
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (cos y) x (* (- z) (sin y))))
double code(double x, double y, double z) {
return fma(cos(y), x, (-z * sin(y)));
}
function code(x, y, z) return fma(cos(y), x, Float64(Float64(-z) * sin(y))) end
code[x_, y_, z_] := N[(N[Cos[y], $MachinePrecision] * x + N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos y, x, \left(-z\right) \cdot \sin y\right)
\end{array}
Initial program 99.8%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.8
Applied rewrites99.8%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.1e+52) (not (<= x 1.35e+69))) (* (cos y) x) (- (* x 1.0) (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.1e+52) || !(x <= 1.35e+69)) {
tmp = cos(y) * x;
} else {
tmp = (x * 1.0) - (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.1d+52)) .or. (.not. (x <= 1.35d+69))) then
tmp = cos(y) * x
else
tmp = (x * 1.0d0) - (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.1e+52) || !(x <= 1.35e+69)) {
tmp = Math.cos(y) * x;
} else {
tmp = (x * 1.0) - (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.1e+52) or not (x <= 1.35e+69): tmp = math.cos(y) * x else: tmp = (x * 1.0) - (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.1e+52) || !(x <= 1.35e+69)) tmp = Float64(cos(y) * x); else tmp = Float64(Float64(x * 1.0) - Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.1e+52) || ~((x <= 1.35e+69))) tmp = cos(y) * x; else tmp = (x * 1.0) - (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.1e+52], N[Not[LessEqual[x, 1.35e+69]], $MachinePrecision]], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision], N[(N[(x * 1.0), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.1 \cdot 10^{+52} \lor \neg \left(x \leq 1.35 \cdot 10^{+69}\right):\\
\;\;\;\;\cos y \cdot x\\
\mathbf{else}:\\
\;\;\;\;x \cdot 1 - z \cdot \sin y\\
\end{array}
\end{array}
if x < -1.1e52 or 1.3499999999999999e69 < x Initial program 99.9%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
*-commutativeN/A
remove-double-negN/A
mul-1-negN/A
neg-mul-1N/A
distribute-lft-inN/A
neg-mul-1N/A
lower-*.f64N/A
Applied rewrites99.8%
Taylor expanded in x around inf
Applied rewrites90.9%
if -1.1e52 < x < 1.3499999999999999e69Initial program 99.8%
Taylor expanded in y around 0
Applied rewrites90.2%
Final simplification90.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -0.46) (not (<= x 1.52e-47))) (* (cos y) x) (* (- z) (sin y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -0.46) || !(x <= 1.52e-47)) {
tmp = cos(y) * x;
} else {
tmp = -z * sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-0.46d0)) .or. (.not. (x <= 1.52d-47))) then
tmp = cos(y) * x
else
tmp = -z * sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -0.46) || !(x <= 1.52e-47)) {
tmp = Math.cos(y) * x;
} else {
tmp = -z * Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -0.46) or not (x <= 1.52e-47): tmp = math.cos(y) * x else: tmp = -z * math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -0.46) || !(x <= 1.52e-47)) tmp = Float64(cos(y) * x); else tmp = Float64(Float64(-z) * sin(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -0.46) || ~((x <= 1.52e-47))) tmp = cos(y) * x; else tmp = -z * sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -0.46], N[Not[LessEqual[x, 1.52e-47]], $MachinePrecision]], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision], N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.46 \lor \neg \left(x \leq 1.52 \cdot 10^{-47}\right):\\
\;\;\;\;\cos y \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) \cdot \sin y\\
\end{array}
\end{array}
if x < -0.46000000000000002 or 1.52000000000000001e-47 < x Initial program 99.9%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
*-commutativeN/A
remove-double-negN/A
mul-1-negN/A
neg-mul-1N/A
distribute-lft-inN/A
neg-mul-1N/A
lower-*.f64N/A
Applied rewrites99.8%
Taylor expanded in x around inf
Applied rewrites85.4%
if -0.46000000000000002 < x < 1.52000000000000001e-47Initial program 99.7%
Taylor expanded in x around 0
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6474.8
Applied rewrites74.8%
Final simplification80.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.26) (not (<= y 1.12e-7))) (* (cos y) x) (fma (- (* (fma 0.16666666666666666 (* z y) (* -0.5 x)) y) z) y x)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.26) || !(y <= 1.12e-7)) {
tmp = cos(y) * x;
} else {
tmp = fma(((fma(0.16666666666666666, (z * y), (-0.5 * x)) * y) - z), y, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -0.26) || !(y <= 1.12e-7)) tmp = Float64(cos(y) * x); else tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), Float64(-0.5 * x)) * y) - z), y, x); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.26], N[Not[LessEqual[y, 1.12e-7]], $MachinePrecision]], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + N[(-0.5 * x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.26 \lor \neg \left(y \leq 1.12 \cdot 10^{-7}\right):\\
\;\;\;\;\cos y \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5 \cdot x\right) \cdot y - z, y, x\right)\\
\end{array}
\end{array}
if y < -0.26000000000000001 or 1.12e-7 < y Initial program 99.6%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.6
Applied rewrites99.6%
Taylor expanded in x around inf
*-commutativeN/A
remove-double-negN/A
mul-1-negN/A
neg-mul-1N/A
distribute-lft-inN/A
neg-mul-1N/A
lower-*.f64N/A
Applied rewrites86.8%
Taylor expanded in x around inf
Applied rewrites47.0%
if -0.26000000000000001 < y < 1.12e-7Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6499.6
Applied rewrites99.6%
Final simplification71.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -7.2e-165) (not (<= x 3.4e-160))) (* 1.0 x) (* (- y) z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -7.2e-165) || !(x <= 3.4e-160)) {
tmp = 1.0 * x;
} else {
tmp = -y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-7.2d-165)) .or. (.not. (x <= 3.4d-160))) then
tmp = 1.0d0 * x
else
tmp = -y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -7.2e-165) || !(x <= 3.4e-160)) {
tmp = 1.0 * x;
} else {
tmp = -y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -7.2e-165) or not (x <= 3.4e-160): tmp = 1.0 * x else: tmp = -y * z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -7.2e-165) || !(x <= 3.4e-160)) tmp = Float64(1.0 * x); else tmp = Float64(Float64(-y) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -7.2e-165) || ~((x <= 3.4e-160))) tmp = 1.0 * x; else tmp = -y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -7.2e-165], N[Not[LessEqual[x, 3.4e-160]], $MachinePrecision]], N[(1.0 * x), $MachinePrecision], N[((-y) * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.2 \cdot 10^{-165} \lor \neg \left(x \leq 3.4 \cdot 10^{-160}\right):\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(-y\right) \cdot z\\
\end{array}
\end{array}
if x < -7.19999999999999969e-165 or 3.40000000000000021e-160 < x Initial program 99.8%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.8
Applied rewrites99.8%
Taylor expanded in x around inf
*-commutativeN/A
remove-double-negN/A
mul-1-negN/A
neg-mul-1N/A
distribute-lft-inN/A
neg-mul-1N/A
lower-*.f64N/A
Applied rewrites97.4%
Taylor expanded in y around 0
Applied rewrites47.0%
if -7.19999999999999969e-165 < x < 3.40000000000000021e-160Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6442.6
Applied rewrites42.6%
Taylor expanded in x around 0
Applied rewrites33.4%
Final simplification43.8%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6448.9
Applied rewrites48.9%
(FPCore (x y z) :precision binary64 (* 1.0 x))
double code(double x, double y, double z) {
return 1.0 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 * x
end function
public static double code(double x, double y, double z) {
return 1.0 * x;
}
def code(x, y, z): return 1.0 * x
function code(x, y, z) return Float64(1.0 * x) end
function tmp = code(x, y, z) tmp = 1.0 * x; end
code[x_, y_, z_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 99.8%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.8
Applied rewrites99.8%
Taylor expanded in x around inf
*-commutativeN/A
remove-double-negN/A
mul-1-negN/A
neg-mul-1N/A
distribute-lft-inN/A
neg-mul-1N/A
lower-*.f64N/A
Applied rewrites90.6%
Taylor expanded in y around 0
Applied rewrites38.8%
Final simplification38.8%
herbie shell --seed 2024313
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))