
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x + x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (+ y x) (* 2.0 x)))
double code(double x, double y) {
return (y + x) * (2.0 * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + x) * (2.0d0 * x)
end function
public static double code(double x, double y) {
return (y + x) * (2.0 * x);
}
def code(x, y): return (y + x) * (2.0 * x)
function code(x, y) return Float64(Float64(y + x) * Float64(2.0 * x)) end
function tmp = code(x, y) tmp = (y + x) * (2.0 * x); end
code[x_, y_] := N[(N[(y + x), $MachinePrecision] * N[(2.0 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + x\right) \cdot \left(2 \cdot x\right)
\end{array}
Initial program 95.3%
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-*.f64100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -5.2e+90) (not (<= y 6e-129))) (* 2.0 (* y x)) (* (* x x) 2.0)))
double code(double x, double y) {
double tmp;
if ((y <= -5.2e+90) || !(y <= 6e-129)) {
tmp = 2.0 * (y * x);
} else {
tmp = (x * x) * 2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-5.2d+90)) .or. (.not. (y <= 6d-129))) then
tmp = 2.0d0 * (y * x)
else
tmp = (x * x) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -5.2e+90) || !(y <= 6e-129)) {
tmp = 2.0 * (y * x);
} else {
tmp = (x * x) * 2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -5.2e+90) or not (y <= 6e-129): tmp = 2.0 * (y * x) else: tmp = (x * x) * 2.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -5.2e+90) || !(y <= 6e-129)) tmp = Float64(2.0 * Float64(y * x)); else tmp = Float64(Float64(x * x) * 2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -5.2e+90) || ~((y <= 6e-129))) tmp = 2.0 * (y * x); else tmp = (x * x) * 2.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -5.2e+90], N[Not[LessEqual[y, 6e-129]], $MachinePrecision]], N[(2.0 * N[(y * x), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] * 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.2 \cdot 10^{+90} \lor \neg \left(y \leq 6 \cdot 10^{-129}\right):\\
\;\;\;\;2 \cdot \left(y \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot x\right) \cdot 2\\
\end{array}
\end{array}
if y < -5.1999999999999997e90 or 5.9999999999999996e-129 < y Initial program 92.2%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6482.1
Applied rewrites82.1%
if -5.1999999999999997e90 < y < 5.9999999999999996e-129Initial program 98.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6489.8
Applied rewrites89.8%
Final simplification86.0%
(FPCore (x y) :precision binary64 (* (* x x) 2.0))
double code(double x, double y) {
return (x * x) * 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) * 2.0d0
end function
public static double code(double x, double y) {
return (x * x) * 2.0;
}
def code(x, y): return (x * x) * 2.0
function code(x, y) return Float64(Float64(x * x) * 2.0) end
function tmp = code(x, y) tmp = (x * x) * 2.0; end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] * 2.0), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x\right) \cdot 2
\end{array}
Initial program 95.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6462.0
Applied rewrites62.0%
(FPCore (x y) :precision binary64 (* (* x 2.0) (+ x y)))
double code(double x, double y) {
return (x * 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x + y);
}
def code(x, y): return (x * 2.0) * (x + y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x + y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x + y\right)
\end{array}
herbie shell --seed 2024313
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (* (* x 2) (+ x y)))
(* 2.0 (+ (* x x) (* x y))))