
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (+ y x) (- z) (+ y x)))
double code(double x, double y, double z) {
return fma((y + x), -z, (y + x));
}
function code(x, y, z) return fma(Float64(y + x), Float64(-z), Float64(y + x)) end
code[x_, y_, z_] := N[(N[(y + x), $MachinePrecision] * (-z) + N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y + x, -z, y + x\right)
\end{array}
Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-neg.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(if (<= (- 1.0 z) -4e+61)
(* (- z) x)
(if (or (<= (- 1.0 z) -10000.0) (not (<= (- 1.0 z) 2.0)))
(* (- y) z)
(+ x y))))
double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= -4e+61) {
tmp = -z * x;
} else if (((1.0 - z) <= -10000.0) || !((1.0 - z) <= 2.0)) {
tmp = -y * z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((1.0d0 - z) <= (-4d+61)) then
tmp = -z * x
else if (((1.0d0 - z) <= (-10000.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = -y * z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= -4e+61) {
tmp = -z * x;
} else if (((1.0 - z) <= -10000.0) || !((1.0 - z) <= 2.0)) {
tmp = -y * z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (1.0 - z) <= -4e+61: tmp = -z * x elif ((1.0 - z) <= -10000.0) or not ((1.0 - z) <= 2.0): tmp = -y * z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(1.0 - z) <= -4e+61) tmp = Float64(Float64(-z) * x); elseif ((Float64(1.0 - z) <= -10000.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(Float64(-y) * z); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((1.0 - z) <= -4e+61) tmp = -z * x; elseif (((1.0 - z) <= -10000.0) || ~(((1.0 - z) <= 2.0))) tmp = -y * z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(1.0 - z), $MachinePrecision], -4e+61], N[((-z) * x), $MachinePrecision], If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -10000.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[((-y) * z), $MachinePrecision], N[(x + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -4 \cdot 10^{+61}:\\
\;\;\;\;\left(-z\right) \cdot x\\
\mathbf{elif}\;1 - z \leq -10000 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;\left(-y\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -3.9999999999999998e61Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6433.7
Applied rewrites33.7%
Taylor expanded in z around inf
Applied rewrites33.7%
if -3.9999999999999998e61 < (-.f64 #s(literal 1 binary64) z) < -1e4 or 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6464.1
Applied rewrites64.1%
Taylor expanded in z around inf
Applied rewrites61.8%
if -1e4 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Applied rewrites100.0%
Taylor expanded in z around 0
lower-+.f6497.1
Applied rewrites97.1%
Final simplification74.7%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -10000.0) (not (<= (- 1.0 z) 1000.0))) (* (- z) x) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -10000.0) || !((1.0 - z) <= 1000.0)) {
tmp = -z * x;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-10000.0d0)) .or. (.not. ((1.0d0 - z) <= 1000.0d0))) then
tmp = -z * x
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -10000.0) || !((1.0 - z) <= 1000.0)) {
tmp = -z * x;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -10000.0) or not ((1.0 - z) <= 1000.0): tmp = -z * x else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -10000.0) || !(Float64(1.0 - z) <= 1000.0)) tmp = Float64(Float64(-z) * x); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -10000.0) || ~(((1.0 - z) <= 1000.0))) tmp = -z * x; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -10000.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 1000.0]], $MachinePrecision]], N[((-z) * x), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -10000 \lor \neg \left(1 - z \leq 1000\right):\\
\;\;\;\;\left(-z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -1e4 or 1e3 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6439.8
Applied rewrites39.8%
Taylor expanded in z around inf
Applied rewrites39.4%
if -1e4 < (-.f64 #s(literal 1 binary64) z) < 1e3Initial program 100.0%
Applied rewrites100.0%
Taylor expanded in z around 0
lower-+.f6496.5
Applied rewrites96.5%
Final simplification68.8%
(FPCore (x y z) :precision binary64 (if (<= (- 1.0 z) 0.998) (* (- 1.0 z) x) (if (<= (- 1.0 z) 2.0) (+ x y) (* (- y) z))))
double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= 0.998) {
tmp = (1.0 - z) * x;
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else {
tmp = -y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((1.0d0 - z) <= 0.998d0) then
tmp = (1.0d0 - z) * x
else if ((1.0d0 - z) <= 2.0d0) then
tmp = x + y
else
tmp = -y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= 0.998) {
tmp = (1.0 - z) * x;
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else {
tmp = -y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (1.0 - z) <= 0.998: tmp = (1.0 - z) * x elif (1.0 - z) <= 2.0: tmp = x + y else: tmp = -y * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(1.0 - z) <= 0.998) tmp = Float64(Float64(1.0 - z) * x); elseif (Float64(1.0 - z) <= 2.0) tmp = Float64(x + y); else tmp = Float64(Float64(-y) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((1.0 - z) <= 0.998) tmp = (1.0 - z) * x; elseif ((1.0 - z) <= 2.0) tmp = x + y; else tmp = -y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(1.0 - z), $MachinePrecision], 0.998], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(x + y), $MachinePrecision], N[((-y) * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq 0.998:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{elif}\;1 - z \leq 2:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;\left(-y\right) \cdot z\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < 0.998Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6435.6
Applied rewrites35.6%
if 0.998 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Applied rewrites100.0%
Taylor expanded in z around 0
lower-+.f6498.2
Applied rewrites98.2%
if 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6462.8
Applied rewrites62.8%
Taylor expanded in z around inf
Applied rewrites61.2%
Final simplification73.6%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-293) (fma (- z) x x) (fma (- z) y y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-293) {
tmp = fma(-z, x, x);
} else {
tmp = fma(-z, y, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-293) tmp = fma(Float64(-z), x, x); else tmp = fma(Float64(-z), y, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-293], N[((-z) * x + x), $MachinePrecision], N[((-z) * y + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-293}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -1.0000000000000001e-293Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6443.0
Applied rewrites43.0%
Applied rewrites43.0%
if -1.0000000000000001e-293 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6449.1
Applied rewrites49.1%
Applied rewrites49.1%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-293) (fma (- z) x x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-293) {
tmp = fma(-z, x, x);
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-293) tmp = fma(Float64(-z), x, x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-293], N[((-z) * x + x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-293}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -1.0000000000000001e-293Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6443.0
Applied rewrites43.0%
Applied rewrites43.0%
if -1.0000000000000001e-293 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6449.1
Applied rewrites49.1%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e-293) (* (- 1.0 z) x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-293) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-1d-293)) then
tmp = (1.0d0 - z) * x
else
tmp = (1.0d0 - z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e-293) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -1e-293: tmp = (1.0 - z) * x else: tmp = (1.0 - z) * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e-293) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -1e-293) tmp = (1.0 - z) * x; else tmp = (1.0 - z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e-293], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{-293}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -1.0000000000000001e-293Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6443.0
Applied rewrites43.0%
if -1.0000000000000001e-293 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6449.1
Applied rewrites49.1%
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Applied rewrites98.4%
Taylor expanded in z around 0
lower-+.f6451.6
Applied rewrites51.6%
Final simplification51.6%
herbie shell --seed 2024313
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))