
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (+ x y) (- z) (+ x y)))
double code(double x, double y, double z) {
return fma((x + y), -z, (x + y));
}
function code(x, y, z) return fma(Float64(x + y), Float64(-z), Float64(x + y)) end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * (-z) + N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x + y, -z, x + y\right)
\end{array}
Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-neg.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) 1e-291) (* (- 1.0 z) x) (if (<= (+ x y) 1e+235) (* (- y) z) (+ x y))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= 1e-291) {
tmp = (1.0 - z) * x;
} else if ((x + y) <= 1e+235) {
tmp = -y * z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= 1d-291) then
tmp = (1.0d0 - z) * x
else if ((x + y) <= 1d+235) then
tmp = -y * z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= 1e-291) {
tmp = (1.0 - z) * x;
} else if ((x + y) <= 1e+235) {
tmp = -y * z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= 1e-291: tmp = (1.0 - z) * x elif (x + y) <= 1e+235: tmp = -y * z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= 1e-291) tmp = Float64(Float64(1.0 - z) * x); elseif (Float64(x + y) <= 1e+235) tmp = Float64(Float64(-y) * z); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= 1e-291) tmp = (1.0 - z) * x; elseif ((x + y) <= 1e+235) tmp = -y * z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], 1e-291], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], 1e+235], N[((-y) * z), $MachinePrecision], N[(x + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq 10^{-291}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{elif}\;x + y \leq 10^{+235}:\\
\;\;\;\;\left(-y\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (+.f64 x y) < 9.99999999999999962e-292Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6451.6
Applied rewrites51.6%
if 9.99999999999999962e-292 < (+.f64 x y) < 1.0000000000000001e235Initial program 99.9%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-neg.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
mul-1-negN/A
unsub-negN/A
*-rgt-identityN/A
distribute-lft-out--N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6448.3
Applied rewrites48.3%
Taylor expanded in z around inf
Applied rewrites29.5%
if 1.0000000000000001e235 < (+.f64 x y) Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6438.6
Applied rewrites38.6%
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
*-commutativeN/A
+-commutativeN/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-*.f6434.9
Applied rewrites34.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6462.5
Applied rewrites62.5%
Final simplification43.4%
(FPCore (x y z) :precision binary64 (if (<= (- 1.0 z) -40.0) (* (- y) z) (if (<= (- 1.0 z) 10000000000.0) (+ x y) (* (- x) z))))
double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= -40.0) {
tmp = -y * z;
} else if ((1.0 - z) <= 10000000000.0) {
tmp = x + y;
} else {
tmp = -x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((1.0d0 - z) <= (-40.0d0)) then
tmp = -y * z
else if ((1.0d0 - z) <= 10000000000.0d0) then
tmp = x + y
else
tmp = -x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= -40.0) {
tmp = -y * z;
} else if ((1.0 - z) <= 10000000000.0) {
tmp = x + y;
} else {
tmp = -x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (1.0 - z) <= -40.0: tmp = -y * z elif (1.0 - z) <= 10000000000.0: tmp = x + y else: tmp = -x * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(1.0 - z) <= -40.0) tmp = Float64(Float64(-y) * z); elseif (Float64(1.0 - z) <= 10000000000.0) tmp = Float64(x + y); else tmp = Float64(Float64(-x) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((1.0 - z) <= -40.0) tmp = -y * z; elseif ((1.0 - z) <= 10000000000.0) tmp = x + y; else tmp = -x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(1.0 - z), $MachinePrecision], -40.0], N[((-y) * z), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 10000000000.0], N[(x + y), $MachinePrecision], N[((-x) * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -40:\\
\;\;\;\;\left(-y\right) \cdot z\\
\mathbf{elif}\;1 - z \leq 10000000000:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;\left(-x\right) \cdot z\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -40Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-neg.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
mul-1-negN/A
unsub-negN/A
*-rgt-identityN/A
distribute-lft-out--N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6453.8
Applied rewrites53.8%
Taylor expanded in z around inf
Applied rewrites50.9%
if -40 < (-.f64 #s(literal 1 binary64) z) < 1e10Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f644.1
Applied rewrites4.1%
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
*-commutativeN/A
+-commutativeN/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-*.f644.1
Applied rewrites4.1%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6496.8
Applied rewrites96.8%
if 1e10 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6451.2
Applied rewrites51.2%
Taylor expanded in z around inf
Applied rewrites51.2%
Final simplification71.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- x) z)))
(if (<= (- 1.0 z) -40.0)
t_0
(if (<= (- 1.0 z) 10000000000.0) (+ x y) t_0))))
double code(double x, double y, double z) {
double t_0 = -x * z;
double tmp;
if ((1.0 - z) <= -40.0) {
tmp = t_0;
} else if ((1.0 - z) <= 10000000000.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -x * z
if ((1.0d0 - z) <= (-40.0d0)) then
tmp = t_0
else if ((1.0d0 - z) <= 10000000000.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -x * z;
double tmp;
if ((1.0 - z) <= -40.0) {
tmp = t_0;
} else if ((1.0 - z) <= 10000000000.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -x * z tmp = 0 if (1.0 - z) <= -40.0: tmp = t_0 elif (1.0 - z) <= 10000000000.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-x) * z) tmp = 0.0 if (Float64(1.0 - z) <= -40.0) tmp = t_0; elseif (Float64(1.0 - z) <= 10000000000.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -x * z; tmp = 0.0; if ((1.0 - z) <= -40.0) tmp = t_0; elseif ((1.0 - z) <= 10000000000.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-x) * z), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -40.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 10000000000.0], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-x\right) \cdot z\\
\mathbf{if}\;1 - z \leq -40:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 10000000000:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -40 or 1e10 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.7
Applied rewrites50.7%
Taylor expanded in z around inf
Applied rewrites49.8%
if -40 < (-.f64 #s(literal 1 binary64) z) < 1e10Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f644.1
Applied rewrites4.1%
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
*-commutativeN/A
+-commutativeN/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-*.f644.1
Applied rewrites4.1%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6496.8
Applied rewrites96.8%
Final simplification71.1%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -5e-279) (* (- 1.0 z) x) (fma (- z) y y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e-279) {
tmp = (1.0 - z) * x;
} else {
tmp = fma(-z, y, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -5e-279) tmp = Float64(Float64(1.0 - z) * x); else tmp = fma(Float64(-z), y, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -5e-279], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[((-z) * y + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -5 \cdot 10^{-279}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -4.99999999999999969e-279Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6451.9
Applied rewrites51.9%
if -4.99999999999999969e-279 < (+.f64 x y) Initial program 99.9%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-neg.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
mul-1-negN/A
unsub-negN/A
*-rgt-identityN/A
distribute-lft-out--N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.3
Applied rewrites50.3%
Applied rewrites50.3%
Applied rewrites50.3%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -5e-279) (* (- 1.0 z) x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e-279) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-5d-279)) then
tmp = (1.0d0 - z) * x
else
tmp = (1.0d0 - z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e-279) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -5e-279: tmp = (1.0 - z) * x else: tmp = (1.0 - z) * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -5e-279) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -5e-279) tmp = (1.0 - z) * x; else tmp = (1.0 - z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -5e-279], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -5 \cdot 10^{-279}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -4.99999999999999969e-279Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6451.9
Applied rewrites51.9%
if -4.99999999999999969e-279 < (+.f64 x y) Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.3
Applied rewrites50.3%
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6455.2
Applied rewrites55.2%
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
*-commutativeN/A
+-commutativeN/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-*.f6454.8
Applied rewrites54.8%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6445.7
Applied rewrites45.7%
Final simplification45.7%
herbie shell --seed 2024308
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))