
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (fma (* -0.5 z) y (fma x 0.125 t)))
double code(double x, double y, double z, double t) {
return fma((-0.5 * z), y, fma(x, 0.125, t));
}
function code(x, y, z, t) return fma(Float64(-0.5 * z), y, fma(x, 0.125, t)) end
code[x_, y_, z_, t_] := N[(N[(-0.5 * z), $MachinePrecision] * y + N[(x * 0.125 + t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-0.5 \cdot z, y, \mathsf{fma}\left(x, 0.125, t\right)\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate-+l+N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
+-commutativeN/A
lower-fma.f64N/A
div-invN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-*.f64N/A
metadata-evalN/A
metadata-evalN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (fma (* y -0.5) z t))) (if (<= (* y z) -5e-37) t_1 (if (<= (* y z) 5e+31) (fma 0.125 x t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma((y * -0.5), z, t);
double tmp;
if ((y * z) <= -5e-37) {
tmp = t_1;
} else if ((y * z) <= 5e+31) {
tmp = fma(0.125, x, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(Float64(y * -0.5), z, t) tmp = 0.0 if (Float64(y * z) <= -5e-37) tmp = t_1; elseif (Float64(y * z) <= 5e+31) tmp = fma(0.125, x, t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * -0.5), $MachinePrecision] * z + t), $MachinePrecision]}, If[LessEqual[N[(y * z), $MachinePrecision], -5e-37], t$95$1, If[LessEqual[N[(y * z), $MachinePrecision], 5e+31], N[(0.125 * x + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(y \cdot -0.5, z, t\right)\\
\mathbf{if}\;y \cdot z \leq -5 \cdot 10^{-37}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot z \leq 5 \cdot 10^{+31}:\\
\;\;\;\;\mathsf{fma}\left(0.125, x, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 y z) < -4.9999999999999997e-37 or 5.00000000000000027e31 < (*.f64 y z) Initial program 100.0%
Taylor expanded in x around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f6488.8
Applied rewrites88.8%
if -4.9999999999999997e-37 < (*.f64 y z) < 5.00000000000000027e31Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-fma.f6493.9
Applied rewrites93.9%
Final simplification91.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (* y z) -0.5))) (if (<= (* y z) -2e+119) t_1 (if (<= (* y z) 2e+97) (fma 0.125 x t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (y * z) * -0.5;
double tmp;
if ((y * z) <= -2e+119) {
tmp = t_1;
} else if ((y * z) <= 2e+97) {
tmp = fma(0.125, x, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(y * z) * -0.5) tmp = 0.0 if (Float64(y * z) <= -2e+119) tmp = t_1; elseif (Float64(y * z) <= 2e+97) tmp = fma(0.125, x, t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * z), $MachinePrecision] * -0.5), $MachinePrecision]}, If[LessEqual[N[(y * z), $MachinePrecision], -2e+119], t$95$1, If[LessEqual[N[(y * z), $MachinePrecision], 2e+97], N[(0.125 * x + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y \cdot z\right) \cdot -0.5\\
\mathbf{if}\;y \cdot z \leq -2 \cdot 10^{+119}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot z \leq 2 \cdot 10^{+97}:\\
\;\;\;\;\mathsf{fma}\left(0.125, x, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 y z) < -1.99999999999999989e119 or 2.0000000000000001e97 < (*.f64 y z) Initial program 100.0%
Taylor expanded in x around inf
lower-*.f648.7
Applied rewrites8.7%
Taylor expanded in y around inf
lower-*.f64N/A
*-commutativeN/A
lower-*.f6485.2
Applied rewrites85.2%
if -1.99999999999999989e119 < (*.f64 y z) < 2.0000000000000001e97Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-fma.f6486.9
Applied rewrites86.9%
Final simplification86.3%
(FPCore (x y z t) :precision binary64 (fma 0.125 x t))
double code(double x, double y, double z, double t) {
return fma(0.125, x, t);
}
function code(x, y, z, t) return fma(0.125, x, t) end
code[x_, y_, z_, t_] := N[(0.125 * x + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(0.125, x, t\right)
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-fma.f6463.7
Applied rewrites63.7%
(FPCore (x y z t) :precision binary64 (* 0.125 x))
double code(double x, double y, double z, double t) {
return 0.125 * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.125d0 * x
end function
public static double code(double x, double y, double z, double t) {
return 0.125 * x;
}
def code(x, y, z, t): return 0.125 * x
function code(x, y, z, t) return Float64(0.125 * x) end
function tmp = code(x, y, z, t) tmp = 0.125 * x; end
code[x_, y_, z_, t_] := N[(0.125 * x), $MachinePrecision]
\begin{array}{l}
\\
0.125 \cdot x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6431.1
Applied rewrites31.1%
(FPCore (x y z t) :precision binary64 (- (+ (/ x 8.0) t) (* (/ z 2.0) y)))
double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / 8.0d0) + t) - ((z / 2.0d0) * y)
end function
public static double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
def code(x, y, z, t): return ((x / 8.0) + t) - ((z / 2.0) * y)
function code(x, y, z, t) return Float64(Float64(Float64(x / 8.0) + t) - Float64(Float64(z / 2.0) * y)) end
function tmp = code(x, y, z, t) tmp = ((x / 8.0) + t) - ((z / 2.0) * y); end
code[x_, y_, z_, t_] := N[(N[(N[(x / 8.0), $MachinePrecision] + t), $MachinePrecision] - N[(N[(z / 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{8} + t\right) - \frac{z}{2} \cdot y
\end{array}
herbie shell --seed 2024308
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (+ (/ x 8) t) (* (/ z 2) y)))
(+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))