.7e-7) {
tmp = (x / y) * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = ((x - 1.0) / y) + 1.0 tmp = 0 if x <= -6400000000.0: tmp = t_0 elif x <= 1.65e-59: tmp = x / (1.0 + x) elif x <= 2.7e-7: tmp = (x / y) * x else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(x - 1.0) / y) + 1.0) tmp = 0.0 if (x <= -6400000000.0) tmp = t_0; elseif (x <= 1.65e-59) tmp = Float64(x / Float64(1.0 + x)); elseif (x <= 2.7e-7) tmp = Float64(Float64(x / y) * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = ((x - 1.0) / y) + 1.0; tmp = 0.0; if (x <= -6400000000.0) tmp = t_0; elseif (x <= 1.65e-59) tmp = x / (1.0 + x); elseif (x <= 2.7e-7) tmp = (x / y) * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -6400000000.0], t$95$0, If[LessEqual[x, 1.65e-59], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 2.7e-7], N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - 1}{y} + 1\\
\mathbf{if}\;x \leq -6400000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.65 \cdot 10^{-59}:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{elif}\;x \leq 2.7 \cdot 10^{-7}:\\
\;\;\;\;\frac{x}{y} \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -6.4e9 or 2.70000000000000009e-7 < x Initial program 72.5%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6496.9
Applied rewrites96.9%
Applied rewrites97.1%
if -6.4e9 < x < 1.64999999999999991e-59Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6485.0
Applied rewrites85.0%
if 1.64999999999999991e-59 < x < 2.70000000000000009e-7Initial program 99.5%
Taylor expanded in y around 0
unpow2N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6499.5
Applied rewrites99.5%
Taylor expanded in x around 0
Applied rewrites91.7%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (+ (/ (- x 1.0) y) 1.0) (fma (- (/ x y) x) x x)))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = ((x - 1.0) / y) + 1.0;
} else {
tmp = fma(((x / y) - x), x, x);
}
return tmp;
}
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(Float64(Float64(x - 1.0) / y) + 1.0); else tmp = fma(Float64(Float64(x / y) - x), x, x); end return tmp end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision] * x + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{x - 1}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y} - x, x, x\right)\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 72.7%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6496.9
Applied rewrites96.9%
Applied rewrites97.1%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
distribute-lft-out--N/A
associate-*r/N/A
*-rgt-identityN/A
*-rgt-identityN/A
lower--.f64N/A
lower-/.f6498.8
Applied rewrites98.8%
Final simplification97.9%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 84.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6451.0
Applied rewrites51.0%
Taylor expanded in x around 0
Applied rewrites40.0%
Taylor expanded in x around inf
Applied rewrites16.5%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024313
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1))))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))