
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (let* ((t_0 (exp (/ -2.0 v)))) (+ 1.0 (* v (log (- t_0 (- (* u t_0) u)))))))
float code(float u, float v) {
float t_0 = expf((-2.0f / v));
return 1.0f + (v * logf((t_0 - ((u * t_0) - u))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
t_0 = exp(((-2.0e0) / v))
code = 1.0e0 + (v * log((t_0 - ((u * t_0) - u))))
end function
function code(u, v) t_0 = exp(Float32(Float32(-2.0) / v)) return Float32(Float32(1.0) + Float32(v * log(Float32(t_0 - Float32(Float32(u * t_0) - u))))) end
function tmp = code(u, v) t_0 = exp((single(-2.0) / v)); tmp = single(1.0) + (v * log((t_0 - ((u * t_0) - u)))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{\frac{-2}{v}}\\
1 + v \cdot \log \left(t\_0 - \left(u \cdot t\_0 - u\right)\right)
\end{array}
\end{array}
Initial program 99.5%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.5
Applied rewrites99.5%
lift-+.f32N/A
+-commutativeN/A
lower-+.f3299.5
lift-*.f32N/A
lift-/.f32N/A
un-div-invN/A
lower-/.f3299.4
Applied rewrites99.4%
lift-+.f32N/A
lift-/.f32N/A
lift--.f32N/A
div-subN/A
lift-exp.f32N/A
lift-/.f32N/A
associate-+l-N/A
lower--.f32N/A
lift-/.f32N/A
rec-expN/A
lift-/.f32N/A
distribute-neg-fracN/A
metadata-evalN/A
lift-/.f32N/A
lower-exp.f32N/A
lower--.f32N/A
Applied rewrites99.5%
(FPCore (u v) :precision binary32 (if (<= (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v)))))) -1.0) (+ 1.0 (* v (* (/ (- (* 2.0 u) (* (/ 2.0 v) v)) (* v u)) u))) 1.0))
float code(float u, float v) {
float tmp;
if ((v * logf((u + ((1.0f - u) * expf((-2.0f / v)))))) <= -1.0f) {
tmp = 1.0f + (v * ((((2.0f * u) - ((2.0f / v) * v)) / (v * u)) * u));
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v)))))) <= (-1.0e0)) then
tmp = 1.0e0 + (v * ((((2.0e0 * u) - ((2.0e0 / v) * v)) / (v * u)) * u))
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v)))))) <= Float32(-1.0)) tmp = Float32(Float32(1.0) + Float32(v * Float32(Float32(Float32(Float32(Float32(2.0) * u) - Float32(Float32(Float32(2.0) / v) * v)) / Float32(v * u)) * u))); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))) <= single(-1.0)) tmp = single(1.0) + (v * ((((single(2.0) * u) - ((single(2.0) / v) * v)) / (v * u)) * u)); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right) \leq -1:\\
\;\;\;\;1 + v \cdot \left(\frac{2 \cdot u - \frac{2}{v} \cdot v}{v \cdot u} \cdot u\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 92.9%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower-/.f32N/A
lower--.f3255.4
Applied rewrites55.4%
Taylor expanded in u around inf
Applied rewrites55.4%
Applied rewrites55.4%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites94.0%
(FPCore (u v) :precision binary32 (if (<= (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v)))))) -1.0) (+ 1.0 (* v (* (/ (- 1.0 u) v) -2.0))) 1.0))
float code(float u, float v) {
float tmp;
if ((v * logf((u + ((1.0f - u) * expf((-2.0f / v)))))) <= -1.0f) {
tmp = 1.0f + (v * (((1.0f - u) / v) * -2.0f));
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v)))))) <= (-1.0e0)) then
tmp = 1.0e0 + (v * (((1.0e0 - u) / v) * (-2.0e0)))
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v)))))) <= Float32(-1.0)) tmp = Float32(Float32(1.0) + Float32(v * Float32(Float32(Float32(Float32(1.0) - u) / v) * Float32(-2.0)))); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))) <= single(-1.0)) tmp = single(1.0) + (v * (((single(1.0) - u) / v) * single(-2.0))); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right) \leq -1:\\
\;\;\;\;1 + v \cdot \left(\frac{1 - u}{v} \cdot -2\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 92.9%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower-/.f32N/A
lower--.f3255.4
Applied rewrites55.4%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites94.0%
(FPCore (u v) :precision binary32 (if (<= (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v)))))) -1.0) (+ 1.0 (* (- 1.0 u) -2.0)) 1.0))
float code(float u, float v) {
float tmp;
if ((v * logf((u + ((1.0f - u) * expf((-2.0f / v)))))) <= -1.0f) {
tmp = 1.0f + ((1.0f - u) * -2.0f);
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v)))))) <= (-1.0e0)) then
tmp = 1.0e0 + ((1.0e0 - u) * (-2.0e0))
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v)))))) <= Float32(-1.0)) tmp = Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))) <= single(-1.0)) tmp = single(1.0) + ((single(1.0) - u) * single(-2.0)); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right) \leq -1:\\
\;\;\;\;1 + \left(1 - u\right) \cdot -2\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 92.9%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3255.4
Applied rewrites55.4%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites94.0%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
(FPCore (u v)
:precision binary32
(+
1.0
(*
v
(log
(+
u
(*
(- 1.0 u)
(/
1.0
(- 1.0 (/ (- (/ (+ (/ -1.3333333333333333 v) -2.0) v) 2.0) v)))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * (1.0f / (1.0f - (((((-1.3333333333333333f / v) + -2.0f) / v) - 2.0f) / v)))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * (1.0e0 / (1.0e0 - ((((((-1.3333333333333333e0) / v) + (-2.0e0)) / v) - 2.0e0) / v)))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(Float32(Float32(Float32(Float32(-1.3333333333333333) / v) + Float32(-2.0)) / v) - Float32(2.0)) / v)))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * (single(1.0) / (single(1.0) - (((((single(-1.3333333333333333) / v) + single(-2.0)) / v) - single(2.0)) / v))))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot \frac{1}{1 - \frac{\frac{\frac{-1.3333333333333333}{v} + -2}{v} - 2}{v}}\right)
\end{array}
Initial program 99.5%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.5
Applied rewrites99.5%
Taylor expanded in v around -inf
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-/.f32N/A
Applied rewrites96.0%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (/ 1.0 (+ (+ (/ (/ 2.0 v) v) (/ 2.0 v)) 1.0))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * (1.0f / ((((2.0f / v) / v) + (2.0f / v)) + 1.0f))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * (1.0e0 / ((((2.0e0 / v) / v) + (2.0e0 / v)) + 1.0e0))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) / Float32(Float32(Float32(Float32(Float32(2.0) / v) / v) + Float32(Float32(2.0) / v)) + Float32(1.0)))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * (single(1.0) / ((((single(2.0) / v) / v) + (single(2.0) / v)) + single(1.0))))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot \frac{1}{\left(\frac{\frac{2}{v}}{v} + \frac{2}{v}\right) + 1}\right)
\end{array}
Initial program 99.5%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.5
Applied rewrites99.5%
Taylor expanded in v around inf
+-commutativeN/A
lower-+.f32N/A
+-commutativeN/A
lower-+.f32N/A
unpow2N/A
associate-/r*N/A
metadata-evalN/A
associate-*r/N/A
lower-/.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3294.4
Applied rewrites94.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ (/ (- 1.0 u) (+ (+ (/ 2.0 (* v v)) (/ 2.0 v)) 1.0)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf((((1.0f - u) / (((2.0f / (v * v)) + (2.0f / v)) + 1.0f)) + u)));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((((1.0e0 - u) / (((2.0e0 / (v * v)) + (2.0e0 / v)) + 1.0e0)) + u)))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(Float32(Float32(Float32(1.0) - u) / Float32(Float32(Float32(Float32(2.0) / Float32(v * v)) + Float32(Float32(2.0) / v)) + Float32(1.0))) + u)))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((((single(1.0) - u) / (((single(2.0) / (v * v)) + (single(2.0) / v)) + single(1.0))) + u))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(\frac{1 - u}{\left(\frac{2}{v \cdot v} + \frac{2}{v}\right) + 1} + u\right)
\end{array}
Initial program 99.5%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.5
Applied rewrites99.5%
lift-+.f32N/A
+-commutativeN/A
lower-+.f3299.5
lift-*.f32N/A
lift-/.f32N/A
un-div-invN/A
lower-/.f3299.4
Applied rewrites99.4%
Taylor expanded in v around inf
+-commutativeN/A
lower-+.f32N/A
metadata-evalN/A
associate-*r/N/A
+-commutativeN/A
lower-+.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f32N/A
unpow2N/A
lower-*.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3294.4
Applied rewrites94.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (/ 1.0 (+ (/ 2.0 v) 1.0))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * (1.0f / ((2.0f / v) + 1.0f))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * (1.0e0 / ((2.0e0 / v) + 1.0e0))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) / Float32(Float32(Float32(2.0) / v) + Float32(1.0)))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * (single(1.0) / ((single(2.0) / v) + single(1.0))))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot \frac{1}{\frac{2}{v} + 1}\right)
\end{array}
Initial program 99.5%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.5
Applied rewrites99.5%
Taylor expanded in v around inf
+-commutativeN/A
lower-+.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3292.1
Applied rewrites92.1%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ (/ (- 1.0 u) (+ (/ 2.0 v) 1.0)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf((((1.0f - u) / ((2.0f / v) + 1.0f)) + u)));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((((1.0e0 - u) / ((2.0e0 / v) + 1.0e0)) + u)))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(Float32(Float32(Float32(1.0) - u) / Float32(Float32(Float32(2.0) / v) + Float32(1.0))) + u)))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((((single(1.0) - u) / ((single(2.0) / v) + single(1.0))) + u))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(\frac{1 - u}{\frac{2}{v} + 1} + u\right)
\end{array}
Initial program 99.5%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.5
Applied rewrites99.5%
lift-+.f32N/A
+-commutativeN/A
lower-+.f3299.5
lift-*.f32N/A
lift-/.f32N/A
un-div-invN/A
lower-/.f3299.4
Applied rewrites99.4%
Taylor expanded in v around inf
+-commutativeN/A
lower-+.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3292.1
Applied rewrites92.1%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
Taylor expanded in v around 0
Applied rewrites88.0%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0
Applied rewrites6.0%
herbie shell --seed 2024313
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))