
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
(FPCore (x y z) :precision binary64 (fma (* y 0.5) x (* -0.125 z)))
double code(double x, double y, double z) {
return fma((y * 0.5), x, (-0.125 * z));
}
function code(x, y, z) return fma(Float64(y * 0.5), x, Float64(-0.125 * z)) end
code[x_, y_, z_] := N[(N[(y * 0.5), $MachinePrecision] * x + N[(-0.125 * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y \cdot 0.5, x, -0.125 \cdot z\right)
\end{array}
Initial program 100.0%
lift--.f64N/A
sub-negN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
div-invN/A
lower-*.f64N/A
metadata-evalN/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
distribute-lft-neg-inN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-*.f64N/A
metadata-evalN/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (if (or (<= (* x y) -1e+75) (not (<= (* x y) 2e-15))) (* 0.5 (* y x)) (* -0.125 z)))
double code(double x, double y, double z) {
double tmp;
if (((x * y) <= -1e+75) || !((x * y) <= 2e-15)) {
tmp = 0.5 * (y * x);
} else {
tmp = -0.125 * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((x * y) <= (-1d+75)) .or. (.not. ((x * y) <= 2d-15))) then
tmp = 0.5d0 * (y * x)
else
tmp = (-0.125d0) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((x * y) <= -1e+75) || !((x * y) <= 2e-15)) {
tmp = 0.5 * (y * x);
} else {
tmp = -0.125 * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((x * y) <= -1e+75) or not ((x * y) <= 2e-15): tmp = 0.5 * (y * x) else: tmp = -0.125 * z return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(x * y) <= -1e+75) || !(Float64(x * y) <= 2e-15)) tmp = Float64(0.5 * Float64(y * x)); else tmp = Float64(-0.125 * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((x * y) <= -1e+75) || ~(((x * y) <= 2e-15))) tmp = 0.5 * (y * x); else tmp = -0.125 * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1e+75], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2e-15]], $MachinePrecision]], N[(0.5 * N[(y * x), $MachinePrecision]), $MachinePrecision], N[(-0.125 * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+75} \lor \neg \left(x \cdot y \leq 2 \cdot 10^{-15}\right):\\
\;\;\;\;0.5 \cdot \left(y \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;-0.125 \cdot z\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999927e74 or 2.0000000000000002e-15 < (*.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6415.3
Applied rewrites15.3%
Taylor expanded in x around inf
lower-*.f64N/A
*-commutativeN/A
lower-*.f6485.8
Applied rewrites85.8%
if -9.99999999999999927e74 < (*.f64 x y) < 2.0000000000000002e-15Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6476.2
Applied rewrites76.2%
Final simplification81.0%
(FPCore (x y z) :precision binary64 (* -0.125 z))
double code(double x, double y, double z) {
return -0.125 * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-0.125d0) * z
end function
public static double code(double x, double y, double z) {
return -0.125 * z;
}
def code(x, y, z): return -0.125 * z
function code(x, y, z) return Float64(-0.125 * z) end
function tmp = code(x, y, z) tmp = -0.125 * z; end
code[x_, y_, z_] := N[(-0.125 * z), $MachinePrecision]
\begin{array}{l}
\\
-0.125 \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6445.2
Applied rewrites45.2%
herbie shell --seed 2024313
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, D"
:precision binary64
(- (/ (* x y) 2.0) (/ z 8.0)))