Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, B

Percentage Accurate: 75.1% → 88.2%
Time: 9.2s
Alternatives: 14
Speedup: 0.5×

Specification

?
\[\begin{array}{l} \\ \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b):
	return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b)
	return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 14 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 75.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b):
	return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b)
	return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}

Alternative 1: 88.2% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-303}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_1 \leq 0:\\ \;\;\;\;\frac{t \cdot \left(\frac{x}{y} + \frac{z}{t}\right)}{b}\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+292}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t)))))
   (if (<= t_1 -1e-303)
     t_1
     (if (<= t_1 0.0)
       (/ (* t (+ (/ x y) (/ z t))) b)
       (if (<= t_1 5e+292) t_1 (/ (fma t (/ x y) z) b))))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
	double tmp;
	if (t_1 <= -1e-303) {
		tmp = t_1;
	} else if (t_1 <= 0.0) {
		tmp = (t * ((x / y) + (z / t))) / b;
	} else if (t_1 <= 5e+292) {
		tmp = t_1;
	} else {
		tmp = fma(t, (x / y), z) / b;
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t)))
	tmp = 0.0
	if (t_1 <= -1e-303)
		tmp = t_1;
	elseif (t_1 <= 0.0)
		tmp = Float64(Float64(t * Float64(Float64(x / y) + Float64(z / t))) / b);
	elseif (t_1 <= 5e+292)
		tmp = t_1;
	else
		tmp = Float64(fma(t, Float64(x / y), z) / b);
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-303], t$95$1, If[LessEqual[t$95$1, 0.0], N[(N[(t * N[(N[(x / y), $MachinePrecision] + N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[t$95$1, 5e+292], t$95$1, N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-303}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_1 \leq 0:\\
\;\;\;\;\frac{t \cdot \left(\frac{x}{y} + \frac{z}{t}\right)}{b}\\

\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+292}:\\
\;\;\;\;t\_1\\

\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -9.99999999999999931e-304 or -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.9999999999999996e292

    1. Initial program 97.2%

      \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
    2. Add Preprocessing

    if -9.99999999999999931e-304 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0

    1. Initial program 49.0%

      \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
    2. Add Preprocessing
    3. Taylor expanded in b around inf

      \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
    5. Applied rewrites36.8%

      \[\leadsto \color{blue}{\frac{t \cdot \left(\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{y} - t \cdot \frac{\left(1 + a\right) \cdot \mathsf{fma}\left(\frac{y}{t}, z, x\right)}{\left(y \cdot y\right) \cdot b}\right)}{b}} \]
    6. Taylor expanded in b around inf

      \[\leadsto \frac{t \cdot \left(\frac{x}{y} + \frac{z}{t}\right)}{b} \]
    7. Step-by-step derivation
      1. Applied rewrites75.6%

        \[\leadsto \frac{t \cdot \left(\frac{x}{y} + \frac{z}{t}\right)}{b} \]

      if 4.9999999999999996e292 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t)))

      1. Initial program 11.2%

        \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
      2. Add Preprocessing
      3. Taylor expanded in b around inf

        \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
      5. Applied rewrites3.5%

        \[\leadsto \color{blue}{\frac{t \cdot \left(\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{y} - t \cdot \frac{\left(1 + a\right) \cdot \mathsf{fma}\left(\frac{y}{t}, z, x\right)}{\left(y \cdot y\right) \cdot b}\right)}{b}} \]
      6. Taylor expanded in y around inf

        \[\leadsto \frac{z + \frac{t \cdot \left(x - \frac{z \cdot \left(1 + a\right)}{b}\right)}{y}}{b} \]
      7. Step-by-step derivation
        1. Applied rewrites70.5%

          \[\leadsto \frac{\mathsf{fma}\left(\frac{x - \frac{\mathsf{fma}\left(a, z, z\right)}{b}}{y}, t, z\right)}{b} \]
        2. Taylor expanded in b around inf

          \[\leadsto \frac{z + \frac{t \cdot x}{y}}{b} \]
        3. Step-by-step derivation
          1. Applied rewrites85.5%

            \[\leadsto \frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b} \]
        4. Recombined 3 regimes into one program.
        5. Add Preprocessing

        Alternative 2: 85.8% accurate, 0.2× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(a + 1\right) + \frac{y \cdot b}{t}\\ t_2 := \frac{x + \frac{y \cdot z}{t}}{t\_1}\\ t_3 := \frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{t\_1}\\ \mathbf{if}\;t\_2 \leq -1 \cdot 10^{-303}:\\ \;\;\;\;t\_3\\ \mathbf{elif}\;t\_2 \leq 0:\\ \;\;\;\;\frac{t \cdot \left(\frac{x}{y} + \frac{z}{t}\right)}{b}\\ \mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+292}:\\ \;\;\;\;t\_3\\ \mathbf{else}:\\ \;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\ \end{array} \end{array} \]
        (FPCore (x y z t a b)
         :precision binary64
         (let* ((t_1 (+ (+ a 1.0) (/ (* y b) t)))
                (t_2 (/ (+ x (/ (* y z) t)) t_1))
                (t_3 (/ (fma (/ z t) y x) t_1)))
           (if (<= t_2 -1e-303)
             t_3
             (if (<= t_2 0.0)
               (/ (* t (+ (/ x y) (/ z t))) b)
               (if (<= t_2 5e+292) t_3 (/ (fma t (/ x y) z) b))))))
        double code(double x, double y, double z, double t, double a, double b) {
        	double t_1 = (a + 1.0) + ((y * b) / t);
        	double t_2 = (x + ((y * z) / t)) / t_1;
        	double t_3 = fma((z / t), y, x) / t_1;
        	double tmp;
        	if (t_2 <= -1e-303) {
        		tmp = t_3;
        	} else if (t_2 <= 0.0) {
        		tmp = (t * ((x / y) + (z / t))) / b;
        	} else if (t_2 <= 5e+292) {
        		tmp = t_3;
        	} else {
        		tmp = fma(t, (x / y), z) / b;
        	}
        	return tmp;
        }
        
        function code(x, y, z, t, a, b)
        	t_1 = Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))
        	t_2 = Float64(Float64(x + Float64(Float64(y * z) / t)) / t_1)
        	t_3 = Float64(fma(Float64(z / t), y, x) / t_1)
        	tmp = 0.0
        	if (t_2 <= -1e-303)
        		tmp = t_3;
        	elseif (t_2 <= 0.0)
        		tmp = Float64(Float64(t * Float64(Float64(x / y) + Float64(z / t))) / b);
        	elseif (t_2 <= 5e+292)
        		tmp = t_3;
        	else
        		tmp = Float64(fma(t, Float64(x / y), z) / b);
        	end
        	return tmp
        end
        
        code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision] / t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, -1e-303], t$95$3, If[LessEqual[t$95$2, 0.0], N[(N[(t * N[(N[(x / y), $MachinePrecision] + N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[t$95$2, 5e+292], t$95$3, N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]]]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_1 := \left(a + 1\right) + \frac{y \cdot b}{t}\\
        t_2 := \frac{x + \frac{y \cdot z}{t}}{t\_1}\\
        t_3 := \frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{t\_1}\\
        \mathbf{if}\;t\_2 \leq -1 \cdot 10^{-303}:\\
        \;\;\;\;t\_3\\
        
        \mathbf{elif}\;t\_2 \leq 0:\\
        \;\;\;\;\frac{t \cdot \left(\frac{x}{y} + \frac{z}{t}\right)}{b}\\
        
        \mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+292}:\\
        \;\;\;\;t\_3\\
        
        \mathbf{else}:\\
        \;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -9.99999999999999931e-304 or -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.9999999999999996e292

          1. Initial program 97.2%

            \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift-+.f64N/A

              \[\leadsto \frac{\color{blue}{x + \frac{y \cdot z}{t}}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
            2. +-commutativeN/A

              \[\leadsto \frac{\color{blue}{\frac{y \cdot z}{t} + x}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
            3. lift-/.f64N/A

              \[\leadsto \frac{\color{blue}{\frac{y \cdot z}{t}} + x}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
            4. lift-*.f64N/A

              \[\leadsto \frac{\frac{\color{blue}{y \cdot z}}{t} + x}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
            5. associate-/l*N/A

              \[\leadsto \frac{\color{blue}{y \cdot \frac{z}{t}} + x}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
            6. *-commutativeN/A

              \[\leadsto \frac{\color{blue}{\frac{z}{t} \cdot y} + x}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
            7. lower-fma.f64N/A

              \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
            8. lower-/.f6490.9

              \[\leadsto \frac{\mathsf{fma}\left(\color{blue}{\frac{z}{t}}, y, x\right)}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
          4. Applied rewrites90.9%

            \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]

          if -9.99999999999999931e-304 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0

          1. Initial program 49.0%

            \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
          2. Add Preprocessing
          3. Taylor expanded in b around inf

            \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
          5. Applied rewrites36.8%

            \[\leadsto \color{blue}{\frac{t \cdot \left(\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{y} - t \cdot \frac{\left(1 + a\right) \cdot \mathsf{fma}\left(\frac{y}{t}, z, x\right)}{\left(y \cdot y\right) \cdot b}\right)}{b}} \]
          6. Taylor expanded in b around inf

            \[\leadsto \frac{t \cdot \left(\frac{x}{y} + \frac{z}{t}\right)}{b} \]
          7. Step-by-step derivation
            1. Applied rewrites75.6%

              \[\leadsto \frac{t \cdot \left(\frac{x}{y} + \frac{z}{t}\right)}{b} \]

            if 4.9999999999999996e292 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t)))

            1. Initial program 11.2%

              \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
            2. Add Preprocessing
            3. Taylor expanded in b around inf

              \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
            4. Step-by-step derivation
              1. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
            5. Applied rewrites3.5%

              \[\leadsto \color{blue}{\frac{t \cdot \left(\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{y} - t \cdot \frac{\left(1 + a\right) \cdot \mathsf{fma}\left(\frac{y}{t}, z, x\right)}{\left(y \cdot y\right) \cdot b}\right)}{b}} \]
            6. Taylor expanded in y around inf

              \[\leadsto \frac{z + \frac{t \cdot \left(x - \frac{z \cdot \left(1 + a\right)}{b}\right)}{y}}{b} \]
            7. Step-by-step derivation
              1. Applied rewrites70.5%

                \[\leadsto \frac{\mathsf{fma}\left(\frac{x - \frac{\mathsf{fma}\left(a, z, z\right)}{b}}{y}, t, z\right)}{b} \]
              2. Taylor expanded in b around inf

                \[\leadsto \frac{z + \frac{t \cdot x}{y}}{b} \]
              3. Step-by-step derivation
                1. Applied rewrites85.5%

                  \[\leadsto \frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b} \]
              4. Recombined 3 regimes into one program.
              5. Add Preprocessing

              Alternative 3: 73.5% accurate, 0.3× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_1 := x + \frac{y \cdot z}{t}\\ t_2 := \frac{t\_1}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\ \mathbf{if}\;t\_2 \leq -1 \cdot 10^{-303} \lor \neg \left(t\_2 \leq 0 \lor \neg \left(t\_2 \leq 5 \cdot 10^{+292}\right)\right):\\ \;\;\;\;\frac{t\_1}{1 + a}\\ \mathbf{else}:\\ \;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\ \end{array} \end{array} \]
              (FPCore (x y z t a b)
               :precision binary64
               (let* ((t_1 (+ x (/ (* y z) t))) (t_2 (/ t_1 (+ (+ a 1.0) (/ (* y b) t)))))
                 (if (or (<= t_2 -1e-303) (not (or (<= t_2 0.0) (not (<= t_2 5e+292)))))
                   (/ t_1 (+ 1.0 a))
                   (/ (fma t (/ x y) z) b))))
              double code(double x, double y, double z, double t, double a, double b) {
              	double t_1 = x + ((y * z) / t);
              	double t_2 = t_1 / ((a + 1.0) + ((y * b) / t));
              	double tmp;
              	if ((t_2 <= -1e-303) || !((t_2 <= 0.0) || !(t_2 <= 5e+292))) {
              		tmp = t_1 / (1.0 + a);
              	} else {
              		tmp = fma(t, (x / y), z) / b;
              	}
              	return tmp;
              }
              
              function code(x, y, z, t, a, b)
              	t_1 = Float64(x + Float64(Float64(y * z) / t))
              	t_2 = Float64(t_1 / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t)))
              	tmp = 0.0
              	if ((t_2 <= -1e-303) || !((t_2 <= 0.0) || !(t_2 <= 5e+292)))
              		tmp = Float64(t_1 / Float64(1.0 + a));
              	else
              		tmp = Float64(fma(t, Float64(x / y), z) / b);
              	end
              	return tmp
              end
              
              code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$2, -1e-303], N[Not[Or[LessEqual[t$95$2, 0.0], N[Not[LessEqual[t$95$2, 5e+292]], $MachinePrecision]]], $MachinePrecision]], N[(t$95$1 / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_1 := x + \frac{y \cdot z}{t}\\
              t_2 := \frac{t\_1}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
              \mathbf{if}\;t\_2 \leq -1 \cdot 10^{-303} \lor \neg \left(t\_2 \leq 0 \lor \neg \left(t\_2 \leq 5 \cdot 10^{+292}\right)\right):\\
              \;\;\;\;\frac{t\_1}{1 + a}\\
              
              \mathbf{else}:\\
              \;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -9.99999999999999931e-304 or -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.9999999999999996e292

                1. Initial program 97.2%

                  \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                2. Add Preprocessing
                3. Taylor expanded in y around 0

                  \[\leadsto \frac{x + \frac{y \cdot z}{t}}{\color{blue}{1 + a}} \]
                4. Step-by-step derivation
                  1. lower-+.f6479.6

                    \[\leadsto \frac{x + \frac{y \cdot z}{t}}{\color{blue}{1 + a}} \]
                5. Applied rewrites79.6%

                  \[\leadsto \frac{x + \frac{y \cdot z}{t}}{\color{blue}{1 + a}} \]

                if -9.99999999999999931e-304 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0 or 4.9999999999999996e292 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t)))

                1. Initial program 33.7%

                  \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                2. Add Preprocessing
                3. Taylor expanded in b around inf

                  \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
                5. Applied rewrites23.3%

                  \[\leadsto \color{blue}{\frac{t \cdot \left(\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{y} - t \cdot \frac{\left(1 + a\right) \cdot \mathsf{fma}\left(\frac{y}{t}, z, x\right)}{\left(y \cdot y\right) \cdot b}\right)}{b}} \]
                6. Taylor expanded in y around inf

                  \[\leadsto \frac{z + \frac{t \cdot \left(x - \frac{z \cdot \left(1 + a\right)}{b}\right)}{y}}{b} \]
                7. Step-by-step derivation
                  1. Applied rewrites70.8%

                    \[\leadsto \frac{\mathsf{fma}\left(\frac{x - \frac{\mathsf{fma}\left(a, z, z\right)}{b}}{y}, t, z\right)}{b} \]
                  2. Taylor expanded in b around inf

                    \[\leadsto \frac{z + \frac{t \cdot x}{y}}{b} \]
                  3. Step-by-step derivation
                    1. Applied rewrites77.1%

                      \[\leadsto \frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b} \]
                  4. Recombined 2 regimes into one program.
                  5. Final simplification78.9%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \leq -1 \cdot 10^{-303} \lor \neg \left(\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \leq 0 \lor \neg \left(\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \leq 5 \cdot 10^{+292}\right)\right):\\ \;\;\;\;\frac{x + \frac{y \cdot z}{t}}{1 + a}\\ \mathbf{else}:\\ \;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\ \end{array} \]
                  6. Add Preprocessing

                  Alternative 4: 73.6% accurate, 0.3× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_1 := x + \frac{y \cdot z}{t}\\ t_2 := \frac{t\_1}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\ t_3 := \frac{t\_1}{1 + a}\\ \mathbf{if}\;t\_2 \leq -1 \cdot 10^{-303}:\\ \;\;\;\;t\_3\\ \mathbf{elif}\;t\_2 \leq 0:\\ \;\;\;\;\frac{t \cdot \left(\frac{x}{y} + \frac{z}{t}\right)}{b}\\ \mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+292}:\\ \;\;\;\;t\_3\\ \mathbf{else}:\\ \;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\ \end{array} \end{array} \]
                  (FPCore (x y z t a b)
                   :precision binary64
                   (let* ((t_1 (+ x (/ (* y z) t)))
                          (t_2 (/ t_1 (+ (+ a 1.0) (/ (* y b) t))))
                          (t_3 (/ t_1 (+ 1.0 a))))
                     (if (<= t_2 -1e-303)
                       t_3
                       (if (<= t_2 0.0)
                         (/ (* t (+ (/ x y) (/ z t))) b)
                         (if (<= t_2 5e+292) t_3 (/ (fma t (/ x y) z) b))))))
                  double code(double x, double y, double z, double t, double a, double b) {
                  	double t_1 = x + ((y * z) / t);
                  	double t_2 = t_1 / ((a + 1.0) + ((y * b) / t));
                  	double t_3 = t_1 / (1.0 + a);
                  	double tmp;
                  	if (t_2 <= -1e-303) {
                  		tmp = t_3;
                  	} else if (t_2 <= 0.0) {
                  		tmp = (t * ((x / y) + (z / t))) / b;
                  	} else if (t_2 <= 5e+292) {
                  		tmp = t_3;
                  	} else {
                  		tmp = fma(t, (x / y), z) / b;
                  	}
                  	return tmp;
                  }
                  
                  function code(x, y, z, t, a, b)
                  	t_1 = Float64(x + Float64(Float64(y * z) / t))
                  	t_2 = Float64(t_1 / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t)))
                  	t_3 = Float64(t_1 / Float64(1.0 + a))
                  	tmp = 0.0
                  	if (t_2 <= -1e-303)
                  		tmp = t_3;
                  	elseif (t_2 <= 0.0)
                  		tmp = Float64(Float64(t * Float64(Float64(x / y) + Float64(z / t))) / b);
                  	elseif (t_2 <= 5e+292)
                  		tmp = t_3;
                  	else
                  		tmp = Float64(fma(t, Float64(x / y), z) / b);
                  	end
                  	return tmp
                  end
                  
                  code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$1 / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e-303], t$95$3, If[LessEqual[t$95$2, 0.0], N[(N[(t * N[(N[(x / y), $MachinePrecision] + N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[t$95$2, 5e+292], t$95$3, N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]]]]]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_1 := x + \frac{y \cdot z}{t}\\
                  t_2 := \frac{t\_1}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
                  t_3 := \frac{t\_1}{1 + a}\\
                  \mathbf{if}\;t\_2 \leq -1 \cdot 10^{-303}:\\
                  \;\;\;\;t\_3\\
                  
                  \mathbf{elif}\;t\_2 \leq 0:\\
                  \;\;\;\;\frac{t \cdot \left(\frac{x}{y} + \frac{z}{t}\right)}{b}\\
                  
                  \mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+292}:\\
                  \;\;\;\;t\_3\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 3 regimes
                  2. if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -9.99999999999999931e-304 or -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.9999999999999996e292

                    1. Initial program 97.2%

                      \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around 0

                      \[\leadsto \frac{x + \frac{y \cdot z}{t}}{\color{blue}{1 + a}} \]
                    4. Step-by-step derivation
                      1. lower-+.f6479.6

                        \[\leadsto \frac{x + \frac{y \cdot z}{t}}{\color{blue}{1 + a}} \]
                    5. Applied rewrites79.6%

                      \[\leadsto \frac{x + \frac{y \cdot z}{t}}{\color{blue}{1 + a}} \]

                    if -9.99999999999999931e-304 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0

                    1. Initial program 49.0%

                      \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                    2. Add Preprocessing
                    3. Taylor expanded in b around inf

                      \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
                    4. Step-by-step derivation
                      1. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
                    5. Applied rewrites36.8%

                      \[\leadsto \color{blue}{\frac{t \cdot \left(\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{y} - t \cdot \frac{\left(1 + a\right) \cdot \mathsf{fma}\left(\frac{y}{t}, z, x\right)}{\left(y \cdot y\right) \cdot b}\right)}{b}} \]
                    6. Taylor expanded in b around inf

                      \[\leadsto \frac{t \cdot \left(\frac{x}{y} + \frac{z}{t}\right)}{b} \]
                    7. Step-by-step derivation
                      1. Applied rewrites75.6%

                        \[\leadsto \frac{t \cdot \left(\frac{x}{y} + \frac{z}{t}\right)}{b} \]

                      if 4.9999999999999996e292 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t)))

                      1. Initial program 11.2%

                        \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                      2. Add Preprocessing
                      3. Taylor expanded in b around inf

                        \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
                      4. Step-by-step derivation
                        1. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
                      5. Applied rewrites3.5%

                        \[\leadsto \color{blue}{\frac{t \cdot \left(\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{y} - t \cdot \frac{\left(1 + a\right) \cdot \mathsf{fma}\left(\frac{y}{t}, z, x\right)}{\left(y \cdot y\right) \cdot b}\right)}{b}} \]
                      6. Taylor expanded in y around inf

                        \[\leadsto \frac{z + \frac{t \cdot \left(x - \frac{z \cdot \left(1 + a\right)}{b}\right)}{y}}{b} \]
                      7. Step-by-step derivation
                        1. Applied rewrites70.5%

                          \[\leadsto \frac{\mathsf{fma}\left(\frac{x - \frac{\mathsf{fma}\left(a, z, z\right)}{b}}{y}, t, z\right)}{b} \]
                        2. Taylor expanded in b around inf

                          \[\leadsto \frac{z + \frac{t \cdot x}{y}}{b} \]
                        3. Step-by-step derivation
                          1. Applied rewrites85.5%

                            \[\leadsto \frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b} \]
                        4. Recombined 3 regimes into one program.
                        5. Add Preprocessing

                        Alternative 5: 74.1% accurate, 0.3× speedup?

                        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-303} \lor \neg \left(t\_1 \leq 0 \lor \neg \left(t\_1 \leq 5 \cdot 10^{+292}\right)\right):\\ \;\;\;\;\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{1 + a}\\ \mathbf{else}:\\ \;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\ \end{array} \end{array} \]
                        (FPCore (x y z t a b)
                         :precision binary64
                         (let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t)))))
                           (if (or (<= t_1 -1e-303) (not (or (<= t_1 0.0) (not (<= t_1 5e+292)))))
                             (/ (fma (/ y t) z x) (+ 1.0 a))
                             (/ (fma t (/ x y) z) b))))
                        double code(double x, double y, double z, double t, double a, double b) {
                        	double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
                        	double tmp;
                        	if ((t_1 <= -1e-303) || !((t_1 <= 0.0) || !(t_1 <= 5e+292))) {
                        		tmp = fma((y / t), z, x) / (1.0 + a);
                        	} else {
                        		tmp = fma(t, (x / y), z) / b;
                        	}
                        	return tmp;
                        }
                        
                        function code(x, y, z, t, a, b)
                        	t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t)))
                        	tmp = 0.0
                        	if ((t_1 <= -1e-303) || !((t_1 <= 0.0) || !(t_1 <= 5e+292)))
                        		tmp = Float64(fma(Float64(y / t), z, x) / Float64(1.0 + a));
                        	else
                        		tmp = Float64(fma(t, Float64(x / y), z) / b);
                        	end
                        	return tmp
                        end
                        
                        code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e-303], N[Not[Or[LessEqual[t$95$1, 0.0], N[Not[LessEqual[t$95$1, 5e+292]], $MachinePrecision]]], $MachinePrecision]], N[(N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]]]
                        
                        \begin{array}{l}
                        
                        \\
                        \begin{array}{l}
                        t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
                        \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-303} \lor \neg \left(t\_1 \leq 0 \lor \neg \left(t\_1 \leq 5 \cdot 10^{+292}\right)\right):\\
                        \;\;\;\;\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{1 + a}\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
                        
                        
                        \end{array}
                        \end{array}
                        
                        Derivation
                        1. Split input into 2 regimes
                        2. if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -9.99999999999999931e-304 or -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.9999999999999996e292

                          1. Initial program 97.2%

                            \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                          2. Add Preprocessing
                          3. Taylor expanded in b around 0

                            \[\leadsto \color{blue}{\frac{x + \frac{y \cdot z}{t}}{1 + a}} \]
                          4. Step-by-step derivation
                            1. lower-/.f64N/A

                              \[\leadsto \color{blue}{\frac{x + \frac{y \cdot z}{t}}{1 + a}} \]
                            2. +-commutativeN/A

                              \[\leadsto \frac{\color{blue}{\frac{y \cdot z}{t} + x}}{1 + a} \]
                            3. associate-*l/N/A

                              \[\leadsto \frac{\color{blue}{\frac{y}{t} \cdot z} + x}{1 + a} \]
                            4. lower-fma.f64N/A

                              \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}}{1 + a} \]
                            5. lower-/.f64N/A

                              \[\leadsto \frac{\mathsf{fma}\left(\color{blue}{\frac{y}{t}}, z, x\right)}{1 + a} \]
                            6. lower-+.f6477.5

                              \[\leadsto \frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{\color{blue}{1 + a}} \]
                          5. Applied rewrites77.5%

                            \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{1 + a}} \]

                          if -9.99999999999999931e-304 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0 or 4.9999999999999996e292 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t)))

                          1. Initial program 33.7%

                            \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                          2. Add Preprocessing
                          3. Taylor expanded in b around inf

                            \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
                          4. Step-by-step derivation
                            1. lower-/.f64N/A

                              \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
                          5. Applied rewrites23.3%

                            \[\leadsto \color{blue}{\frac{t \cdot \left(\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{y} - t \cdot \frac{\left(1 + a\right) \cdot \mathsf{fma}\left(\frac{y}{t}, z, x\right)}{\left(y \cdot y\right) \cdot b}\right)}{b}} \]
                          6. Taylor expanded in y around inf

                            \[\leadsto \frac{z + \frac{t \cdot \left(x - \frac{z \cdot \left(1 + a\right)}{b}\right)}{y}}{b} \]
                          7. Step-by-step derivation
                            1. Applied rewrites70.8%

                              \[\leadsto \frac{\mathsf{fma}\left(\frac{x - \frac{\mathsf{fma}\left(a, z, z\right)}{b}}{y}, t, z\right)}{b} \]
                            2. Taylor expanded in b around inf

                              \[\leadsto \frac{z + \frac{t \cdot x}{y}}{b} \]
                            3. Step-by-step derivation
                              1. Applied rewrites77.1%

                                \[\leadsto \frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b} \]
                            4. Recombined 2 regimes into one program.
                            5. Final simplification77.4%

                              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \leq -1 \cdot 10^{-303} \lor \neg \left(\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \leq 0 \lor \neg \left(\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \leq 5 \cdot 10^{+292}\right)\right):\\ \;\;\;\;\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{1 + a}\\ \mathbf{else}:\\ \;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\ \end{array} \]
                            6. Add Preprocessing

                            Alternative 6: 59.0% accurate, 0.4× speedup?

                            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;t \leq -1.95 \cdot 10^{+33}:\\ \;\;\;\;\frac{x}{1 + a}\\ \mathbf{elif}\;t \leq 2.8 \cdot 10^{-72}:\\ \;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\ \mathbf{else}:\\ \;\;\;\;{\left(\frac{1 + a}{x}\right)}^{-1}\\ \end{array} \end{array} \]
                            (FPCore (x y z t a b)
                             :precision binary64
                             (if (<= t -1.95e+33)
                               (/ x (+ 1.0 a))
                               (if (<= t 2.8e-72) (/ (fma t (/ x y) z) b) (pow (/ (+ 1.0 a) x) -1.0))))
                            double code(double x, double y, double z, double t, double a, double b) {
                            	double tmp;
                            	if (t <= -1.95e+33) {
                            		tmp = x / (1.0 + a);
                            	} else if (t <= 2.8e-72) {
                            		tmp = fma(t, (x / y), z) / b;
                            	} else {
                            		tmp = pow(((1.0 + a) / x), -1.0);
                            	}
                            	return tmp;
                            }
                            
                            function code(x, y, z, t, a, b)
                            	tmp = 0.0
                            	if (t <= -1.95e+33)
                            		tmp = Float64(x / Float64(1.0 + a));
                            	elseif (t <= 2.8e-72)
                            		tmp = Float64(fma(t, Float64(x / y), z) / b);
                            	else
                            		tmp = Float64(Float64(1.0 + a) / x) ^ -1.0;
                            	end
                            	return tmp
                            end
                            
                            code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, -1.95e+33], N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 2.8e-72], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision], N[Power[N[(N[(1.0 + a), $MachinePrecision] / x), $MachinePrecision], -1.0], $MachinePrecision]]]
                            
                            \begin{array}{l}
                            
                            \\
                            \begin{array}{l}
                            \mathbf{if}\;t \leq -1.95 \cdot 10^{+33}:\\
                            \;\;\;\;\frac{x}{1 + a}\\
                            
                            \mathbf{elif}\;t \leq 2.8 \cdot 10^{-72}:\\
                            \;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
                            
                            \mathbf{else}:\\
                            \;\;\;\;{\left(\frac{1 + a}{x}\right)}^{-1}\\
                            
                            
                            \end{array}
                            \end{array}
                            
                            Derivation
                            1. Split input into 3 regimes
                            2. if t < -1.9500000000000001e33

                              1. Initial program 92.1%

                                \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                              2. Add Preprocessing
                              3. Taylor expanded in y around 0

                                \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                              4. Step-by-step derivation
                                1. lower-/.f64N/A

                                  \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                2. lower-+.f6476.3

                                  \[\leadsto \frac{x}{\color{blue}{1 + a}} \]
                              5. Applied rewrites76.3%

                                \[\leadsto \color{blue}{\frac{x}{1 + a}} \]

                              if -1.9500000000000001e33 < t < 2.7999999999999998e-72

                              1. Initial program 66.6%

                                \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                              2. Add Preprocessing
                              3. Taylor expanded in b around inf

                                \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
                              4. Step-by-step derivation
                                1. lower-/.f64N/A

                                  \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
                              5. Applied rewrites16.1%

                                \[\leadsto \color{blue}{\frac{t \cdot \left(\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{y} - t \cdot \frac{\left(1 + a\right) \cdot \mathsf{fma}\left(\frac{y}{t}, z, x\right)}{\left(y \cdot y\right) \cdot b}\right)}{b}} \]
                              6. Taylor expanded in y around inf

                                \[\leadsto \frac{z + \frac{t \cdot \left(x - \frac{z \cdot \left(1 + a\right)}{b}\right)}{y}}{b} \]
                              7. Step-by-step derivation
                                1. Applied rewrites55.8%

                                  \[\leadsto \frac{\mathsf{fma}\left(\frac{x - \frac{\mathsf{fma}\left(a, z, z\right)}{b}}{y}, t, z\right)}{b} \]
                                2. Taylor expanded in b around inf

                                  \[\leadsto \frac{z + \frac{t \cdot x}{y}}{b} \]
                                3. Step-by-step derivation
                                  1. Applied rewrites63.7%

                                    \[\leadsto \frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b} \]

                                  if 2.7999999999999998e-72 < t

                                  1. Initial program 88.3%

                                    \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in y around 0

                                    \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                  4. Step-by-step derivation
                                    1. lower-/.f64N/A

                                      \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                    2. lower-+.f6463.8

                                      \[\leadsto \frac{x}{\color{blue}{1 + a}} \]
                                  5. Applied rewrites63.8%

                                    \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                  6. Step-by-step derivation
                                    1. Applied rewrites64.1%

                                      \[\leadsto \frac{1}{\color{blue}{\frac{1 + a}{x}}} \]
                                  7. Recombined 3 regimes into one program.
                                  8. Final simplification66.8%

                                    \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq -1.95 \cdot 10^{+33}:\\ \;\;\;\;\frac{x}{1 + a}\\ \mathbf{elif}\;t \leq 2.8 \cdot 10^{-72}:\\ \;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\ \mathbf{else}:\\ \;\;\;\;{\left(\frac{1 + a}{x}\right)}^{-1}\\ \end{array} \]
                                  9. Add Preprocessing

                                  Alternative 7: 56.7% accurate, 0.4× speedup?

                                  \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;t \leq -4.15 \cdot 10^{-54}:\\ \;\;\;\;\frac{x}{1 + a}\\ \mathbf{elif}\;t \leq 2.65 \cdot 10^{-78}:\\ \;\;\;\;\frac{z}{b}\\ \mathbf{else}:\\ \;\;\;\;{\left(\frac{1 + a}{x}\right)}^{-1}\\ \end{array} \end{array} \]
                                  (FPCore (x y z t a b)
                                   :precision binary64
                                   (if (<= t -4.15e-54)
                                     (/ x (+ 1.0 a))
                                     (if (<= t 2.65e-78) (/ z b) (pow (/ (+ 1.0 a) x) -1.0))))
                                  double code(double x, double y, double z, double t, double a, double b) {
                                  	double tmp;
                                  	if (t <= -4.15e-54) {
                                  		tmp = x / (1.0 + a);
                                  	} else if (t <= 2.65e-78) {
                                  		tmp = z / b;
                                  	} else {
                                  		tmp = pow(((1.0 + a) / x), -1.0);
                                  	}
                                  	return tmp;
                                  }
                                  
                                  real(8) function code(x, y, z, t, a, b)
                                      real(8), intent (in) :: x
                                      real(8), intent (in) :: y
                                      real(8), intent (in) :: z
                                      real(8), intent (in) :: t
                                      real(8), intent (in) :: a
                                      real(8), intent (in) :: b
                                      real(8) :: tmp
                                      if (t <= (-4.15d-54)) then
                                          tmp = x / (1.0d0 + a)
                                      else if (t <= 2.65d-78) then
                                          tmp = z / b
                                      else
                                          tmp = ((1.0d0 + a) / x) ** (-1.0d0)
                                      end if
                                      code = tmp
                                  end function
                                  
                                  public static double code(double x, double y, double z, double t, double a, double b) {
                                  	double tmp;
                                  	if (t <= -4.15e-54) {
                                  		tmp = x / (1.0 + a);
                                  	} else if (t <= 2.65e-78) {
                                  		tmp = z / b;
                                  	} else {
                                  		tmp = Math.pow(((1.0 + a) / x), -1.0);
                                  	}
                                  	return tmp;
                                  }
                                  
                                  def code(x, y, z, t, a, b):
                                  	tmp = 0
                                  	if t <= -4.15e-54:
                                  		tmp = x / (1.0 + a)
                                  	elif t <= 2.65e-78:
                                  		tmp = z / b
                                  	else:
                                  		tmp = math.pow(((1.0 + a) / x), -1.0)
                                  	return tmp
                                  
                                  function code(x, y, z, t, a, b)
                                  	tmp = 0.0
                                  	if (t <= -4.15e-54)
                                  		tmp = Float64(x / Float64(1.0 + a));
                                  	elseif (t <= 2.65e-78)
                                  		tmp = Float64(z / b);
                                  	else
                                  		tmp = Float64(Float64(1.0 + a) / x) ^ -1.0;
                                  	end
                                  	return tmp
                                  end
                                  
                                  function tmp_2 = code(x, y, z, t, a, b)
                                  	tmp = 0.0;
                                  	if (t <= -4.15e-54)
                                  		tmp = x / (1.0 + a);
                                  	elseif (t <= 2.65e-78)
                                  		tmp = z / b;
                                  	else
                                  		tmp = ((1.0 + a) / x) ^ -1.0;
                                  	end
                                  	tmp_2 = tmp;
                                  end
                                  
                                  code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, -4.15e-54], N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 2.65e-78], N[(z / b), $MachinePrecision], N[Power[N[(N[(1.0 + a), $MachinePrecision] / x), $MachinePrecision], -1.0], $MachinePrecision]]]
                                  
                                  \begin{array}{l}
                                  
                                  \\
                                  \begin{array}{l}
                                  \mathbf{if}\;t \leq -4.15 \cdot 10^{-54}:\\
                                  \;\;\;\;\frac{x}{1 + a}\\
                                  
                                  \mathbf{elif}\;t \leq 2.65 \cdot 10^{-78}:\\
                                  \;\;\;\;\frac{z}{b}\\
                                  
                                  \mathbf{else}:\\
                                  \;\;\;\;{\left(\frac{1 + a}{x}\right)}^{-1}\\
                                  
                                  
                                  \end{array}
                                  \end{array}
                                  
                                  Derivation
                                  1. Split input into 3 regimes
                                  2. if t < -4.15e-54

                                    1. Initial program 91.3%

                                      \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in y around 0

                                      \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                    4. Step-by-step derivation
                                      1. lower-/.f64N/A

                                        \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                      2. lower-+.f6467.8

                                        \[\leadsto \frac{x}{\color{blue}{1 + a}} \]
                                    5. Applied rewrites67.8%

                                      \[\leadsto \color{blue}{\frac{x}{1 + a}} \]

                                    if -4.15e-54 < t < 2.64999999999999979e-78

                                    1. Initial program 62.3%

                                      \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in y around inf

                                      \[\leadsto \color{blue}{\frac{z}{b}} \]
                                    4. Step-by-step derivation
                                      1. lower-/.f6459.3

                                        \[\leadsto \color{blue}{\frac{z}{b}} \]
                                    5. Applied rewrites59.3%

                                      \[\leadsto \color{blue}{\frac{z}{b}} \]

                                    if 2.64999999999999979e-78 < t

                                    1. Initial program 88.6%

                                      \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in y around 0

                                      \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                    4. Step-by-step derivation
                                      1. lower-/.f64N/A

                                        \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                      2. lower-+.f6463.5

                                        \[\leadsto \frac{x}{\color{blue}{1 + a}} \]
                                    5. Applied rewrites63.5%

                                      \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                    6. Step-by-step derivation
                                      1. Applied rewrites63.8%

                                        \[\leadsto \frac{1}{\color{blue}{\frac{1 + a}{x}}} \]
                                    7. Recombined 3 regimes into one program.
                                    8. Final simplification63.2%

                                      \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq -4.15 \cdot 10^{-54}:\\ \;\;\;\;\frac{x}{1 + a}\\ \mathbf{elif}\;t \leq 2.65 \cdot 10^{-78}:\\ \;\;\;\;\frac{z}{b}\\ \mathbf{else}:\\ \;\;\;\;{\left(\frac{1 + a}{x}\right)}^{-1}\\ \end{array} \]
                                    9. Add Preprocessing

                                    Alternative 8: 83.2% accurate, 0.5× speedup?

                                    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \leq 5 \cdot 10^{+292}:\\ \;\;\;\;\frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\mathsf{fma}\left(\frac{b}{t}, y, 1 + a\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\ \end{array} \end{array} \]
                                    (FPCore (x y z t a b)
                                     :precision binary64
                                     (if (<= (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))) 5e+292)
                                       (/ (fma (/ z t) y x) (fma (/ b t) y (+ 1.0 a)))
                                       (/ (fma t (/ x y) z) b)))
                                    double code(double x, double y, double z, double t, double a, double b) {
                                    	double tmp;
                                    	if (((x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))) <= 5e+292) {
                                    		tmp = fma((z / t), y, x) / fma((b / t), y, (1.0 + a));
                                    	} else {
                                    		tmp = fma(t, (x / y), z) / b;
                                    	}
                                    	return tmp;
                                    }
                                    
                                    function code(x, y, z, t, a, b)
                                    	tmp = 0.0
                                    	if (Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) <= 5e+292)
                                    		tmp = Float64(fma(Float64(z / t), y, x) / fma(Float64(b / t), y, Float64(1.0 + a)));
                                    	else
                                    		tmp = Float64(fma(t, Float64(x / y), z) / b);
                                    	end
                                    	return tmp
                                    end
                                    
                                    code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 5e+292], N[(N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision] / N[(N[(b / t), $MachinePrecision] * y + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]]
                                    
                                    \begin{array}{l}
                                    
                                    \\
                                    \begin{array}{l}
                                    \mathbf{if}\;\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \leq 5 \cdot 10^{+292}:\\
                                    \;\;\;\;\frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\mathsf{fma}\left(\frac{b}{t}, y, 1 + a\right)}\\
                                    
                                    \mathbf{else}:\\
                                    \;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
                                    
                                    
                                    \end{array}
                                    \end{array}
                                    
                                    Derivation
                                    1. Split input into 2 regimes
                                    2. if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.9999999999999996e292

                                      1. Initial program 87.8%

                                        \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                      2. Add Preprocessing
                                      3. Step-by-step derivation
                                        1. lift-+.f64N/A

                                          \[\leadsto \frac{\color{blue}{x + \frac{y \cdot z}{t}}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                        2. +-commutativeN/A

                                          \[\leadsto \frac{\color{blue}{\frac{y \cdot z}{t} + x}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                        3. lift-/.f64N/A

                                          \[\leadsto \frac{\color{blue}{\frac{y \cdot z}{t}} + x}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                        4. lift-*.f64N/A

                                          \[\leadsto \frac{\frac{\color{blue}{y \cdot z}}{t} + x}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                        5. associate-/l*N/A

                                          \[\leadsto \frac{\color{blue}{y \cdot \frac{z}{t}} + x}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                        6. *-commutativeN/A

                                          \[\leadsto \frac{\color{blue}{\frac{z}{t} \cdot y} + x}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                        7. lower-fma.f64N/A

                                          \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                        8. lower-/.f6482.8

                                          \[\leadsto \frac{\mathsf{fma}\left(\color{blue}{\frac{z}{t}}, y, x\right)}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                        9. lift-+.f64N/A

                                          \[\leadsto \frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\color{blue}{\left(a + 1\right) + \frac{y \cdot b}{t}}} \]
                                        10. +-commutativeN/A

                                          \[\leadsto \frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\color{blue}{\frac{y \cdot b}{t} + \left(a + 1\right)}} \]
                                        11. lift-/.f64N/A

                                          \[\leadsto \frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\color{blue}{\frac{y \cdot b}{t}} + \left(a + 1\right)} \]
                                        12. lift-*.f64N/A

                                          \[\leadsto \frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\frac{\color{blue}{y \cdot b}}{t} + \left(a + 1\right)} \]
                                        13. associate-/l*N/A

                                          \[\leadsto \frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\color{blue}{y \cdot \frac{b}{t}} + \left(a + 1\right)} \]
                                        14. *-commutativeN/A

                                          \[\leadsto \frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\color{blue}{\frac{b}{t} \cdot y} + \left(a + 1\right)} \]
                                        15. lower-fma.f64N/A

                                          \[\leadsto \frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\color{blue}{\mathsf{fma}\left(\frac{b}{t}, y, a + 1\right)}} \]
                                        16. lower-/.f6482.7

                                          \[\leadsto \frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\mathsf{fma}\left(\color{blue}{\frac{b}{t}}, y, a + 1\right)} \]
                                        17. lift-+.f64N/A

                                          \[\leadsto \frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\mathsf{fma}\left(\frac{b}{t}, y, \color{blue}{a + 1}\right)} \]
                                        18. +-commutativeN/A

                                          \[\leadsto \frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\mathsf{fma}\left(\frac{b}{t}, y, \color{blue}{1 + a}\right)} \]
                                        19. lower-+.f6482.7

                                          \[\leadsto \frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\mathsf{fma}\left(\frac{b}{t}, y, \color{blue}{1 + a}\right)} \]
                                      4. Applied rewrites82.7%

                                        \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\mathsf{fma}\left(\frac{b}{t}, y, 1 + a\right)}} \]

                                      if 4.9999999999999996e292 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t)))

                                      1. Initial program 11.2%

                                        \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in b around inf

                                        \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
                                      4. Step-by-step derivation
                                        1. lower-/.f64N/A

                                          \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
                                      5. Applied rewrites3.5%

                                        \[\leadsto \color{blue}{\frac{t \cdot \left(\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{y} - t \cdot \frac{\left(1 + a\right) \cdot \mathsf{fma}\left(\frac{y}{t}, z, x\right)}{\left(y \cdot y\right) \cdot b}\right)}{b}} \]
                                      6. Taylor expanded in y around inf

                                        \[\leadsto \frac{z + \frac{t \cdot \left(x - \frac{z \cdot \left(1 + a\right)}{b}\right)}{y}}{b} \]
                                      7. Step-by-step derivation
                                        1. Applied rewrites70.5%

                                          \[\leadsto \frac{\mathsf{fma}\left(\frac{x - \frac{\mathsf{fma}\left(a, z, z\right)}{b}}{y}, t, z\right)}{b} \]
                                        2. Taylor expanded in b around inf

                                          \[\leadsto \frac{z + \frac{t \cdot x}{y}}{b} \]
                                        3. Step-by-step derivation
                                          1. Applied rewrites85.5%

                                            \[\leadsto \frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b} \]
                                        4. Recombined 2 regimes into one program.
                                        5. Add Preprocessing

                                        Alternative 9: 65.2% accurate, 1.2× speedup?

                                        \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;t \leq -2.6 \cdot 10^{-54} \lor \neg \left(t \leq 2.8 \cdot 10^{-72}\right):\\ \;\;\;\;\frac{x}{\mathsf{fma}\left(\frac{y}{t}, b, 1 + a\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\ \end{array} \end{array} \]
                                        (FPCore (x y z t a b)
                                         :precision binary64
                                         (if (or (<= t -2.6e-54) (not (<= t 2.8e-72)))
                                           (/ x (fma (/ y t) b (+ 1.0 a)))
                                           (/ (fma t (/ x y) z) b)))
                                        double code(double x, double y, double z, double t, double a, double b) {
                                        	double tmp;
                                        	if ((t <= -2.6e-54) || !(t <= 2.8e-72)) {
                                        		tmp = x / fma((y / t), b, (1.0 + a));
                                        	} else {
                                        		tmp = fma(t, (x / y), z) / b;
                                        	}
                                        	return tmp;
                                        }
                                        
                                        function code(x, y, z, t, a, b)
                                        	tmp = 0.0
                                        	if ((t <= -2.6e-54) || !(t <= 2.8e-72))
                                        		tmp = Float64(x / fma(Float64(y / t), b, Float64(1.0 + a)));
                                        	else
                                        		tmp = Float64(fma(t, Float64(x / y), z) / b);
                                        	end
                                        	return tmp
                                        end
                                        
                                        code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[t, -2.6e-54], N[Not[LessEqual[t, 2.8e-72]], $MachinePrecision]], N[(x / N[(N[(y / t), $MachinePrecision] * b + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]]
                                        
                                        \begin{array}{l}
                                        
                                        \\
                                        \begin{array}{l}
                                        \mathbf{if}\;t \leq -2.6 \cdot 10^{-54} \lor \neg \left(t \leq 2.8 \cdot 10^{-72}\right):\\
                                        \;\;\;\;\frac{x}{\mathsf{fma}\left(\frac{y}{t}, b, 1 + a\right)}\\
                                        
                                        \mathbf{else}:\\
                                        \;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
                                        
                                        
                                        \end{array}
                                        \end{array}
                                        
                                        Derivation
                                        1. Split input into 2 regimes
                                        2. if t < -2.60000000000000002e-54 or 2.7999999999999998e-72 < t

                                          1. Initial program 89.8%

                                            \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in x around inf

                                            \[\leadsto \color{blue}{\frac{x}{1 + \left(a + \frac{b \cdot y}{t}\right)}} \]
                                          4. Step-by-step derivation
                                            1. lower-/.f64N/A

                                              \[\leadsto \color{blue}{\frac{x}{1 + \left(a + \frac{b \cdot y}{t}\right)}} \]
                                            2. associate-+r+N/A

                                              \[\leadsto \frac{x}{\color{blue}{\left(1 + a\right) + \frac{b \cdot y}{t}}} \]
                                            3. +-commutativeN/A

                                              \[\leadsto \frac{x}{\color{blue}{\frac{b \cdot y}{t} + \left(1 + a\right)}} \]
                                            4. associate-/l*N/A

                                              \[\leadsto \frac{x}{\color{blue}{b \cdot \frac{y}{t}} + \left(1 + a\right)} \]
                                            5. *-commutativeN/A

                                              \[\leadsto \frac{x}{\color{blue}{\frac{y}{t} \cdot b} + \left(1 + a\right)} \]
                                            6. lower-fma.f64N/A

                                              \[\leadsto \frac{x}{\color{blue}{\mathsf{fma}\left(\frac{y}{t}, b, 1 + a\right)}} \]
                                            7. lower-/.f64N/A

                                              \[\leadsto \frac{x}{\mathsf{fma}\left(\color{blue}{\frac{y}{t}}, b, 1 + a\right)} \]
                                            8. lower-+.f6473.4

                                              \[\leadsto \frac{x}{\mathsf{fma}\left(\frac{y}{t}, b, \color{blue}{1 + a}\right)} \]
                                          5. Applied rewrites73.4%

                                            \[\leadsto \color{blue}{\frac{x}{\mathsf{fma}\left(\frac{y}{t}, b, 1 + a\right)}} \]

                                          if -2.60000000000000002e-54 < t < 2.7999999999999998e-72

                                          1. Initial program 63.0%

                                            \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in b around inf

                                            \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
                                          4. Step-by-step derivation
                                            1. lower-/.f64N/A

                                              \[\leadsto \color{blue}{\frac{-1 \cdot \frac{{t}^{2} \cdot \left(\left(1 + a\right) \cdot \left(x + \frac{y \cdot z}{t}\right)\right)}{b \cdot {y}^{2}} + \frac{t \cdot \left(x + \frac{y \cdot z}{t}\right)}{y}}{b}} \]
                                          5. Applied rewrites12.9%

                                            \[\leadsto \color{blue}{\frac{t \cdot \left(\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{y} - t \cdot \frac{\left(1 + a\right) \cdot \mathsf{fma}\left(\frac{y}{t}, z, x\right)}{\left(y \cdot y\right) \cdot b}\right)}{b}} \]
                                          6. Taylor expanded in y around inf

                                            \[\leadsto \frac{z + \frac{t \cdot \left(x - \frac{z \cdot \left(1 + a\right)}{b}\right)}{y}}{b} \]
                                          7. Step-by-step derivation
                                            1. Applied rewrites58.0%

                                              \[\leadsto \frac{\mathsf{fma}\left(\frac{x - \frac{\mathsf{fma}\left(a, z, z\right)}{b}}{y}, t, z\right)}{b} \]
                                            2. Taylor expanded in b around inf

                                              \[\leadsto \frac{z + \frac{t \cdot x}{y}}{b} \]
                                            3. Step-by-step derivation
                                              1. Applied rewrites66.1%

                                                \[\leadsto \frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b} \]
                                            4. Recombined 2 regimes into one program.
                                            5. Final simplification70.4%

                                              \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq -2.6 \cdot 10^{-54} \lor \neg \left(t \leq 2.8 \cdot 10^{-72}\right):\\ \;\;\;\;\frac{x}{\mathsf{fma}\left(\frac{y}{t}, b, 1 + a\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\ \end{array} \]
                                            6. Add Preprocessing

                                            Alternative 10: 41.6% accurate, 1.8× speedup?

                                            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;a + 1 \leq -5000000000000 \lor \neg \left(a + 1 \leq 400000000000\right):\\ \;\;\;\;\frac{x}{a}\\ \mathbf{else}:\\ \;\;\;\;\left(1 - a\right) \cdot x\\ \end{array} \end{array} \]
                                            (FPCore (x y z t a b)
                                             :precision binary64
                                             (if (or (<= (+ a 1.0) -5000000000000.0) (not (<= (+ a 1.0) 400000000000.0)))
                                               (/ x a)
                                               (* (- 1.0 a) x)))
                                            double code(double x, double y, double z, double t, double a, double b) {
                                            	double tmp;
                                            	if (((a + 1.0) <= -5000000000000.0) || !((a + 1.0) <= 400000000000.0)) {
                                            		tmp = x / a;
                                            	} else {
                                            		tmp = (1.0 - a) * x;
                                            	}
                                            	return tmp;
                                            }
                                            
                                            real(8) function code(x, y, z, t, a, b)
                                                real(8), intent (in) :: x
                                                real(8), intent (in) :: y
                                                real(8), intent (in) :: z
                                                real(8), intent (in) :: t
                                                real(8), intent (in) :: a
                                                real(8), intent (in) :: b
                                                real(8) :: tmp
                                                if (((a + 1.0d0) <= (-5000000000000.0d0)) .or. (.not. ((a + 1.0d0) <= 400000000000.0d0))) then
                                                    tmp = x / a
                                                else
                                                    tmp = (1.0d0 - a) * x
                                                end if
                                                code = tmp
                                            end function
                                            
                                            public static double code(double x, double y, double z, double t, double a, double b) {
                                            	double tmp;
                                            	if (((a + 1.0) <= -5000000000000.0) || !((a + 1.0) <= 400000000000.0)) {
                                            		tmp = x / a;
                                            	} else {
                                            		tmp = (1.0 - a) * x;
                                            	}
                                            	return tmp;
                                            }
                                            
                                            def code(x, y, z, t, a, b):
                                            	tmp = 0
                                            	if ((a + 1.0) <= -5000000000000.0) or not ((a + 1.0) <= 400000000000.0):
                                            		tmp = x / a
                                            	else:
                                            		tmp = (1.0 - a) * x
                                            	return tmp
                                            
                                            function code(x, y, z, t, a, b)
                                            	tmp = 0.0
                                            	if ((Float64(a + 1.0) <= -5000000000000.0) || !(Float64(a + 1.0) <= 400000000000.0))
                                            		tmp = Float64(x / a);
                                            	else
                                            		tmp = Float64(Float64(1.0 - a) * x);
                                            	end
                                            	return tmp
                                            end
                                            
                                            function tmp_2 = code(x, y, z, t, a, b)
                                            	tmp = 0.0;
                                            	if (((a + 1.0) <= -5000000000000.0) || ~(((a + 1.0) <= 400000000000.0)))
                                            		tmp = x / a;
                                            	else
                                            		tmp = (1.0 - a) * x;
                                            	end
                                            	tmp_2 = tmp;
                                            end
                                            
                                            code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(a + 1.0), $MachinePrecision], -5000000000000.0], N[Not[LessEqual[N[(a + 1.0), $MachinePrecision], 400000000000.0]], $MachinePrecision]], N[(x / a), $MachinePrecision], N[(N[(1.0 - a), $MachinePrecision] * x), $MachinePrecision]]
                                            
                                            \begin{array}{l}
                                            
                                            \\
                                            \begin{array}{l}
                                            \mathbf{if}\;a + 1 \leq -5000000000000 \lor \neg \left(a + 1 \leq 400000000000\right):\\
                                            \;\;\;\;\frac{x}{a}\\
                                            
                                            \mathbf{else}:\\
                                            \;\;\;\;\left(1 - a\right) \cdot x\\
                                            
                                            
                                            \end{array}
                                            \end{array}
                                            
                                            Derivation
                                            1. Split input into 2 regimes
                                            2. if (+.f64 a #s(literal 1 binary64)) < -5e12 or 4e11 < (+.f64 a #s(literal 1 binary64))

                                              1. Initial program 77.8%

                                                \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                              2. Add Preprocessing
                                              3. Taylor expanded in y around 0

                                                \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                              4. Step-by-step derivation
                                                1. lower-/.f64N/A

                                                  \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                                2. lower-+.f6451.2

                                                  \[\leadsto \frac{x}{\color{blue}{1 + a}} \]
                                              5. Applied rewrites51.2%

                                                \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                              6. Taylor expanded in a around inf

                                                \[\leadsto \frac{x}{\color{blue}{a}} \]
                                              7. Step-by-step derivation
                                                1. Applied rewrites51.1%

                                                  \[\leadsto \frac{x}{\color{blue}{a}} \]

                                                if -5e12 < (+.f64 a #s(literal 1 binary64)) < 4e11

                                                1. Initial program 80.0%

                                                  \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                                2. Add Preprocessing
                                                3. Taylor expanded in y around 0

                                                  \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                                4. Step-by-step derivation
                                                  1. lower-/.f64N/A

                                                    \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                                  2. lower-+.f6442.3

                                                    \[\leadsto \frac{x}{\color{blue}{1 + a}} \]
                                                5. Applied rewrites42.3%

                                                  \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                                6. Taylor expanded in a around 0

                                                  \[\leadsto x + \color{blue}{-1 \cdot \left(a \cdot x\right)} \]
                                                7. Step-by-step derivation
                                                  1. Applied rewrites40.5%

                                                    \[\leadsto \mathsf{fma}\left(-a, \color{blue}{x}, x\right) \]
                                                  2. Taylor expanded in a around 0

                                                    \[\leadsto x + \color{blue}{-1 \cdot \left(a \cdot x\right)} \]
                                                  3. Step-by-step derivation
                                                    1. Applied rewrites40.5%

                                                      \[\leadsto \left(1 - a\right) \cdot \color{blue}{x} \]
                                                  4. Recombined 2 regimes into one program.
                                                  5. Final simplification46.1%

                                                    \[\leadsto \begin{array}{l} \mathbf{if}\;a + 1 \leq -5000000000000 \lor \neg \left(a + 1 \leq 400000000000\right):\\ \;\;\;\;\frac{x}{a}\\ \mathbf{else}:\\ \;\;\;\;\left(1 - a\right) \cdot x\\ \end{array} \]
                                                  6. Add Preprocessing

                                                  Alternative 11: 56.8% accurate, 2.0× speedup?

                                                  \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;t \leq -4.15 \cdot 10^{-54} \lor \neg \left(t \leq 2.65 \cdot 10^{-78}\right):\\ \;\;\;\;\frac{x}{1 + a}\\ \mathbf{else}:\\ \;\;\;\;\frac{z}{b}\\ \end{array} \end{array} \]
                                                  (FPCore (x y z t a b)
                                                   :precision binary64
                                                   (if (or (<= t -4.15e-54) (not (<= t 2.65e-78))) (/ x (+ 1.0 a)) (/ z b)))
                                                  double code(double x, double y, double z, double t, double a, double b) {
                                                  	double tmp;
                                                  	if ((t <= -4.15e-54) || !(t <= 2.65e-78)) {
                                                  		tmp = x / (1.0 + a);
                                                  	} else {
                                                  		tmp = z / b;
                                                  	}
                                                  	return tmp;
                                                  }
                                                  
                                                  real(8) function code(x, y, z, t, a, b)
                                                      real(8), intent (in) :: x
                                                      real(8), intent (in) :: y
                                                      real(8), intent (in) :: z
                                                      real(8), intent (in) :: t
                                                      real(8), intent (in) :: a
                                                      real(8), intent (in) :: b
                                                      real(8) :: tmp
                                                      if ((t <= (-4.15d-54)) .or. (.not. (t <= 2.65d-78))) then
                                                          tmp = x / (1.0d0 + a)
                                                      else
                                                          tmp = z / b
                                                      end if
                                                      code = tmp
                                                  end function
                                                  
                                                  public static double code(double x, double y, double z, double t, double a, double b) {
                                                  	double tmp;
                                                  	if ((t <= -4.15e-54) || !(t <= 2.65e-78)) {
                                                  		tmp = x / (1.0 + a);
                                                  	} else {
                                                  		tmp = z / b;
                                                  	}
                                                  	return tmp;
                                                  }
                                                  
                                                  def code(x, y, z, t, a, b):
                                                  	tmp = 0
                                                  	if (t <= -4.15e-54) or not (t <= 2.65e-78):
                                                  		tmp = x / (1.0 + a)
                                                  	else:
                                                  		tmp = z / b
                                                  	return tmp
                                                  
                                                  function code(x, y, z, t, a, b)
                                                  	tmp = 0.0
                                                  	if ((t <= -4.15e-54) || !(t <= 2.65e-78))
                                                  		tmp = Float64(x / Float64(1.0 + a));
                                                  	else
                                                  		tmp = Float64(z / b);
                                                  	end
                                                  	return tmp
                                                  end
                                                  
                                                  function tmp_2 = code(x, y, z, t, a, b)
                                                  	tmp = 0.0;
                                                  	if ((t <= -4.15e-54) || ~((t <= 2.65e-78)))
                                                  		tmp = x / (1.0 + a);
                                                  	else
                                                  		tmp = z / b;
                                                  	end
                                                  	tmp_2 = tmp;
                                                  end
                                                  
                                                  code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[t, -4.15e-54], N[Not[LessEqual[t, 2.65e-78]], $MachinePrecision]], N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]
                                                  
                                                  \begin{array}{l}
                                                  
                                                  \\
                                                  \begin{array}{l}
                                                  \mathbf{if}\;t \leq -4.15 \cdot 10^{-54} \lor \neg \left(t \leq 2.65 \cdot 10^{-78}\right):\\
                                                  \;\;\;\;\frac{x}{1 + a}\\
                                                  
                                                  \mathbf{else}:\\
                                                  \;\;\;\;\frac{z}{b}\\
                                                  
                                                  
                                                  \end{array}
                                                  \end{array}
                                                  
                                                  Derivation
                                                  1. Split input into 2 regimes
                                                  2. if t < -4.15e-54 or 2.64999999999999979e-78 < t

                                                    1. Initial program 89.9%

                                                      \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                                    2. Add Preprocessing
                                                    3. Taylor expanded in y around 0

                                                      \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                                    4. Step-by-step derivation
                                                      1. lower-/.f64N/A

                                                        \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                                      2. lower-+.f6465.6

                                                        \[\leadsto \frac{x}{\color{blue}{1 + a}} \]
                                                    5. Applied rewrites65.6%

                                                      \[\leadsto \color{blue}{\frac{x}{1 + a}} \]

                                                    if -4.15e-54 < t < 2.64999999999999979e-78

                                                    1. Initial program 62.3%

                                                      \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                                    2. Add Preprocessing
                                                    3. Taylor expanded in y around inf

                                                      \[\leadsto \color{blue}{\frac{z}{b}} \]
                                                    4. Step-by-step derivation
                                                      1. lower-/.f6459.3

                                                        \[\leadsto \color{blue}{\frac{z}{b}} \]
                                                    5. Applied rewrites59.3%

                                                      \[\leadsto \color{blue}{\frac{z}{b}} \]
                                                  3. Recombined 2 regimes into one program.
                                                  4. Final simplification63.1%

                                                    \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq -4.15 \cdot 10^{-54} \lor \neg \left(t \leq 2.65 \cdot 10^{-78}\right):\\ \;\;\;\;\frac{x}{1 + a}\\ \mathbf{else}:\\ \;\;\;\;\frac{z}{b}\\ \end{array} \]
                                                  5. Add Preprocessing

                                                  Alternative 12: 42.5% accurate, 2.2× speedup?

                                                  \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;t \leq -4.7 \cdot 10^{+33} \lor \neg \left(t \leq 2.65 \cdot 10^{-78}\right):\\ \;\;\;\;\frac{x}{a}\\ \mathbf{else}:\\ \;\;\;\;\frac{z}{b}\\ \end{array} \end{array} \]
                                                  (FPCore (x y z t a b)
                                                   :precision binary64
                                                   (if (or (<= t -4.7e+33) (not (<= t 2.65e-78))) (/ x a) (/ z b)))
                                                  double code(double x, double y, double z, double t, double a, double b) {
                                                  	double tmp;
                                                  	if ((t <= -4.7e+33) || !(t <= 2.65e-78)) {
                                                  		tmp = x / a;
                                                  	} else {
                                                  		tmp = z / b;
                                                  	}
                                                  	return tmp;
                                                  }
                                                  
                                                  real(8) function code(x, y, z, t, a, b)
                                                      real(8), intent (in) :: x
                                                      real(8), intent (in) :: y
                                                      real(8), intent (in) :: z
                                                      real(8), intent (in) :: t
                                                      real(8), intent (in) :: a
                                                      real(8), intent (in) :: b
                                                      real(8) :: tmp
                                                      if ((t <= (-4.7d+33)) .or. (.not. (t <= 2.65d-78))) then
                                                          tmp = x / a
                                                      else
                                                          tmp = z / b
                                                      end if
                                                      code = tmp
                                                  end function
                                                  
                                                  public static double code(double x, double y, double z, double t, double a, double b) {
                                                  	double tmp;
                                                  	if ((t <= -4.7e+33) || !(t <= 2.65e-78)) {
                                                  		tmp = x / a;
                                                  	} else {
                                                  		tmp = z / b;
                                                  	}
                                                  	return tmp;
                                                  }
                                                  
                                                  def code(x, y, z, t, a, b):
                                                  	tmp = 0
                                                  	if (t <= -4.7e+33) or not (t <= 2.65e-78):
                                                  		tmp = x / a
                                                  	else:
                                                  		tmp = z / b
                                                  	return tmp
                                                  
                                                  function code(x, y, z, t, a, b)
                                                  	tmp = 0.0
                                                  	if ((t <= -4.7e+33) || !(t <= 2.65e-78))
                                                  		tmp = Float64(x / a);
                                                  	else
                                                  		tmp = Float64(z / b);
                                                  	end
                                                  	return tmp
                                                  end
                                                  
                                                  function tmp_2 = code(x, y, z, t, a, b)
                                                  	tmp = 0.0;
                                                  	if ((t <= -4.7e+33) || ~((t <= 2.65e-78)))
                                                  		tmp = x / a;
                                                  	else
                                                  		tmp = z / b;
                                                  	end
                                                  	tmp_2 = tmp;
                                                  end
                                                  
                                                  code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[t, -4.7e+33], N[Not[LessEqual[t, 2.65e-78]], $MachinePrecision]], N[(x / a), $MachinePrecision], N[(z / b), $MachinePrecision]]
                                                  
                                                  \begin{array}{l}
                                                  
                                                  \\
                                                  \begin{array}{l}
                                                  \mathbf{if}\;t \leq -4.7 \cdot 10^{+33} \lor \neg \left(t \leq 2.65 \cdot 10^{-78}\right):\\
                                                  \;\;\;\;\frac{x}{a}\\
                                                  
                                                  \mathbf{else}:\\
                                                  \;\;\;\;\frac{z}{b}\\
                                                  
                                                  
                                                  \end{array}
                                                  \end{array}
                                                  
                                                  Derivation
                                                  1. Split input into 2 regimes
                                                  2. if t < -4.6999999999999998e33 or 2.64999999999999979e-78 < t

                                                    1. Initial program 90.1%

                                                      \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                                    2. Add Preprocessing
                                                    3. Taylor expanded in y around 0

                                                      \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                                    4. Step-by-step derivation
                                                      1. lower-/.f64N/A

                                                        \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                                      2. lower-+.f6469.1

                                                        \[\leadsto \frac{x}{\color{blue}{1 + a}} \]
                                                    5. Applied rewrites69.1%

                                                      \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                                    6. Taylor expanded in a around inf

                                                      \[\leadsto \frac{x}{\color{blue}{a}} \]
                                                    7. Step-by-step derivation
                                                      1. Applied rewrites42.7%

                                                        \[\leadsto \frac{x}{\color{blue}{a}} \]

                                                      if -4.6999999999999998e33 < t < 2.64999999999999979e-78

                                                      1. Initial program 66.0%

                                                        \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                                      2. Add Preprocessing
                                                      3. Taylor expanded in y around inf

                                                        \[\leadsto \color{blue}{\frac{z}{b}} \]
                                                      4. Step-by-step derivation
                                                        1. lower-/.f6454.7

                                                          \[\leadsto \color{blue}{\frac{z}{b}} \]
                                                      5. Applied rewrites54.7%

                                                        \[\leadsto \color{blue}{\frac{z}{b}} \]
                                                    8. Recombined 2 regimes into one program.
                                                    9. Final simplification48.3%

                                                      \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq -4.7 \cdot 10^{+33} \lor \neg \left(t \leq 2.65 \cdot 10^{-78}\right):\\ \;\;\;\;\frac{x}{a}\\ \mathbf{else}:\\ \;\;\;\;\frac{z}{b}\\ \end{array} \]
                                                    10. Add Preprocessing

                                                    Alternative 13: 20.1% accurate, 5.9× speedup?

                                                    \[\begin{array}{l} \\ \left(1 - a\right) \cdot x \end{array} \]
                                                    (FPCore (x y z t a b) :precision binary64 (* (- 1.0 a) x))
                                                    double code(double x, double y, double z, double t, double a, double b) {
                                                    	return (1.0 - a) * x;
                                                    }
                                                    
                                                    real(8) function code(x, y, z, t, a, b)
                                                        real(8), intent (in) :: x
                                                        real(8), intent (in) :: y
                                                        real(8), intent (in) :: z
                                                        real(8), intent (in) :: t
                                                        real(8), intent (in) :: a
                                                        real(8), intent (in) :: b
                                                        code = (1.0d0 - a) * x
                                                    end function
                                                    
                                                    public static double code(double x, double y, double z, double t, double a, double b) {
                                                    	return (1.0 - a) * x;
                                                    }
                                                    
                                                    def code(x, y, z, t, a, b):
                                                    	return (1.0 - a) * x
                                                    
                                                    function code(x, y, z, t, a, b)
                                                    	return Float64(Float64(1.0 - a) * x)
                                                    end
                                                    
                                                    function tmp = code(x, y, z, t, a, b)
                                                    	tmp = (1.0 - a) * x;
                                                    end
                                                    
                                                    code[x_, y_, z_, t_, a_, b_] := N[(N[(1.0 - a), $MachinePrecision] * x), $MachinePrecision]
                                                    
                                                    \begin{array}{l}
                                                    
                                                    \\
                                                    \left(1 - a\right) \cdot x
                                                    \end{array}
                                                    
                                                    Derivation
                                                    1. Initial program 78.8%

                                                      \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                                    2. Add Preprocessing
                                                    3. Taylor expanded in y around 0

                                                      \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                                    4. Step-by-step derivation
                                                      1. lower-/.f64N/A

                                                        \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                                      2. lower-+.f6447.0

                                                        \[\leadsto \frac{x}{\color{blue}{1 + a}} \]
                                                    5. Applied rewrites47.0%

                                                      \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                                    6. Taylor expanded in a around 0

                                                      \[\leadsto x + \color{blue}{-1 \cdot \left(a \cdot x\right)} \]
                                                    7. Step-by-step derivation
                                                      1. Applied rewrites20.6%

                                                        \[\leadsto \mathsf{fma}\left(-a, \color{blue}{x}, x\right) \]
                                                      2. Taylor expanded in a around 0

                                                        \[\leadsto x + \color{blue}{-1 \cdot \left(a \cdot x\right)} \]
                                                      3. Step-by-step derivation
                                                        1. Applied rewrites20.6%

                                                          \[\leadsto \left(1 - a\right) \cdot \color{blue}{x} \]
                                                        2. Add Preprocessing

                                                        Alternative 14: 4.1% accurate, 6.6× speedup?

                                                        \[\begin{array}{l} \\ \left(-a\right) \cdot x \end{array} \]
                                                        (FPCore (x y z t a b) :precision binary64 (* (- a) x))
                                                        double code(double x, double y, double z, double t, double a, double b) {
                                                        	return -a * x;
                                                        }
                                                        
                                                        real(8) function code(x, y, z, t, a, b)
                                                            real(8), intent (in) :: x
                                                            real(8), intent (in) :: y
                                                            real(8), intent (in) :: z
                                                            real(8), intent (in) :: t
                                                            real(8), intent (in) :: a
                                                            real(8), intent (in) :: b
                                                            code = -a * x
                                                        end function
                                                        
                                                        public static double code(double x, double y, double z, double t, double a, double b) {
                                                        	return -a * x;
                                                        }
                                                        
                                                        def code(x, y, z, t, a, b):
                                                        	return -a * x
                                                        
                                                        function code(x, y, z, t, a, b)
                                                        	return Float64(Float64(-a) * x)
                                                        end
                                                        
                                                        function tmp = code(x, y, z, t, a, b)
                                                        	tmp = -a * x;
                                                        end
                                                        
                                                        code[x_, y_, z_, t_, a_, b_] := N[((-a) * x), $MachinePrecision]
                                                        
                                                        \begin{array}{l}
                                                        
                                                        \\
                                                        \left(-a\right) \cdot x
                                                        \end{array}
                                                        
                                                        Derivation
                                                        1. Initial program 78.8%

                                                          \[\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \]
                                                        2. Add Preprocessing
                                                        3. Taylor expanded in y around 0

                                                          \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                                        4. Step-by-step derivation
                                                          1. lower-/.f64N/A

                                                            \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                                          2. lower-+.f6447.0

                                                            \[\leadsto \frac{x}{\color{blue}{1 + a}} \]
                                                        5. Applied rewrites47.0%

                                                          \[\leadsto \color{blue}{\frac{x}{1 + a}} \]
                                                        6. Taylor expanded in a around 0

                                                          \[\leadsto x + \color{blue}{-1 \cdot \left(a \cdot x\right)} \]
                                                        7. Step-by-step derivation
                                                          1. Applied rewrites20.6%

                                                            \[\leadsto \mathsf{fma}\left(-a, \color{blue}{x}, x\right) \]
                                                          2. Taylor expanded in a around inf

                                                            \[\leadsto -1 \cdot \left(a \cdot \color{blue}{x}\right) \]
                                                          3. Step-by-step derivation
                                                            1. Applied rewrites3.7%

                                                              \[\leadsto \left(-a\right) \cdot x \]
                                                            2. Add Preprocessing

                                                            Developer Target 1: 78.7% accurate, 0.7× speedup?

                                                            \[\begin{array}{l} \\ \begin{array}{l} t_1 := 1 \cdot \left(\left(x + \frac{y}{t} \cdot z\right) \cdot \frac{1}{\left(a + 1\right) + \frac{y}{t} \cdot b}\right)\\ \mathbf{if}\;t < -1.3659085366310088 \cdot 10^{-271}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t < 3.036967103737246 \cdot 10^{-130}:\\ \;\;\;\;\frac{z}{b}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                                                            (FPCore (x y z t a b)
                                                             :precision binary64
                                                             (let* ((t_1
                                                                     (* 1.0 (* (+ x (* (/ y t) z)) (/ 1.0 (+ (+ a 1.0) (* (/ y t) b)))))))
                                                               (if (< t -1.3659085366310088e-271)
                                                                 t_1
                                                                 (if (< t 3.036967103737246e-130) (/ z b) t_1))))
                                                            double code(double x, double y, double z, double t, double a, double b) {
                                                            	double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
                                                            	double tmp;
                                                            	if (t < -1.3659085366310088e-271) {
                                                            		tmp = t_1;
                                                            	} else if (t < 3.036967103737246e-130) {
                                                            		tmp = z / b;
                                                            	} else {
                                                            		tmp = t_1;
                                                            	}
                                                            	return tmp;
                                                            }
                                                            
                                                            real(8) function code(x, y, z, t, a, b)
                                                                real(8), intent (in) :: x
                                                                real(8), intent (in) :: y
                                                                real(8), intent (in) :: z
                                                                real(8), intent (in) :: t
                                                                real(8), intent (in) :: a
                                                                real(8), intent (in) :: b
                                                                real(8) :: t_1
                                                                real(8) :: tmp
                                                                t_1 = 1.0d0 * ((x + ((y / t) * z)) * (1.0d0 / ((a + 1.0d0) + ((y / t) * b))))
                                                                if (t < (-1.3659085366310088d-271)) then
                                                                    tmp = t_1
                                                                else if (t < 3.036967103737246d-130) then
                                                                    tmp = z / b
                                                                else
                                                                    tmp = t_1
                                                                end if
                                                                code = tmp
                                                            end function
                                                            
                                                            public static double code(double x, double y, double z, double t, double a, double b) {
                                                            	double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
                                                            	double tmp;
                                                            	if (t < -1.3659085366310088e-271) {
                                                            		tmp = t_1;
                                                            	} else if (t < 3.036967103737246e-130) {
                                                            		tmp = z / b;
                                                            	} else {
                                                            		tmp = t_1;
                                                            	}
                                                            	return tmp;
                                                            }
                                                            
                                                            def code(x, y, z, t, a, b):
                                                            	t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))))
                                                            	tmp = 0
                                                            	if t < -1.3659085366310088e-271:
                                                            		tmp = t_1
                                                            	elif t < 3.036967103737246e-130:
                                                            		tmp = z / b
                                                            	else:
                                                            		tmp = t_1
                                                            	return tmp
                                                            
                                                            function code(x, y, z, t, a, b)
                                                            	t_1 = Float64(1.0 * Float64(Float64(x + Float64(Float64(y / t) * z)) * Float64(1.0 / Float64(Float64(a + 1.0) + Float64(Float64(y / t) * b)))))
                                                            	tmp = 0.0
                                                            	if (t < -1.3659085366310088e-271)
                                                            		tmp = t_1;
                                                            	elseif (t < 3.036967103737246e-130)
                                                            		tmp = Float64(z / b);
                                                            	else
                                                            		tmp = t_1;
                                                            	end
                                                            	return tmp
                                                            end
                                                            
                                                            function tmp_2 = code(x, y, z, t, a, b)
                                                            	t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
                                                            	tmp = 0.0;
                                                            	if (t < -1.3659085366310088e-271)
                                                            		tmp = t_1;
                                                            	elseif (t < 3.036967103737246e-130)
                                                            		tmp = z / b;
                                                            	else
                                                            		tmp = t_1;
                                                            	end
                                                            	tmp_2 = tmp;
                                                            end
                                                            
                                                            code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(1.0 * N[(N[(x + N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y / t), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -1.3659085366310088e-271], t$95$1, If[Less[t, 3.036967103737246e-130], N[(z / b), $MachinePrecision], t$95$1]]]
                                                            
                                                            \begin{array}{l}
                                                            
                                                            \\
                                                            \begin{array}{l}
                                                            t_1 := 1 \cdot \left(\left(x + \frac{y}{t} \cdot z\right) \cdot \frac{1}{\left(a + 1\right) + \frac{y}{t} \cdot b}\right)\\
                                                            \mathbf{if}\;t < -1.3659085366310088 \cdot 10^{-271}:\\
                                                            \;\;\;\;t\_1\\
                                                            
                                                            \mathbf{elif}\;t < 3.036967103737246 \cdot 10^{-130}:\\
                                                            \;\;\;\;\frac{z}{b}\\
                                                            
                                                            \mathbf{else}:\\
                                                            \;\;\;\;t\_1\\
                                                            
                                                            
                                                            \end{array}
                                                            \end{array}
                                                            

                                                            Reproduce

                                                            ?
                                                            herbie shell --seed 2024313 
                                                            (FPCore (x y z t a b)
                                                              :name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, B"
                                                              :precision binary64
                                                            
                                                              :alt
                                                              (! :herbie-platform default (if (< t -1707385670788761/12500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))) (if (< t 1518483551868623/5000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ z b) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))))))
                                                            
                                                              (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))