
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (/ (- y x) (/ t z))))
double code(double x, double y, double z, double t) {
return x + ((y - x) / (t / z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) / (t / z))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) / (t / z));
}
def code(x, y, z, t): return x + ((y - x) / (t / z))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) / Float64(t / z))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) / (t / z)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{\frac{t}{z}}
\end{array}
Initial program 97.6%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6497.8
Applied rewrites97.8%
(FPCore (x y z t) :precision binary64 (if (or (<= (/ z t) -5e+20) (not (<= (/ z t) 1000000000.0))) (/ (* (- y x) z) t) (+ x (* (/ z t) y))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -5e+20) || !((z / t) <= 1000000000.0)) {
tmp = ((y - x) * z) / t;
} else {
tmp = x + ((z / t) * y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z / t) <= (-5d+20)) .or. (.not. ((z / t) <= 1000000000.0d0))) then
tmp = ((y - x) * z) / t
else
tmp = x + ((z / t) * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -5e+20) || !((z / t) <= 1000000000.0)) {
tmp = ((y - x) * z) / t;
} else {
tmp = x + ((z / t) * y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z / t) <= -5e+20) or not ((z / t) <= 1000000000.0): tmp = ((y - x) * z) / t else: tmp = x + ((z / t) * y) return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z / t) <= -5e+20) || !(Float64(z / t) <= 1000000000.0)) tmp = Float64(Float64(Float64(y - x) * z) / t); else tmp = Float64(x + Float64(Float64(z / t) * y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z / t) <= -5e+20) || ~(((z / t) <= 1000000000.0))) tmp = ((y - x) * z) / t; else tmp = x + ((z / t) * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -5e+20], N[Not[LessEqual[N[(z / t), $MachinePrecision], 1000000000.0]], $MachinePrecision]], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision], N[(x + N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{+20} \lor \neg \left(\frac{z}{t} \leq 1000000000\right):\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{z}{t} \cdot y\\
\end{array}
\end{array}
if (/.f64 z t) < -5e20 or 1e9 < (/.f64 z t) Initial program 95.9%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6493.7
Applied rewrites93.7%
if -5e20 < (/.f64 z t) < 1e9Initial program 99.1%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6498.6
Applied rewrites98.6%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6495.3
Applied rewrites95.3%
Final simplification94.5%
(FPCore (x y z t) :precision binary64 (if (or (<= (/ z t) -5e-11) (not (<= (/ z t) 1e+15))) (/ (* (- y x) z) t) (fma (/ y t) z x)))
double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -5e-11) || !((z / t) <= 1e+15)) {
tmp = ((y - x) * z) / t;
} else {
tmp = fma((y / t), z, x);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if ((Float64(z / t) <= -5e-11) || !(Float64(z / t) <= 1e+15)) tmp = Float64(Float64(Float64(y - x) * z) / t); else tmp = fma(Float64(y / t), z, x); end return tmp end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -5e-11], N[Not[LessEqual[N[(z / t), $MachinePrecision], 1e+15]], $MachinePrecision]], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-11} \lor \neg \left(\frac{z}{t} \leq 10^{+15}\right):\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\end{array}
\end{array}
if (/.f64 z t) < -5.00000000000000018e-11 or 1e15 < (/.f64 z t) Initial program 96.1%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6491.9
Applied rewrites91.9%
if -5.00000000000000018e-11 < (/.f64 z t) < 1e15Initial program 99.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6491.3
Applied rewrites91.3%
Taylor expanded in x around 0
lower-/.f6494.7
Applied rewrites94.7%
Final simplification93.4%
(FPCore (x y z t) :precision binary64 (if (or (<= (/ z t) -1e-15) (not (<= (/ z t) 1e-14))) (* y (/ z t)) (* 1.0 x)))
double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -1e-15) || !((z / t) <= 1e-14)) {
tmp = y * (z / t);
} else {
tmp = 1.0 * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z / t) <= (-1d-15)) .or. (.not. ((z / t) <= 1d-14))) then
tmp = y * (z / t)
else
tmp = 1.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -1e-15) || !((z / t) <= 1e-14)) {
tmp = y * (z / t);
} else {
tmp = 1.0 * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z / t) <= -1e-15) or not ((z / t) <= 1e-14): tmp = y * (z / t) else: tmp = 1.0 * x return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z / t) <= -1e-15) || !(Float64(z / t) <= 1e-14)) tmp = Float64(y * Float64(z / t)); else tmp = Float64(1.0 * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z / t) <= -1e-15) || ~(((z / t) <= 1e-14))) tmp = y * (z / t); else tmp = 1.0 * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -1e-15], N[Not[LessEqual[N[(z / t), $MachinePrecision], 1e-14]], $MachinePrecision]], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(1.0 * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-15} \lor \neg \left(\frac{z}{t} \leq 10^{-14}\right):\\
\;\;\;\;y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;1 \cdot x\\
\end{array}
\end{array}
if (/.f64 z t) < -1.0000000000000001e-15 or 9.99999999999999999e-15 < (/.f64 z t) Initial program 96.4%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6452.4
Applied rewrites52.4%
Applied rewrites55.7%
if -1.0000000000000001e-15 < (/.f64 z t) < 9.99999999999999999e-15Initial program 99.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6478.4
Applied rewrites78.4%
Taylor expanded in z around 0
Applied rewrites78.4%
Final simplification66.7%
(FPCore (x y z t) :precision binary64 (if (or (<= x -2.4e+50) (not (<= x 6.6e+135))) (* (- 1.0 (/ z t)) x) (fma (/ y t) z x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -2.4e+50) || !(x <= 6.6e+135)) {
tmp = (1.0 - (z / t)) * x;
} else {
tmp = fma((y / t), z, x);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if ((x <= -2.4e+50) || !(x <= 6.6e+135)) tmp = Float64(Float64(1.0 - Float64(z / t)) * x); else tmp = fma(Float64(y / t), z, x); end return tmp end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -2.4e+50], N[Not[LessEqual[x, 6.6e+135]], $MachinePrecision]], N[(N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.4 \cdot 10^{+50} \lor \neg \left(x \leq 6.6 \cdot 10^{+135}\right):\\
\;\;\;\;\left(1 - \frac{z}{t}\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\end{array}
\end{array}
if x < -2.4000000000000002e50 or 6.5999999999999998e135 < x Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6490.2
Applied rewrites90.2%
if -2.4000000000000002e50 < x < 6.5999999999999998e135Initial program 96.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6495.5
Applied rewrites95.5%
Taylor expanded in x around 0
lower-/.f6485.9
Applied rewrites85.9%
Final simplification87.6%
(FPCore (x y z t) :precision binary64 (if (<= x -3.05e+155) (* (/ (- z) t) x) (fma (/ y t) z x)))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -3.05e+155) {
tmp = (-z / t) * x;
} else {
tmp = fma((y / t), z, x);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (x <= -3.05e+155) tmp = Float64(Float64(Float64(-z) / t) * x); else tmp = fma(Float64(y / t), z, x); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[x, -3.05e+155], N[(N[((-z) / t), $MachinePrecision] * x), $MachinePrecision], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.05 \cdot 10^{+155}:\\
\;\;\;\;\frac{-z}{t} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\end{array}
\end{array}
if x < -3.04999999999999978e155Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6491.2
Applied rewrites91.2%
Taylor expanded in z around inf
Applied rewrites65.4%
if -3.04999999999999978e155 < x Initial program 97.3%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6492.7
Applied rewrites92.7%
Taylor expanded in x around 0
lower-/.f6480.6
Applied rewrites80.6%
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
return fma((z / t), (y - x), x);
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(y - x), x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Initial program 97.6%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6497.6
Applied rewrites97.6%
(FPCore (x y z t) :precision binary64 (fma (/ y t) z x))
double code(double x, double y, double z, double t) {
return fma((y / t), z, x);
}
function code(x, y, z, t) return fma(Float64(y / t), z, x) end
code[x_, y_, z_, t_] := N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{t}, z, x\right)
\end{array}
Initial program 97.6%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6492.1
Applied rewrites92.1%
Taylor expanded in x around 0
lower-/.f6476.1
Applied rewrites76.1%
(FPCore (x y z t) :precision binary64 (* 1.0 x))
double code(double x, double y, double z, double t) {
return 1.0 * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 * x
end function
public static double code(double x, double y, double z, double t) {
return 1.0 * x;
}
def code(x, y, z, t): return 1.0 * x
function code(x, y, z, t) return Float64(1.0 * x) end
function tmp = code(x, y, z, t) tmp = 1.0 * x; end
code[x_, y_, z_, t_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 97.6%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6465.4
Applied rewrites65.4%
Taylor expanded in z around 0
Applied rewrites40.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024313
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))