Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, A

Percentage Accurate: 70.3% → 99.9%
Time: 6.1s
Alternatives: 9
Speedup: 1.3×

Specification

?
\[\begin{array}{l} \\ \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
	return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
	return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z):
	return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z)
	return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0))
end
function tmp = code(x, y, z)
	tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 70.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
	return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
	return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z):
	return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z)
	return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0))
end
function tmp = code(x, y, z)
	tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}

Alternative 1: 99.9% accurate, 1.3× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ \mathsf{fma}\left(\frac{x\_m - z}{y}, z + x\_m, y\right) \cdot 0.5 \end{array} \]
x_m = (fabs.f64 x)
(FPCore (x_m y z)
 :precision binary64
 (* (fma (/ (- x_m z) y) (+ z x_m) y) 0.5))
x_m = fabs(x);
double code(double x_m, double y, double z) {
	return fma(((x_m - z) / y), (z + x_m), y) * 0.5;
}
x_m = abs(x)
function code(x_m, y, z)
	return Float64(fma(Float64(Float64(x_m - z) / y), Float64(z + x_m), y) * 0.5)
end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_, z_] := N[(N[(N[(N[(x$95$m - z), $MachinePrecision] / y), $MachinePrecision] * N[(z + x$95$m), $MachinePrecision] + y), $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|

\\
\mathsf{fma}\left(\frac{x\_m - z}{y}, z + x\_m, y\right) \cdot 0.5
\end{array}
Derivation
  1. Initial program 68.9%

    \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{y}^{2} - {z}^{2}}{y} + \frac{1}{2} \cdot \frac{{x}^{2}}{y}} \]
  4. Applied rewrites99.9%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, z + x, y\right) \cdot 0.5} \]
  5. Add Preprocessing

Alternative 2: 39.8% accurate, 0.3× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ \begin{array}{l} t_0 := \left(-0.5 \cdot z\right) \cdot \frac{z}{y}\\ t_1 := \frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2}\\ \mathbf{if}\;t\_1 \leq 0:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 10^{+146}:\\ \;\;\;\;0.5 \cdot y\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;\frac{x\_m}{y} \cdot \left(x\_m \cdot 0.5\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
x_m = (fabs.f64 x)
(FPCore (x_m y z)
 :precision binary64
 (let* ((t_0 (* (* -0.5 z) (/ z y)))
        (t_1 (/ (- (+ (* x_m x_m) (* y y)) (* z z)) (* y 2.0))))
   (if (<= t_1 0.0)
     t_0
     (if (<= t_1 1e+146)
       (* 0.5 y)
       (if (<= t_1 INFINITY) (* (/ x_m y) (* x_m 0.5)) t_0)))))
x_m = fabs(x);
double code(double x_m, double y, double z) {
	double t_0 = (-0.5 * z) * (z / y);
	double t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0);
	double tmp;
	if (t_1 <= 0.0) {
		tmp = t_0;
	} else if (t_1 <= 1e+146) {
		tmp = 0.5 * y;
	} else if (t_1 <= ((double) INFINITY)) {
		tmp = (x_m / y) * (x_m * 0.5);
	} else {
		tmp = t_0;
	}
	return tmp;
}
x_m = Math.abs(x);
public static double code(double x_m, double y, double z) {
	double t_0 = (-0.5 * z) * (z / y);
	double t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0);
	double tmp;
	if (t_1 <= 0.0) {
		tmp = t_0;
	} else if (t_1 <= 1e+146) {
		tmp = 0.5 * y;
	} else if (t_1 <= Double.POSITIVE_INFINITY) {
		tmp = (x_m / y) * (x_m * 0.5);
	} else {
		tmp = t_0;
	}
	return tmp;
}
x_m = math.fabs(x)
def code(x_m, y, z):
	t_0 = (-0.5 * z) * (z / y)
	t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)
	tmp = 0
	if t_1 <= 0.0:
		tmp = t_0
	elif t_1 <= 1e+146:
		tmp = 0.5 * y
	elif t_1 <= math.inf:
		tmp = (x_m / y) * (x_m * 0.5)
	else:
		tmp = t_0
	return tmp
x_m = abs(x)
function code(x_m, y, z)
	t_0 = Float64(Float64(-0.5 * z) * Float64(z / y))
	t_1 = Float64(Float64(Float64(Float64(x_m * x_m) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0))
	tmp = 0.0
	if (t_1 <= 0.0)
		tmp = t_0;
	elseif (t_1 <= 1e+146)
		tmp = Float64(0.5 * y);
	elseif (t_1 <= Inf)
		tmp = Float64(Float64(x_m / y) * Float64(x_m * 0.5));
	else
		tmp = t_0;
	end
	return tmp
end
x_m = abs(x);
function tmp_2 = code(x_m, y, z)
	t_0 = (-0.5 * z) * (z / y);
	t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0);
	tmp = 0.0;
	if (t_1 <= 0.0)
		tmp = t_0;
	elseif (t_1 <= 1e+146)
		tmp = 0.5 * y;
	elseif (t_1 <= Inf)
		tmp = (x_m / y) * (x_m * 0.5);
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(-0.5 * z), $MachinePrecision] * N[(z / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, 1e+146], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(x$95$m / y), $MachinePrecision] * N[(x$95$m * 0.5), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
x_m = \left|x\right|

\\
\begin{array}{l}
t_0 := \left(-0.5 \cdot z\right) \cdot \frac{z}{y}\\
t_1 := \frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;t\_1 \leq 10^{+146}:\\
\;\;\;\;0.5 \cdot y\\

\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{x\_m}{y} \cdot \left(x\_m \cdot 0.5\right)\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64)))

    1. Initial program 58.6%

      \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
    4. Step-by-step derivation
      1. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
      2. lower-/.f64N/A

        \[\leadsto \frac{-1}{2} \cdot \color{blue}{\frac{{z}^{2}}{y}} \]
      3. unpow2N/A

        \[\leadsto \frac{-1}{2} \cdot \frac{\color{blue}{z \cdot z}}{y} \]
      4. lower-*.f6433.1

        \[\leadsto -0.5 \cdot \frac{\color{blue}{z \cdot z}}{y} \]
    5. Applied rewrites33.1%

      \[\leadsto \color{blue}{-0.5 \cdot \frac{z \cdot z}{y}} \]
    6. Step-by-step derivation
      1. Applied rewrites37.6%

        \[\leadsto \left(-0.5 \cdot z\right) \cdot \color{blue}{\frac{z}{y}} \]

      if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 9.99999999999999934e145

      1. Initial program 99.9%

        \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{\frac{1}{2} \cdot y} \]
      4. Step-by-step derivation
        1. lower-*.f6472.0

          \[\leadsto \color{blue}{0.5 \cdot y} \]
      5. Applied rewrites72.0%

        \[\leadsto \color{blue}{0.5 \cdot y} \]

      if 9.99999999999999934e145 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0

      1. Initial program 74.3%

        \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2}}{y}} \]
      4. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto \color{blue}{\frac{{x}^{2}}{y} \cdot \frac{1}{2}} \]
        2. lower-*.f64N/A

          \[\leadsto \color{blue}{\frac{{x}^{2}}{y} \cdot \frac{1}{2}} \]
        3. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{{x}^{2}}{y}} \cdot \frac{1}{2} \]
        4. unpow2N/A

          \[\leadsto \frac{\color{blue}{x \cdot x}}{y} \cdot \frac{1}{2} \]
        5. lower-*.f6444.5

          \[\leadsto \frac{\color{blue}{x \cdot x}}{y} \cdot 0.5 \]
      5. Applied rewrites44.5%

        \[\leadsto \color{blue}{\frac{x \cdot x}{y} \cdot 0.5} \]
      6. Step-by-step derivation
        1. Applied rewrites47.5%

          \[\leadsto \frac{x}{y} \cdot \color{blue}{\left(x \cdot 0.5\right)} \]
      7. Recombined 3 regimes into one program.
      8. Add Preprocessing

      Alternative 3: 39.8% accurate, 0.3× speedup?

      \[\begin{array}{l} x_m = \left|x\right| \\ \begin{array}{l} t_0 := \left(-0.5 \cdot z\right) \cdot \frac{z}{y}\\ t_1 := \frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2}\\ \mathbf{if}\;t\_1 \leq 0:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 10^{+146}:\\ \;\;\;\;0.5 \cdot y\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;\left(\frac{0.5}{y} \cdot x\_m\right) \cdot x\_m\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
      x_m = (fabs.f64 x)
      (FPCore (x_m y z)
       :precision binary64
       (let* ((t_0 (* (* -0.5 z) (/ z y)))
              (t_1 (/ (- (+ (* x_m x_m) (* y y)) (* z z)) (* y 2.0))))
         (if (<= t_1 0.0)
           t_0
           (if (<= t_1 1e+146)
             (* 0.5 y)
             (if (<= t_1 INFINITY) (* (* (/ 0.5 y) x_m) x_m) t_0)))))
      x_m = fabs(x);
      double code(double x_m, double y, double z) {
      	double t_0 = (-0.5 * z) * (z / y);
      	double t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0);
      	double tmp;
      	if (t_1 <= 0.0) {
      		tmp = t_0;
      	} else if (t_1 <= 1e+146) {
      		tmp = 0.5 * y;
      	} else if (t_1 <= ((double) INFINITY)) {
      		tmp = ((0.5 / y) * x_m) * x_m;
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      x_m = Math.abs(x);
      public static double code(double x_m, double y, double z) {
      	double t_0 = (-0.5 * z) * (z / y);
      	double t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0);
      	double tmp;
      	if (t_1 <= 0.0) {
      		tmp = t_0;
      	} else if (t_1 <= 1e+146) {
      		tmp = 0.5 * y;
      	} else if (t_1 <= Double.POSITIVE_INFINITY) {
      		tmp = ((0.5 / y) * x_m) * x_m;
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      x_m = math.fabs(x)
      def code(x_m, y, z):
      	t_0 = (-0.5 * z) * (z / y)
      	t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)
      	tmp = 0
      	if t_1 <= 0.0:
      		tmp = t_0
      	elif t_1 <= 1e+146:
      		tmp = 0.5 * y
      	elif t_1 <= math.inf:
      		tmp = ((0.5 / y) * x_m) * x_m
      	else:
      		tmp = t_0
      	return tmp
      
      x_m = abs(x)
      function code(x_m, y, z)
      	t_0 = Float64(Float64(-0.5 * z) * Float64(z / y))
      	t_1 = Float64(Float64(Float64(Float64(x_m * x_m) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0))
      	tmp = 0.0
      	if (t_1 <= 0.0)
      		tmp = t_0;
      	elseif (t_1 <= 1e+146)
      		tmp = Float64(0.5 * y);
      	elseif (t_1 <= Inf)
      		tmp = Float64(Float64(Float64(0.5 / y) * x_m) * x_m);
      	else
      		tmp = t_0;
      	end
      	return tmp
      end
      
      x_m = abs(x);
      function tmp_2 = code(x_m, y, z)
      	t_0 = (-0.5 * z) * (z / y);
      	t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0);
      	tmp = 0.0;
      	if (t_1 <= 0.0)
      		tmp = t_0;
      	elseif (t_1 <= 1e+146)
      		tmp = 0.5 * y;
      	elseif (t_1 <= Inf)
      		tmp = ((0.5 / y) * x_m) * x_m;
      	else
      		tmp = t_0;
      	end
      	tmp_2 = tmp;
      end
      
      x_m = N[Abs[x], $MachinePrecision]
      code[x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(-0.5 * z), $MachinePrecision] * N[(z / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, 1e+146], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(N[(0.5 / y), $MachinePrecision] * x$95$m), $MachinePrecision] * x$95$m), $MachinePrecision], t$95$0]]]]]
      
      \begin{array}{l}
      x_m = \left|x\right|
      
      \\
      \begin{array}{l}
      t_0 := \left(-0.5 \cdot z\right) \cdot \frac{z}{y}\\
      t_1 := \frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
      \mathbf{if}\;t\_1 \leq 0:\\
      \;\;\;\;t\_0\\
      
      \mathbf{elif}\;t\_1 \leq 10^{+146}:\\
      \;\;\;\;0.5 \cdot y\\
      
      \mathbf{elif}\;t\_1 \leq \infty:\\
      \;\;\;\;\left(\frac{0.5}{y} \cdot x\_m\right) \cdot x\_m\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_0\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64)))

        1. Initial program 58.6%

          \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
        4. Step-by-step derivation
          1. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
          2. lower-/.f64N/A

            \[\leadsto \frac{-1}{2} \cdot \color{blue}{\frac{{z}^{2}}{y}} \]
          3. unpow2N/A

            \[\leadsto \frac{-1}{2} \cdot \frac{\color{blue}{z \cdot z}}{y} \]
          4. lower-*.f6433.1

            \[\leadsto -0.5 \cdot \frac{\color{blue}{z \cdot z}}{y} \]
        5. Applied rewrites33.1%

          \[\leadsto \color{blue}{-0.5 \cdot \frac{z \cdot z}{y}} \]
        6. Step-by-step derivation
          1. Applied rewrites37.6%

            \[\leadsto \left(-0.5 \cdot z\right) \cdot \color{blue}{\frac{z}{y}} \]

          if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 9.99999999999999934e145

          1. Initial program 99.9%

            \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{\frac{1}{2} \cdot y} \]
          4. Step-by-step derivation
            1. lower-*.f6472.0

              \[\leadsto \color{blue}{0.5 \cdot y} \]
          5. Applied rewrites72.0%

            \[\leadsto \color{blue}{0.5 \cdot y} \]

          if 9.99999999999999934e145 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0

          1. Initial program 74.3%

            \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2}}{y}} \]
          4. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \color{blue}{\frac{{x}^{2}}{y} \cdot \frac{1}{2}} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{{x}^{2}}{y} \cdot \frac{1}{2}} \]
            3. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{{x}^{2}}{y}} \cdot \frac{1}{2} \]
            4. unpow2N/A

              \[\leadsto \frac{\color{blue}{x \cdot x}}{y} \cdot \frac{1}{2} \]
            5. lower-*.f6444.5

              \[\leadsto \frac{\color{blue}{x \cdot x}}{y} \cdot 0.5 \]
          5. Applied rewrites44.5%

            \[\leadsto \color{blue}{\frac{x \cdot x}{y} \cdot 0.5} \]
          6. Step-by-step derivation
            1. Applied rewrites44.5%

              \[\leadsto \left(x \cdot x\right) \cdot \color{blue}{\frac{0.5}{y}} \]
            2. Step-by-step derivation
              1. Applied rewrites47.4%

                \[\leadsto \left(\frac{0.5}{y} \cdot x\right) \cdot \color{blue}{x} \]
            3. Recombined 3 regimes into one program.
            4. Add Preprocessing

            Alternative 4: 38.9% accurate, 0.3× speedup?

            \[\begin{array}{l} x_m = \left|x\right| \\ \begin{array}{l} t_0 := \left(-0.5 \cdot z\right) \cdot \frac{z}{y}\\ t_1 := \frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2}\\ \mathbf{if}\;t\_1 \leq 0:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 10^{+146}:\\ \;\;\;\;0.5 \cdot y\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;\left(x\_m \cdot x\_m\right) \cdot \frac{0.5}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
            x_m = (fabs.f64 x)
            (FPCore (x_m y z)
             :precision binary64
             (let* ((t_0 (* (* -0.5 z) (/ z y)))
                    (t_1 (/ (- (+ (* x_m x_m) (* y y)) (* z z)) (* y 2.0))))
               (if (<= t_1 0.0)
                 t_0
                 (if (<= t_1 1e+146)
                   (* 0.5 y)
                   (if (<= t_1 INFINITY) (* (* x_m x_m) (/ 0.5 y)) t_0)))))
            x_m = fabs(x);
            double code(double x_m, double y, double z) {
            	double t_0 = (-0.5 * z) * (z / y);
            	double t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0);
            	double tmp;
            	if (t_1 <= 0.0) {
            		tmp = t_0;
            	} else if (t_1 <= 1e+146) {
            		tmp = 0.5 * y;
            	} else if (t_1 <= ((double) INFINITY)) {
            		tmp = (x_m * x_m) * (0.5 / y);
            	} else {
            		tmp = t_0;
            	}
            	return tmp;
            }
            
            x_m = Math.abs(x);
            public static double code(double x_m, double y, double z) {
            	double t_0 = (-0.5 * z) * (z / y);
            	double t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0);
            	double tmp;
            	if (t_1 <= 0.0) {
            		tmp = t_0;
            	} else if (t_1 <= 1e+146) {
            		tmp = 0.5 * y;
            	} else if (t_1 <= Double.POSITIVE_INFINITY) {
            		tmp = (x_m * x_m) * (0.5 / y);
            	} else {
            		tmp = t_0;
            	}
            	return tmp;
            }
            
            x_m = math.fabs(x)
            def code(x_m, y, z):
            	t_0 = (-0.5 * z) * (z / y)
            	t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)
            	tmp = 0
            	if t_1 <= 0.0:
            		tmp = t_0
            	elif t_1 <= 1e+146:
            		tmp = 0.5 * y
            	elif t_1 <= math.inf:
            		tmp = (x_m * x_m) * (0.5 / y)
            	else:
            		tmp = t_0
            	return tmp
            
            x_m = abs(x)
            function code(x_m, y, z)
            	t_0 = Float64(Float64(-0.5 * z) * Float64(z / y))
            	t_1 = Float64(Float64(Float64(Float64(x_m * x_m) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0))
            	tmp = 0.0
            	if (t_1 <= 0.0)
            		tmp = t_0;
            	elseif (t_1 <= 1e+146)
            		tmp = Float64(0.5 * y);
            	elseif (t_1 <= Inf)
            		tmp = Float64(Float64(x_m * x_m) * Float64(0.5 / y));
            	else
            		tmp = t_0;
            	end
            	return tmp
            end
            
            x_m = abs(x);
            function tmp_2 = code(x_m, y, z)
            	t_0 = (-0.5 * z) * (z / y);
            	t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0);
            	tmp = 0.0;
            	if (t_1 <= 0.0)
            		tmp = t_0;
            	elseif (t_1 <= 1e+146)
            		tmp = 0.5 * y;
            	elseif (t_1 <= Inf)
            		tmp = (x_m * x_m) * (0.5 / y);
            	else
            		tmp = t_0;
            	end
            	tmp_2 = tmp;
            end
            
            x_m = N[Abs[x], $MachinePrecision]
            code[x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(-0.5 * z), $MachinePrecision] * N[(z / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, 1e+146], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(x$95$m * x$95$m), $MachinePrecision] * N[(0.5 / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
            
            \begin{array}{l}
            x_m = \left|x\right|
            
            \\
            \begin{array}{l}
            t_0 := \left(-0.5 \cdot z\right) \cdot \frac{z}{y}\\
            t_1 := \frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
            \mathbf{if}\;t\_1 \leq 0:\\
            \;\;\;\;t\_0\\
            
            \mathbf{elif}\;t\_1 \leq 10^{+146}:\\
            \;\;\;\;0.5 \cdot y\\
            
            \mathbf{elif}\;t\_1 \leq \infty:\\
            \;\;\;\;\left(x\_m \cdot x\_m\right) \cdot \frac{0.5}{y}\\
            
            \mathbf{else}:\\
            \;\;\;\;t\_0\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 3 regimes
            2. if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64)))

              1. Initial program 58.6%

                \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
              2. Add Preprocessing
              3. Taylor expanded in z around inf

                \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
              4. Step-by-step derivation
                1. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
                2. lower-/.f64N/A

                  \[\leadsto \frac{-1}{2} \cdot \color{blue}{\frac{{z}^{2}}{y}} \]
                3. unpow2N/A

                  \[\leadsto \frac{-1}{2} \cdot \frac{\color{blue}{z \cdot z}}{y} \]
                4. lower-*.f6433.1

                  \[\leadsto -0.5 \cdot \frac{\color{blue}{z \cdot z}}{y} \]
              5. Applied rewrites33.1%

                \[\leadsto \color{blue}{-0.5 \cdot \frac{z \cdot z}{y}} \]
              6. Step-by-step derivation
                1. Applied rewrites37.6%

                  \[\leadsto \left(-0.5 \cdot z\right) \cdot \color{blue}{\frac{z}{y}} \]

                if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 9.99999999999999934e145

                1. Initial program 99.9%

                  \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{\frac{1}{2} \cdot y} \]
                4. Step-by-step derivation
                  1. lower-*.f6472.0

                    \[\leadsto \color{blue}{0.5 \cdot y} \]
                5. Applied rewrites72.0%

                  \[\leadsto \color{blue}{0.5 \cdot y} \]

                if 9.99999999999999934e145 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0

                1. Initial program 74.3%

                  \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2}}{y}} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{{x}^{2}}{y} \cdot \frac{1}{2}} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{{x}^{2}}{y} \cdot \frac{1}{2}} \]
                  3. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{{x}^{2}}{y}} \cdot \frac{1}{2} \]
                  4. unpow2N/A

                    \[\leadsto \frac{\color{blue}{x \cdot x}}{y} \cdot \frac{1}{2} \]
                  5. lower-*.f6444.5

                    \[\leadsto \frac{\color{blue}{x \cdot x}}{y} \cdot 0.5 \]
                5. Applied rewrites44.5%

                  \[\leadsto \color{blue}{\frac{x \cdot x}{y} \cdot 0.5} \]
                6. Step-by-step derivation
                  1. Applied rewrites44.5%

                    \[\leadsto \left(x \cdot x\right) \cdot \color{blue}{\frac{0.5}{y}} \]
                7. Recombined 3 regimes into one program.
                8. Add Preprocessing

                Alternative 5: 68.2% accurate, 0.3× speedup?

                \[\begin{array}{l} x_m = \left|x\right| \\ \begin{array}{l} t_0 := \frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2}\\ \mathbf{if}\;t\_0 \leq 0 \lor \neg \left(t\_0 \leq \infty\right):\\ \;\;\;\;\mathsf{fma}\left(-z, \frac{z}{y}, y\right) \cdot 0.5\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x\_m}{y}, x\_m, y\right) \cdot 0.5\\ \end{array} \end{array} \]
                x_m = (fabs.f64 x)
                (FPCore (x_m y z)
                 :precision binary64
                 (let* ((t_0 (/ (- (+ (* x_m x_m) (* y y)) (* z z)) (* y 2.0))))
                   (if (or (<= t_0 0.0) (not (<= t_0 INFINITY)))
                     (* (fma (- z) (/ z y) y) 0.5)
                     (* (fma (/ x_m y) x_m y) 0.5))))
                x_m = fabs(x);
                double code(double x_m, double y, double z) {
                	double t_0 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0);
                	double tmp;
                	if ((t_0 <= 0.0) || !(t_0 <= ((double) INFINITY))) {
                		tmp = fma(-z, (z / y), y) * 0.5;
                	} else {
                		tmp = fma((x_m / y), x_m, y) * 0.5;
                	}
                	return tmp;
                }
                
                x_m = abs(x)
                function code(x_m, y, z)
                	t_0 = Float64(Float64(Float64(Float64(x_m * x_m) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0))
                	tmp = 0.0
                	if ((t_0 <= 0.0) || !(t_0 <= Inf))
                		tmp = Float64(fma(Float64(-z), Float64(z / y), y) * 0.5);
                	else
                		tmp = Float64(fma(Float64(x_m / y), x_m, y) * 0.5);
                	end
                	return tmp
                end
                
                x_m = N[Abs[x], $MachinePrecision]
                code[x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 0.0], N[Not[LessEqual[t$95$0, Infinity]], $MachinePrecision]], N[(N[((-z) * N[(z / y), $MachinePrecision] + y), $MachinePrecision] * 0.5), $MachinePrecision], N[(N[(N[(x$95$m / y), $MachinePrecision] * x$95$m + y), $MachinePrecision] * 0.5), $MachinePrecision]]]
                
                \begin{array}{l}
                x_m = \left|x\right|
                
                \\
                \begin{array}{l}
                t_0 := \frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
                \mathbf{if}\;t\_0 \leq 0 \lor \neg \left(t\_0 \leq \infty\right):\\
                \;\;\;\;\mathsf{fma}\left(-z, \frac{z}{y}, y\right) \cdot 0.5\\
                
                \mathbf{else}:\\
                \;\;\;\;\mathsf{fma}\left(\frac{x\_m}{y}, x\_m, y\right) \cdot 0.5\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 2 regimes
                2. if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64)))

                  1. Initial program 58.6%

                    \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2}}{y}} \]
                  4. Step-by-step derivation
                    1. *-commutativeN/A

                      \[\leadsto \color{blue}{\frac{{x}^{2}}{y} \cdot \frac{1}{2}} \]
                    2. lower-*.f64N/A

                      \[\leadsto \color{blue}{\frac{{x}^{2}}{y} \cdot \frac{1}{2}} \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{{x}^{2}}{y}} \cdot \frac{1}{2} \]
                    4. unpow2N/A

                      \[\leadsto \frac{\color{blue}{x \cdot x}}{y} \cdot \frac{1}{2} \]
                    5. lower-*.f6420.8

                      \[\leadsto \frac{\color{blue}{x \cdot x}}{y} \cdot 0.5 \]
                  5. Applied rewrites20.8%

                    \[\leadsto \color{blue}{\frac{x \cdot x}{y} \cdot 0.5} \]
                  6. Step-by-step derivation
                    1. Applied rewrites20.8%

                      \[\leadsto \left(x \cdot x\right) \cdot \color{blue}{\frac{0.5}{y}} \]
                    2. Taylor expanded in x around 0

                      \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{y}^{2} - {z}^{2}}{y}} \]
                    3. Step-by-step derivation
                      1. unpow2N/A

                        \[\leadsto \frac{1}{2} \cdot \frac{\color{blue}{y \cdot y} - {z}^{2}}{y} \]
                      2. unpow2N/A

                        \[\leadsto \frac{1}{2} \cdot \frac{y \cdot y - \color{blue}{z \cdot z}}{y} \]
                      3. difference-of-squaresN/A

                        \[\leadsto \frac{1}{2} \cdot \frac{\color{blue}{\left(y + z\right) \cdot \left(y - z\right)}}{y} \]
                      4. *-commutativeN/A

                        \[\leadsto \color{blue}{\frac{\left(y + z\right) \cdot \left(y - z\right)}{y} \cdot \frac{1}{2}} \]
                      5. lower-*.f64N/A

                        \[\leadsto \color{blue}{\frac{\left(y + z\right) \cdot \left(y - z\right)}{y} \cdot \frac{1}{2}} \]
                    4. Applied rewrites79.5%

                      \[\leadsto \color{blue}{\mathsf{fma}\left(-z, \frac{z}{y}, y\right) \cdot 0.5} \]

                    if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0

                    1. Initial program 81.1%

                      \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                    2. Add Preprocessing
                    3. Taylor expanded in z around 0

                      \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2} + {y}^{2}}{y}} \]
                    4. Step-by-step derivation
                      1. *-commutativeN/A

                        \[\leadsto \color{blue}{\frac{{x}^{2} + {y}^{2}}{y} \cdot \frac{1}{2}} \]
                      2. *-lft-identityN/A

                        \[\leadsto \frac{\color{blue}{1 \cdot {x}^{2}} + {y}^{2}}{y} \cdot \frac{1}{2} \]
                      3. *-inversesN/A

                        \[\leadsto \frac{\color{blue}{\frac{{y}^{2}}{{y}^{2}}} \cdot {x}^{2} + {y}^{2}}{y} \cdot \frac{1}{2} \]
                      4. associate-*l/N/A

                        \[\leadsto \frac{\color{blue}{\frac{{y}^{2} \cdot {x}^{2}}{{y}^{2}}} + {y}^{2}}{y} \cdot \frac{1}{2} \]
                      5. associate-*r/N/A

                        \[\leadsto \frac{\color{blue}{{y}^{2} \cdot \frac{{x}^{2}}{{y}^{2}}} + {y}^{2}}{y} \cdot \frac{1}{2} \]
                      6. *-rgt-identityN/A

                        \[\leadsto \frac{{y}^{2} \cdot \frac{{x}^{2}}{{y}^{2}} + \color{blue}{{y}^{2} \cdot 1}}{y} \cdot \frac{1}{2} \]
                      7. distribute-lft-inN/A

                        \[\leadsto \frac{\color{blue}{{y}^{2} \cdot \left(\frac{{x}^{2}}{{y}^{2}} + 1\right)}}{y} \cdot \frac{1}{2} \]
                      8. +-commutativeN/A

                        \[\leadsto \frac{{y}^{2} \cdot \color{blue}{\left(1 + \frac{{x}^{2}}{{y}^{2}}\right)}}{y} \cdot \frac{1}{2} \]
                      9. associate-*l/N/A

                        \[\leadsto \color{blue}{\left(\frac{{y}^{2}}{y} \cdot \left(1 + \frac{{x}^{2}}{{y}^{2}}\right)\right)} \cdot \frac{1}{2} \]
                      10. unpow2N/A

                        \[\leadsto \left(\frac{\color{blue}{y \cdot y}}{y} \cdot \left(1 + \frac{{x}^{2}}{{y}^{2}}\right)\right) \cdot \frac{1}{2} \]
                      11. associate-/l*N/A

                        \[\leadsto \left(\color{blue}{\left(y \cdot \frac{y}{y}\right)} \cdot \left(1 + \frac{{x}^{2}}{{y}^{2}}\right)\right) \cdot \frac{1}{2} \]
                      12. *-inversesN/A

                        \[\leadsto \left(\left(y \cdot \color{blue}{1}\right) \cdot \left(1 + \frac{{x}^{2}}{{y}^{2}}\right)\right) \cdot \frac{1}{2} \]
                      13. *-rgt-identityN/A

                        \[\leadsto \left(\color{blue}{y} \cdot \left(1 + \frac{{x}^{2}}{{y}^{2}}\right)\right) \cdot \frac{1}{2} \]
                    5. Applied rewrites72.8%

                      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5} \]
                  7. Recombined 2 regimes into one program.
                  8. Final simplification76.5%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq 0 \lor \neg \left(\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq \infty\right):\\ \;\;\;\;\mathsf{fma}\left(-z, \frac{z}{y}, y\right) \cdot 0.5\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5\\ \end{array} \]
                  9. Add Preprocessing

                  Alternative 6: 50.7% accurate, 0.6× speedup?

                  \[\begin{array}{l} x_m = \left|x\right| \\ \begin{array}{l} \mathbf{if}\;\frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq 0:\\ \;\;\;\;\left(-0.5 \cdot z\right) \cdot \frac{z}{y}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x\_m}{y}, x\_m, y\right) \cdot 0.5\\ \end{array} \end{array} \]
                  x_m = (fabs.f64 x)
                  (FPCore (x_m y z)
                   :precision binary64
                   (if (<= (/ (- (+ (* x_m x_m) (* y y)) (* z z)) (* y 2.0)) 0.0)
                     (* (* -0.5 z) (/ z y))
                     (* (fma (/ x_m y) x_m y) 0.5)))
                  x_m = fabs(x);
                  double code(double x_m, double y, double z) {
                  	double tmp;
                  	if (((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)) <= 0.0) {
                  		tmp = (-0.5 * z) * (z / y);
                  	} else {
                  		tmp = fma((x_m / y), x_m, y) * 0.5;
                  	}
                  	return tmp;
                  }
                  
                  x_m = abs(x)
                  function code(x_m, y, z)
                  	tmp = 0.0
                  	if (Float64(Float64(Float64(Float64(x_m * x_m) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) <= 0.0)
                  		tmp = Float64(Float64(-0.5 * z) * Float64(z / y));
                  	else
                  		tmp = Float64(fma(Float64(x_m / y), x_m, y) * 0.5);
                  	end
                  	return tmp
                  end
                  
                  x_m = N[Abs[x], $MachinePrecision]
                  code[x$95$m_, y_, z_] := If[LessEqual[N[(N[(N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], 0.0], N[(N[(-0.5 * z), $MachinePrecision] * N[(z / y), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x$95$m / y), $MachinePrecision] * x$95$m + y), $MachinePrecision] * 0.5), $MachinePrecision]]
                  
                  \begin{array}{l}
                  x_m = \left|x\right|
                  
                  \\
                  \begin{array}{l}
                  \mathbf{if}\;\frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq 0:\\
                  \;\;\;\;\left(-0.5 \cdot z\right) \cdot \frac{z}{y}\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;\mathsf{fma}\left(\frac{x\_m}{y}, x\_m, y\right) \cdot 0.5\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0

                    1. Initial program 72.1%

                      \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                    2. Add Preprocessing
                    3. Taylor expanded in z around inf

                      \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
                    4. Step-by-step derivation
                      1. lower-*.f64N/A

                        \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
                      2. lower-/.f64N/A

                        \[\leadsto \frac{-1}{2} \cdot \color{blue}{\frac{{z}^{2}}{y}} \]
                      3. unpow2N/A

                        \[\leadsto \frac{-1}{2} \cdot \frac{\color{blue}{z \cdot z}}{y} \]
                      4. lower-*.f6431.7

                        \[\leadsto -0.5 \cdot \frac{\color{blue}{z \cdot z}}{y} \]
                    5. Applied rewrites31.7%

                      \[\leadsto \color{blue}{-0.5 \cdot \frac{z \cdot z}{y}} \]
                    6. Step-by-step derivation
                      1. Applied rewrites35.6%

                        \[\leadsto \left(-0.5 \cdot z\right) \cdot \color{blue}{\frac{z}{y}} \]

                      if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64)))

                      1. Initial program 66.3%

                        \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                      2. Add Preprocessing
                      3. Taylor expanded in z around 0

                        \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{{x}^{2} + {y}^{2}}{y}} \]
                      4. Step-by-step derivation
                        1. *-commutativeN/A

                          \[\leadsto \color{blue}{\frac{{x}^{2} + {y}^{2}}{y} \cdot \frac{1}{2}} \]
                        2. *-lft-identityN/A

                          \[\leadsto \frac{\color{blue}{1 \cdot {x}^{2}} + {y}^{2}}{y} \cdot \frac{1}{2} \]
                        3. *-inversesN/A

                          \[\leadsto \frac{\color{blue}{\frac{{y}^{2}}{{y}^{2}}} \cdot {x}^{2} + {y}^{2}}{y} \cdot \frac{1}{2} \]
                        4. associate-*l/N/A

                          \[\leadsto \frac{\color{blue}{\frac{{y}^{2} \cdot {x}^{2}}{{y}^{2}}} + {y}^{2}}{y} \cdot \frac{1}{2} \]
                        5. associate-*r/N/A

                          \[\leadsto \frac{\color{blue}{{y}^{2} \cdot \frac{{x}^{2}}{{y}^{2}}} + {y}^{2}}{y} \cdot \frac{1}{2} \]
                        6. *-rgt-identityN/A

                          \[\leadsto \frac{{y}^{2} \cdot \frac{{x}^{2}}{{y}^{2}} + \color{blue}{{y}^{2} \cdot 1}}{y} \cdot \frac{1}{2} \]
                        7. distribute-lft-inN/A

                          \[\leadsto \frac{\color{blue}{{y}^{2} \cdot \left(\frac{{x}^{2}}{{y}^{2}} + 1\right)}}{y} \cdot \frac{1}{2} \]
                        8. +-commutativeN/A

                          \[\leadsto \frac{{y}^{2} \cdot \color{blue}{\left(1 + \frac{{x}^{2}}{{y}^{2}}\right)}}{y} \cdot \frac{1}{2} \]
                        9. associate-*l/N/A

                          \[\leadsto \color{blue}{\left(\frac{{y}^{2}}{y} \cdot \left(1 + \frac{{x}^{2}}{{y}^{2}}\right)\right)} \cdot \frac{1}{2} \]
                        10. unpow2N/A

                          \[\leadsto \left(\frac{\color{blue}{y \cdot y}}{y} \cdot \left(1 + \frac{{x}^{2}}{{y}^{2}}\right)\right) \cdot \frac{1}{2} \]
                        11. associate-/l*N/A

                          \[\leadsto \left(\color{blue}{\left(y \cdot \frac{y}{y}\right)} \cdot \left(1 + \frac{{x}^{2}}{{y}^{2}}\right)\right) \cdot \frac{1}{2} \]
                        12. *-inversesN/A

                          \[\leadsto \left(\left(y \cdot \color{blue}{1}\right) \cdot \left(1 + \frac{{x}^{2}}{{y}^{2}}\right)\right) \cdot \frac{1}{2} \]
                        13. *-rgt-identityN/A

                          \[\leadsto \left(\color{blue}{y} \cdot \left(1 + \frac{{x}^{2}}{{y}^{2}}\right)\right) \cdot \frac{1}{2} \]
                      5. Applied rewrites68.8%

                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, x, y\right) \cdot 0.5} \]
                    7. Recombined 2 regimes into one program.
                    8. Add Preprocessing

                    Alternative 7: 32.7% accurate, 0.6× speedup?

                    \[\begin{array}{l} x_m = \left|x\right| \\ \begin{array}{l} \mathbf{if}\;\frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq 0:\\ \;\;\;\;\left(-0.5 \cdot z\right) \cdot \frac{z}{y}\\ \mathbf{else}:\\ \;\;\;\;0.5 \cdot y\\ \end{array} \end{array} \]
                    x_m = (fabs.f64 x)
                    (FPCore (x_m y z)
                     :precision binary64
                     (if (<= (/ (- (+ (* x_m x_m) (* y y)) (* z z)) (* y 2.0)) 0.0)
                       (* (* -0.5 z) (/ z y))
                       (* 0.5 y)))
                    x_m = fabs(x);
                    double code(double x_m, double y, double z) {
                    	double tmp;
                    	if (((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)) <= 0.0) {
                    		tmp = (-0.5 * z) * (z / y);
                    	} else {
                    		tmp = 0.5 * y;
                    	}
                    	return tmp;
                    }
                    
                    x_m = abs(x)
                    real(8) function code(x_m, y, z)
                        real(8), intent (in) :: x_m
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8) :: tmp
                        if (((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0d0)) <= 0.0d0) then
                            tmp = ((-0.5d0) * z) * (z / y)
                        else
                            tmp = 0.5d0 * y
                        end if
                        code = tmp
                    end function
                    
                    x_m = Math.abs(x);
                    public static double code(double x_m, double y, double z) {
                    	double tmp;
                    	if (((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)) <= 0.0) {
                    		tmp = (-0.5 * z) * (z / y);
                    	} else {
                    		tmp = 0.5 * y;
                    	}
                    	return tmp;
                    }
                    
                    x_m = math.fabs(x)
                    def code(x_m, y, z):
                    	tmp = 0
                    	if ((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)) <= 0.0:
                    		tmp = (-0.5 * z) * (z / y)
                    	else:
                    		tmp = 0.5 * y
                    	return tmp
                    
                    x_m = abs(x)
                    function code(x_m, y, z)
                    	tmp = 0.0
                    	if (Float64(Float64(Float64(Float64(x_m * x_m) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) <= 0.0)
                    		tmp = Float64(Float64(-0.5 * z) * Float64(z / y));
                    	else
                    		tmp = Float64(0.5 * y);
                    	end
                    	return tmp
                    end
                    
                    x_m = abs(x);
                    function tmp_2 = code(x_m, y, z)
                    	tmp = 0.0;
                    	if (((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)) <= 0.0)
                    		tmp = (-0.5 * z) * (z / y);
                    	else
                    		tmp = 0.5 * y;
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    x_m = N[Abs[x], $MachinePrecision]
                    code[x$95$m_, y_, z_] := If[LessEqual[N[(N[(N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], 0.0], N[(N[(-0.5 * z), $MachinePrecision] * N[(z / y), $MachinePrecision]), $MachinePrecision], N[(0.5 * y), $MachinePrecision]]
                    
                    \begin{array}{l}
                    x_m = \left|x\right|
                    
                    \\
                    \begin{array}{l}
                    \mathbf{if}\;\frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq 0:\\
                    \;\;\;\;\left(-0.5 \cdot z\right) \cdot \frac{z}{y}\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;0.5 \cdot y\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 2 regimes
                    2. if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0

                      1. Initial program 72.1%

                        \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                      2. Add Preprocessing
                      3. Taylor expanded in z around inf

                        \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
                      4. Step-by-step derivation
                        1. lower-*.f64N/A

                          \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
                        2. lower-/.f64N/A

                          \[\leadsto \frac{-1}{2} \cdot \color{blue}{\frac{{z}^{2}}{y}} \]
                        3. unpow2N/A

                          \[\leadsto \frac{-1}{2} \cdot \frac{\color{blue}{z \cdot z}}{y} \]
                        4. lower-*.f6431.7

                          \[\leadsto -0.5 \cdot \frac{\color{blue}{z \cdot z}}{y} \]
                      5. Applied rewrites31.7%

                        \[\leadsto \color{blue}{-0.5 \cdot \frac{z \cdot z}{y}} \]
                      6. Step-by-step derivation
                        1. Applied rewrites35.6%

                          \[\leadsto \left(-0.5 \cdot z\right) \cdot \color{blue}{\frac{z}{y}} \]

                        if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64)))

                        1. Initial program 66.3%

                          \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around inf

                          \[\leadsto \color{blue}{\frac{1}{2} \cdot y} \]
                        4. Step-by-step derivation
                          1. lower-*.f6435.1

                            \[\leadsto \color{blue}{0.5 \cdot y} \]
                        5. Applied rewrites35.1%

                          \[\leadsto \color{blue}{0.5 \cdot y} \]
                      7. Recombined 2 regimes into one program.
                      8. Add Preprocessing

                      Alternative 8: 32.8% accurate, 0.6× speedup?

                      \[\begin{array}{l} x_m = \left|x\right| \\ \begin{array}{l} \mathbf{if}\;\frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq -4 \cdot 10^{-84}:\\ \;\;\;\;-0.5 \cdot \frac{z \cdot z}{y}\\ \mathbf{else}:\\ \;\;\;\;0.5 \cdot y\\ \end{array} \end{array} \]
                      x_m = (fabs.f64 x)
                      (FPCore (x_m y z)
                       :precision binary64
                       (if (<= (/ (- (+ (* x_m x_m) (* y y)) (* z z)) (* y 2.0)) -4e-84)
                         (* -0.5 (/ (* z z) y))
                         (* 0.5 y)))
                      x_m = fabs(x);
                      double code(double x_m, double y, double z) {
                      	double tmp;
                      	if (((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)) <= -4e-84) {
                      		tmp = -0.5 * ((z * z) / y);
                      	} else {
                      		tmp = 0.5 * y;
                      	}
                      	return tmp;
                      }
                      
                      x_m = abs(x)
                      real(8) function code(x_m, y, z)
                          real(8), intent (in) :: x_m
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8) :: tmp
                          if (((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0d0)) <= (-4d-84)) then
                              tmp = (-0.5d0) * ((z * z) / y)
                          else
                              tmp = 0.5d0 * y
                          end if
                          code = tmp
                      end function
                      
                      x_m = Math.abs(x);
                      public static double code(double x_m, double y, double z) {
                      	double tmp;
                      	if (((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)) <= -4e-84) {
                      		tmp = -0.5 * ((z * z) / y);
                      	} else {
                      		tmp = 0.5 * y;
                      	}
                      	return tmp;
                      }
                      
                      x_m = math.fabs(x)
                      def code(x_m, y, z):
                      	tmp = 0
                      	if ((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)) <= -4e-84:
                      		tmp = -0.5 * ((z * z) / y)
                      	else:
                      		tmp = 0.5 * y
                      	return tmp
                      
                      x_m = abs(x)
                      function code(x_m, y, z)
                      	tmp = 0.0
                      	if (Float64(Float64(Float64(Float64(x_m * x_m) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) <= -4e-84)
                      		tmp = Float64(-0.5 * Float64(Float64(z * z) / y));
                      	else
                      		tmp = Float64(0.5 * y);
                      	end
                      	return tmp
                      end
                      
                      x_m = abs(x);
                      function tmp_2 = code(x_m, y, z)
                      	tmp = 0.0;
                      	if (((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)) <= -4e-84)
                      		tmp = -0.5 * ((z * z) / y);
                      	else
                      		tmp = 0.5 * y;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      x_m = N[Abs[x], $MachinePrecision]
                      code[x$95$m_, y_, z_] := If[LessEqual[N[(N[(N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], -4e-84], N[(-0.5 * N[(N[(z * z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(0.5 * y), $MachinePrecision]]
                      
                      \begin{array}{l}
                      x_m = \left|x\right|
                      
                      \\
                      \begin{array}{l}
                      \mathbf{if}\;\frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq -4 \cdot 10^{-84}:\\
                      \;\;\;\;-0.5 \cdot \frac{z \cdot z}{y}\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;0.5 \cdot y\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 2 regimes
                      2. if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -4.0000000000000001e-84

                        1. Initial program 74.6%

                          \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                        2. Add Preprocessing
                        3. Taylor expanded in z around inf

                          \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
                        4. Step-by-step derivation
                          1. lower-*.f64N/A

                            \[\leadsto \color{blue}{\frac{-1}{2} \cdot \frac{{z}^{2}}{y}} \]
                          2. lower-/.f64N/A

                            \[\leadsto \frac{-1}{2} \cdot \color{blue}{\frac{{z}^{2}}{y}} \]
                          3. unpow2N/A

                            \[\leadsto \frac{-1}{2} \cdot \frac{\color{blue}{z \cdot z}}{y} \]
                          4. lower-*.f6432.7

                            \[\leadsto -0.5 \cdot \frac{\color{blue}{z \cdot z}}{y} \]
                        5. Applied rewrites32.7%

                          \[\leadsto \color{blue}{-0.5 \cdot \frac{z \cdot z}{y}} \]

                        if -4.0000000000000001e-84 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64)))

                        1. Initial program 64.7%

                          \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around inf

                          \[\leadsto \color{blue}{\frac{1}{2} \cdot y} \]
                        4. Step-by-step derivation
                          1. lower-*.f6435.6

                            \[\leadsto \color{blue}{0.5 \cdot y} \]
                        5. Applied rewrites35.6%

                          \[\leadsto \color{blue}{0.5 \cdot y} \]
                      3. Recombined 2 regimes into one program.
                      4. Add Preprocessing

                      Alternative 9: 34.1% accurate, 6.3× speedup?

                      \[\begin{array}{l} x_m = \left|x\right| \\ 0.5 \cdot y \end{array} \]
                      x_m = (fabs.f64 x)
                      (FPCore (x_m y z) :precision binary64 (* 0.5 y))
                      x_m = fabs(x);
                      double code(double x_m, double y, double z) {
                      	return 0.5 * y;
                      }
                      
                      x_m = abs(x)
                      real(8) function code(x_m, y, z)
                          real(8), intent (in) :: x_m
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          code = 0.5d0 * y
                      end function
                      
                      x_m = Math.abs(x);
                      public static double code(double x_m, double y, double z) {
                      	return 0.5 * y;
                      }
                      
                      x_m = math.fabs(x)
                      def code(x_m, y, z):
                      	return 0.5 * y
                      
                      x_m = abs(x)
                      function code(x_m, y, z)
                      	return Float64(0.5 * y)
                      end
                      
                      x_m = abs(x);
                      function tmp = code(x_m, y, z)
                      	tmp = 0.5 * y;
                      end
                      
                      x_m = N[Abs[x], $MachinePrecision]
                      code[x$95$m_, y_, z_] := N[(0.5 * y), $MachinePrecision]
                      
                      \begin{array}{l}
                      x_m = \left|x\right|
                      
                      \\
                      0.5 \cdot y
                      \end{array}
                      
                      Derivation
                      1. Initial program 68.9%

                        \[\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around inf

                        \[\leadsto \color{blue}{\frac{1}{2} \cdot y} \]
                      4. Step-by-step derivation
                        1. lower-*.f6439.7

                          \[\leadsto \color{blue}{0.5 \cdot y} \]
                      5. Applied rewrites39.7%

                        \[\leadsto \color{blue}{0.5 \cdot y} \]
                      6. Add Preprocessing

                      Developer Target 1: 99.9% accurate, 1.1× speedup?

                      \[\begin{array}{l} \\ y \cdot 0.5 - \left(\frac{0.5}{y} \cdot \left(z + x\right)\right) \cdot \left(z - x\right) \end{array} \]
                      (FPCore (x y z)
                       :precision binary64
                       (- (* y 0.5) (* (* (/ 0.5 y) (+ z x)) (- z x))))
                      double code(double x, double y, double z) {
                      	return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
                      }
                      
                      real(8) function code(x, y, z)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          code = (y * 0.5d0) - (((0.5d0 / y) * (z + x)) * (z - x))
                      end function
                      
                      public static double code(double x, double y, double z) {
                      	return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
                      }
                      
                      def code(x, y, z):
                      	return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x))
                      
                      function code(x, y, z)
                      	return Float64(Float64(y * 0.5) - Float64(Float64(Float64(0.5 / y) * Float64(z + x)) * Float64(z - x)))
                      end
                      
                      function tmp = code(x, y, z)
                      	tmp = (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
                      end
                      
                      code[x_, y_, z_] := N[(N[(y * 0.5), $MachinePrecision] - N[(N[(N[(0.5 / y), $MachinePrecision] * N[(z + x), $MachinePrecision]), $MachinePrecision] * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                      
                      \begin{array}{l}
                      
                      \\
                      y \cdot 0.5 - \left(\frac{0.5}{y} \cdot \left(z + x\right)\right) \cdot \left(z - x\right)
                      \end{array}
                      

                      Reproduce

                      ?
                      herbie shell --seed 2024313 
                      (FPCore (x y z)
                        :name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, A"
                        :precision binary64
                      
                        :alt
                        (! :herbie-platform default (- (* y 1/2) (* (* (/ 1/2 y) (+ z x)) (- z x))))
                      
                        (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))