
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
(FPCore (x y z) :precision binary64 (fma (* y x) 0.5 (* -0.125 z)))
double code(double x, double y, double z) {
return fma((y * x), 0.5, (-0.125 * z));
}
function code(x, y, z) return fma(Float64(y * x), 0.5, Float64(-0.125 * z)) end
code[x_, y_, z_] := N[(N[(y * x), $MachinePrecision] * 0.5 + N[(-0.125 * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y \cdot x, 0.5, -0.125 \cdot z\right)
\end{array}
Initial program 100.0%
lift--.f64N/A
sub-negN/A
lift-/.f64N/A
div-invN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
metadata-evalN/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
distribute-lft-neg-inN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-*.f64N/A
metadata-evalN/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (if (or (<= (* x y) -5e+134) (not (<= (* x y) 1.85e+32))) (* 0.5 (* y x)) (* -0.125 z)))
double code(double x, double y, double z) {
double tmp;
if (((x * y) <= -5e+134) || !((x * y) <= 1.85e+32)) {
tmp = 0.5 * (y * x);
} else {
tmp = -0.125 * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((x * y) <= (-5d+134)) .or. (.not. ((x * y) <= 1.85d+32))) then
tmp = 0.5d0 * (y * x)
else
tmp = (-0.125d0) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((x * y) <= -5e+134) || !((x * y) <= 1.85e+32)) {
tmp = 0.5 * (y * x);
} else {
tmp = -0.125 * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((x * y) <= -5e+134) or not ((x * y) <= 1.85e+32): tmp = 0.5 * (y * x) else: tmp = -0.125 * z return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(x * y) <= -5e+134) || !(Float64(x * y) <= 1.85e+32)) tmp = Float64(0.5 * Float64(y * x)); else tmp = Float64(-0.125 * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((x * y) <= -5e+134) || ~(((x * y) <= 1.85e+32))) tmp = 0.5 * (y * x); else tmp = -0.125 * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -5e+134], N[Not[LessEqual[N[(x * y), $MachinePrecision], 1.85e+32]], $MachinePrecision]], N[(0.5 * N[(y * x), $MachinePrecision]), $MachinePrecision], N[(-0.125 * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+134} \lor \neg \left(x \cdot y \leq 1.85 \cdot 10^{+32}\right):\\
\;\;\;\;0.5 \cdot \left(y \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;-0.125 \cdot z\\
\end{array}
\end{array}
if (*.f64 x y) < -4.99999999999999981e134 or 1.85e32 < (*.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6411.7
Applied rewrites11.7%
Taylor expanded in x around inf
lower-*.f64N/A
*-commutativeN/A
lower-*.f6490.1
Applied rewrites90.1%
if -4.99999999999999981e134 < (*.f64 x y) < 1.85e32Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6478.5
Applied rewrites78.5%
Final simplification82.6%
(FPCore (x y z) :precision binary64 (* -0.125 z))
double code(double x, double y, double z) {
return -0.125 * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-0.125d0) * z
end function
public static double code(double x, double y, double z) {
return -0.125 * z;
}
def code(x, y, z): return -0.125 * z
function code(x, y, z) return Float64(-0.125 * z) end
function tmp = code(x, y, z) tmp = -0.125 * z; end
code[x_, y_, z_] := N[(-0.125 * z), $MachinePrecision]
\begin{array}{l}
\\
-0.125 \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6455.0
Applied rewrites55.0%
herbie shell --seed 2024309
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, D"
:precision binary64
(- (/ (* x y) 2.0) (/ z 8.0)))