
(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b): return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function tmp = code(x, y, z, t, a, b) tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b): return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function tmp = code(x, y, z, t, a, b) tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_1 -1e-303)
t_1
(if (<= t_1 0.0)
(/ (* t (+ (/ x y) (/ z t))) b)
(if (<= t_1 5e+292) t_1 (/ (fma t (/ x y) z) b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_1 <= -1e-303) {
tmp = t_1;
} else if (t_1 <= 0.0) {
tmp = (t * ((x / y) + (z / t))) / b;
} else if (t_1 <= 5e+292) {
tmp = t_1;
} else {
tmp = fma(t, (x / y), z) / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_1 <= -1e-303) tmp = t_1; elseif (t_1 <= 0.0) tmp = Float64(Float64(t * Float64(Float64(x / y) + Float64(z / t))) / b); elseif (t_1 <= 5e+292) tmp = t_1; else tmp = Float64(fma(t, Float64(x / y), z) / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-303], t$95$1, If[LessEqual[t$95$1, 0.0], N[(N[(t * N[(N[(x / y), $MachinePrecision] + N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[t$95$1, 5e+292], t$95$1, N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-303}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq 0:\\
\;\;\;\;\frac{t \cdot \left(\frac{x}{y} + \frac{z}{t}\right)}{b}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+292}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -9.99999999999999931e-304 or -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.9999999999999996e292Initial program 97.2%
if -9.99999999999999931e-304 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 49.0%
Taylor expanded in b around inf
lower-/.f64N/A
Applied rewrites36.8%
Taylor expanded in b around inf
Applied rewrites75.6%
if 4.9999999999999996e292 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 11.2%
Taylor expanded in b around inf
lower-/.f64N/A
Applied rewrites3.5%
Taylor expanded in y around inf
Applied rewrites70.5%
Taylor expanded in b around inf
Applied rewrites85.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (+ a 1.0) (/ (* y b) t)))
(t_2 (/ (+ x (/ (* y z) t)) t_1))
(t_3 (/ (fma (/ z t) y x) t_1)))
(if (<= t_2 -1e-303)
t_3
(if (<= t_2 0.0)
(/ (* t (+ (/ x y) (/ z t))) b)
(if (<= t_2 5e+292) t_3 (/ (fma t (/ x y) z) b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a + 1.0) + ((y * b) / t);
double t_2 = (x + ((y * z) / t)) / t_1;
double t_3 = fma((z / t), y, x) / t_1;
double tmp;
if (t_2 <= -1e-303) {
tmp = t_3;
} else if (t_2 <= 0.0) {
tmp = (t * ((x / y) + (z / t))) / b;
} else if (t_2 <= 5e+292) {
tmp = t_3;
} else {
tmp = fma(t, (x / y), z) / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t)) t_2 = Float64(Float64(x + Float64(Float64(y * z) / t)) / t_1) t_3 = Float64(fma(Float64(z / t), y, x) / t_1) tmp = 0.0 if (t_2 <= -1e-303) tmp = t_3; elseif (t_2 <= 0.0) tmp = Float64(Float64(t * Float64(Float64(x / y) + Float64(z / t))) / b); elseif (t_2 <= 5e+292) tmp = t_3; else tmp = Float64(fma(t, Float64(x / y), z) / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision] / t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, -1e-303], t$95$3, If[LessEqual[t$95$2, 0.0], N[(N[(t * N[(N[(x / y), $MachinePrecision] + N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[t$95$2, 5e+292], t$95$3, N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(a + 1\right) + \frac{y \cdot b}{t}\\
t_2 := \frac{x + \frac{y \cdot z}{t}}{t\_1}\\
t_3 := \frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{t\_1}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{-303}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 0:\\
\;\;\;\;\frac{t \cdot \left(\frac{x}{y} + \frac{z}{t}\right)}{b}\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+292}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -9.99999999999999931e-304 or -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.9999999999999996e292Initial program 97.2%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6490.9
Applied rewrites90.9%
if -9.99999999999999931e-304 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 49.0%
Taylor expanded in b around inf
lower-/.f64N/A
Applied rewrites36.8%
Taylor expanded in b around inf
Applied rewrites75.6%
if 4.9999999999999996e292 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 11.2%
Taylor expanded in b around inf
lower-/.f64N/A
Applied rewrites3.5%
Taylor expanded in y around inf
Applied rewrites70.5%
Taylor expanded in b around inf
Applied rewrites85.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ x (/ (* y z) t))) (t_2 (/ t_1 (+ (+ a 1.0) (/ (* y b) t)))))
(if (or (<= t_2 -1e-303) (not (or (<= t_2 0.0) (not (<= t_2 5e+292)))))
(/ t_1 (+ 1.0 a))
(/ (fma t (/ x y) z) b))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x + ((y * z) / t);
double t_2 = t_1 / ((a + 1.0) + ((y * b) / t));
double tmp;
if ((t_2 <= -1e-303) || !((t_2 <= 0.0) || !(t_2 <= 5e+292))) {
tmp = t_1 / (1.0 + a);
} else {
tmp = fma(t, (x / y), z) / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(x + Float64(Float64(y * z) / t)) t_2 = Float64(t_1 / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if ((t_2 <= -1e-303) || !((t_2 <= 0.0) || !(t_2 <= 5e+292))) tmp = Float64(t_1 / Float64(1.0 + a)); else tmp = Float64(fma(t, Float64(x / y), z) / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$2, -1e-303], N[Not[Or[LessEqual[t$95$2, 0.0], N[Not[LessEqual[t$95$2, 5e+292]], $MachinePrecision]]], $MachinePrecision]], N[(t$95$1 / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + \frac{y \cdot z}{t}\\
t_2 := \frac{t\_1}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{-303} \lor \neg \left(t\_2 \leq 0 \lor \neg \left(t\_2 \leq 5 \cdot 10^{+292}\right)\right):\\
\;\;\;\;\frac{t\_1}{1 + a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -9.99999999999999931e-304 or -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.9999999999999996e292Initial program 97.2%
Taylor expanded in y around 0
lower-+.f6479.6
Applied rewrites79.6%
if -9.99999999999999931e-304 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0 or 4.9999999999999996e292 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 33.7%
Taylor expanded in b around inf
lower-/.f64N/A
Applied rewrites23.3%
Taylor expanded in y around inf
Applied rewrites70.8%
Taylor expanded in b around inf
Applied rewrites77.1%
Final simplification78.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ x (/ (* y z) t)))
(t_2 (/ t_1 (+ (+ a 1.0) (/ (* y b) t))))
(t_3 (/ t_1 (+ 1.0 a))))
(if (<= t_2 -1e-303)
t_3
(if (<= t_2 0.0)
(/ (* t (+ (/ x y) (/ z t))) b)
(if (<= t_2 5e+292) t_3 (/ (fma t (/ x y) z) b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x + ((y * z) / t);
double t_2 = t_1 / ((a + 1.0) + ((y * b) / t));
double t_3 = t_1 / (1.0 + a);
double tmp;
if (t_2 <= -1e-303) {
tmp = t_3;
} else if (t_2 <= 0.0) {
tmp = (t * ((x / y) + (z / t))) / b;
} else if (t_2 <= 5e+292) {
tmp = t_3;
} else {
tmp = fma(t, (x / y), z) / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(x + Float64(Float64(y * z) / t)) t_2 = Float64(t_1 / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) t_3 = Float64(t_1 / Float64(1.0 + a)) tmp = 0.0 if (t_2 <= -1e-303) tmp = t_3; elseif (t_2 <= 0.0) tmp = Float64(Float64(t * Float64(Float64(x / y) + Float64(z / t))) / b); elseif (t_2 <= 5e+292) tmp = t_3; else tmp = Float64(fma(t, Float64(x / y), z) / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$1 / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e-303], t$95$3, If[LessEqual[t$95$2, 0.0], N[(N[(t * N[(N[(x / y), $MachinePrecision] + N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[t$95$2, 5e+292], t$95$3, N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + \frac{y \cdot z}{t}\\
t_2 := \frac{t\_1}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
t_3 := \frac{t\_1}{1 + a}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{-303}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 0:\\
\;\;\;\;\frac{t \cdot \left(\frac{x}{y} + \frac{z}{t}\right)}{b}\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+292}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -9.99999999999999931e-304 or -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.9999999999999996e292Initial program 97.2%
Taylor expanded in y around 0
lower-+.f6479.6
Applied rewrites79.6%
if -9.99999999999999931e-304 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 49.0%
Taylor expanded in b around inf
lower-/.f64N/A
Applied rewrites36.8%
Taylor expanded in b around inf
Applied rewrites75.6%
if 4.9999999999999996e292 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 11.2%
Taylor expanded in b around inf
lower-/.f64N/A
Applied rewrites3.5%
Taylor expanded in y around inf
Applied rewrites70.5%
Taylor expanded in b around inf
Applied rewrites85.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t)))))
(if (or (<= t_1 -1e-303) (not (or (<= t_1 0.0) (not (<= t_1 5e+292)))))
(/ (fma (/ y t) z x) (+ 1.0 a))
(/ (fma t (/ x y) z) b))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double tmp;
if ((t_1 <= -1e-303) || !((t_1 <= 0.0) || !(t_1 <= 5e+292))) {
tmp = fma((y / t), z, x) / (1.0 + a);
} else {
tmp = fma(t, (x / y), z) / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if ((t_1 <= -1e-303) || !((t_1 <= 0.0) || !(t_1 <= 5e+292))) tmp = Float64(fma(Float64(y / t), z, x) / Float64(1.0 + a)); else tmp = Float64(fma(t, Float64(x / y), z) / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e-303], N[Not[Or[LessEqual[t$95$1, 0.0], N[Not[LessEqual[t$95$1, 5e+292]], $MachinePrecision]]], $MachinePrecision]], N[(N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-303} \lor \neg \left(t\_1 \leq 0 \lor \neg \left(t\_1 \leq 5 \cdot 10^{+292}\right)\right):\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{1 + a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -9.99999999999999931e-304 or -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.9999999999999996e292Initial program 97.2%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6477.5
Applied rewrites77.5%
if -9.99999999999999931e-304 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0 or 4.9999999999999996e292 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 33.7%
Taylor expanded in b around inf
lower-/.f64N/A
Applied rewrites23.3%
Taylor expanded in y around inf
Applied rewrites70.8%
Taylor expanded in b around inf
Applied rewrites77.1%
Final simplification77.4%
(FPCore (x y z t a b) :precision binary64 (if (<= t -1.95e+33) (/ x (+ 1.0 a)) (if (<= t 2.8e-72) (/ (fma t (/ x y) z) b) (pow (/ (+ 1.0 a) x) -1.0))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= -1.95e+33) {
tmp = x / (1.0 + a);
} else if (t <= 2.8e-72) {
tmp = fma(t, (x / y), z) / b;
} else {
tmp = pow(((1.0 + a) / x), -1.0);
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= -1.95e+33) tmp = Float64(x / Float64(1.0 + a)); elseif (t <= 2.8e-72) tmp = Float64(fma(t, Float64(x / y), z) / b); else tmp = Float64(Float64(1.0 + a) / x) ^ -1.0; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, -1.95e+33], N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 2.8e-72], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision], N[Power[N[(N[(1.0 + a), $MachinePrecision] / x), $MachinePrecision], -1.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -1.95 \cdot 10^{+33}:\\
\;\;\;\;\frac{x}{1 + a}\\
\mathbf{elif}\;t \leq 2.8 \cdot 10^{-72}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{1 + a}{x}\right)}^{-1}\\
\end{array}
\end{array}
if t < -1.9500000000000001e33Initial program 92.1%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6476.3
Applied rewrites76.3%
if -1.9500000000000001e33 < t < 2.7999999999999998e-72Initial program 66.6%
Taylor expanded in b around inf
lower-/.f64N/A
Applied rewrites16.1%
Taylor expanded in y around inf
Applied rewrites55.8%
Taylor expanded in b around inf
Applied rewrites63.7%
if 2.7999999999999998e-72 < t Initial program 88.3%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6463.8
Applied rewrites63.8%
Applied rewrites64.1%
Final simplification66.8%
(FPCore (x y z t a b) :precision binary64 (if (<= t -4.15e-54) (/ x (+ 1.0 a)) (if (<= t 2.65e-78) (/ z b) (pow (/ (+ 1.0 a) x) -1.0))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= -4.15e-54) {
tmp = x / (1.0 + a);
} else if (t <= 2.65e-78) {
tmp = z / b;
} else {
tmp = pow(((1.0 + a) / x), -1.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (t <= (-4.15d-54)) then
tmp = x / (1.0d0 + a)
else if (t <= 2.65d-78) then
tmp = z / b
else
tmp = ((1.0d0 + a) / x) ** (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= -4.15e-54) {
tmp = x / (1.0 + a);
} else if (t <= 2.65e-78) {
tmp = z / b;
} else {
tmp = Math.pow(((1.0 + a) / x), -1.0);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if t <= -4.15e-54: tmp = x / (1.0 + a) elif t <= 2.65e-78: tmp = z / b else: tmp = math.pow(((1.0 + a) / x), -1.0) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= -4.15e-54) tmp = Float64(x / Float64(1.0 + a)); elseif (t <= 2.65e-78) tmp = Float64(z / b); else tmp = Float64(Float64(1.0 + a) / x) ^ -1.0; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (t <= -4.15e-54) tmp = x / (1.0 + a); elseif (t <= 2.65e-78) tmp = z / b; else tmp = ((1.0 + a) / x) ^ -1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, -4.15e-54], N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 2.65e-78], N[(z / b), $MachinePrecision], N[Power[N[(N[(1.0 + a), $MachinePrecision] / x), $MachinePrecision], -1.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -4.15 \cdot 10^{-54}:\\
\;\;\;\;\frac{x}{1 + a}\\
\mathbf{elif}\;t \leq 2.65 \cdot 10^{-78}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{1 + a}{x}\right)}^{-1}\\
\end{array}
\end{array}
if t < -4.15e-54Initial program 91.3%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6467.8
Applied rewrites67.8%
if -4.15e-54 < t < 2.64999999999999979e-78Initial program 62.3%
Taylor expanded in y around inf
lower-/.f6459.3
Applied rewrites59.3%
if 2.64999999999999979e-78 < t Initial program 88.6%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6463.5
Applied rewrites63.5%
Applied rewrites63.8%
Final simplification63.2%
(FPCore (x y z t a b) :precision binary64 (if (<= (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))) 5e+292) (/ (fma (/ z t) y x) (fma (/ b t) y (+ 1.0 a))) (/ (fma t (/ x y) z) b)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))) <= 5e+292) {
tmp = fma((z / t), y, x) / fma((b / t), y, (1.0 + a));
} else {
tmp = fma(t, (x / y), z) / b;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) <= 5e+292) tmp = Float64(fma(Float64(z / t), y, x) / fma(Float64(b / t), y, Float64(1.0 + a))); else tmp = Float64(fma(t, Float64(x / y), z) / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 5e+292], N[(N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision] / N[(N[(b / t), $MachinePrecision] * y + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \leq 5 \cdot 10^{+292}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\mathsf{fma}\left(\frac{b}{t}, y, 1 + a\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.9999999999999996e292Initial program 87.8%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6482.8
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6482.7
lift-+.f64N/A
+-commutativeN/A
lower-+.f6482.7
Applied rewrites82.7%
if 4.9999999999999996e292 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 11.2%
Taylor expanded in b around inf
lower-/.f64N/A
Applied rewrites3.5%
Taylor expanded in y around inf
Applied rewrites70.5%
Taylor expanded in b around inf
Applied rewrites85.5%
(FPCore (x y z t a b) :precision binary64 (if (or (<= t -2.6e-54) (not (<= t 2.8e-72))) (/ x (fma (/ y t) b (+ 1.0 a))) (/ (fma t (/ x y) z) b)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((t <= -2.6e-54) || !(t <= 2.8e-72)) {
tmp = x / fma((y / t), b, (1.0 + a));
} else {
tmp = fma(t, (x / y), z) / b;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if ((t <= -2.6e-54) || !(t <= 2.8e-72)) tmp = Float64(x / fma(Float64(y / t), b, Float64(1.0 + a))); else tmp = Float64(fma(t, Float64(x / y), z) / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[t, -2.6e-54], N[Not[LessEqual[t, 2.8e-72]], $MachinePrecision]], N[(x / N[(N[(y / t), $MachinePrecision] * b + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -2.6 \cdot 10^{-54} \lor \neg \left(t \leq 2.8 \cdot 10^{-72}\right):\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(\frac{y}{t}, b, 1 + a\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\end{array}
\end{array}
if t < -2.60000000000000002e-54 or 2.7999999999999998e-72 < t Initial program 89.8%
Taylor expanded in x around inf
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6473.4
Applied rewrites73.4%
if -2.60000000000000002e-54 < t < 2.7999999999999998e-72Initial program 63.0%
Taylor expanded in b around inf
lower-/.f64N/A
Applied rewrites12.9%
Taylor expanded in y around inf
Applied rewrites58.0%
Taylor expanded in b around inf
Applied rewrites66.1%
Final simplification70.4%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (+ a 1.0) -5000000000000.0) (not (<= (+ a 1.0) 400000000000.0))) (/ x a) (* (- 1.0 a) x)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a + 1.0) <= -5000000000000.0) || !((a + 1.0) <= 400000000000.0)) {
tmp = x / a;
} else {
tmp = (1.0 - a) * x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((a + 1.0d0) <= (-5000000000000.0d0)) .or. (.not. ((a + 1.0d0) <= 400000000000.0d0))) then
tmp = x / a
else
tmp = (1.0d0 - a) * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a + 1.0) <= -5000000000000.0) || !((a + 1.0) <= 400000000000.0)) {
tmp = x / a;
} else {
tmp = (1.0 - a) * x;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((a + 1.0) <= -5000000000000.0) or not ((a + 1.0) <= 400000000000.0): tmp = x / a else: tmp = (1.0 - a) * x return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(a + 1.0) <= -5000000000000.0) || !(Float64(a + 1.0) <= 400000000000.0)) tmp = Float64(x / a); else tmp = Float64(Float64(1.0 - a) * x); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((a + 1.0) <= -5000000000000.0) || ~(((a + 1.0) <= 400000000000.0))) tmp = x / a; else tmp = (1.0 - a) * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(a + 1.0), $MachinePrecision], -5000000000000.0], N[Not[LessEqual[N[(a + 1.0), $MachinePrecision], 400000000000.0]], $MachinePrecision]], N[(x / a), $MachinePrecision], N[(N[(1.0 - a), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a + 1 \leq -5000000000000 \lor \neg \left(a + 1 \leq 400000000000\right):\\
\;\;\;\;\frac{x}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(1 - a\right) \cdot x\\
\end{array}
\end{array}
if (+.f64 a #s(literal 1 binary64)) < -5e12 or 4e11 < (+.f64 a #s(literal 1 binary64)) Initial program 77.8%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6451.2
Applied rewrites51.2%
Taylor expanded in a around inf
Applied rewrites51.1%
if -5e12 < (+.f64 a #s(literal 1 binary64)) < 4e11Initial program 80.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6442.3
Applied rewrites42.3%
Taylor expanded in a around 0
Applied rewrites40.5%
Taylor expanded in a around 0
Applied rewrites40.5%
Final simplification46.1%
(FPCore (x y z t a b) :precision binary64 (if (or (<= t -4.15e-54) (not (<= t 2.65e-78))) (/ x (+ 1.0 a)) (/ z b)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((t <= -4.15e-54) || !(t <= 2.65e-78)) {
tmp = x / (1.0 + a);
} else {
tmp = z / b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((t <= (-4.15d-54)) .or. (.not. (t <= 2.65d-78))) then
tmp = x / (1.0d0 + a)
else
tmp = z / b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((t <= -4.15e-54) || !(t <= 2.65e-78)) {
tmp = x / (1.0 + a);
} else {
tmp = z / b;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (t <= -4.15e-54) or not (t <= 2.65e-78): tmp = x / (1.0 + a) else: tmp = z / b return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((t <= -4.15e-54) || !(t <= 2.65e-78)) tmp = Float64(x / Float64(1.0 + a)); else tmp = Float64(z / b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((t <= -4.15e-54) || ~((t <= 2.65e-78))) tmp = x / (1.0 + a); else tmp = z / b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[t, -4.15e-54], N[Not[LessEqual[t, 2.65e-78]], $MachinePrecision]], N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -4.15 \cdot 10^{-54} \lor \neg \left(t \leq 2.65 \cdot 10^{-78}\right):\\
\;\;\;\;\frac{x}{1 + a}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if t < -4.15e-54 or 2.64999999999999979e-78 < t Initial program 89.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6465.6
Applied rewrites65.6%
if -4.15e-54 < t < 2.64999999999999979e-78Initial program 62.3%
Taylor expanded in y around inf
lower-/.f6459.3
Applied rewrites59.3%
Final simplification63.1%
(FPCore (x y z t a b) :precision binary64 (if (or (<= t -4.7e+33) (not (<= t 2.65e-78))) (/ x a) (/ z b)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((t <= -4.7e+33) || !(t <= 2.65e-78)) {
tmp = x / a;
} else {
tmp = z / b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((t <= (-4.7d+33)) .or. (.not. (t <= 2.65d-78))) then
tmp = x / a
else
tmp = z / b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((t <= -4.7e+33) || !(t <= 2.65e-78)) {
tmp = x / a;
} else {
tmp = z / b;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (t <= -4.7e+33) or not (t <= 2.65e-78): tmp = x / a else: tmp = z / b return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((t <= -4.7e+33) || !(t <= 2.65e-78)) tmp = Float64(x / a); else tmp = Float64(z / b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((t <= -4.7e+33) || ~((t <= 2.65e-78))) tmp = x / a; else tmp = z / b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[t, -4.7e+33], N[Not[LessEqual[t, 2.65e-78]], $MachinePrecision]], N[(x / a), $MachinePrecision], N[(z / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -4.7 \cdot 10^{+33} \lor \neg \left(t \leq 2.65 \cdot 10^{-78}\right):\\
\;\;\;\;\frac{x}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if t < -4.6999999999999998e33 or 2.64999999999999979e-78 < t Initial program 90.1%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6469.1
Applied rewrites69.1%
Taylor expanded in a around inf
Applied rewrites42.7%
if -4.6999999999999998e33 < t < 2.64999999999999979e-78Initial program 66.0%
Taylor expanded in y around inf
lower-/.f6454.7
Applied rewrites54.7%
Final simplification48.3%
(FPCore (x y z t a b) :precision binary64 (* (- 1.0 a) x))
double code(double x, double y, double z, double t, double a, double b) {
return (1.0 - a) * x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (1.0d0 - a) * x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (1.0 - a) * x;
}
def code(x, y, z, t, a, b): return (1.0 - a) * x
function code(x, y, z, t, a, b) return Float64(Float64(1.0 - a) * x) end
function tmp = code(x, y, z, t, a, b) tmp = (1.0 - a) * x; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(1.0 - a), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - a\right) \cdot x
\end{array}
Initial program 78.8%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6447.0
Applied rewrites47.0%
Taylor expanded in a around 0
Applied rewrites20.6%
Taylor expanded in a around 0
Applied rewrites20.6%
(FPCore (x y z t a b) :precision binary64 (* (- a) x))
double code(double x, double y, double z, double t, double a, double b) {
return -a * x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -a * x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -a * x;
}
def code(x, y, z, t, a, b): return -a * x
function code(x, y, z, t, a, b) return Float64(Float64(-a) * x) end
function tmp = code(x, y, z, t, a, b) tmp = -a * x; end
code[x_, y_, z_, t_, a_, b_] := N[((-a) * x), $MachinePrecision]
\begin{array}{l}
\\
\left(-a\right) \cdot x
\end{array}
Initial program 78.8%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6447.0
Applied rewrites47.0%
Taylor expanded in a around 0
Applied rewrites20.6%
Taylor expanded in a around inf
Applied rewrites3.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1
(* 1.0 (* (+ x (* (/ y t) z)) (/ 1.0 (+ (+ a 1.0) (* (/ y t) b)))))))
(if (< t -1.3659085366310088e-271)
t_1
(if (< t 3.036967103737246e-130) (/ z b) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
double tmp;
if (t < -1.3659085366310088e-271) {
tmp = t_1;
} else if (t < 3.036967103737246e-130) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 * ((x + ((y / t) * z)) * (1.0d0 / ((a + 1.0d0) + ((y / t) * b))))
if (t < (-1.3659085366310088d-271)) then
tmp = t_1
else if (t < 3.036967103737246d-130) then
tmp = z / b
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
double tmp;
if (t < -1.3659085366310088e-271) {
tmp = t_1;
} else if (t < 3.036967103737246e-130) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b)))) tmp = 0 if t < -1.3659085366310088e-271: tmp = t_1 elif t < 3.036967103737246e-130: tmp = z / b else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(1.0 * Float64(Float64(x + Float64(Float64(y / t) * z)) * Float64(1.0 / Float64(Float64(a + 1.0) + Float64(Float64(y / t) * b))))) tmp = 0.0 if (t < -1.3659085366310088e-271) tmp = t_1; elseif (t < 3.036967103737246e-130) tmp = Float64(z / b); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b)))); tmp = 0.0; if (t < -1.3659085366310088e-271) tmp = t_1; elseif (t < 3.036967103737246e-130) tmp = z / b; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(1.0 * N[(N[(x + N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y / t), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -1.3659085366310088e-271], t$95$1, If[Less[t, 3.036967103737246e-130], N[(z / b), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 \cdot \left(\left(x + \frac{y}{t} \cdot z\right) \cdot \frac{1}{\left(a + 1\right) + \frac{y}{t} \cdot b}\right)\\
\mathbf{if}\;t < -1.3659085366310088 \cdot 10^{-271}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t < 3.036967103737246 \cdot 10^{-130}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024313
(FPCore (x y z t a b)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (if (< t -1707385670788761/12500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))) (if (< t 1518483551868623/5000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ z b) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))))))
(/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))