
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ y x))))
double code(double x, double y) {
return (x - y) / (2.0 - (y + x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (y + x))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (y + x));
}
def code(x, y): return (x - y) / (2.0 - (y + x))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(y + x))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (y + x)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(y + x\right)}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (- 2.0 (+ y x)))))
(if (<= t_0 -2e-13)
(/ x (- 2.0 x))
(if (<= t_0 0.005) (/ (- x y) 2.0) (/ y (+ -2.0 y))))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (y + x));
double tmp;
if (t_0 <= -2e-13) {
tmp = x / (2.0 - x);
} else if (t_0 <= 0.005) {
tmp = (x - y) / 2.0;
} else {
tmp = y / (-2.0 + y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (2.0d0 - (y + x))
if (t_0 <= (-2d-13)) then
tmp = x / (2.0d0 - x)
else if (t_0 <= 0.005d0) then
tmp = (x - y) / 2.0d0
else
tmp = y / ((-2.0d0) + y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (y + x));
double tmp;
if (t_0 <= -2e-13) {
tmp = x / (2.0 - x);
} else if (t_0 <= 0.005) {
tmp = (x - y) / 2.0;
} else {
tmp = y / (-2.0 + y);
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (2.0 - (y + x)) tmp = 0 if t_0 <= -2e-13: tmp = x / (2.0 - x) elif t_0 <= 0.005: tmp = (x - y) / 2.0 else: tmp = y / (-2.0 + y) return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(y + x))) tmp = 0.0 if (t_0 <= -2e-13) tmp = Float64(x / Float64(2.0 - x)); elseif (t_0 <= 0.005) tmp = Float64(Float64(x - y) / 2.0); else tmp = Float64(y / Float64(-2.0 + y)); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (2.0 - (y + x)); tmp = 0.0; if (t_0 <= -2e-13) tmp = x / (2.0 - x); elseif (t_0 <= 0.005) tmp = (x - y) / 2.0; else tmp = y / (-2.0 + y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-13], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.005], N[(N[(x - y), $MachinePrecision] / 2.0), $MachinePrecision], N[(y / N[(-2.0 + y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(y + x\right)}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-13}:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{elif}\;t\_0 \leq 0.005:\\
\;\;\;\;\frac{x - y}{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{-2 + y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -2.0000000000000001e-13Initial program 99.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6497.8
Applied rewrites97.8%
if -2.0000000000000001e-13 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 0.0050000000000000001Initial program 100.0%
Taylor expanded in x around 0
lower--.f6497.8
Applied rewrites97.8%
Taylor expanded in y around 0
Applied rewrites97.8%
if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
sub-negN/A
distribute-lft-inN/A
metadata-evalN/A
metadata-evalN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval98.5
Applied rewrites98.5%
Final simplification98.1%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- x y) (- 2.0 (+ y x))))) (if (<= t_0 -0.5) -1.0 (if (<= t_0 0.005) (* (fma 0.25 x 0.5) x) 1.0))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (y + x));
double tmp;
if (t_0 <= -0.5) {
tmp = -1.0;
} else if (t_0 <= 0.005) {
tmp = fma(0.25, x, 0.5) * x;
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(y + x))) tmp = 0.0 if (t_0 <= -0.5) tmp = -1.0; elseif (t_0 <= 0.005) tmp = Float64(fma(0.25, x, 0.5) * x); else tmp = 1.0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], -1.0, If[LessEqual[t$95$0, 0.005], N[(N[(0.25 * x + 0.5), $MachinePrecision] * x), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(y + x\right)}\\
\mathbf{if}\;t\_0 \leq -0.5:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 0.005:\\
\;\;\;\;\mathsf{fma}\left(0.25, x, 0.5\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites96.8%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 0.0050000000000000001Initial program 99.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6456.9
Applied rewrites56.9%
Taylor expanded in x around 0
Applied rewrites55.4%
if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.8%
Final simplification85.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- x y) (- 2.0 (+ y x))))) (if (<= t_0 -0.5) -1.0 (if (<= t_0 0.005) (* 0.5 x) 1.0))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (y + x));
double tmp;
if (t_0 <= -0.5) {
tmp = -1.0;
} else if (t_0 <= 0.005) {
tmp = 0.5 * x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (2.0d0 - (y + x))
if (t_0 <= (-0.5d0)) then
tmp = -1.0d0
else if (t_0 <= 0.005d0) then
tmp = 0.5d0 * x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (y + x));
double tmp;
if (t_0 <= -0.5) {
tmp = -1.0;
} else if (t_0 <= 0.005) {
tmp = 0.5 * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (2.0 - (y + x)) tmp = 0 if t_0 <= -0.5: tmp = -1.0 elif t_0 <= 0.005: tmp = 0.5 * x else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(y + x))) tmp = 0.0 if (t_0 <= -0.5) tmp = -1.0; elseif (t_0 <= 0.005) tmp = Float64(0.5 * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (2.0 - (y + x)); tmp = 0.0; if (t_0 <= -0.5) tmp = -1.0; elseif (t_0 <= 0.005) tmp = 0.5 * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], -1.0, If[LessEqual[t$95$0, 0.005], N[(0.5 * x), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(y + x\right)}\\
\mathbf{if}\;t\_0 \leq -0.5:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 0.005:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites96.8%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 0.0050000000000000001Initial program 99.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6456.9
Applied rewrites56.9%
Taylor expanded in x around 0
Applied rewrites53.3%
if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.8%
Final simplification84.4%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (- 2.0 (+ y x))) -1.8e-7) (/ x (- 2.0 x)) (/ (- x y) (- 2.0 y))))
double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (y + x))) <= -1.8e-7) {
tmp = x / (2.0 - x);
} else {
tmp = (x - y) / (2.0 - y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x - y) / (2.0d0 - (y + x))) <= (-1.8d-7)) then
tmp = x / (2.0d0 - x)
else
tmp = (x - y) / (2.0d0 - y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (y + x))) <= -1.8e-7) {
tmp = x / (2.0 - x);
} else {
tmp = (x - y) / (2.0 - y);
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (2.0 - (y + x))) <= -1.8e-7: tmp = x / (2.0 - x) else: tmp = (x - y) / (2.0 - y) return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(2.0 - Float64(y + x))) <= -1.8e-7) tmp = Float64(x / Float64(2.0 - x)); else tmp = Float64(Float64(x - y) / Float64(2.0 - y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x - y) / (2.0 - (y + x))) <= -1.8e-7) tmp = x / (2.0 - x); else tmp = (x - y) / (2.0 - y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.8e-7], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] / N[(2.0 - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{2 - \left(y + x\right)} \leq -1.8 \cdot 10^{-7}:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{2 - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -1.79999999999999997e-7Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6499.0
Applied rewrites99.0%
if -1.79999999999999997e-7 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in x around 0
lower--.f6498.0
Applied rewrites98.0%
Final simplification98.3%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (- 2.0 (+ y x))) -5e-112) (/ x (- 2.0 x)) (/ y (+ -2.0 y))))
double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (y + x))) <= -5e-112) {
tmp = x / (2.0 - x);
} else {
tmp = y / (-2.0 + y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x - y) / (2.0d0 - (y + x))) <= (-5d-112)) then
tmp = x / (2.0d0 - x)
else
tmp = y / ((-2.0d0) + y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (y + x))) <= -5e-112) {
tmp = x / (2.0 - x);
} else {
tmp = y / (-2.0 + y);
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (2.0 - (y + x))) <= -5e-112: tmp = x / (2.0 - x) else: tmp = y / (-2.0 + y) return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(2.0 - Float64(y + x))) <= -5e-112) tmp = Float64(x / Float64(2.0 - x)); else tmp = Float64(y / Float64(-2.0 + y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x - y) / (2.0 - (y + x))) <= -5e-112) tmp = x / (2.0 - x); else tmp = y / (-2.0 + y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -5e-112], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], N[(y / N[(-2.0 + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{2 - \left(y + x\right)} \leq -5 \cdot 10^{-112}:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{-2 + y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -5.00000000000000044e-112Initial program 99.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6490.9
Applied rewrites90.9%
if -5.00000000000000044e-112 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
sub-negN/A
distribute-lft-inN/A
metadata-evalN/A
metadata-evalN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval85.2
Applied rewrites85.2%
Final simplification87.4%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (- 2.0 (+ y x))) 0.9) (/ x (- 2.0 x)) 1.0))
double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (y + x))) <= 0.9) {
tmp = x / (2.0 - x);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x - y) / (2.0d0 - (y + x))) <= 0.9d0) then
tmp = x / (2.0d0 - x)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (y + x))) <= 0.9) {
tmp = x / (2.0 - x);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (2.0 - (y + x))) <= 0.9: tmp = x / (2.0 - x) else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(2.0 - Float64(y + x))) <= 0.9) tmp = Float64(x / Float64(2.0 - x)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x - y) / (2.0 - (y + x))) <= 0.9) tmp = x / (2.0 - x); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.9], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{2 - \left(y + x\right)} \leq 0.9:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 0.900000000000000022Initial program 99.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6477.3
Applied rewrites77.3%
if 0.900000000000000022 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites98.2%
Final simplification86.3%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (- 2.0 (+ y x))) -5e-310) -1.0 1.0))
double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (y + x))) <= -5e-310) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x - y) / (2.0d0 - (y + x))) <= (-5d-310)) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (y + x))) <= -5e-310) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (2.0 - (y + x))) <= -5e-310: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(2.0 - Float64(y + x))) <= -5e-310) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x - y) / (2.0 - (y + x))) <= -5e-310) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -5e-310], -1.0, 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{2 - \left(y + x\right)} \leq -5 \cdot 10^{-310}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -4.999999999999985e-310Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites66.1%
if -4.999999999999985e-310 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites74.8%
Final simplification71.2%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites28.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (- 2.0 (+ x y)))) (- (/ x t_0) (/ y t_0))))
double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return (x / t_0) - (y / t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = 2.0d0 - (x + y)
code = (x / t_0) - (y / t_0)
end function
public static double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return (x / t_0) - (y / t_0);
}
def code(x, y): t_0 = 2.0 - (x + y) return (x / t_0) - (y / t_0)
function code(x, y) t_0 = Float64(2.0 - Float64(x + y)) return Float64(Float64(x / t_0) - Float64(y / t_0)) end
function tmp = code(x, y) t_0 = 2.0 - (x + y); tmp = (x / t_0) - (y / t_0); end
code[x_, y_] := Block[{t$95$0 = N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]}, N[(N[(x / t$95$0), $MachinePrecision] - N[(y / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 2 - \left(x + y\right)\\
\frac{x}{t\_0} - \frac{y}{t\_0}
\end{array}
\end{array}
herbie shell --seed 2024308
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, C"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- 2 (+ x y))) (/ y (- 2 (+ x y)))))
(/ (- x y) (- 2.0 (+ x y))))