
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
(FPCore (x y z t a b) :precision binary64 (fma z t (fma b a (* x y))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(z, t, fma(b, a, (x * y)));
}
function code(x, y, z, t, a, b) return fma(z, t, fma(b, a, Float64(x * y))) end
code[x_, y_, z_, t_, a_, b_] := N[(z * t + N[(b * a + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, t, \mathsf{fma}\left(b, a, x \cdot y\right)\right)
\end{array}
Initial program 97.6%
lift-+.f64N/A
lift-+.f64N/A
+-commutativeN/A
associate-+l+N/A
lift-*.f64N/A
lower-fma.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.2
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.2
Applied rewrites99.2%
Final simplification99.2%
(FPCore (x y z t a b) :precision binary64 (if (<= (* x y) -1e+122) (* x y) (if (<= (* x y) -5e-110) (* t z) (if (<= (* x y) 5e+100) (* a b) (* x y)))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -1e+122) {
tmp = x * y;
} else if ((x * y) <= -5e-110) {
tmp = t * z;
} else if ((x * y) <= 5e+100) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((x * y) <= (-1d+122)) then
tmp = x * y
else if ((x * y) <= (-5d-110)) then
tmp = t * z
else if ((x * y) <= 5d+100) then
tmp = a * b
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -1e+122) {
tmp = x * y;
} else if ((x * y) <= -5e-110) {
tmp = t * z;
} else if ((x * y) <= 5e+100) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (x * y) <= -1e+122: tmp = x * y elif (x * y) <= -5e-110: tmp = t * z elif (x * y) <= 5e+100: tmp = a * b else: tmp = x * y return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -1e+122) tmp = Float64(x * y); elseif (Float64(x * y) <= -5e-110) tmp = Float64(t * z); elseif (Float64(x * y) <= 5e+100) tmp = Float64(a * b); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((x * y) <= -1e+122) tmp = x * y; elseif ((x * y) <= -5e-110) tmp = t * z; elseif ((x * y) <= 5e+100) tmp = a * b; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e+122], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -5e-110], N[(t * z), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+100], N[(a * b), $MachinePrecision], N[(x * y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+122}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{-110}:\\
\;\;\;\;t \cdot z\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+100}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -1.00000000000000001e122 or 4.9999999999999999e100 < (*.f64 x y) Initial program 95.6%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6428.6
Applied rewrites28.6%
Taylor expanded in a around 0
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6485.6
Applied rewrites85.6%
Taylor expanded in x around 0
Applied rewrites13.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6475.6
Applied rewrites75.6%
if -1.00000000000000001e122 < (*.f64 x y) < -5e-110Initial program 96.5%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6464.0
Applied rewrites64.0%
Taylor expanded in a around 0
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6489.2
Applied rewrites89.2%
Taylor expanded in x around 0
Applied rewrites53.9%
if -5e-110 < (*.f64 x y) < 4.9999999999999999e100Initial program 99.2%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6456.5
Applied rewrites56.5%
Taylor expanded in x around 0
Applied rewrites51.2%
Final simplification60.1%
(FPCore (x y z t a b) :precision binary64 (if (<= (* x y) -5e-33) (fma t z (* x y)) (if (<= (* x y) 2e+50) (fma b a (* t z)) (fma b a (* x y)))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -5e-33) {
tmp = fma(t, z, (x * y));
} else if ((x * y) <= 2e+50) {
tmp = fma(b, a, (t * z));
} else {
tmp = fma(b, a, (x * y));
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -5e-33) tmp = fma(t, z, Float64(x * y)); elseif (Float64(x * y) <= 2e+50) tmp = fma(b, a, Float64(t * z)); else tmp = fma(b, a, Float64(x * y)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e-33], N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+50], N[(b * a + N[(t * z), $MachinePrecision]), $MachinePrecision], N[(b * a + N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{-33}:\\
\;\;\;\;\mathsf{fma}\left(t, z, x \cdot y\right)\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+50}:\\
\;\;\;\;\mathsf{fma}\left(b, a, t \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(b, a, x \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -5.00000000000000028e-33Initial program 97.1%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6438.4
Applied rewrites38.4%
Taylor expanded in a around 0
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6487.8
Applied rewrites87.8%
if -5.00000000000000028e-33 < (*.f64 x y) < 2.0000000000000002e50Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6495.6
Applied rewrites95.6%
if 2.0000000000000002e50 < (*.f64 x y) Initial program 92.1%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6484.6
Applied rewrites84.6%
Final simplification91.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (fma b a (* x y))))
(if (<= (* x y) -1e+124)
t_1
(if (<= (* x y) 2e+50) (fma b a (* t z)) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma(b, a, (x * y));
double tmp;
if ((x * y) <= -1e+124) {
tmp = t_1;
} else if ((x * y) <= 2e+50) {
tmp = fma(b, a, (t * z));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = fma(b, a, Float64(x * y)) tmp = 0.0 if (Float64(x * y) <= -1e+124) tmp = t_1; elseif (Float64(x * y) <= 2e+50) tmp = fma(b, a, Float64(t * z)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(b * a + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1e+124], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 2e+50], N[(b * a + N[(t * z), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(b, a, x \cdot y\right)\\
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+124}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+50}:\\
\;\;\;\;\mathsf{fma}\left(b, a, t \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999948e123 or 2.0000000000000002e50 < (*.f64 x y) Initial program 94.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6487.6
Applied rewrites87.6%
if -9.99999999999999948e123 < (*.f64 x y) < 2.0000000000000002e50Initial program 99.3%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6489.8
Applied rewrites89.8%
Final simplification89.0%
(FPCore (x y z t a b) :precision binary64 (if (<= (* x y) -1e+124) (* x y) (if (<= (* x y) 2e+160) (fma b a (* t z)) (* x y))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((x * y) <= -1e+124) {
tmp = x * y;
} else if ((x * y) <= 2e+160) {
tmp = fma(b, a, (t * z));
} else {
tmp = x * y;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(x * y) <= -1e+124) tmp = Float64(x * y); elseif (Float64(x * y) <= 2e+160) tmp = fma(b, a, Float64(t * z)); else tmp = Float64(x * y); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e+124], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+160], N[(b * a + N[(t * z), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+124}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+160}:\\
\;\;\;\;\mathsf{fma}\left(b, a, t \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999948e123 or 2.00000000000000001e160 < (*.f64 x y) Initial program 94.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6423.7
Applied rewrites23.7%
Taylor expanded in a around 0
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6489.7
Applied rewrites89.7%
Taylor expanded in x around 0
Applied rewrites12.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6480.8
Applied rewrites80.8%
if -9.99999999999999948e123 < (*.f64 x y) < 2.00000000000000001e160Initial program 98.8%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6486.7
Applied rewrites86.7%
Final simplification84.9%
(FPCore (x y z t a b) :precision binary64 (if (<= (* t z) -2e-59) (* t z) (if (<= (* t z) 0.5) (* a b) (* t z))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((t * z) <= -2e-59) {
tmp = t * z;
} else if ((t * z) <= 0.5) {
tmp = a * b;
} else {
tmp = t * z;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((t * z) <= (-2d-59)) then
tmp = t * z
else if ((t * z) <= 0.5d0) then
tmp = a * b
else
tmp = t * z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((t * z) <= -2e-59) {
tmp = t * z;
} else if ((t * z) <= 0.5) {
tmp = a * b;
} else {
tmp = t * z;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (t * z) <= -2e-59: tmp = t * z elif (t * z) <= 0.5: tmp = a * b else: tmp = t * z return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(t * z) <= -2e-59) tmp = Float64(t * z); elseif (Float64(t * z) <= 0.5) tmp = Float64(a * b); else tmp = Float64(t * z); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((t * z) <= -2e-59) tmp = t * z; elseif ((t * z) <= 0.5) tmp = a * b; else tmp = t * z; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(t * z), $MachinePrecision], -2e-59], N[(t * z), $MachinePrecision], If[LessEqual[N[(t * z), $MachinePrecision], 0.5], N[(a * b), $MachinePrecision], N[(t * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \cdot z \leq -2 \cdot 10^{-59}:\\
\;\;\;\;t \cdot z\\
\mathbf{elif}\;t \cdot z \leq 0.5:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;t \cdot z\\
\end{array}
\end{array}
if (*.f64 z t) < -2.0000000000000001e-59 or 0.5 < (*.f64 z t) Initial program 95.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-fma.f64N/A
lower-*.f6475.1
Applied rewrites75.1%
Taylor expanded in a around 0
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6482.1
Applied rewrites82.1%
Taylor expanded in x around 0
Applied rewrites57.3%
if -2.0000000000000001e-59 < (*.f64 z t) < 0.5Initial program 100.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6493.3
Applied rewrites93.3%
Taylor expanded in x around 0
Applied rewrites51.2%
Final simplification54.6%
(FPCore (x y z t a b) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
def code(x, y, z, t, a, b): return a * b
function code(x, y, z, t, a, b) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 97.6%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6466.7
Applied rewrites66.7%
Taylor expanded in x around 0
Applied rewrites34.8%
Final simplification34.8%
herbie shell --seed 2024308
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))