
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (if (<= (* 4.0 u) 0.00559999980032444) (/ s (- (/ 0.25 u) 0.5)) (* s (log (/ 1.0 (- 1.0 (exp (log (* u 4.0)))))))))
float code(float s, float u) {
float tmp;
if ((4.0f * u) <= 0.00559999980032444f) {
tmp = s / ((0.25f / u) - 0.5f);
} else {
tmp = s * logf((1.0f / (1.0f - expf(logf((u * 4.0f))))));
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: tmp
if ((4.0e0 * u) <= 0.00559999980032444e0) then
tmp = s / ((0.25e0 / u) - 0.5e0)
else
tmp = s * log((1.0e0 / (1.0e0 - exp(log((u * 4.0e0))))))
end if
code = tmp
end function
function code(s, u) tmp = Float32(0.0) if (Float32(Float32(4.0) * u) <= Float32(0.00559999980032444)) tmp = Float32(s / Float32(Float32(Float32(0.25) / u) - Float32(0.5))); else tmp = Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - exp(log(Float32(u * Float32(4.0)))))))); end return tmp end
function tmp_2 = code(s, u) tmp = single(0.0); if ((single(4.0) * u) <= single(0.00559999980032444)) tmp = s / ((single(0.25) / u) - single(0.5)); else tmp = s * log((single(1.0) / (single(1.0) - exp(log((u * single(4.0))))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;4 \cdot u \leq 0.00559999980032444:\\
\;\;\;\;\frac{s}{\frac{0.25}{u} - 0.5}\\
\mathbf{else}:\\
\;\;\;\;s \cdot \log \left(\frac{1}{1 - e^{\log \left(u \cdot 4\right)}}\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 4 binary32) u) < 0.0055999998Initial program 49.4%
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip--N/A
clear-numN/A
lower-/.f32N/A
metadata-evalN/A
+-lft-identityN/A
lower-/.f32N/A
Applied rewrites59.8%
Taylor expanded in u around 0
lower-/.f32N/A
+-commutativeN/A
lower-fma.f3284.8
Applied rewrites84.4%
Taylor expanded in u around inf
Applied rewrites98.3%
lift-*.f32N/A
lift-/.f32N/A
un-div-invN/A
lower-/.f3298.4
Applied rewrites98.4%
if 0.0055999998 < (*.f32 #s(literal 4 binary32) u) Initial program 94.2%
rem-exp-logN/A
lower-exp.f32N/A
lower-log.f3294.2
lift-*.f32N/A
*-commutativeN/A
lower-*.f3294.2
Applied rewrites94.2%
(FPCore (s u) :precision binary32 (if (<= (* 4.0 u) 0.00559999980032444) (/ s (- (/ 0.25 u) 0.5)) (* s (log (/ 1.0 (- 1.0 (* 4.0 u)))))))
float code(float s, float u) {
float tmp;
if ((4.0f * u) <= 0.00559999980032444f) {
tmp = s / ((0.25f / u) - 0.5f);
} else {
tmp = s * logf((1.0f / (1.0f - (4.0f * u))));
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: tmp
if ((4.0e0 * u) <= 0.00559999980032444e0) then
tmp = s / ((0.25e0 / u) - 0.5e0)
else
tmp = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end if
code = tmp
end function
function code(s, u) tmp = Float32(0.0) if (Float32(Float32(4.0) * u) <= Float32(0.00559999980032444)) tmp = Float32(s / Float32(Float32(Float32(0.25) / u) - Float32(0.5))); else tmp = Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))); end return tmp end
function tmp_2 = code(s, u) tmp = single(0.0); if ((single(4.0) * u) <= single(0.00559999980032444)) tmp = s / ((single(0.25) / u) - single(0.5)); else tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;4 \cdot u \leq 0.00559999980032444:\\
\;\;\;\;\frac{s}{\frac{0.25}{u} - 0.5}\\
\mathbf{else}:\\
\;\;\;\;s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 4 binary32) u) < 0.0055999998Initial program 49.4%
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip--N/A
clear-numN/A
lower-/.f32N/A
metadata-evalN/A
+-lft-identityN/A
lower-/.f32N/A
Applied rewrites58.6%
Taylor expanded in u around 0
lower-/.f32N/A
+-commutativeN/A
lower-fma.f3284.8
Applied rewrites84.4%
Taylor expanded in u around inf
Applied rewrites98.3%
lift-*.f32N/A
lift-/.f32N/A
un-div-invN/A
lower-/.f3298.4
Applied rewrites98.4%
if 0.0055999998 < (*.f32 #s(literal 4 binary32) u) Initial program 94.2%
(FPCore (s u) :precision binary32 (/ s (- (/ 0.25 u) 0.5)))
float code(float s, float u) {
return s / ((0.25f / u) - 0.5f);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s / ((0.25e0 / u) - 0.5e0)
end function
function code(s, u) return Float32(s / Float32(Float32(Float32(0.25) / u) - Float32(0.5))) end
function tmp = code(s, u) tmp = s / ((single(0.25) / u) - single(0.5)); end
\begin{array}{l}
\\
\frac{s}{\frac{0.25}{u} - 0.5}
\end{array}
Initial program 60.3%
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip--N/A
clear-numN/A
lower-/.f32N/A
metadata-evalN/A
+-lft-identityN/A
lower-/.f32N/A
Applied rewrites47.1%
Taylor expanded in u around 0
lower-/.f32N/A
+-commutativeN/A
lower-fma.f3273.7
Applied rewrites73.7%
Taylor expanded in u around inf
Applied rewrites88.0%
lift-*.f32N/A
lift-/.f32N/A
un-div-invN/A
lower-/.f3288.1
Applied rewrites88.1%
(FPCore (s u) :precision binary32 (* s (* 4.0 u)))
float code(float s, float u) {
return s * (4.0f * u);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (4.0e0 * u)
end function
function code(s, u) return Float32(s * Float32(Float32(4.0) * u)) end
function tmp = code(s, u) tmp = s * (single(4.0) * u); end
\begin{array}{l}
\\
s \cdot \left(4 \cdot u\right)
\end{array}
Initial program 60.3%
Taylor expanded in u around 0
lower-*.f3273.8
Applied rewrites73.8%
herbie shell --seed 2024313
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))