
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 18 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
(t_2 (fma t z (- x)))
(t_3 (/ (* y (/ z t_2)) (+ x 1.0))))
(if (<= t_1 -1e+19)
t_3
(if (<= t_1 2e-23)
(/ (- x (/ (- (/ x z) y) t)) (+ x 1.0))
(if (<= t_1 2.0)
(/ (- x (/ x t_2)) (+ x 1.0))
(if (<= t_1 INFINITY)
t_3
(/ (* (+ (pow t -1.0) (/ x y)) y) (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double t_2 = fma(t, z, -x);
double t_3 = (y * (z / t_2)) / (x + 1.0);
double tmp;
if (t_1 <= -1e+19) {
tmp = t_3;
} else if (t_1 <= 2e-23) {
tmp = (x - (((x / z) - y) / t)) / (x + 1.0);
} else if (t_1 <= 2.0) {
tmp = (x - (x / t_2)) / (x + 1.0);
} else if (t_1 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = ((pow(t, -1.0) + (x / y)) * y) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) t_2 = fma(t, z, Float64(-x)) t_3 = Float64(Float64(y * Float64(z / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -1e+19) tmp = t_3; elseif (t_1 <= 2e-23) tmp = Float64(Float64(x - Float64(Float64(Float64(x / z) - y) / t)) / Float64(x + 1.0)); elseif (t_1 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x + 1.0)); elseif (t_1 <= Inf) tmp = t_3; else tmp = Float64(Float64(Float64((t ^ -1.0) + Float64(x / y)) * y) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * z + (-x)), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * N[(z / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+19], t$95$3, If[LessEqual[t$95$1, 2e-23], N[(N[(x - N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], t$95$3, N[(N[(N[(N[Power[t, -1.0], $MachinePrecision] + N[(x / y), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
t_2 := \mathsf{fma}\left(t, z, -x\right)\\
t_3 := \frac{y \cdot \frac{z}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+19}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-23}:\\
\;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{x + 1}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{x + 1}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{\left({t}^{-1} + \frac{x}{y}\right) \cdot y}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e19 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 78.9%
Taylor expanded in y around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6490.1
Applied rewrites90.1%
if -1e19 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.99999999999999992e-23Initial program 94.3%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
sub-negN/A
mul-1-negN/A
remove-double-negN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
if 1.99999999999999992e-23 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6498.5
Applied rewrites98.5%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
Taylor expanded in y around inf
Applied rewrites100.0%
Final simplification96.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (+ 1.0 x)))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
(t_3 (/ (* (- y) z) (fma x x x))))
(if (<= t_2 -2e+297)
(/ y (fma t x t))
(if (<= t_2 -0.0005)
t_3
(if (<= t_2 0.8)
t_1
(if (<= t_2 50000000.0) 1.0 (if (<= t_2 INFINITY) t_3 t_1)))))))
double code(double x, double y, double z, double t) {
double t_1 = x / (1.0 + x);
double t_2 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double t_3 = (-y * z) / fma(x, x, x);
double tmp;
if (t_2 <= -2e+297) {
tmp = y / fma(t, x, t);
} else if (t_2 <= -0.0005) {
tmp = t_3;
} else if (t_2 <= 0.8) {
tmp = t_1;
} else if (t_2 <= 50000000.0) {
tmp = 1.0;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(x / Float64(1.0 + x)) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) t_3 = Float64(Float64(Float64(-y) * z) / fma(x, x, x)) tmp = 0.0 if (t_2 <= -2e+297) tmp = Float64(y / fma(t, x, t)); elseif (t_2 <= -0.0005) tmp = t_3; elseif (t_2 <= 0.8) tmp = t_1; elseif (t_2 <= 50000000.0) tmp = 1.0; elseif (t_2 <= Inf) tmp = t_3; else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[((-y) * z), $MachinePrecision] / N[(x * x + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+297], N[(y / N[(t * x + t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, -0.0005], t$95$3, If[LessEqual[t$95$2, 0.8], t$95$1, If[LessEqual[t$95$2, 50000000.0], 1.0, If[LessEqual[t$95$2, Infinity], t$95$3, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{1 + x}\\
t_2 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
t_3 := \frac{\left(-y\right) \cdot z}{\mathsf{fma}\left(x, x, x\right)}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+297}:\\
\;\;\;\;\frac{y}{\mathsf{fma}\left(t, x, t\right)}\\
\mathbf{elif}\;t\_2 \leq -0.0005:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 0.8:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 50000000:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2e297Initial program 39.9%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6470.7
Applied rewrites70.7%
Taylor expanded in x around inf
Applied rewrites36.0%
Taylor expanded in x around inf
Applied rewrites18.4%
Taylor expanded in z around inf
Applied rewrites51.8%
if -2e297 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5.0000000000000001e-4 or 5e7 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 90.7%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites40.0%
Taylor expanded in y around inf
Applied rewrites58.9%
if -5.0000000000000001e-4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.80000000000000004 or +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 82.8%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6462.3
Applied rewrites62.3%
if 0.80000000000000004 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5e7Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
(t_2 (fma t z (- x)))
(t_3 (/ (* y (/ z t_2)) (+ x 1.0))))
(if (<= t_1 -1e+19)
t_3
(if (<= t_1 2e-23)
(/ (- x (/ (- (/ x z) y) t)) (+ x 1.0))
(if (<= t_1 2.0)
(/ (- x (/ x t_2)) (+ x 1.0))
(if (<= t_1 INFINITY) t_3 (/ (+ (/ y t) x) (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double t_2 = fma(t, z, -x);
double t_3 = (y * (z / t_2)) / (x + 1.0);
double tmp;
if (t_1 <= -1e+19) {
tmp = t_3;
} else if (t_1 <= 2e-23) {
tmp = (x - (((x / z) - y) / t)) / (x + 1.0);
} else if (t_1 <= 2.0) {
tmp = (x - (x / t_2)) / (x + 1.0);
} else if (t_1 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = ((y / t) + x) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) t_2 = fma(t, z, Float64(-x)) t_3 = Float64(Float64(y * Float64(z / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -1e+19) tmp = t_3; elseif (t_1 <= 2e-23) tmp = Float64(Float64(x - Float64(Float64(Float64(x / z) - y) / t)) / Float64(x + 1.0)); elseif (t_1 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x + 1.0)); elseif (t_1 <= Inf) tmp = t_3; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * z + (-x)), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * N[(z / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+19], t$95$3, If[LessEqual[t$95$1, 2e-23], N[(N[(x - N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], t$95$3, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
t_2 := \mathsf{fma}\left(t, z, -x\right)\\
t_3 := \frac{y \cdot \frac{z}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+19}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-23}:\\
\;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{x + 1}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{x + 1}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e19 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 78.9%
Taylor expanded in y around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6490.1
Applied rewrites90.1%
if -1e19 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.99999999999999992e-23Initial program 94.3%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
sub-negN/A
mul-1-negN/A
remove-double-negN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
if 1.99999999999999992e-23 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6498.5
Applied rewrites98.5%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (fma t z (- x)))
(t_2 (/ (* y (/ z t_1)) (+ x 1.0)))
(t_3 (- (* y z) x))
(t_4 (/ (+ x (/ t_3 (- (* t z) x))) (+ x 1.0))))
(if (<= t_4 -1e+19)
t_2
(if (<= t_4 2e-23)
(/ (+ x (/ t_3 (* t z))) (+ x 1.0))
(if (<= t_4 2.0)
(/ (- x (/ x t_1)) (+ x 1.0))
(if (<= t_4 INFINITY) t_2 (/ (+ (/ y t) x) (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = fma(t, z, -x);
double t_2 = (y * (z / t_1)) / (x + 1.0);
double t_3 = (y * z) - x;
double t_4 = (x + (t_3 / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_4 <= -1e+19) {
tmp = t_2;
} else if (t_4 <= 2e-23) {
tmp = (x + (t_3 / (t * z))) / (x + 1.0);
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_1)) / (x + 1.0);
} else if (t_4 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(t, z, Float64(-x)) t_2 = Float64(Float64(y * Float64(z / t_1)) / Float64(x + 1.0)) t_3 = Float64(Float64(y * z) - x) t_4 = Float64(Float64(x + Float64(t_3 / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_4 <= -1e+19) tmp = t_2; elseif (t_4 <= 2e-23) tmp = Float64(Float64(x + Float64(t_3 / Float64(t * z))) / Float64(x + 1.0)); elseif (t_4 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_1)) / Float64(x + 1.0)); elseif (t_4 <= Inf) tmp = t_2; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(t * z + (-x)), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * N[(z / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x + N[(t$95$3 / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -1e+19], t$95$2, If[LessEqual[t$95$4, 2e-23], N[(N[(x + N[(t$95$3 / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 2.0], N[(N[(x - N[(x / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, Infinity], t$95$2, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(t, z, -x\right)\\
t_2 := \frac{y \cdot \frac{z}{t\_1}}{x + 1}\\
t_3 := y \cdot z - x\\
t_4 := \frac{x + \frac{t\_3}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_4 \leq -1 \cdot 10^{+19}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_4 \leq 2 \cdot 10^{-23}:\\
\;\;\;\;\frac{x + \frac{t\_3}{t \cdot z}}{x + 1}\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_1}}{x + 1}\\
\mathbf{elif}\;t\_4 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e19 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 78.9%
Taylor expanded in y around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6490.1
Applied rewrites90.1%
if -1e19 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.99999999999999992e-23Initial program 94.3%
Taylor expanded in x around 0
lower-*.f6494.3
Applied rewrites94.3%
if 1.99999999999999992e-23 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6498.5
Applied rewrites98.5%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
(t_2 (fma t z (- x)))
(t_3 (/ (* y (/ z t_2)) (+ x 1.0)))
(t_4 (/ (+ (/ y t) x) (+ x 1.0))))
(if (<= t_1 -1e+19)
t_3
(if (<= t_1 2e-23)
t_4
(if (<= t_1 2.0)
(/ (- x (/ x t_2)) (+ x 1.0))
(if (<= t_1 INFINITY) t_3 t_4))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double t_2 = fma(t, z, -x);
double t_3 = (y * (z / t_2)) / (x + 1.0);
double t_4 = ((y / t) + x) / (x + 1.0);
double tmp;
if (t_1 <= -1e+19) {
tmp = t_3;
} else if (t_1 <= 2e-23) {
tmp = t_4;
} else if (t_1 <= 2.0) {
tmp = (x - (x / t_2)) / (x + 1.0);
} else if (t_1 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = t_4;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) t_2 = fma(t, z, Float64(-x)) t_3 = Float64(Float64(y * Float64(z / t_2)) / Float64(x + 1.0)) t_4 = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -1e+19) tmp = t_3; elseif (t_1 <= 2e-23) tmp = t_4; elseif (t_1 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x + 1.0)); elseif (t_1 <= Inf) tmp = t_3; else tmp = t_4; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * z + (-x)), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * N[(z / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+19], t$95$3, If[LessEqual[t$95$1, 2e-23], t$95$4, If[LessEqual[t$95$1, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], t$95$3, t$95$4]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
t_2 := \mathsf{fma}\left(t, z, -x\right)\\
t_3 := \frac{y \cdot \frac{z}{t\_2}}{x + 1}\\
t_4 := \frac{\frac{y}{t} + x}{x + 1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+19}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-23}:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{x + 1}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_4\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e19 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 78.9%
Taylor expanded in y around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6490.1
Applied rewrites90.1%
if -1e19 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.99999999999999992e-23 or +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 83.1%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6487.1
Applied rewrites87.1%
if 1.99999999999999992e-23 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6498.5
Applied rewrites98.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (fma t z (- x)))
(t_2 (/ (+ (/ y t) x) (+ x 1.0)))
(t_3 (- (* t z) x))
(t_4 (/ (+ x (/ (- (* y z) x) t_3)) (+ x 1.0))))
(if (<= t_4 -1e+19)
(* y (/ z (* t_1 (+ x 1.0))))
(if (<= t_4 2e-23)
t_2
(if (<= t_4 2.0)
(/ (- x (/ x t_1)) (+ x 1.0))
(if (<= t_4 4e+237) (/ (* y z) (* (+ x 1.0) t_3)) t_2))))))
double code(double x, double y, double z, double t) {
double t_1 = fma(t, z, -x);
double t_2 = ((y / t) + x) / (x + 1.0);
double t_3 = (t * z) - x;
double t_4 = (x + (((y * z) - x) / t_3)) / (x + 1.0);
double tmp;
if (t_4 <= -1e+19) {
tmp = y * (z / (t_1 * (x + 1.0)));
} else if (t_4 <= 2e-23) {
tmp = t_2;
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_1)) / (x + 1.0);
} else if (t_4 <= 4e+237) {
tmp = (y * z) / ((x + 1.0) * t_3);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(t, z, Float64(-x)) t_2 = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)) t_3 = Float64(Float64(t * z) - x) t_4 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_3)) / Float64(x + 1.0)) tmp = 0.0 if (t_4 <= -1e+19) tmp = Float64(y * Float64(z / Float64(t_1 * Float64(x + 1.0)))); elseif (t_4 <= 2e-23) tmp = t_2; elseif (t_4 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_1)) / Float64(x + 1.0)); elseif (t_4 <= 4e+237) tmp = Float64(Float64(y * z) / Float64(Float64(x + 1.0) * t_3)); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(t * z + (-x)), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$3), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -1e+19], N[(y * N[(z / N[(t$95$1 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 2e-23], t$95$2, If[LessEqual[t$95$4, 2.0], N[(N[(x - N[(x / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 4e+237], N[(N[(y * z), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] * t$95$3), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(t, z, -x\right)\\
t_2 := \frac{\frac{y}{t} + x}{x + 1}\\
t_3 := t \cdot z - x\\
t_4 := \frac{x + \frac{y \cdot z - x}{t\_3}}{x + 1}\\
\mathbf{if}\;t\_4 \leq -1 \cdot 10^{+19}:\\
\;\;\;\;y \cdot \frac{z}{t\_1 \cdot \left(x + 1\right)}\\
\mathbf{elif}\;t\_4 \leq 2 \cdot 10^{-23}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_1}}{x + 1}\\
\mathbf{elif}\;t\_4 \leq 4 \cdot 10^{+237}:\\
\;\;\;\;\frac{y \cdot z}{\left(x + 1\right) \cdot t\_3}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e19Initial program 76.9%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6459.7
Applied rewrites59.7%
Applied rewrites57.1%
Applied rewrites88.1%
if -1e19 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.99999999999999992e-23 or 3.99999999999999976e237 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 78.3%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6485.9
Applied rewrites85.9%
if 1.99999999999999992e-23 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6498.5
Applied rewrites98.5%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 3.99999999999999976e237Initial program 99.5%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6478.6
Applied rewrites78.6%
Applied rewrites99.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ x 1.0)))
(t_2 (- (* t z) x))
(t_3 (/ (+ x (/ (- (* y z) x) t_2)) (+ x 1.0))))
(if (<= t_3 -1e+19)
(* y (/ z (* (fma t z (- x)) (+ x 1.0))))
(if (<= t_3 0.8)
t_1
(if (<= t_3 2.0)
1.0
(if (<= t_3 4e+237) (/ (* y z) (* (+ x 1.0) t_2)) t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x + 1.0);
double t_2 = (t * z) - x;
double t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_3 <= -1e+19) {
tmp = y * (z / (fma(t, z, -x) * (x + 1.0)));
} else if (t_3 <= 0.8) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = 1.0;
} else if (t_3 <= 4e+237) {
tmp = (y * z) / ((x + 1.0) * t_2);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_3 <= -1e+19) tmp = Float64(y * Float64(z / Float64(fma(t, z, Float64(-x)) * Float64(x + 1.0)))); elseif (t_3 <= 0.8) tmp = t_1; elseif (t_3 <= 2.0) tmp = 1.0; elseif (t_3 <= 4e+237) tmp = Float64(Float64(y * z) / Float64(Float64(x + 1.0) * t_2)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -1e+19], N[(y * N[(z / N[(N[(t * z + (-x)), $MachinePrecision] * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 0.8], t$95$1, If[LessEqual[t$95$3, 2.0], 1.0, If[LessEqual[t$95$3, 4e+237], N[(N[(y * z), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] * t$95$2), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x + 1}\\
t_2 := t \cdot z - x\\
t_3 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_3 \leq -1 \cdot 10^{+19}:\\
\;\;\;\;y \cdot \frac{z}{\mathsf{fma}\left(t, z, -x\right) \cdot \left(x + 1\right)}\\
\mathbf{elif}\;t\_3 \leq 0.8:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_3 \leq 4 \cdot 10^{+237}:\\
\;\;\;\;\frac{y \cdot z}{\left(x + 1\right) \cdot t\_2}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e19Initial program 76.9%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6459.7
Applied rewrites59.7%
Applied rewrites57.1%
Applied rewrites88.1%
if -1e19 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.80000000000000004 or 3.99999999999999976e237 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 78.6%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6486.1
Applied rewrites86.1%
if 0.80000000000000004 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.6%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 3.99999999999999976e237Initial program 99.5%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6478.6
Applied rewrites78.6%
Applied rewrites99.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (/ z (* (fma t z (- x)) (+ x 1.0)))))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
(t_3 (/ (+ (/ y t) x) (+ x 1.0))))
(if (<= t_2 -1e+19)
t_1
(if (<= t_2 0.8)
t_3
(if (<= t_2 2.0) 1.0 (if (<= t_2 INFINITY) t_1 t_3))))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / (fma(t, z, -x) * (x + 1.0)));
double t_2 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double t_3 = ((y / t) + x) / (x + 1.0);
double tmp;
if (t_2 <= -1e+19) {
tmp = t_1;
} else if (t_2 <= 0.8) {
tmp = t_3;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(y * Float64(z / Float64(fma(t, z, Float64(-x)) * Float64(x + 1.0)))) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) t_3 = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= -1e+19) tmp = t_1; elseif (t_2 <= 0.8) tmp = t_3; elseif (t_2 <= 2.0) tmp = 1.0; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / N[(N[(t * z + (-x)), $MachinePrecision] * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+19], t$95$1, If[LessEqual[t$95$2, 0.8], t$95$3, If[LessEqual[t$95$2, 2.0], 1.0, If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{\mathsf{fma}\left(t, z, -x\right) \cdot \left(x + 1\right)}\\
t_2 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
t_3 := \frac{\frac{y}{t} + x}{x + 1}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+19}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 0.8:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e19 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 78.9%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6467.1
Applied rewrites67.1%
Applied rewrites65.5%
Applied rewrites89.8%
if -1e19 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.80000000000000004 or +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 83.4%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6487.3
Applied rewrites87.3%
if 0.80000000000000004 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ y (fma t x t)))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (<= t_2 -0.0005)
t_1
(if (<= t_2 0.8) (/ x (+ 1.0 x)) (if (<= t_2 2.0) 1.0 t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = y / fma(t, x, t);
double t_2 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_2 <= -0.0005) {
tmp = t_1;
} else if (t_2 <= 0.8) {
tmp = x / (1.0 + x);
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(y / fma(t, x, t)) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= -0.0005) tmp = t_1; elseif (t_2 <= 0.8) tmp = Float64(x / Float64(1.0 + x)); elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y / N[(t * x + t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -0.0005], t$95$1, If[LessEqual[t$95$2, 0.8], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{\mathsf{fma}\left(t, x, t\right)}\\
t_2 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_2 \leq -0.0005:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 0.8:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5.0000000000000001e-4 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 72.3%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6461.3
Applied rewrites61.3%
Taylor expanded in x around inf
Applied rewrites18.4%
Taylor expanded in x around inf
Applied rewrites15.2%
Taylor expanded in z around inf
Applied rewrites40.3%
if -5.0000000000000001e-4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.80000000000000004Initial program 94.2%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6461.1
Applied rewrites61.1%
if 0.80000000000000004 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (<= t_1 -0.0005)
(/ y t)
(if (<= t_1 0.8) (/ x (+ 1.0 x)) (if (<= t_1 2.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -0.0005) {
tmp = y / t;
} else if (t_1 <= 0.8) {
tmp = x / (1.0 + x);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
if (t_1 <= (-0.0005d0)) then
tmp = y / t
else if (t_1 <= 0.8d0) then
tmp = x / (1.0d0 + x)
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -0.0005) {
tmp = y / t;
} else if (t_1 <= 0.8) {
tmp = x / (1.0 + x);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0) tmp = 0 if t_1 <= -0.0005: tmp = y / t elif t_1 <= 0.8: tmp = x / (1.0 + x) elif t_1 <= 2.0: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -0.0005) tmp = Float64(y / t); elseif (t_1 <= 0.8) tmp = Float64(x / Float64(1.0 + x)); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); tmp = 0.0; if (t_1 <= -0.0005) tmp = y / t; elseif (t_1 <= 0.8) tmp = x / (1.0 + x); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.0005], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 0.8], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -0.0005:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 0.8:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5.0000000000000001e-4 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 72.3%
Taylor expanded in x around 0
lower-/.f6438.4
Applied rewrites38.4%
if -5.0000000000000001e-4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.80000000000000004Initial program 94.2%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6461.1
Applied rewrites61.1%
if 0.80000000000000004 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (<= t_1 -0.0005)
(/ y t)
(if (<= t_1 2e-30)
(* (fma (- x 1.0) x 1.0) x)
(if (<= t_1 2.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -0.0005) {
tmp = y / t;
} else if (t_1 <= 2e-30) {
tmp = fma((x - 1.0), x, 1.0) * x;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -0.0005) tmp = Float64(y / t); elseif (t_1 <= 2e-30) tmp = Float64(fma(Float64(x - 1.0), x, 1.0) * x); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.0005], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 2e-30], N[(N[(N[(x - 1.0), $MachinePrecision] * x + 1.0), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -0.0005:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-30}:\\
\;\;\;\;\mathsf{fma}\left(x - 1, x, 1\right) \cdot x\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5.0000000000000001e-4 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 72.3%
Taylor expanded in x around 0
lower-/.f6438.4
Applied rewrites38.4%
if -5.0000000000000001e-4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e-30Initial program 94.0%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6461.5
Applied rewrites61.5%
Taylor expanded in x around 0
Applied rewrites61.2%
if 2e-30 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites96.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (<= t_1 -0.0005)
(/ y t)
(if (<= t_1 2e-30) (* (- 1.0 x) x) (if (<= t_1 2.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -0.0005) {
tmp = y / t;
} else if (t_1 <= 2e-30) {
tmp = (1.0 - x) * x;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
if (t_1 <= (-0.0005d0)) then
tmp = y / t
else if (t_1 <= 2d-30) then
tmp = (1.0d0 - x) * x
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -0.0005) {
tmp = y / t;
} else if (t_1 <= 2e-30) {
tmp = (1.0 - x) * x;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0) tmp = 0 if t_1 <= -0.0005: tmp = y / t elif t_1 <= 2e-30: tmp = (1.0 - x) * x elif t_1 <= 2.0: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -0.0005) tmp = Float64(y / t); elseif (t_1 <= 2e-30) tmp = Float64(Float64(1.0 - x) * x); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); tmp = 0.0; if (t_1 <= -0.0005) tmp = y / t; elseif (t_1 <= 2e-30) tmp = (1.0 - x) * x; elseif (t_1 <= 2.0) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.0005], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 2e-30], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -0.0005:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-30}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5.0000000000000001e-4 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 72.3%
Taylor expanded in x around 0
lower-/.f6438.4
Applied rewrites38.4%
if -5.0000000000000001e-4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e-30Initial program 94.0%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6461.5
Applied rewrites61.5%
Taylor expanded in x around 0
Applied rewrites60.7%
if 2e-30 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites96.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (<= t_1 (- INFINITY))
(* (/ y (fma t z (- x))) (/ z (+ 1.0 x)))
(if (<= t_1 4e+237) t_1 (/ (+ (/ y t) x) (+ x 1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (y / fma(t, z, -x)) * (z / (1.0 + x));
} else if (t_1 <= 4e+237) {
tmp = t_1;
} else {
tmp = ((y / t) + x) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(y / fma(t, z, Float64(-x))) * Float64(z / Float64(1.0 + x))); elseif (t_1 <= 4e+237) tmp = t_1; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(y / N[(t * z + (-x)), $MachinePrecision]), $MachinePrecision] * N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+237], t$95$1, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{y}{\mathsf{fma}\left(t, z, -x\right)} \cdot \frac{z}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+237}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 35.9%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-+.f6474.8
Applied rewrites74.8%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 3.99999999999999976e237Initial program 98.6%
if 3.99999999999999976e237 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 26.3%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6487.6
Applied rewrites87.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (or (<= t_1 -10000.0) (not (<= t_1 2e-23)))
(- 1.0 (* y (/ z (fma x x x))))
(/ (+ (/ y t) x) 1.0))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if ((t_1 <= -10000.0) || !(t_1 <= 2e-23)) {
tmp = 1.0 - (y * (z / fma(x, x, x)));
} else {
tmp = ((y / t) + x) / 1.0;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if ((t_1 <= -10000.0) || !(t_1 <= 2e-23)) tmp = Float64(1.0 - Float64(y * Float64(z / fma(x, x, x)))); else tmp = Float64(Float64(Float64(y / t) + x) / 1.0); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -10000.0], N[Not[LessEqual[t$95$1, 2e-23]], $MachinePrecision]], N[(1.0 - N[(y * N[(z / N[(x * x + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -10000 \lor \neg \left(t\_1 \leq 2 \cdot 10^{-23}\right):\\
\;\;\;\;1 - y \cdot \frac{z}{\mathsf{fma}\left(x, x, x\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -1e4 or 1.99999999999999992e-23 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 89.5%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites71.1%
Taylor expanded in y around inf
Applied rewrites73.6%
Taylor expanded in t around 0
Applied rewrites79.5%
if -1e4 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.99999999999999992e-23Initial program 94.2%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6485.1
Applied rewrites85.1%
Taylor expanded in x around 0
Applied rewrites83.9%
Final simplification80.4%
(FPCore (x y z t) :precision binary64 (if (<= (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)) 2e-30) (* (- 1.0 x) x) 1.0))
double code(double x, double y, double z, double t) {
double tmp;
if (((x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)) <= 2e-30) {
tmp = (1.0 - x) * x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)) <= 2d-30) then
tmp = (1.0d0 - x) * x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)) <= 2e-30) {
tmp = (1.0 - x) * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)) <= 2e-30: tmp = (1.0 - x) * x else: tmp = 1.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) <= 2e-30) tmp = Float64(Float64(1.0 - x) * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)) <= 2e-30) tmp = (1.0 - x) * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 2e-30], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \leq 2 \cdot 10^{-30}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2e-30Initial program 86.4%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6436.5
Applied rewrites36.5%
Taylor expanded in x around 0
Applied rewrites33.3%
if 2e-30 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 92.7%
Taylor expanded in x around inf
Applied rewrites81.3%
(FPCore (x y z t) :precision binary64 (if (or (<= t -1.02e-76) (not (<= t 3.2e-99))) (/ (+ (/ y t) x) (+ x 1.0)) (- 1.0 (* y (/ z (fma x x x))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -1.02e-76) || !(t <= 3.2e-99)) {
tmp = ((y / t) + x) / (x + 1.0);
} else {
tmp = 1.0 - (y * (z / fma(x, x, x)));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if ((t <= -1.02e-76) || !(t <= 3.2e-99)) tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)); else tmp = Float64(1.0 - Float64(y * Float64(z / fma(x, x, x)))); end return tmp end
code[x_, y_, z_, t_] := If[Or[LessEqual[t, -1.02e-76], N[Not[LessEqual[t, 3.2e-99]], $MachinePrecision]], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(y * N[(z / N[(x * x + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -1.02 \cdot 10^{-76} \lor \neg \left(t \leq 3.2 \cdot 10^{-99}\right):\\
\;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;1 - y \cdot \frac{z}{\mathsf{fma}\left(x, x, x\right)}\\
\end{array}
\end{array}
if t < -1.02000000000000006e-76 or 3.2000000000000001e-99 < t Initial program 87.7%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6487.8
Applied rewrites87.8%
if -1.02000000000000006e-76 < t < 3.2000000000000001e-99Initial program 94.9%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites78.3%
Taylor expanded in y around inf
Applied rewrites77.9%
Taylor expanded in t around 0
Applied rewrites89.4%
Final simplification88.4%
(FPCore (x y z t) :precision binary64 (if (or (<= t -2.42e-76) (not (<= t 1.02e+74))) (/ x (+ 1.0 x)) (- 1.0 (* y (/ z (fma x x x))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -2.42e-76) || !(t <= 1.02e+74)) {
tmp = x / (1.0 + x);
} else {
tmp = 1.0 - (y * (z / fma(x, x, x)));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if ((t <= -2.42e-76) || !(t <= 1.02e+74)) tmp = Float64(x / Float64(1.0 + x)); else tmp = Float64(1.0 - Float64(y * Float64(z / fma(x, x, x)))); end return tmp end
code[x_, y_, z_, t_] := If[Or[LessEqual[t, -2.42e-76], N[Not[LessEqual[t, 1.02e+74]], $MachinePrecision]], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(y * N[(z / N[(x * x + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -2.42 \cdot 10^{-76} \lor \neg \left(t \leq 1.02 \cdot 10^{+74}\right):\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{else}:\\
\;\;\;\;1 - y \cdot \frac{z}{\mathsf{fma}\left(x, x, x\right)}\\
\end{array}
\end{array}
if t < -2.42e-76 or 1.02000000000000005e74 < t Initial program 90.3%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6475.4
Applied rewrites75.4%
if -2.42e-76 < t < 1.02000000000000005e74Initial program 90.5%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites72.4%
Taylor expanded in y around inf
Applied rewrites72.3%
Taylor expanded in t around 0
Applied rewrites81.4%
Final simplification78.3%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 90.4%
Taylor expanded in x around inf
Applied rewrites53.8%
(FPCore (x y z t) :precision binary64 (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
def code(x, y, z, t): return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(y / Float64(t - Float64(x / z))) - Float64(x / Float64(Float64(t * z) - x)))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(y / N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1}
\end{array}
herbie shell --seed 2024313
(FPCore (x y z t)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1)))
(/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))