
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (- (* (PI) 0.5) (* 6.28318530718 u2))) (sqrt (/ u1 (- 1.0 u1)))))
\begin{array}{l}
\\
\sin \left(\mathsf{PI}\left(\right) \cdot 0.5 - 6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.7%
lift-/.f32N/A
clear-numN/A
associate-/r/N/A
lower-*.f32N/A
frac-2negN/A
metadata-evalN/A
lower-/.f32N/A
neg-sub0N/A
lift--.f32N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f3298.6
Applied rewrites98.6%
lift-cos.f32N/A
cos-neg-revN/A
lift-*.f32N/A
distribute-lft-neg-inN/A
metadata-evalN/A
lift-*.f32N/A
lift-cos.f3298.6
remove-double-negN/A
lift-cos.f32N/A
sin-+PI/2-revN/A
sin-neg-revN/A
sin-neg-revN/A
distribute-neg-inN/A
lift-*.f32N/A
distribute-lft-neg-inN/A
metadata-evalN/A
lift-*.f32N/A
sub-negN/A
lower-sin.f32N/A
lower-neg.f32N/A
lower--.f32N/A
Applied rewrites98.7%
lift-*.f32N/A
*-commutativeN/A
lift-/.f32N/A
frac-2negN/A
metadata-evalN/A
un-div-invN/A
lift--.f32N/A
sub-negN/A
metadata-evalN/A
distribute-neg-inN/A
metadata-evalN/A
+-commutativeN/A
sub-negN/A
lift--.f32N/A
lower-/.f3298.9
Applied rewrites98.9%
Final simplification98.9%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* 6.28318530718 u2))))
(if (<= t_0 0.9999399781227112)
(* (sqrt u1) t_0)
(sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((6.28318530718f * u2));
float tmp;
if (t_0 <= 0.9999399781227112f) {
tmp = sqrtf(u1) * t_0;
} else {
tmp = sqrtf((u1 / (1.0f - u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((6.28318530718e0 * u2))
if (t_0 <= 0.9999399781227112e0) then
tmp = sqrt(u1) * t_0
else
tmp = sqrt((u1 / (1.0e0 - u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(Float32(6.28318530718) * u2)) tmp = Float32(0.0) if (t_0 <= Float32(0.9999399781227112)) tmp = Float32(sqrt(u1) * t_0); else tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((single(6.28318530718) * u2)); tmp = single(0.0); if (t_0 <= single(0.9999399781227112)) tmp = sqrt(u1) * t_0; else tmp = sqrt((u1 / (single(1.0) - u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(6.28318530718 \cdot u2\right)\\
\mathbf{if}\;t\_0 \leq 0.9999399781227112:\\
\;\;\;\;\sqrt{u1} \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) < 0.999939978Initial program 97.0%
Taylor expanded in u1 around 0
*-commutativeN/A
lower-*.f32N/A
lower-cos.f32N/A
lower-*.f32N/A
lower-sqrt.f3274.1
Applied rewrites74.1%
if 0.999939978 < (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2)) Initial program 99.4%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3296.0
Applied rewrites96.0%
Final simplification89.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.001500000013038516) (sqrt (/ u1 (- 1.0 u1))) (* (sqrt (* (- u1 -1.0) u1)) (cos (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.001500000013038516f) {
tmp = sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sqrtf(((u1 - -1.0f) * u1)) * cosf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.001500000013038516e0) then
tmp = sqrt((u1 / (1.0e0 - u1)))
else
tmp = sqrt(((u1 - (-1.0e0)) * u1)) * cos((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.001500000013038516)) tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); else tmp = Float32(sqrt(Float32(Float32(u1 - Float32(-1.0)) * u1)) * cos(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.001500000013038516)) tmp = sqrt((u1 / (single(1.0) - u1))); else tmp = sqrt(((u1 - single(-1.0)) * u1)) * cos((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.001500000013038516:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(u1 - -1\right) \cdot u1} \cdot \cos \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.00150000001Initial program 99.5%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3298.6
Applied rewrites98.6%
if 0.00150000001 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.5%
Taylor expanded in u1 around 0
*-commutativeN/A
lower-*.f32N/A
lower-+.f3285.0
Applied rewrites85.0%
Final simplification93.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return cosf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = cos((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = cos((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.7%
Final simplification98.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.7%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3278.0
Applied rewrites78.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* (- u1 -1.0) u1)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((u1 - -1.0f) * u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(((u1 - (-1.0e0)) * u1))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(u1 - Float32(-1.0)) * u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(((u1 - single(-1.0)) * u1)); end
\begin{array}{l}
\\
\sqrt{\left(u1 - -1\right) \cdot u1}
\end{array}
Initial program 98.7%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3278.0
Applied rewrites78.0%
Taylor expanded in u1 around inf
Applied rewrites77.9%
Taylor expanded in u1 around 0
Applied rewrites71.1%
Final simplification71.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 98.7%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3278.0
Applied rewrites78.0%
Taylor expanded in u1 around 0
Applied rewrites63.2%
herbie shell --seed 2024312
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))