
(FPCore (r a b) :precision binary64 (/ (* r (sin b)) (cos (+ a b))))
double code(double r, double a, double b) {
return (r * sin(b)) / cos((a + b));
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (r * sin(b)) / cos((a + b))
end function
public static double code(double r, double a, double b) {
return (r * Math.sin(b)) / Math.cos((a + b));
}
def code(r, a, b): return (r * math.sin(b)) / math.cos((a + b))
function code(r, a, b) return Float64(Float64(r * sin(b)) / cos(Float64(a + b))) end
function tmp = code(r, a, b) tmp = (r * sin(b)) / cos((a + b)); end
code[r_, a_, b_] := N[(N[(r * N[Sin[b], $MachinePrecision]), $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{r \cdot \sin b}{\cos \left(a + b\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (r a b) :precision binary64 (/ (* r (sin b)) (cos (+ a b))))
double code(double r, double a, double b) {
return (r * sin(b)) / cos((a + b));
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (r * sin(b)) / cos((a + b))
end function
public static double code(double r, double a, double b) {
return (r * Math.sin(b)) / Math.cos((a + b));
}
def code(r, a, b): return (r * math.sin(b)) / math.cos((a + b))
function code(r, a, b) return Float64(Float64(r * sin(b)) / cos(Float64(a + b))) end
function tmp = code(r, a, b) tmp = (r * sin(b)) / cos((a + b)); end
code[r_, a_, b_] := N[(N[(r * N[Sin[b], $MachinePrecision]), $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{r \cdot \sin b}{\cos \left(a + b\right)}
\end{array}
(FPCore (r a b) :precision binary64 (/ (* r (sin b)) (fma (sin b) (- (sin a)) (* (cos b) (cos a)))))
double code(double r, double a, double b) {
return (r * sin(b)) / fma(sin(b), -sin(a), (cos(b) * cos(a)));
}
function code(r, a, b) return Float64(Float64(r * sin(b)) / fma(sin(b), Float64(-sin(a)), Float64(cos(b) * cos(a)))) end
code[r_, a_, b_] := N[(N[(r * N[Sin[b], $MachinePrecision]), $MachinePrecision] / N[(N[Sin[b], $MachinePrecision] * (-N[Sin[a], $MachinePrecision]) + N[(N[Cos[b], $MachinePrecision] * N[Cos[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{r \cdot \sin b}{\mathsf{fma}\left(\sin b, -\sin a, \cos b \cdot \cos a\right)}
\end{array}
Initial program 74.0%
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
sub-negN/A
+-commutativeN/A
lift-sin.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-cos.f64N/A
lower-cos.f6499.5
Applied rewrites99.5%
(FPCore (r a b) :precision binary64 (/ (* r (sin b)) (fma (cos b) (cos a) (* (- (sin b)) (sin a)))))
double code(double r, double a, double b) {
return (r * sin(b)) / fma(cos(b), cos(a), (-sin(b) * sin(a)));
}
function code(r, a, b) return Float64(Float64(r * sin(b)) / fma(cos(b), cos(a), Float64(Float64(-sin(b)) * sin(a)))) end
code[r_, a_, b_] := N[(N[(r * N[Sin[b], $MachinePrecision]), $MachinePrecision] / N[(N[Cos[b], $MachinePrecision] * N[Cos[a], $MachinePrecision] + N[((-N[Sin[b], $MachinePrecision]) * N[Sin[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{r \cdot \sin b}{\mathsf{fma}\left(\cos b, \cos a, \left(-\sin b\right) \cdot \sin a\right)}
\end{array}
Initial program 74.0%
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
sub-negN/A
*-commutativeN/A
lower-fma.f64N/A
lower-cos.f64N/A
lower-cos.f64N/A
lift-sin.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6499.5
Applied rewrites99.5%
(FPCore (r a b) :precision binary64 (/ (* r (sin b)) (- (* (cos b) (cos a)) (* (sin a) (sin b)))))
double code(double r, double a, double b) {
return (r * sin(b)) / ((cos(b) * cos(a)) - (sin(a) * sin(b)));
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (r * sin(b)) / ((cos(b) * cos(a)) - (sin(a) * sin(b)))
end function
public static double code(double r, double a, double b) {
return (r * Math.sin(b)) / ((Math.cos(b) * Math.cos(a)) - (Math.sin(a) * Math.sin(b)));
}
def code(r, a, b): return (r * math.sin(b)) / ((math.cos(b) * math.cos(a)) - (math.sin(a) * math.sin(b)))
function code(r, a, b) return Float64(Float64(r * sin(b)) / Float64(Float64(cos(b) * cos(a)) - Float64(sin(a) * sin(b)))) end
function tmp = code(r, a, b) tmp = (r * sin(b)) / ((cos(b) * cos(a)) - (sin(a) * sin(b))); end
code[r_, a_, b_] := N[(N[(r * N[Sin[b], $MachinePrecision]), $MachinePrecision] / N[(N[(N[Cos[b], $MachinePrecision] * N[Cos[a], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[a], $MachinePrecision] * N[Sin[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{r \cdot \sin b}{\cos b \cdot \cos a - \sin a \cdot \sin b}
\end{array}
Initial program 74.0%
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-cos.f64N/A
lower-cos.f64N/A
lift-sin.f64N/A
lower-*.f64N/A
lower-sin.f6499.5
Applied rewrites99.5%
(FPCore (r a b) :precision binary64 (if (or (<= b -23.5) (not (<= b 4.4e-6))) (* (/ r (cos b)) (sin b)) (/ (* b r) (cos a))))
double code(double r, double a, double b) {
double tmp;
if ((b <= -23.5) || !(b <= 4.4e-6)) {
tmp = (r / cos(b)) * sin(b);
} else {
tmp = (b * r) / cos(a);
}
return tmp;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b <= (-23.5d0)) .or. (.not. (b <= 4.4d-6))) then
tmp = (r / cos(b)) * sin(b)
else
tmp = (b * r) / cos(a)
end if
code = tmp
end function
public static double code(double r, double a, double b) {
double tmp;
if ((b <= -23.5) || !(b <= 4.4e-6)) {
tmp = (r / Math.cos(b)) * Math.sin(b);
} else {
tmp = (b * r) / Math.cos(a);
}
return tmp;
}
def code(r, a, b): tmp = 0 if (b <= -23.5) or not (b <= 4.4e-6): tmp = (r / math.cos(b)) * math.sin(b) else: tmp = (b * r) / math.cos(a) return tmp
function code(r, a, b) tmp = 0.0 if ((b <= -23.5) || !(b <= 4.4e-6)) tmp = Float64(Float64(r / cos(b)) * sin(b)); else tmp = Float64(Float64(b * r) / cos(a)); end return tmp end
function tmp_2 = code(r, a, b) tmp = 0.0; if ((b <= -23.5) || ~((b <= 4.4e-6))) tmp = (r / cos(b)) * sin(b); else tmp = (b * r) / cos(a); end tmp_2 = tmp; end
code[r_, a_, b_] := If[Or[LessEqual[b, -23.5], N[Not[LessEqual[b, 4.4e-6]], $MachinePrecision]], N[(N[(r / N[Cos[b], $MachinePrecision]), $MachinePrecision] * N[Sin[b], $MachinePrecision]), $MachinePrecision], N[(N[(b * r), $MachinePrecision] / N[Cos[a], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -23.5 \lor \neg \left(b \leq 4.4 \cdot 10^{-6}\right):\\
\;\;\;\;\frac{r}{\cos b} \cdot \sin b\\
\mathbf{else}:\\
\;\;\;\;\frac{b \cdot r}{\cos a}\\
\end{array}
\end{array}
if b < -23.5 or 4.4000000000000002e-6 < b Initial program 52.9%
Taylor expanded in a around 0
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-cos.f64N/A
lower-sin.f6452.4
Applied rewrites52.4%
if -23.5 < b < 4.4000000000000002e-6Initial program 98.7%
Taylor expanded in b around 0
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-cos.f6498.8
Applied rewrites98.8%
Applied rewrites98.8%
Final simplification73.8%
(FPCore (r a b) :precision binary64 (if (<= b -23.5) (* (/ r (cos b)) (sin b)) (if (<= b 4.4e-6) (/ (* b r) (cos a)) (/ (* r (sin b)) (cos b)))))
double code(double r, double a, double b) {
double tmp;
if (b <= -23.5) {
tmp = (r / cos(b)) * sin(b);
} else if (b <= 4.4e-6) {
tmp = (b * r) / cos(a);
} else {
tmp = (r * sin(b)) / cos(b);
}
return tmp;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= (-23.5d0)) then
tmp = (r / cos(b)) * sin(b)
else if (b <= 4.4d-6) then
tmp = (b * r) / cos(a)
else
tmp = (r * sin(b)) / cos(b)
end if
code = tmp
end function
public static double code(double r, double a, double b) {
double tmp;
if (b <= -23.5) {
tmp = (r / Math.cos(b)) * Math.sin(b);
} else if (b <= 4.4e-6) {
tmp = (b * r) / Math.cos(a);
} else {
tmp = (r * Math.sin(b)) / Math.cos(b);
}
return tmp;
}
def code(r, a, b): tmp = 0 if b <= -23.5: tmp = (r / math.cos(b)) * math.sin(b) elif b <= 4.4e-6: tmp = (b * r) / math.cos(a) else: tmp = (r * math.sin(b)) / math.cos(b) return tmp
function code(r, a, b) tmp = 0.0 if (b <= -23.5) tmp = Float64(Float64(r / cos(b)) * sin(b)); elseif (b <= 4.4e-6) tmp = Float64(Float64(b * r) / cos(a)); else tmp = Float64(Float64(r * sin(b)) / cos(b)); end return tmp end
function tmp_2 = code(r, a, b) tmp = 0.0; if (b <= -23.5) tmp = (r / cos(b)) * sin(b); elseif (b <= 4.4e-6) tmp = (b * r) / cos(a); else tmp = (r * sin(b)) / cos(b); end tmp_2 = tmp; end
code[r_, a_, b_] := If[LessEqual[b, -23.5], N[(N[(r / N[Cos[b], $MachinePrecision]), $MachinePrecision] * N[Sin[b], $MachinePrecision]), $MachinePrecision], If[LessEqual[b, 4.4e-6], N[(N[(b * r), $MachinePrecision] / N[Cos[a], $MachinePrecision]), $MachinePrecision], N[(N[(r * N[Sin[b], $MachinePrecision]), $MachinePrecision] / N[Cos[b], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -23.5:\\
\;\;\;\;\frac{r}{\cos b} \cdot \sin b\\
\mathbf{elif}\;b \leq 4.4 \cdot 10^{-6}:\\
\;\;\;\;\frac{b \cdot r}{\cos a}\\
\mathbf{else}:\\
\;\;\;\;\frac{r \cdot \sin b}{\cos b}\\
\end{array}
\end{array}
if b < -23.5Initial program 44.3%
Taylor expanded in a around 0
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-cos.f64N/A
lower-sin.f6444.2
Applied rewrites44.2%
if -23.5 < b < 4.4000000000000002e-6Initial program 98.7%
Taylor expanded in b around 0
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-cos.f6498.8
Applied rewrites98.8%
Applied rewrites98.8%
if 4.4000000000000002e-6 < b Initial program 58.8%
Taylor expanded in a around 0
lower-cos.f6458.0
Applied rewrites58.0%
(FPCore (r a b) :precision binary64 (/ (* r (sin b)) (cos (+ a b))))
double code(double r, double a, double b) {
return (r * sin(b)) / cos((a + b));
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (r * sin(b)) / cos((a + b))
end function
public static double code(double r, double a, double b) {
return (r * Math.sin(b)) / Math.cos((a + b));
}
def code(r, a, b): return (r * math.sin(b)) / math.cos((a + b))
function code(r, a, b) return Float64(Float64(r * sin(b)) / cos(Float64(a + b))) end
function tmp = code(r, a, b) tmp = (r * sin(b)) / cos((a + b)); end
code[r_, a_, b_] := N[(N[(r * N[Sin[b], $MachinePrecision]), $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{r \cdot \sin b}{\cos \left(a + b\right)}
\end{array}
Initial program 74.0%
(FPCore (r a b) :precision binary64 (* (/ r (cos (+ a b))) (sin b)))
double code(double r, double a, double b) {
return (r / cos((a + b))) * sin(b);
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (r / cos((a + b))) * sin(b)
end function
public static double code(double r, double a, double b) {
return (r / Math.cos((a + b))) * Math.sin(b);
}
def code(r, a, b): return (r / math.cos((a + b))) * math.sin(b)
function code(r, a, b) return Float64(Float64(r / cos(Float64(a + b))) * sin(b)) end
function tmp = code(r, a, b) tmp = (r / cos((a + b))) * sin(b); end
code[r_, a_, b_] := N[(N[(r / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sin[b], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{r}{\cos \left(a + b\right)} \cdot \sin b
\end{array}
Initial program 74.0%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6474.0
Applied rewrites74.0%
(FPCore (r a b)
:precision binary64
(if (or (<= b -15.2) (not (<= b 3.1)))
(/ (* r (sin b)) 1.0)
(/
(*
(*
r
(fma
(fma 0.008333333333333333 (* b b) -0.16666666666666666)
(* b b)
1.0))
b)
(cos (+ a b)))))
double code(double r, double a, double b) {
double tmp;
if ((b <= -15.2) || !(b <= 3.1)) {
tmp = (r * sin(b)) / 1.0;
} else {
tmp = ((r * fma(fma(0.008333333333333333, (b * b), -0.16666666666666666), (b * b), 1.0)) * b) / cos((a + b));
}
return tmp;
}
function code(r, a, b) tmp = 0.0 if ((b <= -15.2) || !(b <= 3.1)) tmp = Float64(Float64(r * sin(b)) / 1.0); else tmp = Float64(Float64(Float64(r * fma(fma(0.008333333333333333, Float64(b * b), -0.16666666666666666), Float64(b * b), 1.0)) * b) / cos(Float64(a + b))); end return tmp end
code[r_, a_, b_] := If[Or[LessEqual[b, -15.2], N[Not[LessEqual[b, 3.1]], $MachinePrecision]], N[(N[(r * N[Sin[b], $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], N[(N[(N[(r * N[(N[(0.008333333333333333 * N[(b * b), $MachinePrecision] + -0.16666666666666666), $MachinePrecision] * N[(b * b), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -15.2 \lor \neg \left(b \leq 3.1\right):\\
\;\;\;\;\frac{r \cdot \sin b}{1}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(r \cdot \mathsf{fma}\left(\mathsf{fma}\left(0.008333333333333333, b \cdot b, -0.16666666666666666\right), b \cdot b, 1\right)\right) \cdot b}{\cos \left(a + b\right)}\\
\end{array}
\end{array}
if b < -15.199999999999999 or 3.10000000000000009 < b Initial program 51.8%
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
sub-negN/A
+-commutativeN/A
lift-sin.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-cos.f64N/A
lower-cos.f6499.2
Applied rewrites99.2%
Taylor expanded in a around 0
lower-cos.f6451.3
Applied rewrites51.3%
Taylor expanded in b around 0
Applied rewrites11.7%
if -15.199999999999999 < b < 3.10000000000000009Initial program 99.6%
Taylor expanded in b around 0
*-commutativeN/A
lower-*.f64N/A
Applied rewrites98.9%
Final simplification52.2%
(FPCore (r a b) :precision binary64 (if (or (<= b -15.2) (not (<= b 3.1))) (/ (* r (sin b)) 1.0) (/ (* b r) (cos (+ a b)))))
double code(double r, double a, double b) {
double tmp;
if ((b <= -15.2) || !(b <= 3.1)) {
tmp = (r * sin(b)) / 1.0;
} else {
tmp = (b * r) / cos((a + b));
}
return tmp;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b <= (-15.2d0)) .or. (.not. (b <= 3.1d0))) then
tmp = (r * sin(b)) / 1.0d0
else
tmp = (b * r) / cos((a + b))
end if
code = tmp
end function
public static double code(double r, double a, double b) {
double tmp;
if ((b <= -15.2) || !(b <= 3.1)) {
tmp = (r * Math.sin(b)) / 1.0;
} else {
tmp = (b * r) / Math.cos((a + b));
}
return tmp;
}
def code(r, a, b): tmp = 0 if (b <= -15.2) or not (b <= 3.1): tmp = (r * math.sin(b)) / 1.0 else: tmp = (b * r) / math.cos((a + b)) return tmp
function code(r, a, b) tmp = 0.0 if ((b <= -15.2) || !(b <= 3.1)) tmp = Float64(Float64(r * sin(b)) / 1.0); else tmp = Float64(Float64(b * r) / cos(Float64(a + b))); end return tmp end
function tmp_2 = code(r, a, b) tmp = 0.0; if ((b <= -15.2) || ~((b <= 3.1))) tmp = (r * sin(b)) / 1.0; else tmp = (b * r) / cos((a + b)); end tmp_2 = tmp; end
code[r_, a_, b_] := If[Or[LessEqual[b, -15.2], N[Not[LessEqual[b, 3.1]], $MachinePrecision]], N[(N[(r * N[Sin[b], $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], N[(N[(b * r), $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -15.2 \lor \neg \left(b \leq 3.1\right):\\
\;\;\;\;\frac{r \cdot \sin b}{1}\\
\mathbf{else}:\\
\;\;\;\;\frac{b \cdot r}{\cos \left(a + b\right)}\\
\end{array}
\end{array}
if b < -15.199999999999999 or 3.10000000000000009 < b Initial program 51.8%
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
sub-negN/A
+-commutativeN/A
lift-sin.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-cos.f64N/A
lower-cos.f6499.2
Applied rewrites99.2%
Taylor expanded in a around 0
lower-cos.f6451.3
Applied rewrites51.3%
Taylor expanded in b around 0
Applied rewrites11.7%
if -15.199999999999999 < b < 3.10000000000000009Initial program 99.6%
Taylor expanded in b around 0
lower-*.f6498.4
Applied rewrites98.4%
Final simplification52.0%
(FPCore (r a b) :precision binary64 (if (or (<= b -11.0) (not (<= b 1.6))) (/ (* r (sin b)) 1.0) (/ (* b r) (cos a))))
double code(double r, double a, double b) {
double tmp;
if ((b <= -11.0) || !(b <= 1.6)) {
tmp = (r * sin(b)) / 1.0;
} else {
tmp = (b * r) / cos(a);
}
return tmp;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b <= (-11.0d0)) .or. (.not. (b <= 1.6d0))) then
tmp = (r * sin(b)) / 1.0d0
else
tmp = (b * r) / cos(a)
end if
code = tmp
end function
public static double code(double r, double a, double b) {
double tmp;
if ((b <= -11.0) || !(b <= 1.6)) {
tmp = (r * Math.sin(b)) / 1.0;
} else {
tmp = (b * r) / Math.cos(a);
}
return tmp;
}
def code(r, a, b): tmp = 0 if (b <= -11.0) or not (b <= 1.6): tmp = (r * math.sin(b)) / 1.0 else: tmp = (b * r) / math.cos(a) return tmp
function code(r, a, b) tmp = 0.0 if ((b <= -11.0) || !(b <= 1.6)) tmp = Float64(Float64(r * sin(b)) / 1.0); else tmp = Float64(Float64(b * r) / cos(a)); end return tmp end
function tmp_2 = code(r, a, b) tmp = 0.0; if ((b <= -11.0) || ~((b <= 1.6))) tmp = (r * sin(b)) / 1.0; else tmp = (b * r) / cos(a); end tmp_2 = tmp; end
code[r_, a_, b_] := If[Or[LessEqual[b, -11.0], N[Not[LessEqual[b, 1.6]], $MachinePrecision]], N[(N[(r * N[Sin[b], $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], N[(N[(b * r), $MachinePrecision] / N[Cos[a], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -11 \lor \neg \left(b \leq 1.6\right):\\
\;\;\;\;\frac{r \cdot \sin b}{1}\\
\mathbf{else}:\\
\;\;\;\;\frac{b \cdot r}{\cos a}\\
\end{array}
\end{array}
if b < -11 or 1.6000000000000001 < b Initial program 51.8%
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
sub-negN/A
+-commutativeN/A
lift-sin.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-cos.f64N/A
lower-cos.f6499.2
Applied rewrites99.2%
Taylor expanded in a around 0
lower-cos.f6451.3
Applied rewrites51.3%
Taylor expanded in b around 0
Applied rewrites11.7%
if -11 < b < 1.6000000000000001Initial program 99.6%
Taylor expanded in b around 0
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-cos.f6498.3
Applied rewrites98.3%
Applied rewrites98.4%
Final simplification52.0%
(FPCore (r a b) :precision binary64 (/ (* b r) (cos a)))
double code(double r, double a, double b) {
return (b * r) / cos(a);
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (b * r) / cos(a)
end function
public static double code(double r, double a, double b) {
return (b * r) / Math.cos(a);
}
def code(r, a, b): return (b * r) / math.cos(a)
function code(r, a, b) return Float64(Float64(b * r) / cos(a)) end
function tmp = code(r, a, b) tmp = (b * r) / cos(a); end
code[r_, a_, b_] := N[(N[(b * r), $MachinePrecision] / N[Cos[a], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{b \cdot r}{\cos a}
\end{array}
Initial program 74.0%
Taylor expanded in b around 0
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-cos.f6448.0
Applied rewrites48.0%
Applied rewrites48.0%
(FPCore (r a b) :precision binary64 (* (/ b (cos a)) r))
double code(double r, double a, double b) {
return (b / cos(a)) * r;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (b / cos(a)) * r
end function
public static double code(double r, double a, double b) {
return (b / Math.cos(a)) * r;
}
def code(r, a, b): return (b / math.cos(a)) * r
function code(r, a, b) return Float64(Float64(b / cos(a)) * r) end
function tmp = code(r, a, b) tmp = (b / cos(a)) * r; end
code[r_, a_, b_] := N[(N[(b / N[Cos[a], $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision]
\begin{array}{l}
\\
\frac{b}{\cos a} \cdot r
\end{array}
Initial program 74.0%
Taylor expanded in b around 0
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-cos.f6448.0
Applied rewrites48.0%
Applied rewrites48.0%
(FPCore (r a b) :precision binary64 (* b r))
double code(double r, double a, double b) {
return b * r;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = b * r
end function
public static double code(double r, double a, double b) {
return b * r;
}
def code(r, a, b): return b * r
function code(r, a, b) return Float64(b * r) end
function tmp = code(r, a, b) tmp = b * r; end
code[r_, a_, b_] := N[(b * r), $MachinePrecision]
\begin{array}{l}
\\
b \cdot r
\end{array}
Initial program 74.0%
Taylor expanded in b around 0
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-cos.f6448.0
Applied rewrites48.0%
Taylor expanded in a around 0
Applied rewrites32.8%
herbie shell --seed 2024309
(FPCore (r a b)
:name "rsin A (should all be same)"
:precision binary64
(/ (* r (sin b)) (cos (+ a b))))