Data.Colour.RGB:hslsv from colour-2.3.3, C

Percentage Accurate: 100.0% → 100.0%
Time: 5.9s
Alternatives: 8
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x - y}{2 - \left(x + y\right)} \end{array} \]
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
def code(x, y):
	return (x - y) / (2.0 - (x + y))
function code(x, y)
	return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
end
function tmp = code(x, y)
	tmp = (x - y) / (2.0 - (x + y));
end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 8 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{2 - \left(x + y\right)} \end{array} \]
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
def code(x, y):
	return (x - y) / (2.0 - (x + y))
function code(x, y)
	return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
end
function tmp = code(x, y)
	tmp = (x - y) / (2.0 - (x + y));
end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}

Alternative 1: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{2 - \left(x + y\right)} \end{array} \]
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
def code(x, y):
	return (x - y) / (2.0 - (x + y))
function code(x, y)
	return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
end
function tmp = code(x, y)
	tmp = (x - y) / (2.0 - (x + y));
end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
Derivation
  1. Initial program 100.0%

    \[\frac{x - y}{2 - \left(x + y\right)} \]
  2. Add Preprocessing
  3. Add Preprocessing

Alternative 2: 84.8% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{2 - \left(x + y\right)}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{-13}:\\ \;\;\;\;-1\\ \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-5}:\\ \;\;\;\;\mathsf{fma}\left(0.25, x, 0.5\right) \cdot x\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (let* ((t_0 (/ (- x y) (- 2.0 (+ x y)))))
   (if (<= t_0 -2e-13) -1.0 (if (<= t_0 5e-5) (* (fma 0.25 x 0.5) x) 1.0))))
double code(double x, double y) {
	double t_0 = (x - y) / (2.0 - (x + y));
	double tmp;
	if (t_0 <= -2e-13) {
		tmp = -1.0;
	} else if (t_0 <= 5e-5) {
		tmp = fma(0.25, x, 0.5) * x;
	} else {
		tmp = 1.0;
	}
	return tmp;
}
function code(x, y)
	t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
	tmp = 0.0
	if (t_0 <= -2e-13)
		tmp = -1.0;
	elseif (t_0 <= 5e-5)
		tmp = Float64(fma(0.25, x, 0.5) * x);
	else
		tmp = 1.0;
	end
	return tmp
end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-13], -1.0, If[LessEqual[t$95$0, 5e-5], N[(N[(0.25 * x + 0.5), $MachinePrecision] * x), $MachinePrecision], 1.0]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-13}:\\
\;\;\;\;-1\\

\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-5}:\\
\;\;\;\;\mathsf{fma}\left(0.25, x, 0.5\right) \cdot x\\

\mathbf{else}:\\
\;\;\;\;1\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -2.0000000000000001e-13

    1. Initial program 100.0%

      \[\frac{x - y}{2 - \left(x + y\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{-1} \]
    4. Step-by-step derivation
      1. Applied rewrites97.0%

        \[\leadsto \color{blue}{-1} \]

      if -2.0000000000000001e-13 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 5.00000000000000024e-5

      1. Initial program 100.0%

        \[\frac{x - y}{2 - \left(x + y\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
        2. lower--.f6451.0

          \[\leadsto \frac{x}{\color{blue}{2 - x}} \]
      5. Applied rewrites51.0%

        \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
      6. Taylor expanded in x around 0

        \[\leadsto x \cdot \color{blue}{\left(\frac{1}{2} + \frac{1}{4} \cdot x\right)} \]
      7. Step-by-step derivation
        1. Applied rewrites50.4%

          \[\leadsto \mathsf{fma}\left(0.25, x, 0.5\right) \cdot \color{blue}{x} \]

        if 5.00000000000000024e-5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

        1. Initial program 100.0%

          \[\frac{x - y}{2 - \left(x + y\right)} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{1} \]
        4. Step-by-step derivation
          1. Applied rewrites97.5%

            \[\leadsto \color{blue}{1} \]
        5. Recombined 3 regimes into one program.
        6. Add Preprocessing

        Alternative 3: 84.7% accurate, 0.4× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - y}{2 - \left(x + y\right)}\\ \mathbf{if}\;t\_0 \leq -2 \cdot 10^{-13}:\\ \;\;\;\;-1\\ \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-5}:\\ \;\;\;\;0.5 \cdot x\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
        (FPCore (x y)
         :precision binary64
         (let* ((t_0 (/ (- x y) (- 2.0 (+ x y)))))
           (if (<= t_0 -2e-13) -1.0 (if (<= t_0 5e-5) (* 0.5 x) 1.0))))
        double code(double x, double y) {
        	double t_0 = (x - y) / (2.0 - (x + y));
        	double tmp;
        	if (t_0 <= -2e-13) {
        		tmp = -1.0;
        	} else if (t_0 <= 5e-5) {
        		tmp = 0.5 * x;
        	} else {
        		tmp = 1.0;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8) :: t_0
            real(8) :: tmp
            t_0 = (x - y) / (2.0d0 - (x + y))
            if (t_0 <= (-2d-13)) then
                tmp = -1.0d0
            else if (t_0 <= 5d-5) then
                tmp = 0.5d0 * x
            else
                tmp = 1.0d0
            end if
            code = tmp
        end function
        
        public static double code(double x, double y) {
        	double t_0 = (x - y) / (2.0 - (x + y));
        	double tmp;
        	if (t_0 <= -2e-13) {
        		tmp = -1.0;
        	} else if (t_0 <= 5e-5) {
        		tmp = 0.5 * x;
        	} else {
        		tmp = 1.0;
        	}
        	return tmp;
        }
        
        def code(x, y):
        	t_0 = (x - y) / (2.0 - (x + y))
        	tmp = 0
        	if t_0 <= -2e-13:
        		tmp = -1.0
        	elif t_0 <= 5e-5:
        		tmp = 0.5 * x
        	else:
        		tmp = 1.0
        	return tmp
        
        function code(x, y)
        	t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
        	tmp = 0.0
        	if (t_0 <= -2e-13)
        		tmp = -1.0;
        	elseif (t_0 <= 5e-5)
        		tmp = Float64(0.5 * x);
        	else
        		tmp = 1.0;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y)
        	t_0 = (x - y) / (2.0 - (x + y));
        	tmp = 0.0;
        	if (t_0 <= -2e-13)
        		tmp = -1.0;
        	elseif (t_0 <= 5e-5)
        		tmp = 0.5 * x;
        	else
        		tmp = 1.0;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-13], -1.0, If[LessEqual[t$95$0, 5e-5], N[(0.5 * x), $MachinePrecision], 1.0]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{x - y}{2 - \left(x + y\right)}\\
        \mathbf{if}\;t\_0 \leq -2 \cdot 10^{-13}:\\
        \;\;\;\;-1\\
        
        \mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-5}:\\
        \;\;\;\;0.5 \cdot x\\
        
        \mathbf{else}:\\
        \;\;\;\;1\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -2.0000000000000001e-13

          1. Initial program 100.0%

            \[\frac{x - y}{2 - \left(x + y\right)} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{-1} \]
          4. Step-by-step derivation
            1. Applied rewrites97.0%

              \[\leadsto \color{blue}{-1} \]

            if -2.0000000000000001e-13 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 5.00000000000000024e-5

            1. Initial program 100.0%

              \[\frac{x - y}{2 - \left(x + y\right)} \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
            4. Step-by-step derivation
              1. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
              2. lower--.f6451.0

                \[\leadsto \frac{x}{\color{blue}{2 - x}} \]
            5. Applied rewrites51.0%

              \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
            6. Taylor expanded in x around 0

              \[\leadsto \frac{1}{2} \cdot \color{blue}{x} \]
            7. Step-by-step derivation
              1. Applied rewrites49.7%

                \[\leadsto 0.5 \cdot \color{blue}{x} \]

              if 5.00000000000000024e-5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

              1. Initial program 100.0%

                \[\frac{x - y}{2 - \left(x + y\right)} \]
              2. Add Preprocessing
              3. Taylor expanded in y around inf

                \[\leadsto \color{blue}{1} \]
              4. Step-by-step derivation
                1. Applied rewrites97.5%

                  \[\leadsto \color{blue}{1} \]
              5. Recombined 3 regimes into one program.
              6. Add Preprocessing

              Alternative 4: 98.5% accurate, 0.5× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -0.2:\\ \;\;\;\;\frac{x}{2 - x}\\ \mathbf{else}:\\ \;\;\;\;\frac{x - y}{2 - y}\\ \end{array} \end{array} \]
              (FPCore (x y)
               :precision binary64
               (if (<= (/ (- x y) (- 2.0 (+ x y))) -0.2)
                 (/ x (- 2.0 x))
                 (/ (- x y) (- 2.0 y))))
              double code(double x, double y) {
              	double tmp;
              	if (((x - y) / (2.0 - (x + y))) <= -0.2) {
              		tmp = x / (2.0 - x);
              	} else {
              		tmp = (x - y) / (2.0 - y);
              	}
              	return tmp;
              }
              
              real(8) function code(x, y)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8) :: tmp
                  if (((x - y) / (2.0d0 - (x + y))) <= (-0.2d0)) then
                      tmp = x / (2.0d0 - x)
                  else
                      tmp = (x - y) / (2.0d0 - y)
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y) {
              	double tmp;
              	if (((x - y) / (2.0 - (x + y))) <= -0.2) {
              		tmp = x / (2.0 - x);
              	} else {
              		tmp = (x - y) / (2.0 - y);
              	}
              	return tmp;
              }
              
              def code(x, y):
              	tmp = 0
              	if ((x - y) / (2.0 - (x + y))) <= -0.2:
              		tmp = x / (2.0 - x)
              	else:
              		tmp = (x - y) / (2.0 - y)
              	return tmp
              
              function code(x, y)
              	tmp = 0.0
              	if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= -0.2)
              		tmp = Float64(x / Float64(2.0 - x));
              	else
              		tmp = Float64(Float64(x - y) / Float64(2.0 - y));
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y)
              	tmp = 0.0;
              	if (((x - y) / (2.0 - (x + y))) <= -0.2)
              		tmp = x / (2.0 - x);
              	else
              		tmp = (x - y) / (2.0 - y);
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -0.2], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] / N[(2.0 - y), $MachinePrecision]), $MachinePrecision]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -0.2:\\
              \;\;\;\;\frac{x}{2 - x}\\
              
              \mathbf{else}:\\
              \;\;\;\;\frac{x - y}{2 - y}\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.20000000000000001

                1. Initial program 100.0%

                  \[\frac{x - y}{2 - \left(x + y\right)} \]
                2. Add Preprocessing
                3. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
                  2. lower--.f64100.0

                    \[\leadsto \frac{x}{\color{blue}{2 - x}} \]
                5. Applied rewrites100.0%

                  \[\leadsto \color{blue}{\frac{x}{2 - x}} \]

                if -0.20000000000000001 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

                1. Initial program 100.0%

                  \[\frac{x - y}{2 - \left(x + y\right)} \]
                2. Add Preprocessing
                3. Taylor expanded in x around 0

                  \[\leadsto \frac{x - y}{\color{blue}{2 - y}} \]
                4. Step-by-step derivation
                  1. lower--.f6498.7

                    \[\leadsto \frac{x - y}{\color{blue}{2 - y}} \]
                5. Applied rewrites98.7%

                  \[\leadsto \frac{x - y}{\color{blue}{2 - y}} \]
              3. Recombined 2 regimes into one program.
              4. Add Preprocessing

              Alternative 5: 86.2% accurate, 0.5× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq 4 \cdot 10^{-64}:\\ \;\;\;\;\frac{x}{2 - x}\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{-2 + y}\\ \end{array} \end{array} \]
              (FPCore (x y)
               :precision binary64
               (if (<= (/ (- x y) (- 2.0 (+ x y))) 4e-64) (/ x (- 2.0 x)) (/ y (+ -2.0 y))))
              double code(double x, double y) {
              	double tmp;
              	if (((x - y) / (2.0 - (x + y))) <= 4e-64) {
              		tmp = x / (2.0 - x);
              	} else {
              		tmp = y / (-2.0 + y);
              	}
              	return tmp;
              }
              
              real(8) function code(x, y)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8) :: tmp
                  if (((x - y) / (2.0d0 - (x + y))) <= 4d-64) then
                      tmp = x / (2.0d0 - x)
                  else
                      tmp = y / ((-2.0d0) + y)
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y) {
              	double tmp;
              	if (((x - y) / (2.0 - (x + y))) <= 4e-64) {
              		tmp = x / (2.0 - x);
              	} else {
              		tmp = y / (-2.0 + y);
              	}
              	return tmp;
              }
              
              def code(x, y):
              	tmp = 0
              	if ((x - y) / (2.0 - (x + y))) <= 4e-64:
              		tmp = x / (2.0 - x)
              	else:
              		tmp = y / (-2.0 + y)
              	return tmp
              
              function code(x, y)
              	tmp = 0.0
              	if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= 4e-64)
              		tmp = Float64(x / Float64(2.0 - x));
              	else
              		tmp = Float64(y / Float64(-2.0 + y));
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y)
              	tmp = 0.0;
              	if (((x - y) / (2.0 - (x + y))) <= 4e-64)
              		tmp = x / (2.0 - x);
              	else
              		tmp = y / (-2.0 + y);
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 4e-64], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], N[(y / N[(-2.0 + y), $MachinePrecision]), $MachinePrecision]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq 4 \cdot 10^{-64}:\\
              \;\;\;\;\frac{x}{2 - x}\\
              
              \mathbf{else}:\\
              \;\;\;\;\frac{y}{-2 + y}\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 3.99999999999999986e-64

                1. Initial program 100.0%

                  \[\frac{x - y}{2 - \left(x + y\right)} \]
                2. Add Preprocessing
                3. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
                  2. lower--.f6484.6

                    \[\leadsto \frac{x}{\color{blue}{2 - x}} \]
                5. Applied rewrites84.6%

                  \[\leadsto \color{blue}{\frac{x}{2 - x}} \]

                if 3.99999999999999986e-64 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

                1. Initial program 99.9%

                  \[\frac{x - y}{2 - \left(x + y\right)} \]
                2. Add Preprocessing
                3. Taylor expanded in x around 0

                  \[\leadsto \color{blue}{-1 \cdot \frac{y}{2 - y}} \]
                4. Step-by-step derivation
                  1. mul-1-negN/A

                    \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{y}{2 - y}\right)} \]
                  2. distribute-neg-frac2N/A

                    \[\leadsto \color{blue}{\frac{y}{\mathsf{neg}\left(\left(2 - y\right)\right)}} \]
                  3. mul-1-negN/A

                    \[\leadsto \frac{y}{\color{blue}{-1 \cdot \left(2 - y\right)}} \]
                  4. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{y}{-1 \cdot \left(2 - y\right)}} \]
                  5. mul-1-negN/A

                    \[\leadsto \frac{y}{\color{blue}{\mathsf{neg}\left(\left(2 - y\right)\right)}} \]
                  6. sub-negN/A

                    \[\leadsto \frac{y}{\mathsf{neg}\left(\color{blue}{\left(2 + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
                  7. distribute-neg-inN/A

                    \[\leadsto \frac{y}{\color{blue}{\left(\mathsf{neg}\left(2\right)\right) + \left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)}} \]
                  8. mul-1-negN/A

                    \[\leadsto \frac{y}{\left(\mathsf{neg}\left(2\right)\right) + \color{blue}{-1 \cdot \left(\mathsf{neg}\left(y\right)\right)}} \]
                  9. mul-1-negN/A

                    \[\leadsto \frac{y}{\left(\mathsf{neg}\left(2\right)\right) + -1 \cdot \color{blue}{\left(-1 \cdot y\right)}} \]
                  10. associate-*r*N/A

                    \[\leadsto \frac{y}{\left(\mathsf{neg}\left(2\right)\right) + \color{blue}{\left(-1 \cdot -1\right) \cdot y}} \]
                  11. metadata-evalN/A

                    \[\leadsto \frac{y}{\left(\mathsf{neg}\left(2\right)\right) + \color{blue}{1} \cdot y} \]
                  12. *-lft-identityN/A

                    \[\leadsto \frac{y}{\left(\mathsf{neg}\left(2\right)\right) + \color{blue}{y}} \]
                  13. lower-+.f64N/A

                    \[\leadsto \frac{y}{\color{blue}{\left(\mathsf{neg}\left(2\right)\right) + y}} \]
                  14. metadata-eval91.6

                    \[\leadsto \frac{y}{\color{blue}{-2} + y} \]
                5. Applied rewrites91.6%

                  \[\leadsto \color{blue}{\frac{y}{-2 + y}} \]
              3. Recombined 2 regimes into one program.
              4. Add Preprocessing

              Alternative 6: 85.7% accurate, 0.5× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq 5 \cdot 10^{-5}:\\ \;\;\;\;\frac{x}{2 - x}\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
              (FPCore (x y)
               :precision binary64
               (if (<= (/ (- x y) (- 2.0 (+ x y))) 5e-5) (/ x (- 2.0 x)) 1.0))
              double code(double x, double y) {
              	double tmp;
              	if (((x - y) / (2.0 - (x + y))) <= 5e-5) {
              		tmp = x / (2.0 - x);
              	} else {
              		tmp = 1.0;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8) :: tmp
                  if (((x - y) / (2.0d0 - (x + y))) <= 5d-5) then
                      tmp = x / (2.0d0 - x)
                  else
                      tmp = 1.0d0
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y) {
              	double tmp;
              	if (((x - y) / (2.0 - (x + y))) <= 5e-5) {
              		tmp = x / (2.0 - x);
              	} else {
              		tmp = 1.0;
              	}
              	return tmp;
              }
              
              def code(x, y):
              	tmp = 0
              	if ((x - y) / (2.0 - (x + y))) <= 5e-5:
              		tmp = x / (2.0 - x)
              	else:
              		tmp = 1.0
              	return tmp
              
              function code(x, y)
              	tmp = 0.0
              	if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= 5e-5)
              		tmp = Float64(x / Float64(2.0 - x));
              	else
              		tmp = 1.0;
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y)
              	tmp = 0.0;
              	if (((x - y) / (2.0 - (x + y))) <= 5e-5)
              		tmp = x / (2.0 - x);
              	else
              		tmp = 1.0;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 5e-5], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], 1.0]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq 5 \cdot 10^{-5}:\\
              \;\;\;\;\frac{x}{2 - x}\\
              
              \mathbf{else}:\\
              \;\;\;\;1\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 5.00000000000000024e-5

                1. Initial program 100.0%

                  \[\frac{x - y}{2 - \left(x + y\right)} \]
                2. Add Preprocessing
                3. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{2 - x}} \]
                  2. lower--.f6480.5

                    \[\leadsto \frac{x}{\color{blue}{2 - x}} \]
                5. Applied rewrites80.5%

                  \[\leadsto \color{blue}{\frac{x}{2 - x}} \]

                if 5.00000000000000024e-5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

                1. Initial program 100.0%

                  \[\frac{x - y}{2 - \left(x + y\right)} \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{1} \]
                4. Step-by-step derivation
                  1. Applied rewrites97.5%

                    \[\leadsto \color{blue}{1} \]
                5. Recombined 2 regimes into one program.
                6. Add Preprocessing

                Alternative 7: 74.0% accurate, 0.8× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -5 \cdot 10^{-310}:\\ \;\;\;\;-1\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
                (FPCore (x y)
                 :precision binary64
                 (if (<= (/ (- x y) (- 2.0 (+ x y))) -5e-310) -1.0 1.0))
                double code(double x, double y) {
                	double tmp;
                	if (((x - y) / (2.0 - (x + y))) <= -5e-310) {
                		tmp = -1.0;
                	} else {
                		tmp = 1.0;
                	}
                	return tmp;
                }
                
                real(8) function code(x, y)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8) :: tmp
                    if (((x - y) / (2.0d0 - (x + y))) <= (-5d-310)) then
                        tmp = -1.0d0
                    else
                        tmp = 1.0d0
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y) {
                	double tmp;
                	if (((x - y) / (2.0 - (x + y))) <= -5e-310) {
                		tmp = -1.0;
                	} else {
                		tmp = 1.0;
                	}
                	return tmp;
                }
                
                def code(x, y):
                	tmp = 0
                	if ((x - y) / (2.0 - (x + y))) <= -5e-310:
                		tmp = -1.0
                	else:
                		tmp = 1.0
                	return tmp
                
                function code(x, y)
                	tmp = 0.0
                	if (Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) <= -5e-310)
                		tmp = -1.0;
                	else
                		tmp = 1.0;
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y)
                	tmp = 0.0;
                	if (((x - y) / (2.0 - (x + y))) <= -5e-310)
                		tmp = -1.0;
                	else
                		tmp = 1.0;
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -5e-310], -1.0, 1.0]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                \mathbf{if}\;\frac{x - y}{2 - \left(x + y\right)} \leq -5 \cdot 10^{-310}:\\
                \;\;\;\;-1\\
                
                \mathbf{else}:\\
                \;\;\;\;1\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 2 regimes
                2. if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -4.999999999999985e-310

                  1. Initial program 100.0%

                    \[\frac{x - y}{2 - \left(x + y\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{-1} \]
                  4. Step-by-step derivation
                    1. Applied rewrites80.6%

                      \[\leadsto \color{blue}{-1} \]

                    if -4.999999999999985e-310 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y)))

                    1. Initial program 100.0%

                      \[\frac{x - y}{2 - \left(x + y\right)} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{1} \]
                    4. Step-by-step derivation
                      1. Applied rewrites67.0%

                        \[\leadsto \color{blue}{1} \]
                    5. Recombined 2 regimes into one program.
                    6. Add Preprocessing

                    Alternative 8: 38.4% accurate, 21.0× speedup?

                    \[\begin{array}{l} \\ -1 \end{array} \]
                    (FPCore (x y) :precision binary64 -1.0)
                    double code(double x, double y) {
                    	return -1.0;
                    }
                    
                    real(8) function code(x, y)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        code = -1.0d0
                    end function
                    
                    public static double code(double x, double y) {
                    	return -1.0;
                    }
                    
                    def code(x, y):
                    	return -1.0
                    
                    function code(x, y)
                    	return -1.0
                    end
                    
                    function tmp = code(x, y)
                    	tmp = -1.0;
                    end
                    
                    code[x_, y_] := -1.0
                    
                    \begin{array}{l}
                    
                    \\
                    -1
                    \end{array}
                    
                    Derivation
                    1. Initial program 100.0%

                      \[\frac{x - y}{2 - \left(x + y\right)} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{-1} \]
                    4. Step-by-step derivation
                      1. Applied rewrites41.2%

                        \[\leadsto \color{blue}{-1} \]
                      2. Add Preprocessing

                      Developer Target 1: 100.0% accurate, 0.6× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} t_0 := 2 - \left(x + y\right)\\ \frac{x}{t\_0} - \frac{y}{t\_0} \end{array} \end{array} \]
                      (FPCore (x y)
                       :precision binary64
                       (let* ((t_0 (- 2.0 (+ x y)))) (- (/ x t_0) (/ y t_0))))
                      double code(double x, double y) {
                      	double t_0 = 2.0 - (x + y);
                      	return (x / t_0) - (y / t_0);
                      }
                      
                      real(8) function code(x, y)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8) :: t_0
                          t_0 = 2.0d0 - (x + y)
                          code = (x / t_0) - (y / t_0)
                      end function
                      
                      public static double code(double x, double y) {
                      	double t_0 = 2.0 - (x + y);
                      	return (x / t_0) - (y / t_0);
                      }
                      
                      def code(x, y):
                      	t_0 = 2.0 - (x + y)
                      	return (x / t_0) - (y / t_0)
                      
                      function code(x, y)
                      	t_0 = Float64(2.0 - Float64(x + y))
                      	return Float64(Float64(x / t_0) - Float64(y / t_0))
                      end
                      
                      function tmp = code(x, y)
                      	t_0 = 2.0 - (x + y);
                      	tmp = (x / t_0) - (y / t_0);
                      end
                      
                      code[x_, y_] := Block[{t$95$0 = N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]}, N[(N[(x / t$95$0), $MachinePrecision] - N[(y / t$95$0), $MachinePrecision]), $MachinePrecision]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      t_0 := 2 - \left(x + y\right)\\
                      \frac{x}{t\_0} - \frac{y}{t\_0}
                      \end{array}
                      \end{array}
                      

                      Reproduce

                      ?
                      herbie shell --seed 2024313 
                      (FPCore (x y)
                        :name "Data.Colour.RGB:hslsv from colour-2.3.3, C"
                        :precision binary64
                      
                        :alt
                        (! :herbie-platform default (- (/ x (- 2 (+ x y))) (/ y (- 2 (+ x y)))))
                      
                        (/ (- x y) (- 2.0 (+ x y))))