
(FPCore (a b eps) :precision binary64 (/ (* eps (- (exp (* (+ a b) eps)) 1.0)) (* (- (exp (* a eps)) 1.0) (- (exp (* b eps)) 1.0))))
double code(double a, double b, double eps) {
return (eps * (exp(((a + b) * eps)) - 1.0)) / ((exp((a * eps)) - 1.0) * (exp((b * eps)) - 1.0));
}
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
code = (eps * (exp(((a + b) * eps)) - 1.0d0)) / ((exp((a * eps)) - 1.0d0) * (exp((b * eps)) - 1.0d0))
end function
public static double code(double a, double b, double eps) {
return (eps * (Math.exp(((a + b) * eps)) - 1.0)) / ((Math.exp((a * eps)) - 1.0) * (Math.exp((b * eps)) - 1.0));
}
def code(a, b, eps): return (eps * (math.exp(((a + b) * eps)) - 1.0)) / ((math.exp((a * eps)) - 1.0) * (math.exp((b * eps)) - 1.0))
function code(a, b, eps) return Float64(Float64(eps * Float64(exp(Float64(Float64(a + b) * eps)) - 1.0)) / Float64(Float64(exp(Float64(a * eps)) - 1.0) * Float64(exp(Float64(b * eps)) - 1.0))) end
function tmp = code(a, b, eps) tmp = (eps * (exp(((a + b) * eps)) - 1.0)) / ((exp((a * eps)) - 1.0) * (exp((b * eps)) - 1.0)); end
code[a_, b_, eps_] := N[(N[(eps * N[(N[Exp[N[(N[(a + b), $MachinePrecision] * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(N[Exp[N[(a * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision] * N[(N[Exp[N[(b * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\varepsilon \cdot \left(e^{\left(a + b\right) \cdot \varepsilon} - 1\right)}{\left(e^{a \cdot \varepsilon} - 1\right) \cdot \left(e^{b \cdot \varepsilon} - 1\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b eps) :precision binary64 (/ (* eps (- (exp (* (+ a b) eps)) 1.0)) (* (- (exp (* a eps)) 1.0) (- (exp (* b eps)) 1.0))))
double code(double a, double b, double eps) {
return (eps * (exp(((a + b) * eps)) - 1.0)) / ((exp((a * eps)) - 1.0) * (exp((b * eps)) - 1.0));
}
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
code = (eps * (exp(((a + b) * eps)) - 1.0d0)) / ((exp((a * eps)) - 1.0d0) * (exp((b * eps)) - 1.0d0))
end function
public static double code(double a, double b, double eps) {
return (eps * (Math.exp(((a + b) * eps)) - 1.0)) / ((Math.exp((a * eps)) - 1.0) * (Math.exp((b * eps)) - 1.0));
}
def code(a, b, eps): return (eps * (math.exp(((a + b) * eps)) - 1.0)) / ((math.exp((a * eps)) - 1.0) * (math.exp((b * eps)) - 1.0))
function code(a, b, eps) return Float64(Float64(eps * Float64(exp(Float64(Float64(a + b) * eps)) - 1.0)) / Float64(Float64(exp(Float64(a * eps)) - 1.0) * Float64(exp(Float64(b * eps)) - 1.0))) end
function tmp = code(a, b, eps) tmp = (eps * (exp(((a + b) * eps)) - 1.0)) / ((exp((a * eps)) - 1.0) * (exp((b * eps)) - 1.0)); end
code[a_, b_, eps_] := N[(N[(eps * N[(N[Exp[N[(N[(a + b), $MachinePrecision] * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(N[Exp[N[(a * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision] * N[(N[Exp[N[(b * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\varepsilon \cdot \left(e^{\left(a + b\right) \cdot \varepsilon} - 1\right)}{\left(e^{a \cdot \varepsilon} - 1\right) \cdot \left(e^{b \cdot \varepsilon} - 1\right)}
\end{array}
(FPCore (a b eps) :precision binary64 (+ (pow b -1.0) (pow a -1.0)))
double code(double a, double b, double eps) {
return pow(b, -1.0) + pow(a, -1.0);
}
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
code = (b ** (-1.0d0)) + (a ** (-1.0d0))
end function
public static double code(double a, double b, double eps) {
return Math.pow(b, -1.0) + Math.pow(a, -1.0);
}
def code(a, b, eps): return math.pow(b, -1.0) + math.pow(a, -1.0)
function code(a, b, eps) return Float64((b ^ -1.0) + (a ^ -1.0)) end
function tmp = code(a, b, eps) tmp = (b ^ -1.0) + (a ^ -1.0); end
code[a_, b_, eps_] := N[(N[Power[b, -1.0], $MachinePrecision] + N[Power[a, -1.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{-1} + {a}^{-1}
\end{array}
Initial program 0.0%
Taylor expanded in eps around 0
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6499.8
Applied rewrites99.8%
Taylor expanded in a around inf
Applied rewrites100.0%
Final simplification100.0%
(FPCore (a b eps) :precision binary64 (if (<= a -3.5e-195) (/ (+ b a) (* b a)) (pow a -1.0)))
double code(double a, double b, double eps) {
double tmp;
if (a <= -3.5e-195) {
tmp = (b + a) / (b * a);
} else {
tmp = pow(a, -1.0);
}
return tmp;
}
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
real(8) :: tmp
if (a <= (-3.5d-195)) then
tmp = (b + a) / (b * a)
else
tmp = a ** (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b, double eps) {
double tmp;
if (a <= -3.5e-195) {
tmp = (b + a) / (b * a);
} else {
tmp = Math.pow(a, -1.0);
}
return tmp;
}
def code(a, b, eps): tmp = 0 if a <= -3.5e-195: tmp = (b + a) / (b * a) else: tmp = math.pow(a, -1.0) return tmp
function code(a, b, eps) tmp = 0.0 if (a <= -3.5e-195) tmp = Float64(Float64(b + a) / Float64(b * a)); else tmp = a ^ -1.0; end return tmp end
function tmp_2 = code(a, b, eps) tmp = 0.0; if (a <= -3.5e-195) tmp = (b + a) / (b * a); else tmp = a ^ -1.0; end tmp_2 = tmp; end
code[a_, b_, eps_] := If[LessEqual[a, -3.5e-195], N[(N[(b + a), $MachinePrecision] / N[(b * a), $MachinePrecision]), $MachinePrecision], N[Power[a, -1.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -3.5 \cdot 10^{-195}:\\
\;\;\;\;\frac{b + a}{b \cdot a}\\
\mathbf{else}:\\
\;\;\;\;{a}^{-1}\\
\end{array}
\end{array}
if a < -3.50000000000000014e-195Initial program 0.0%
Taylor expanded in eps around 0
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6499.7
Applied rewrites99.7%
Applied rewrites85.2%
if -3.50000000000000014e-195 < a Initial program 0.0%
Taylor expanded in a around 0
lower-/.f6457.2
Applied rewrites57.2%
Final simplification64.7%
(FPCore (a b eps) :precision binary64 (if (<= a -2.9e-162) (pow b -1.0) (pow a -1.0)))
double code(double a, double b, double eps) {
double tmp;
if (a <= -2.9e-162) {
tmp = pow(b, -1.0);
} else {
tmp = pow(a, -1.0);
}
return tmp;
}
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
real(8) :: tmp
if (a <= (-2.9d-162)) then
tmp = b ** (-1.0d0)
else
tmp = a ** (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b, double eps) {
double tmp;
if (a <= -2.9e-162) {
tmp = Math.pow(b, -1.0);
} else {
tmp = Math.pow(a, -1.0);
}
return tmp;
}
def code(a, b, eps): tmp = 0 if a <= -2.9e-162: tmp = math.pow(b, -1.0) else: tmp = math.pow(a, -1.0) return tmp
function code(a, b, eps) tmp = 0.0 if (a <= -2.9e-162) tmp = b ^ -1.0; else tmp = a ^ -1.0; end return tmp end
function tmp_2 = code(a, b, eps) tmp = 0.0; if (a <= -2.9e-162) tmp = b ^ -1.0; else tmp = a ^ -1.0; end tmp_2 = tmp; end
code[a_, b_, eps_] := If[LessEqual[a, -2.9e-162], N[Power[b, -1.0], $MachinePrecision], N[Power[a, -1.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -2.9 \cdot 10^{-162}:\\
\;\;\;\;{b}^{-1}\\
\mathbf{else}:\\
\;\;\;\;{a}^{-1}\\
\end{array}
\end{array}
if a < -2.9000000000000001e-162Initial program 0.0%
Taylor expanded in b around 0
lower-/.f6473.3
Applied rewrites73.3%
if -2.9000000000000001e-162 < a Initial program 0.0%
Taylor expanded in a around 0
lower-/.f6457.3
Applied rewrites57.3%
Final simplification61.2%
(FPCore (a b eps) :precision binary64 (pow a -1.0))
double code(double a, double b, double eps) {
return pow(a, -1.0);
}
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
code = a ** (-1.0d0)
end function
public static double code(double a, double b, double eps) {
return Math.pow(a, -1.0);
}
def code(a, b, eps): return math.pow(a, -1.0)
function code(a, b, eps) return a ^ -1.0 end
function tmp = code(a, b, eps) tmp = a ^ -1.0; end
code[a_, b_, eps_] := N[Power[a, -1.0], $MachinePrecision]
\begin{array}{l}
\\
{a}^{-1}
\end{array}
Initial program 0.0%
Taylor expanded in a around 0
lower-/.f6449.9
Applied rewrites49.9%
Final simplification49.9%
(FPCore (a b eps) :precision binary64 (+ (/ 1.0 a) (/ 1.0 b)))
double code(double a, double b, double eps) {
return (1.0 / a) + (1.0 / b);
}
real(8) function code(a, b, eps)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: eps
code = (1.0d0 / a) + (1.0d0 / b)
end function
public static double code(double a, double b, double eps) {
return (1.0 / a) + (1.0 / b);
}
def code(a, b, eps): return (1.0 / a) + (1.0 / b)
function code(a, b, eps) return Float64(Float64(1.0 / a) + Float64(1.0 / b)) end
function tmp = code(a, b, eps) tmp = (1.0 / a) + (1.0 / b); end
code[a_, b_, eps_] := N[(N[(1.0 / a), $MachinePrecision] + N[(1.0 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{a} + \frac{1}{b}
\end{array}
herbie shell --seed 2024313
(FPCore (a b eps)
:name "expq3 (problem 3.4.2)"
:precision binary64
:pre (and (and (<= (fabs a) 710.0) (<= (fabs b) 710.0)) (and (<= (* 1e-27 (fmin (fabs a) (fabs b))) eps) (<= eps (fmin (fabs a) (fabs b)))))
:alt
(! :herbie-platform default (+ (/ 1 a) (/ 1 b)))
(/ (* eps (- (exp (* (+ a b) eps)) 1.0)) (* (- (exp (* a eps)) 1.0) (- (exp (* b eps)) 1.0))))