
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- z y) x y))
double code(double x, double y, double z) {
return fma((z - y), x, y);
}
function code(x, y, z) return fma(Float64(z - y), x, y) end
code[x_, y_, z_] := N[(N[(z - y), $MachinePrecision] * x + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z - y, x, y\right)
\end{array}
Initial program 97.2%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
+-commutativeN/A
remove-double-negN/A
mul-1-negN/A
mul-1-negN/A
distribute-neg-inN/A
lower-fma.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -6.5e-6) (not (<= x 5.8e-31))) (* (- z y) x) (fma (- y) x y)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -6.5e-6) || !(x <= 5.8e-31)) {
tmp = (z - y) * x;
} else {
tmp = fma(-y, x, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -6.5e-6) || !(x <= 5.8e-31)) tmp = Float64(Float64(z - y) * x); else tmp = fma(Float64(-y), x, y); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -6.5e-6], N[Not[LessEqual[x, 5.8e-31]], $MachinePrecision]], N[(N[(z - y), $MachinePrecision] * x), $MachinePrecision], N[((-y) * x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.5 \cdot 10^{-6} \lor \neg \left(x \leq 5.8 \cdot 10^{-31}\right):\\
\;\;\;\;\left(z - y\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-y, x, y\right)\\
\end{array}
\end{array}
if x < -6.4999999999999996e-6 or 5.8000000000000001e-31 < x Initial program 94.1%
Taylor expanded in x around inf
*-commutativeN/A
+-commutativeN/A
remove-double-negN/A
mul-1-negN/A
mul-1-negN/A
distribute-neg-inN/A
lower-*.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f6498.3
Applied rewrites98.3%
if -6.4999999999999996e-6 < x < 5.8000000000000001e-31Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
+-commutativeN/A
remove-double-negN/A
mul-1-negN/A
mul-1-negN/A
distribute-neg-inN/A
lower-fma.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in y around inf
Applied rewrites74.8%
Final simplification85.7%
(FPCore (x y z) :precision binary64 (* (- z y) x))
double code(double x, double y, double z) {
return (z - y) * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z - y) * x
end function
public static double code(double x, double y, double z) {
return (z - y) * x;
}
def code(x, y, z): return (z - y) * x
function code(x, y, z) return Float64(Float64(z - y) * x) end
function tmp = code(x, y, z) tmp = (z - y) * x; end
code[x_, y_, z_] := N[(N[(z - y), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(z - y\right) \cdot x
\end{array}
Initial program 97.2%
Taylor expanded in x around inf
*-commutativeN/A
+-commutativeN/A
remove-double-negN/A
mul-1-negN/A
mul-1-negN/A
distribute-neg-inN/A
lower-*.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f6460.7
Applied rewrites60.7%
(FPCore (x y z) :precision binary64 (* (- y) x))
double code(double x, double y, double z) {
return -y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -y * x
end function
public static double code(double x, double y, double z) {
return -y * x;
}
def code(x, y, z): return -y * x
function code(x, y, z) return Float64(Float64(-y) * x) end
function tmp = code(x, y, z) tmp = -y * x; end
code[x_, y_, z_] := N[((-y) * x), $MachinePrecision]
\begin{array}{l}
\\
\left(-y\right) \cdot x
\end{array}
Initial program 97.2%
Taylor expanded in x around inf
*-commutativeN/A
+-commutativeN/A
remove-double-negN/A
mul-1-negN/A
mul-1-negN/A
distribute-neg-inN/A
lower-*.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f6460.7
Applied rewrites60.7%
Taylor expanded in y around inf
Applied rewrites23.9%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024309
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (- y (* x (- y z))))
(+ (* (- 1.0 x) y) (* x z)))