
(FPCore (x y) :precision binary64 (* x (- 1.0 y)))
double code(double x, double y) {
return x * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - y)
end function
public static double code(double x, double y) {
return x * (1.0 - y);
}
def code(x, y): return x * (1.0 - y)
function code(x, y) return Float64(x * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = x * (1.0 - y); end
code[x_, y_] := N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (- 1.0 y)))
double code(double x, double y) {
return x * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - y)
end function
public static double code(double x, double y) {
return x * (1.0 - y);
}
def code(x, y): return x * (1.0 - y)
function code(x, y) return Float64(x * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = x * (1.0 - y); end
code[x_, y_] := N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma (- x) y x))
double code(double x, double y) {
return fma(-x, y, x);
}
function code(x, y) return fma(Float64(-x), y, x) end
code[x_, y_] := N[((-x) * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-x, y, x\right)
\end{array}
Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
distribute-lft-neg-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-neg.f64100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (* (- y) x))) (if (<= (- 1.0 y) -4e+15) t_0 (if (<= (- 1.0 y) 2.0) (* 1.0 x) t_0))))
double code(double x, double y) {
double t_0 = -y * x;
double tmp;
if ((1.0 - y) <= -4e+15) {
tmp = t_0;
} else if ((1.0 - y) <= 2.0) {
tmp = 1.0 * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = -y * x
if ((1.0d0 - y) <= (-4d+15)) then
tmp = t_0
else if ((1.0d0 - y) <= 2.0d0) then
tmp = 1.0d0 * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = -y * x;
double tmp;
if ((1.0 - y) <= -4e+15) {
tmp = t_0;
} else if ((1.0 - y) <= 2.0) {
tmp = 1.0 * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = -y * x tmp = 0 if (1.0 - y) <= -4e+15: tmp = t_0 elif (1.0 - y) <= 2.0: tmp = 1.0 * x else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(-y) * x) tmp = 0.0 if (Float64(1.0 - y) <= -4e+15) tmp = t_0; elseif (Float64(1.0 - y) <= 2.0) tmp = Float64(1.0 * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = -y * x; tmp = 0.0; if ((1.0 - y) <= -4e+15) tmp = t_0; elseif ((1.0 - y) <= 2.0) tmp = 1.0 * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[((-y) * x), $MachinePrecision]}, If[LessEqual[N[(1.0 - y), $MachinePrecision], -4e+15], t$95$0, If[LessEqual[N[(1.0 - y), $MachinePrecision], 2.0], N[(1.0 * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-y\right) \cdot x\\
\mathbf{if}\;1 - y \leq -4 \cdot 10^{+15}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - y \leq 2:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) y) < -4e15 or 2 < (-.f64 #s(literal 1 binary64) y) Initial program 100.0%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f6498.5
Applied rewrites98.5%
if -4e15 < (-.f64 #s(literal 1 binary64) y) < 2Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites99.2%
Final simplification98.8%
(FPCore (x y) :precision binary64 (* (- 1.0 y) x))
double code(double x, double y) {
return (1.0 - y) * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - y) * x
end function
public static double code(double x, double y) {
return (1.0 - y) * x;
}
def code(x, y): return (1.0 - y) * x
function code(x, y) return Float64(Float64(1.0 - y) * x) end
function tmp = code(x, y) tmp = (1.0 - y) * x; end
code[x_, y_] := N[(N[(1.0 - y), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - y\right) \cdot x
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* 1.0 x))
double code(double x, double y) {
return 1.0 * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 * x
end function
public static double code(double x, double y) {
return 1.0 * x;
}
def code(x, y): return 1.0 * x
function code(x, y) return Float64(1.0 * x) end
function tmp = code(x, y) tmp = 1.0 * x; end
code[x_, y_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites51.2%
Final simplification51.2%
herbie shell --seed 2024308
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, H"
:precision binary64
(* x (- 1.0 y)))