
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
x_m = (fabs.f64 x) (FPCore (x_m y z) :precision binary64 (* (fma (/ (- x_m z) y) (+ z x_m) y) 0.5))
x_m = fabs(x);
double code(double x_m, double y, double z) {
return fma(((x_m - z) / y), (z + x_m), y) * 0.5;
}
x_m = abs(x) function code(x_m, y, z) return Float64(fma(Float64(Float64(x_m - z) / y), Float64(z + x_m), y) * 0.5) end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_] := N[(N[(N[(N[(x$95$m - z), $MachinePrecision] / y), $MachinePrecision] * N[(z + x$95$m), $MachinePrecision] + y), $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
\mathsf{fma}\left(\frac{x\_m - z}{y}, z + x\_m, y\right) \cdot 0.5
\end{array}
Initial program 68.9%
Taylor expanded in x around 0
Applied rewrites99.9%
x_m = (fabs.f64 x)
(FPCore (x_m y z)
:precision binary64
(let* ((t_0 (* (* -0.5 z) (/ z y)))
(t_1 (/ (- (+ (* x_m x_m) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_1 0.0)
t_0
(if (<= t_1 1e+146)
(* 0.5 y)
(if (<= t_1 INFINITY) (* (/ x_m y) (* x_m 0.5)) t_0)))))x_m = fabs(x);
double code(double x_m, double y, double z) {
double t_0 = (-0.5 * z) * (z / y);
double t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= 1e+146) {
tmp = 0.5 * y;
} else if (t_1 <= ((double) INFINITY)) {
tmp = (x_m / y) * (x_m * 0.5);
} else {
tmp = t_0;
}
return tmp;
}
x_m = Math.abs(x);
public static double code(double x_m, double y, double z) {
double t_0 = (-0.5 * z) * (z / y);
double t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= 1e+146) {
tmp = 0.5 * y;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = (x_m / y) * (x_m * 0.5);
} else {
tmp = t_0;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z): t_0 = (-0.5 * z) * (z / y) t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0) tmp = 0 if t_1 <= 0.0: tmp = t_0 elif t_1 <= 1e+146: tmp = 0.5 * y elif t_1 <= math.inf: tmp = (x_m / y) * (x_m * 0.5) else: tmp = t_0 return tmp
x_m = abs(x) function code(x_m, y, z) t_0 = Float64(Float64(-0.5 * z) * Float64(z / y)) t_1 = Float64(Float64(Float64(Float64(x_m * x_m) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= 1e+146) tmp = Float64(0.5 * y); elseif (t_1 <= Inf) tmp = Float64(Float64(x_m / y) * Float64(x_m * 0.5)); else tmp = t_0; end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z) t_0 = (-0.5 * z) * (z / y); t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0); tmp = 0.0; if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= 1e+146) tmp = 0.5 * y; elseif (t_1 <= Inf) tmp = (x_m / y) * (x_m * 0.5); else tmp = t_0; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(-0.5 * z), $MachinePrecision] * N[(z / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, 1e+146], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(x$95$m / y), $MachinePrecision] * N[(x$95$m * 0.5), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \left(-0.5 \cdot z\right) \cdot \frac{z}{y}\\
t_1 := \frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{+146}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{x\_m}{y} \cdot \left(x\_m \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 58.6%
Taylor expanded in z around inf
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6433.1
Applied rewrites33.1%
Applied rewrites37.6%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 9.99999999999999934e145Initial program 99.9%
Taylor expanded in y around inf
lower-*.f6472.0
Applied rewrites72.0%
if 9.99999999999999934e145 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 74.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6444.5
Applied rewrites44.5%
Applied rewrites47.5%
x_m = (fabs.f64 x)
(FPCore (x_m y z)
:precision binary64
(let* ((t_0 (* (* -0.5 z) (/ z y)))
(t_1 (/ (- (+ (* x_m x_m) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_1 0.0)
t_0
(if (<= t_1 1e+146)
(* 0.5 y)
(if (<= t_1 INFINITY) (* (* (/ 0.5 y) x_m) x_m) t_0)))))x_m = fabs(x);
double code(double x_m, double y, double z) {
double t_0 = (-0.5 * z) * (z / y);
double t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= 1e+146) {
tmp = 0.5 * y;
} else if (t_1 <= ((double) INFINITY)) {
tmp = ((0.5 / y) * x_m) * x_m;
} else {
tmp = t_0;
}
return tmp;
}
x_m = Math.abs(x);
public static double code(double x_m, double y, double z) {
double t_0 = (-0.5 * z) * (z / y);
double t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= 1e+146) {
tmp = 0.5 * y;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = ((0.5 / y) * x_m) * x_m;
} else {
tmp = t_0;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z): t_0 = (-0.5 * z) * (z / y) t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0) tmp = 0 if t_1 <= 0.0: tmp = t_0 elif t_1 <= 1e+146: tmp = 0.5 * y elif t_1 <= math.inf: tmp = ((0.5 / y) * x_m) * x_m else: tmp = t_0 return tmp
x_m = abs(x) function code(x_m, y, z) t_0 = Float64(Float64(-0.5 * z) * Float64(z / y)) t_1 = Float64(Float64(Float64(Float64(x_m * x_m) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= 1e+146) tmp = Float64(0.5 * y); elseif (t_1 <= Inf) tmp = Float64(Float64(Float64(0.5 / y) * x_m) * x_m); else tmp = t_0; end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z) t_0 = (-0.5 * z) * (z / y); t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0); tmp = 0.0; if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= 1e+146) tmp = 0.5 * y; elseif (t_1 <= Inf) tmp = ((0.5 / y) * x_m) * x_m; else tmp = t_0; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(-0.5 * z), $MachinePrecision] * N[(z / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, 1e+146], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(N[(0.5 / y), $MachinePrecision] * x$95$m), $MachinePrecision] * x$95$m), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \left(-0.5 \cdot z\right) \cdot \frac{z}{y}\\
t_1 := \frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{+146}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\left(\frac{0.5}{y} \cdot x\_m\right) \cdot x\_m\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 58.6%
Taylor expanded in z around inf
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6433.1
Applied rewrites33.1%
Applied rewrites37.6%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 9.99999999999999934e145Initial program 99.9%
Taylor expanded in y around inf
lower-*.f6472.0
Applied rewrites72.0%
if 9.99999999999999934e145 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 74.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6444.5
Applied rewrites44.5%
Applied rewrites44.5%
Applied rewrites47.4%
x_m = (fabs.f64 x)
(FPCore (x_m y z)
:precision binary64
(let* ((t_0 (* (* -0.5 z) (/ z y)))
(t_1 (/ (- (+ (* x_m x_m) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_1 0.0)
t_0
(if (<= t_1 1e+146)
(* 0.5 y)
(if (<= t_1 INFINITY) (* (* x_m x_m) (/ 0.5 y)) t_0)))))x_m = fabs(x);
double code(double x_m, double y, double z) {
double t_0 = (-0.5 * z) * (z / y);
double t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= 1e+146) {
tmp = 0.5 * y;
} else if (t_1 <= ((double) INFINITY)) {
tmp = (x_m * x_m) * (0.5 / y);
} else {
tmp = t_0;
}
return tmp;
}
x_m = Math.abs(x);
public static double code(double x_m, double y, double z) {
double t_0 = (-0.5 * z) * (z / y);
double t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= 1e+146) {
tmp = 0.5 * y;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = (x_m * x_m) * (0.5 / y);
} else {
tmp = t_0;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z): t_0 = (-0.5 * z) * (z / y) t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0) tmp = 0 if t_1 <= 0.0: tmp = t_0 elif t_1 <= 1e+146: tmp = 0.5 * y elif t_1 <= math.inf: tmp = (x_m * x_m) * (0.5 / y) else: tmp = t_0 return tmp
x_m = abs(x) function code(x_m, y, z) t_0 = Float64(Float64(-0.5 * z) * Float64(z / y)) t_1 = Float64(Float64(Float64(Float64(x_m * x_m) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= 1e+146) tmp = Float64(0.5 * y); elseif (t_1 <= Inf) tmp = Float64(Float64(x_m * x_m) * Float64(0.5 / y)); else tmp = t_0; end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z) t_0 = (-0.5 * z) * (z / y); t_1 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0); tmp = 0.0; if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= 1e+146) tmp = 0.5 * y; elseif (t_1 <= Inf) tmp = (x_m * x_m) * (0.5 / y); else tmp = t_0; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(-0.5 * z), $MachinePrecision] * N[(z / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, 1e+146], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(x$95$m * x$95$m), $MachinePrecision] * N[(0.5 / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \left(-0.5 \cdot z\right) \cdot \frac{z}{y}\\
t_1 := \frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{+146}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\left(x\_m \cdot x\_m\right) \cdot \frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 58.6%
Taylor expanded in z around inf
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6433.1
Applied rewrites33.1%
Applied rewrites37.6%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 9.99999999999999934e145Initial program 99.9%
Taylor expanded in y around inf
lower-*.f6472.0
Applied rewrites72.0%
if 9.99999999999999934e145 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 74.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6444.5
Applied rewrites44.5%
Applied rewrites44.5%
x_m = (fabs.f64 x)
(FPCore (x_m y z)
:precision binary64
(let* ((t_0 (/ (- (+ (* x_m x_m) (* y y)) (* z z)) (* y 2.0))))
(if (or (<= t_0 0.0) (not (<= t_0 INFINITY)))
(* (fma (- z) (/ z y) y) 0.5)
(* (fma (/ x_m y) x_m y) 0.5))))x_m = fabs(x);
double code(double x_m, double y, double z) {
double t_0 = (((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if ((t_0 <= 0.0) || !(t_0 <= ((double) INFINITY))) {
tmp = fma(-z, (z / y), y) * 0.5;
} else {
tmp = fma((x_m / y), x_m, y) * 0.5;
}
return tmp;
}
x_m = abs(x) function code(x_m, y, z) t_0 = Float64(Float64(Float64(Float64(x_m * x_m) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if ((t_0 <= 0.0) || !(t_0 <= Inf)) tmp = Float64(fma(Float64(-z), Float64(z / y), y) * 0.5); else tmp = Float64(fma(Float64(x_m / y), x_m, y) * 0.5); end return tmp end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, 0.0], N[Not[LessEqual[t$95$0, Infinity]], $MachinePrecision]], N[(N[((-z) * N[(z / y), $MachinePrecision] + y), $MachinePrecision] * 0.5), $MachinePrecision], N[(N[(N[(x$95$m / y), $MachinePrecision] * x$95$m + y), $MachinePrecision] * 0.5), $MachinePrecision]]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_0 \leq 0 \lor \neg \left(t\_0 \leq \infty\right):\\
\;\;\;\;\mathsf{fma}\left(-z, \frac{z}{y}, y\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x\_m}{y}, x\_m, y\right) \cdot 0.5\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 58.6%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6420.8
Applied rewrites20.8%
Applied rewrites20.8%
Taylor expanded in x around 0
unpow2N/A
unpow2N/A
difference-of-squaresN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites79.5%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 81.1%
Taylor expanded in z around 0
*-commutativeN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites72.8%
Final simplification76.5%
x_m = (fabs.f64 x) (FPCore (x_m y z) :precision binary64 (if (<= (/ (- (+ (* x_m x_m) (* y y)) (* z z)) (* y 2.0)) 0.0) (* (* -0.5 z) (/ z y)) (* (fma (/ x_m y) x_m y) 0.5)))
x_m = fabs(x);
double code(double x_m, double y, double z) {
double tmp;
if (((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)) <= 0.0) {
tmp = (-0.5 * z) * (z / y);
} else {
tmp = fma((x_m / y), x_m, y) * 0.5;
}
return tmp;
}
x_m = abs(x) function code(x_m, y, z) tmp = 0.0 if (Float64(Float64(Float64(Float64(x_m * x_m) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) <= 0.0) tmp = Float64(Float64(-0.5 * z) * Float64(z / y)); else tmp = Float64(fma(Float64(x_m / y), x_m, y) * 0.5); end return tmp end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_] := If[LessEqual[N[(N[(N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], 0.0], N[(N[(-0.5 * z), $MachinePrecision] * N[(z / y), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x$95$m / y), $MachinePrecision] * x$95$m + y), $MachinePrecision] * 0.5), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq 0:\\
\;\;\;\;\left(-0.5 \cdot z\right) \cdot \frac{z}{y}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x\_m}{y}, x\_m, y\right) \cdot 0.5\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0Initial program 72.1%
Taylor expanded in z around inf
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6431.7
Applied rewrites31.7%
Applied rewrites35.6%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 66.3%
Taylor expanded in z around 0
*-commutativeN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites68.8%
x_m = (fabs.f64 x) (FPCore (x_m y z) :precision binary64 (if (<= (/ (- (+ (* x_m x_m) (* y y)) (* z z)) (* y 2.0)) 0.0) (* (* -0.5 z) (/ z y)) (* 0.5 y)))
x_m = fabs(x);
double code(double x_m, double y, double z) {
double tmp;
if (((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)) <= 0.0) {
tmp = (-0.5 * z) * (z / y);
} else {
tmp = 0.5 * y;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0d0)) <= 0.0d0) then
tmp = ((-0.5d0) * z) * (z / y)
else
tmp = 0.5d0 * y
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z) {
double tmp;
if (((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)) <= 0.0) {
tmp = (-0.5 * z) * (z / y);
} else {
tmp = 0.5 * y;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z): tmp = 0 if ((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)) <= 0.0: tmp = (-0.5 * z) * (z / y) else: tmp = 0.5 * y return tmp
x_m = abs(x) function code(x_m, y, z) tmp = 0.0 if (Float64(Float64(Float64(Float64(x_m * x_m) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) <= 0.0) tmp = Float64(Float64(-0.5 * z) * Float64(z / y)); else tmp = Float64(0.5 * y); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z) tmp = 0.0; if (((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)) <= 0.0) tmp = (-0.5 * z) * (z / y); else tmp = 0.5 * y; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_] := If[LessEqual[N[(N[(N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], 0.0], N[(N[(-0.5 * z), $MachinePrecision] * N[(z / y), $MachinePrecision]), $MachinePrecision], N[(0.5 * y), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq 0:\\
\;\;\;\;\left(-0.5 \cdot z\right) \cdot \frac{z}{y}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot y\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0Initial program 72.1%
Taylor expanded in z around inf
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6431.7
Applied rewrites31.7%
Applied rewrites35.6%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 66.3%
Taylor expanded in y around inf
lower-*.f6435.1
Applied rewrites35.1%
x_m = (fabs.f64 x) (FPCore (x_m y z) :precision binary64 (if (<= (/ (- (+ (* x_m x_m) (* y y)) (* z z)) (* y 2.0)) -4e-84) (* -0.5 (/ (* z z) y)) (* 0.5 y)))
x_m = fabs(x);
double code(double x_m, double y, double z) {
double tmp;
if (((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)) <= -4e-84) {
tmp = -0.5 * ((z * z) / y);
} else {
tmp = 0.5 * y;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0d0)) <= (-4d-84)) then
tmp = (-0.5d0) * ((z * z) / y)
else
tmp = 0.5d0 * y
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z) {
double tmp;
if (((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)) <= -4e-84) {
tmp = -0.5 * ((z * z) / y);
} else {
tmp = 0.5 * y;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z): tmp = 0 if ((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)) <= -4e-84: tmp = -0.5 * ((z * z) / y) else: tmp = 0.5 * y return tmp
x_m = abs(x) function code(x_m, y, z) tmp = 0.0 if (Float64(Float64(Float64(Float64(x_m * x_m) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) <= -4e-84) tmp = Float64(-0.5 * Float64(Float64(z * z) / y)); else tmp = Float64(0.5 * y); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z) tmp = 0.0; if (((((x_m * x_m) + (y * y)) - (z * z)) / (y * 2.0)) <= -4e-84) tmp = -0.5 * ((z * z) / y); else tmp = 0.5 * y; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_] := If[LessEqual[N[(N[(N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], -4e-84], N[(-0.5 * N[(N[(z * z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(0.5 * y), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(x\_m \cdot x\_m + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq -4 \cdot 10^{-84}:\\
\;\;\;\;-0.5 \cdot \frac{z \cdot z}{y}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot y\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -4.0000000000000001e-84Initial program 74.6%
Taylor expanded in z around inf
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6432.7
Applied rewrites32.7%
if -4.0000000000000001e-84 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 64.7%
Taylor expanded in y around inf
lower-*.f6435.6
Applied rewrites35.6%
x_m = (fabs.f64 x) (FPCore (x_m y z) :precision binary64 (* 0.5 y))
x_m = fabs(x);
double code(double x_m, double y, double z) {
return 0.5 * y;
}
x_m = abs(x)
real(8) function code(x_m, y, z)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * y
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z) {
return 0.5 * y;
}
x_m = math.fabs(x) def code(x_m, y, z): return 0.5 * y
x_m = abs(x) function code(x_m, y, z) return Float64(0.5 * y) end
x_m = abs(x); function tmp = code(x_m, y, z) tmp = 0.5 * y; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_] := N[(0.5 * y), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
0.5 \cdot y
\end{array}
Initial program 68.9%
Taylor expanded in y around inf
lower-*.f6439.7
Applied rewrites39.7%
(FPCore (x y z) :precision binary64 (- (* y 0.5) (* (* (/ 0.5 y) (+ z x)) (- z x))))
double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y * 0.5d0) - (((0.5d0 / y) * (z + x)) * (z - x))
end function
public static double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
def code(x, y, z): return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x))
function code(x, y, z) return Float64(Float64(y * 0.5) - Float64(Float64(Float64(0.5 / y) * Float64(z + x)) * Float64(z - x))) end
function tmp = code(x, y, z) tmp = (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x)); end
code[x_, y_, z_] := N[(N[(y * 0.5), $MachinePrecision] - N[(N[(N[(0.5 / y), $MachinePrecision] * N[(z + x), $MachinePrecision]), $MachinePrecision] * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot 0.5 - \left(\frac{0.5}{y} \cdot \left(z + x\right)\right) \cdot \left(z - x\right)
\end{array}
herbie shell --seed 2024313
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, A"
:precision binary64
:alt
(! :herbie-platform default (- (* y 1/2) (* (* (/ 1/2 y) (+ z x)) (- z x))))
(/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))