
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* u2 6.28318530718)) (sqrt (/ 1.0 (/ (- 1.0 u1) u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((u2 * 6.28318530718f)) * sqrtf((1.0f / ((1.0f - u1) / u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((u2 * 6.28318530718e0)) * sqrt((1.0e0 / ((1.0e0 - u1) / u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) - u1) / u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((u2 * single(6.28318530718))) * sqrt((single(1.0) / ((single(1.0) - u1) / u1))); end
\begin{array}{l}
\\
\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{1}{\frac{1 - u1}{u1}}}
\end{array}
Initial program 98.3%
lift-/.f32N/A
clear-numN/A
lower-/.f32N/A
lower-/.f3298.3
Applied rewrites98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (sqrt (/ u1 (- 1.0 u1)))))
(if (<= (* u2 6.28318530718) 0.07500000298023224)
(*
(- (* (* -41.341702240407926 (* u2 u2)) t_0) (* -6.28318530718 t_0))
u2)
(* (sqrt (* (- u1 -1.0) u1)) (sin (* u2 6.28318530718))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sqrtf((u1 / (1.0f - u1)));
float tmp;
if ((u2 * 6.28318530718f) <= 0.07500000298023224f) {
tmp = (((-41.341702240407926f * (u2 * u2)) * t_0) - (-6.28318530718f * t_0)) * u2;
} else {
tmp = sqrtf(((u1 - -1.0f) * u1)) * sinf((u2 * 6.28318530718f));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = sqrt((u1 / (1.0e0 - u1)))
if ((u2 * 6.28318530718e0) <= 0.07500000298023224e0) then
tmp = ((((-41.341702240407926e0) * (u2 * u2)) * t_0) - ((-6.28318530718e0) * t_0)) * u2
else
tmp = sqrt(((u1 - (-1.0e0)) * u1)) * sin((u2 * 6.28318530718e0))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.07500000298023224)) tmp = Float32(Float32(Float32(Float32(Float32(-41.341702240407926) * Float32(u2 * u2)) * t_0) - Float32(Float32(-6.28318530718) * t_0)) * u2); else tmp = Float32(sqrt(Float32(Float32(u1 - Float32(-1.0)) * u1)) * sin(Float32(u2 * Float32(6.28318530718)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = sqrt((u1 / (single(1.0) - u1))); tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.07500000298023224)) tmp = (((single(-41.341702240407926) * (u2 * u2)) * t_0) - (single(-6.28318530718) * t_0)) * u2; else tmp = sqrt(((u1 - single(-1.0)) * u1)) * sin((u2 * single(6.28318530718))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{\frac{u1}{1 - u1}}\\
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.07500000298023224:\\
\;\;\;\;\left(\left(-41.341702240407926 \cdot \left(u2 \cdot u2\right)\right) \cdot t\_0 - -6.28318530718 \cdot t\_0\right) \cdot u2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(u1 - -1\right) \cdot u1} \cdot \sin \left(u2 \cdot 6.28318530718\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.075000003Initial program 98.5%
Taylor expanded in u2 around 0
*-commutativeN/A
lower-*.f32N/A
Applied rewrites93.0%
Applied rewrites98.2%
if 0.075000003 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.5%
Taylor expanded in u1 around 0
*-commutativeN/A
lower-*.f32N/A
lower-+.f3284.9
Applied rewrites84.9%
Final simplification95.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (sqrt (/ u1 (- 1.0 u1)))))
(if (<= (* u2 6.28318530718) 0.20000000298023224)
(*
(- (* (* -41.341702240407926 (* u2 u2)) t_0) (* -6.28318530718 t_0))
u2)
(* (sqrt u1) (sin (* u2 6.28318530718))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sqrtf((u1 / (1.0f - u1)));
float tmp;
if ((u2 * 6.28318530718f) <= 0.20000000298023224f) {
tmp = (((-41.341702240407926f * (u2 * u2)) * t_0) - (-6.28318530718f * t_0)) * u2;
} else {
tmp = sqrtf(u1) * sinf((u2 * 6.28318530718f));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = sqrt((u1 / (1.0e0 - u1)))
if ((u2 * 6.28318530718e0) <= 0.20000000298023224e0) then
tmp = ((((-41.341702240407926e0) * (u2 * u2)) * t_0) - ((-6.28318530718e0) * t_0)) * u2
else
tmp = sqrt(u1) * sin((u2 * 6.28318530718e0))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.20000000298023224)) tmp = Float32(Float32(Float32(Float32(Float32(-41.341702240407926) * Float32(u2 * u2)) * t_0) - Float32(Float32(-6.28318530718) * t_0)) * u2); else tmp = Float32(sqrt(u1) * sin(Float32(u2 * Float32(6.28318530718)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = sqrt((u1 / (single(1.0) - u1))); tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.20000000298023224)) tmp = (((single(-41.341702240407926) * (u2 * u2)) * t_0) - (single(-6.28318530718) * t_0)) * u2; else tmp = sqrt(u1) * sin((u2 * single(6.28318530718))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{\frac{u1}{1 - u1}}\\
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.20000000298023224:\\
\;\;\;\;\left(\left(-41.341702240407926 \cdot \left(u2 \cdot u2\right)\right) \cdot t\_0 - -6.28318530718 \cdot t\_0\right) \cdot u2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \sin \left(u2 \cdot 6.28318530718\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.200000003Initial program 98.5%
Taylor expanded in u2 around 0
*-commutativeN/A
lower-*.f32N/A
Applied rewrites90.7%
Applied rewrites97.6%
if 0.200000003 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.1%
Taylor expanded in u1 around 0
*-commutativeN/A
lower-*.f32N/A
lower-sin.f32N/A
lower-*.f32N/A
lower-sqrt.f3274.5
Applied rewrites74.5%
Final simplification93.5%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (sqrt (/ u1 (- 1.0 u1)))))
(*
(- (* (* -41.341702240407926 (* u2 u2)) t_0) (* -6.28318530718 t_0))
u2)))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sqrtf((u1 / (1.0f - u1)));
return (((-41.341702240407926f * (u2 * u2)) * t_0) - (-6.28318530718f * t_0)) * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
t_0 = sqrt((u1 / (1.0e0 - u1)))
code = ((((-41.341702240407926e0) * (u2 * u2)) * t_0) - ((-6.28318530718e0) * t_0)) * u2
end function
function code(cosTheta_i, u1, u2) t_0 = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) return Float32(Float32(Float32(Float32(Float32(-41.341702240407926) * Float32(u2 * u2)) * t_0) - Float32(Float32(-6.28318530718) * t_0)) * u2) end
function tmp = code(cosTheta_i, u1, u2) t_0 = sqrt((u1 / (single(1.0) - u1))); tmp = (((single(-41.341702240407926) * (u2 * u2)) * t_0) - (single(-6.28318530718) * t_0)) * u2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{\frac{u1}{1 - u1}}\\
\left(\left(-41.341702240407926 \cdot \left(u2 \cdot u2\right)\right) \cdot t\_0 - -6.28318530718 \cdot t\_0\right) \cdot u2
\end{array}
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
*-commutativeN/A
lower-*.f32N/A
Applied rewrites79.0%
Applied rewrites87.1%
Final simplification87.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* (- (* (* -41.341702240407926 u2) u2) -6.28318530718) (sqrt (/ u1 (- 1.0 u1)))) u2))
float code(float cosTheta_i, float u1, float u2) {
return ((((-41.341702240407926f * u2) * u2) - -6.28318530718f) * sqrtf((u1 / (1.0f - u1)))) * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (((((-41.341702240407926e0) * u2) * u2) - (-6.28318530718e0)) * sqrt((u1 / (1.0e0 - u1)))) * u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(Float32(Float32(Float32(-41.341702240407926) * u2) * u2) - Float32(-6.28318530718)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = ((((single(-41.341702240407926) * u2) * u2) - single(-6.28318530718)) * sqrt((u1 / (single(1.0) - u1)))) * u2; end
\begin{array}{l}
\\
\left(\left(\left(-41.341702240407926 \cdot u2\right) \cdot u2 - -6.28318530718\right) \cdot \sqrt{\frac{u1}{1 - u1}}\right) \cdot u2
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
*-commutativeN/A
lower-*.f32N/A
Applied rewrites79.0%
Applied rewrites87.1%
Final simplification87.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* (+ (* -41.341702240407926 (* u2 u2)) 6.28318530718) (sqrt (/ u1 (- 1.0 u1)))) u2))
float code(float cosTheta_i, float u1, float u2) {
return (((-41.341702240407926f * (u2 * u2)) + 6.28318530718f) * sqrtf((u1 / (1.0f - u1)))) * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = ((((-41.341702240407926e0) * (u2 * u2)) + 6.28318530718e0) * sqrt((u1 / (1.0e0 - u1)))) * u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(Float32(Float32(-41.341702240407926) * Float32(u2 * u2)) + Float32(6.28318530718)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = (((single(-41.341702240407926) * (u2 * u2)) + single(6.28318530718)) * sqrt((u1 / (single(1.0) - u1)))) * u2; end
\begin{array}{l}
\\
\left(\left(-41.341702240407926 \cdot \left(u2 \cdot u2\right) + 6.28318530718\right) \cdot \sqrt{\frac{u1}{1 - u1}}\right) \cdot u2
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
*-commutativeN/A
lower-*.f32N/A
Applied rewrites79.0%
Applied rewrites87.1%
Final simplification87.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (* 39.47841760436263 (/ u1 (- 1.0 u1)))) u2))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((39.47841760436263f * (u1 / (1.0f - u1)))) * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((39.47841760436263e0 * (u1 / (1.0e0 - u1)))) * u2
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(39.47841760436263) * Float32(u1 / Float32(Float32(1.0) - u1)))) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(39.47841760436263) * (u1 / (single(1.0) - u1)))) * u2; end
\begin{array}{l}
\\
\sqrt{39.47841760436263 \cdot \frac{u1}{1 - u1}} \cdot u2
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
associate-*r*N/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3279.4
Applied rewrites79.4%
Applied rewrites79.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (* (- u1 -1.0) u1)) (* u2 6.28318530718)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((u1 - -1.0f) * u1)) * (u2 * 6.28318530718f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(((u1 - (-1.0e0)) * u1)) * (u2 * 6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(u1 - Float32(-1.0)) * u1)) * Float32(u2 * Float32(6.28318530718))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(((u1 - single(-1.0)) * u1)) * (u2 * single(6.28318530718)); end
\begin{array}{l}
\\
\sqrt{\left(u1 - -1\right) \cdot u1} \cdot \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.3%
lift-*.f32N/A
*-commutativeN/A
lift-sqrt.f32N/A
lift-/.f32N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
un-div-invN/A
lower-/.f32N/A
lift-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f3298.1
Applied rewrites98.1%
lift-/.f32N/A
lift--.f32N/A
div-subN/A
*-inversesN/A
lower--.f32N/A
lower-/.f3298.0
Applied rewrites98.0%
Taylor expanded in u2 around 0
associate-*r*N/A
lower-*.f32N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f32N/A
lower-/.f3279.6
Applied rewrites79.6%
Taylor expanded in u1 around 0
Applied rewrites72.5%
Final simplification72.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt u1) (* u2 6.28318530718)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1) * (u2 * 6.28318530718f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1) * (u2 * 6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(u1) * Float32(u2 * Float32(6.28318530718))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1) * (u2 * single(6.28318530718)); end
\begin{array}{l}
\\
\sqrt{u1} \cdot \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
associate-*r*N/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3279.4
Applied rewrites79.4%
Taylor expanded in u1 around 0
Applied rewrites64.3%
Applied rewrites64.3%
Final simplification64.3%
herbie shell --seed 2024312
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))