
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.011060000397264957) (* (* (sqrt (/ u1 (- 1.0 u1))) u2) 6.28318530718) (* (sqrt u1) (sin (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.011060000397264957f) {
tmp = (sqrtf((u1 / (1.0f - u1))) * u2) * 6.28318530718f;
} else {
tmp = sqrtf(u1) * sinf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.011060000397264957e0) then
tmp = (sqrt((u1 / (1.0e0 - u1))) * u2) * 6.28318530718e0
else
tmp = sqrt(u1) * sin((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.011060000397264957)) tmp = Float32(Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2) * Float32(6.28318530718)); else tmp = Float32(sqrt(u1) * sin(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.011060000397264957)) tmp = (sqrt((u1 / (single(1.0) - u1))) * u2) * single(6.28318530718); else tmp = sqrt(u1) * sin((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.011060000397264957:\\
\;\;\;\;\left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right) \cdot 6.28318530718\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \sin \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0110600004Initial program 98.6%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites96.5%
Applied rewrites96.6%
if 0.0110600004 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 98.1%
Taylor expanded in u1 around 0
lower-sqrt.f3274.7
Applied rewrites74.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* (sqrt (/ u1 (- 1.0 u1))) u2) 6.28318530718))
float code(float cosTheta_i, float u1, float u2) {
return (sqrtf((u1 / (1.0f - u1))) * u2) * 6.28318530718f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (sqrt((u1 / (1.0e0 - u1))) * u2) * 6.28318530718e0
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2) * Float32(6.28318530718)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (sqrt((u1 / (single(1.0) - u1))) * u2) * single(6.28318530718); end
\begin{array}{l}
\\
\left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right) \cdot 6.28318530718
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites81.9%
Applied rewrites81.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* (sqrt (/ u1 (- 1.0 u1))) 6.28318530718) u2))
float code(float cosTheta_i, float u1, float u2) {
return (sqrtf((u1 / (1.0f - u1))) * 6.28318530718f) * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (sqrt((u1 / (1.0e0 - u1))) * 6.28318530718e0) * u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(6.28318530718)) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = (sqrt((u1 / (single(1.0) - u1))) * single(6.28318530718)) * u2; end
\begin{array}{l}
\\
\left(\sqrt{\frac{u1}{1 - u1}} \cdot 6.28318530718\right) \cdot u2
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites81.9%
Applied rewrites81.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (* 6.28318530718 u2)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (6.28318530718f * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (6.28318530718e0 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(6.28318530718) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(6.28318530718) * u2); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites81.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt u1) (* 6.28318530718 u2)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1) * (6.28318530718f * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1) * (6.28318530718e0 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(u1) * Float32(Float32(6.28318530718) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1) * (single(6.28318530718) * u2); end
\begin{array}{l}
\\
\sqrt{u1} \cdot \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites81.9%
Taylor expanded in u1 around 0
Applied rewrites64.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* (sqrt u1) u2) 6.28318530718))
float code(float cosTheta_i, float u1, float u2) {
return (sqrtf(u1) * u2) * 6.28318530718f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (sqrt(u1) * u2) * 6.28318530718e0
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(sqrt(u1) * u2) * Float32(6.28318530718)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (sqrt(u1) * u2) * single(6.28318530718); end
\begin{array}{l}
\\
\left(\sqrt{u1} \cdot u2\right) \cdot 6.28318530718
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites81.9%
Taylor expanded in u1 around 0
Applied rewrites64.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* (sqrt u1) 6.28318530718) u2))
float code(float cosTheta_i, float u1, float u2) {
return (sqrtf(u1) * 6.28318530718f) * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (sqrt(u1) * 6.28318530718e0) * u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(sqrt(u1) * Float32(6.28318530718)) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = (sqrt(u1) * single(6.28318530718)) * u2; end
\begin{array}{l}
\\
\left(\sqrt{u1} \cdot 6.28318530718\right) \cdot u2
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites81.9%
Taylor expanded in u1 around 0
Applied rewrites64.1%
Applied rewrites64.1%
herbie shell --seed 2024313
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))