
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * ((2.0d0 / 3.0d0) - z))
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
def code(x, y, z): return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z))
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * Float64(Float64(2.0 / 3.0) - z))) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * ((2.0 / 3.0) - z)); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * ((2.0d0 / 3.0d0) - z))
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
def code(x, y, z): return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z))
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * Float64(Float64(2.0 / 3.0) - z))) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * ((2.0 / 3.0) - z)); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (fma -6.0 z 4.0) (- y x) x))
double code(double x, double y, double z) {
return fma(fma(-6.0, z, 4.0), (y - x), x);
}
function code(x, y, z) return fma(fma(-6.0, z, 4.0), Float64(y - x), x) end
code[x_, y_, z_] := N[(N[(-6.0 * z + 4.0), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(-6, z, 4\right), y - x, x\right)
\end{array}
Initial program 99.6%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
neg-mul-1N/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
lift-/.f64N/A
metadata-evalN/A
metadata-eval99.8
Applied rewrites99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)) (t_1 (* (* z -6.0) y)))
(if (<= t_0 -5e+99)
t_1
(if (<= t_0 -40.0)
(* (* x z) 6.0)
(if (<= t_0 2e+18)
(fma 4.0 (- y x) x)
(if (<= t_0 2e+57) t_1 (* (* 6.0 x) z)))))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double t_1 = (z * -6.0) * y;
double tmp;
if (t_0 <= -5e+99) {
tmp = t_1;
} else if (t_0 <= -40.0) {
tmp = (x * z) * 6.0;
} else if (t_0 <= 2e+18) {
tmp = fma(4.0, (y - x), x);
} else if (t_0 <= 2e+57) {
tmp = t_1;
} else {
tmp = (6.0 * x) * z;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) t_1 = Float64(Float64(z * -6.0) * y) tmp = 0.0 if (t_0 <= -5e+99) tmp = t_1; elseif (t_0 <= -40.0) tmp = Float64(Float64(x * z) * 6.0); elseif (t_0 <= 2e+18) tmp = fma(4.0, Float64(y - x), x); elseif (t_0 <= 2e+57) tmp = t_1; else tmp = Float64(Float64(6.0 * x) * z); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(z * -6.0), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+99], t$95$1, If[LessEqual[t$95$0, -40.0], N[(N[(x * z), $MachinePrecision] * 6.0), $MachinePrecision], If[LessEqual[t$95$0, 2e+18], N[(4.0 * N[(y - x), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$0, 2e+57], t$95$1, N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
t_1 := \left(z \cdot -6\right) \cdot y\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+99}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq -40:\\
\;\;\;\;\left(x \cdot z\right) \cdot 6\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+18}:\\
\;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+57}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(6 \cdot x\right) \cdot z\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -5.00000000000000008e99 or 2e18 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 2.0000000000000001e57Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
neg-mul-1N/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
lift-/.f64N/A
metadata-evalN/A
metadata-eval99.8
Applied rewrites99.8%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6464.4
Applied rewrites64.4%
Taylor expanded in z around inf
Applied rewrites64.5%
if -5.00000000000000008e99 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -40Initial program 99.2%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6484.6
Applied rewrites84.6%
Applied rewrites84.4%
Taylor expanded in x around inf
Applied rewrites53.6%
if -40 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 2e18Initial program 99.4%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
lower--.f6495.1
Applied rewrites95.1%
if 2.0000000000000001e57 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in x around inf
Applied rewrites61.0%
Final simplification76.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)) (t_1 (* (* y -6.0) z)))
(if (<= t_0 -5e+99)
t_1
(if (<= t_0 -40.0)
(* (* x z) 6.0)
(if (<= t_0 2e+18)
(fma 4.0 (- y x) x)
(if (<= t_0 2e+57) t_1 (* (* 6.0 x) z)))))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double t_1 = (y * -6.0) * z;
double tmp;
if (t_0 <= -5e+99) {
tmp = t_1;
} else if (t_0 <= -40.0) {
tmp = (x * z) * 6.0;
} else if (t_0 <= 2e+18) {
tmp = fma(4.0, (y - x), x);
} else if (t_0 <= 2e+57) {
tmp = t_1;
} else {
tmp = (6.0 * x) * z;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) t_1 = Float64(Float64(y * -6.0) * z) tmp = 0.0 if (t_0 <= -5e+99) tmp = t_1; elseif (t_0 <= -40.0) tmp = Float64(Float64(x * z) * 6.0); elseif (t_0 <= 2e+18) tmp = fma(4.0, Float64(y - x), x); elseif (t_0 <= 2e+57) tmp = t_1; else tmp = Float64(Float64(6.0 * x) * z); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(y * -6.0), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+99], t$95$1, If[LessEqual[t$95$0, -40.0], N[(N[(x * z), $MachinePrecision] * 6.0), $MachinePrecision], If[LessEqual[t$95$0, 2e+18], N[(4.0 * N[(y - x), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$0, 2e+57], t$95$1, N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
t_1 := \left(y \cdot -6\right) \cdot z\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+99}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq -40:\\
\;\;\;\;\left(x \cdot z\right) \cdot 6\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+18}:\\
\;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+57}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(6 \cdot x\right) \cdot z\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -5.00000000000000008e99 or 2e18 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 2.0000000000000001e57Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.7
Applied rewrites99.7%
Applied rewrites99.8%
Taylor expanded in x around 0
Applied rewrites64.4%
if -5.00000000000000008e99 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -40Initial program 99.2%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6484.6
Applied rewrites84.6%
Applied rewrites84.4%
Taylor expanded in x around inf
Applied rewrites53.6%
if -40 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 2e18Initial program 99.4%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
lower--.f6495.1
Applied rewrites95.1%
if 2.0000000000000001e57 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in x around inf
Applied rewrites61.0%
Final simplification76.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)) (t_1 (* y (fma -6.0 z 4.0))))
(if (<= t_0 0.66665)
t_1
(if (<= t_0 0.666666666667)
(fma 4.0 (- y x) x)
(if (<= t_0 2e+57) t_1 (* (* 6.0 x) z))))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double t_1 = y * fma(-6.0, z, 4.0);
double tmp;
if (t_0 <= 0.66665) {
tmp = t_1;
} else if (t_0 <= 0.666666666667) {
tmp = fma(4.0, (y - x), x);
} else if (t_0 <= 2e+57) {
tmp = t_1;
} else {
tmp = (6.0 * x) * z;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) t_1 = Float64(y * fma(-6.0, z, 4.0)) tmp = 0.0 if (t_0 <= 0.66665) tmp = t_1; elseif (t_0 <= 0.666666666667) tmp = fma(4.0, Float64(y - x), x); elseif (t_0 <= 2e+57) tmp = t_1; else tmp = Float64(Float64(6.0 * x) * z); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, Block[{t$95$1 = N[(y * N[(-6.0 * z + 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.66665], t$95$1, If[LessEqual[t$95$0, 0.666666666667], N[(4.0 * N[(y - x), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$0, 2e+57], t$95$1, N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
t_1 := y \cdot \mathsf{fma}\left(-6, z, 4\right)\\
\mathbf{if}\;t\_0 \leq 0.66665:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.666666666667:\\
\;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+57}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(6 \cdot x\right) \cdot z\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 0.66664999999999996 or 0.66666666666700003 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 2.0000000000000001e57Initial program 99.7%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
sub-negN/A
neg-mul-1N/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
associate-*r*N/A
metadata-evalN/A
lower-fma.f6458.1
Applied rewrites58.1%
if 0.66664999999999996 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 0.66666666666700003Initial program 99.4%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
lower--.f6499.1
Applied rewrites99.1%
if 2.0000000000000001e57 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in x around inf
Applied rewrites61.0%
Final simplification76.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (<= t_0 -40.0)
(* (* z -6.0) (- y x))
(if (<= t_0 1.0) (fma 4.0 (- y x) x) (* (* (- y x) -6.0) z)))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if (t_0 <= -40.0) {
tmp = (z * -6.0) * (y - x);
} else if (t_0 <= 1.0) {
tmp = fma(4.0, (y - x), x);
} else {
tmp = ((y - x) * -6.0) * z;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if (t_0 <= -40.0) tmp = Float64(Float64(z * -6.0) * Float64(y - x)); elseif (t_0 <= 1.0) tmp = fma(4.0, Float64(y - x), x); else tmp = Float64(Float64(Float64(y - x) * -6.0) * z); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$0, -40.0], N[(N[(z * -6.0), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1.0], N[(4.0 * N[(y - x), $MachinePrecision] + x), $MachinePrecision], N[(N[(N[(y - x), $MachinePrecision] * -6.0), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -40:\\
\;\;\;\;\left(z \cdot -6\right) \cdot \left(y - x\right)\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(y - x\right) \cdot -6\right) \cdot z\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -40Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6495.0
Applied rewrites95.0%
Applied rewrites95.2%
if -40 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1Initial program 99.4%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
lower--.f6497.3
Applied rewrites97.3%
if 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.3
Applied rewrites99.3%
Applied rewrites99.4%
Final simplification97.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (/ 2.0 3.0) z)) (t_1 (* (* (- y x) -6.0) z))) (if (<= t_0 -40.0) t_1 (if (<= t_0 1.0) (fma 4.0 (- y x) x) t_1))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double t_1 = ((y - x) * -6.0) * z;
double tmp;
if (t_0 <= -40.0) {
tmp = t_1;
} else if (t_0 <= 1.0) {
tmp = fma(4.0, (y - x), x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) t_1 = Float64(Float64(Float64(y - x) * -6.0) * z) tmp = 0.0 if (t_0 <= -40.0) tmp = t_1; elseif (t_0 <= 1.0) tmp = fma(4.0, Float64(y - x), x); else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(y - x), $MachinePrecision] * -6.0), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, -40.0], t$95$1, If[LessEqual[t$95$0, 1.0], N[(4.0 * N[(y - x), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
t_1 := \left(\left(y - x\right) \cdot -6\right) \cdot z\\
\mathbf{if}\;t\_0 \leq -40:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -40 or 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6497.2
Applied rewrites97.2%
Applied rewrites97.2%
if -40 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1Initial program 99.4%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
lower--.f6497.3
Applied rewrites97.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (/ 2.0 3.0) z)))
(if (<= t_0 -40.0)
(* (* x z) 6.0)
(if (<= t_0 1.0) (fma 4.0 (- y x) x) (* (* 6.0 x) z)))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double tmp;
if (t_0 <= -40.0) {
tmp = (x * z) * 6.0;
} else if (t_0 <= 1.0) {
tmp = fma(4.0, (y - x), x);
} else {
tmp = (6.0 * x) * z;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) tmp = 0.0 if (t_0 <= -40.0) tmp = Float64(Float64(x * z) * 6.0); elseif (t_0 <= 1.0) tmp = fma(4.0, Float64(y - x), x); else tmp = Float64(Float64(6.0 * x) * z); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[t$95$0, -40.0], N[(N[(x * z), $MachinePrecision] * 6.0), $MachinePrecision], If[LessEqual[t$95$0, 1.0], N[(4.0 * N[(y - x), $MachinePrecision] + x), $MachinePrecision], N[(N[(6.0 * x), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
\mathbf{if}\;t\_0 \leq -40:\\
\;\;\;\;\left(x \cdot z\right) \cdot 6\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(6 \cdot x\right) \cdot z\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -40Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6495.0
Applied rewrites95.0%
Applied rewrites95.1%
Taylor expanded in x around inf
Applied rewrites45.2%
if -40 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1Initial program 99.4%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
lower--.f6497.3
Applied rewrites97.3%
if 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.3
Applied rewrites99.3%
Taylor expanded in x around inf
Applied rewrites56.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (/ 2.0 3.0) z)) (t_1 (* (* x z) 6.0))) (if (<= t_0 -40.0) t_1 (if (<= t_0 1.0) (fma 4.0 (- y x) x) t_1))))
double code(double x, double y, double z) {
double t_0 = (2.0 / 3.0) - z;
double t_1 = (x * z) * 6.0;
double tmp;
if (t_0 <= -40.0) {
tmp = t_1;
} else if (t_0 <= 1.0) {
tmp = fma(4.0, (y - x), x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(2.0 / 3.0) - z) t_1 = Float64(Float64(x * z) * 6.0) tmp = 0.0 if (t_0 <= -40.0) tmp = t_1; elseif (t_0 <= 1.0) tmp = fma(4.0, Float64(y - x), x); else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * z), $MachinePrecision] * 6.0), $MachinePrecision]}, If[LessEqual[t$95$0, -40.0], t$95$1, If[LessEqual[t$95$0, 1.0], N[(4.0 * N[(y - x), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{3} - z\\
t_1 := \left(x \cdot z\right) \cdot 6\\
\mathbf{if}\;t\_0 \leq -40:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;\mathsf{fma}\left(4, y - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < -40 or 1 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6497.2
Applied rewrites97.2%
Applied rewrites97.2%
Taylor expanded in x around inf
Applied rewrites50.6%
if -40 < (-.f64 (/.f64 #s(literal 2 binary64) #s(literal 3 binary64)) z) < 1Initial program 99.4%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
lower--.f6497.3
Applied rewrites97.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (fma -6.0 z 4.0)))) (if (<= y -2.35e-91) t_0 (if (<= y 1.65e-86) (* (fma 6.0 z -3.0) x) t_0))))
double code(double x, double y, double z) {
double t_0 = y * fma(-6.0, z, 4.0);
double tmp;
if (y <= -2.35e-91) {
tmp = t_0;
} else if (y <= 1.65e-86) {
tmp = fma(6.0, z, -3.0) * x;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(y * fma(-6.0, z, 4.0)) tmp = 0.0 if (y <= -2.35e-91) tmp = t_0; elseif (y <= 1.65e-86) tmp = Float64(fma(6.0, z, -3.0) * x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(-6.0 * z + 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.35e-91], t$95$0, If[LessEqual[y, 1.65e-86], N[(N[(6.0 * z + -3.0), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \mathsf{fma}\left(-6, z, 4\right)\\
\mathbf{if}\;y \leq -2.35 \cdot 10^{-91}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.65 \cdot 10^{-86}:\\
\;\;\;\;\mathsf{fma}\left(6, z, -3\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.35000000000000003e-91 or 1.64999999999999993e-86 < y Initial program 99.7%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
sub-negN/A
neg-mul-1N/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
associate-*r*N/A
metadata-evalN/A
lower-fma.f6474.4
Applied rewrites74.4%
if -2.35000000000000003e-91 < y < 1.64999999999999993e-86Initial program 99.5%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-fma.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
neg-mul-1N/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
lift-/.f64N/A
metadata-evalN/A
metadata-eval99.7
Applied rewrites99.7%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6417.1
Applied rewrites17.1%
Taylor expanded in x around inf
*-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
associate-+r+N/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f6485.2
Applied rewrites85.2%
Final simplification78.9%
(FPCore (x y z) :precision binary64 (if (<= y -1.25e+70) (* y 4.0) (if (<= y 7.5e+32) (* -3.0 x) (* y 4.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.25e+70) {
tmp = y * 4.0;
} else if (y <= 7.5e+32) {
tmp = -3.0 * x;
} else {
tmp = y * 4.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.25d+70)) then
tmp = y * 4.0d0
else if (y <= 7.5d+32) then
tmp = (-3.0d0) * x
else
tmp = y * 4.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.25e+70) {
tmp = y * 4.0;
} else if (y <= 7.5e+32) {
tmp = -3.0 * x;
} else {
tmp = y * 4.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.25e+70: tmp = y * 4.0 elif y <= 7.5e+32: tmp = -3.0 * x else: tmp = y * 4.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.25e+70) tmp = Float64(y * 4.0); elseif (y <= 7.5e+32) tmp = Float64(-3.0 * x); else tmp = Float64(y * 4.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.25e+70) tmp = y * 4.0; elseif (y <= 7.5e+32) tmp = -3.0 * x; else tmp = y * 4.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.25e+70], N[(y * 4.0), $MachinePrecision], If[LessEqual[y, 7.5e+32], N[(-3.0 * x), $MachinePrecision], N[(y * 4.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.25 \cdot 10^{+70}:\\
\;\;\;\;y \cdot 4\\
\mathbf{elif}\;y \leq 7.5 \cdot 10^{+32}:\\
\;\;\;\;-3 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot 4\\
\end{array}
\end{array}
if y < -1.2500000000000001e70 or 7.49999999999999959e32 < y Initial program 99.7%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
lower--.f6443.6
Applied rewrites43.6%
Taylor expanded in x around 0
Applied rewrites37.4%
if -1.2500000000000001e70 < y < 7.49999999999999959e32Initial program 99.5%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
lower--.f6446.9
Applied rewrites46.9%
Taylor expanded in x around inf
Applied rewrites36.2%
Final simplification36.7%
(FPCore (x y z) :precision binary64 (fma 4.0 (- y x) x))
double code(double x, double y, double z) {
return fma(4.0, (y - x), x);
}
function code(x, y, z) return fma(4.0, Float64(y - x), x) end
code[x_, y_, z_] := N[(4.0 * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(4, y - x, x\right)
\end{array}
Initial program 99.6%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
lower--.f6445.7
Applied rewrites45.7%
(FPCore (x y z) :precision binary64 (* -3.0 x))
double code(double x, double y, double z) {
return -3.0 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-3.0d0) * x
end function
public static double code(double x, double y, double z) {
return -3.0 * x;
}
def code(x, y, z): return -3.0 * x
function code(x, y, z) return Float64(-3.0 * x) end
function tmp = code(x, y, z) tmp = -3.0 * x; end
code[x_, y_, z_] := N[(-3.0 * x), $MachinePrecision]
\begin{array}{l}
\\
-3 \cdot x
\end{array}
Initial program 99.6%
Taylor expanded in z around 0
+-commutativeN/A
lower-fma.f64N/A
lower--.f6445.7
Applied rewrites45.7%
Taylor expanded in x around inf
Applied rewrites25.7%
herbie shell --seed 2024308
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))