
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* 4.0 y) 1e+172) (fma (* z (* -4.0 y)) z (fma (* (- t) y) -4.0 (* x x))) (* (* (- (* z z) t) y) -4.0)))
double code(double x, double y, double z, double t) {
double tmp;
if ((4.0 * y) <= 1e+172) {
tmp = fma((z * (-4.0 * y)), z, fma((-t * y), -4.0, (x * x)));
} else {
tmp = (((z * z) - t) * y) * -4.0;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(4.0 * y) <= 1e+172) tmp = fma(Float64(z * Float64(-4.0 * y)), z, fma(Float64(Float64(-t) * y), -4.0, Float64(x * x))); else tmp = Float64(Float64(Float64(Float64(z * z) - t) * y) * -4.0); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(4.0 * y), $MachinePrecision], 1e+172], N[(N[(z * N[(-4.0 * y), $MachinePrecision]), $MachinePrecision] * z + N[(N[((-t) * y), $MachinePrecision] * -4.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * y), $MachinePrecision] * -4.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;4 \cdot y \leq 10^{+172}:\\
\;\;\;\;\mathsf{fma}\left(z \cdot \left(-4 \cdot y\right), z, \mathsf{fma}\left(\left(-t\right) \cdot y, -4, x \cdot x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(z \cdot z - t\right) \cdot y\right) \cdot -4\\
\end{array}
\end{array}
if (*.f64 y #s(literal 4 binary64)) < 1.0000000000000001e172Initial program 93.1%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lift--.f64N/A
sub-negN/A
distribute-lft-inN/A
associate-+l+N/A
lift-*.f64N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-evalN/A
Applied rewrites98.3%
if 1.0000000000000001e172 < (*.f64 y #s(literal 4 binary64)) Initial program 71.4%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
unpow2N/A
lower-*.f64100.0
Applied rewrites100.0%
Final simplification98.4%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 1e+297) (- (* x x) (* (- (* z z) t) (* 4.0 y))) (/ (* (- z) (* -4.0 y)) (/ -1.0 z))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e+297) {
tmp = (x * x) - (((z * z) - t) * (4.0 * y));
} else {
tmp = (-z * (-4.0 * y)) / (-1.0 / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 1d+297) then
tmp = (x * x) - (((z * z) - t) * (4.0d0 * y))
else
tmp = (-z * ((-4.0d0) * y)) / ((-1.0d0) / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e+297) {
tmp = (x * x) - (((z * z) - t) * (4.0 * y));
} else {
tmp = (-z * (-4.0 * y)) / (-1.0 / z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 1e+297: tmp = (x * x) - (((z * z) - t) * (4.0 * y)) else: tmp = (-z * (-4.0 * y)) / (-1.0 / z) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 1e+297) tmp = Float64(Float64(x * x) - Float64(Float64(Float64(z * z) - t) * Float64(4.0 * y))); else tmp = Float64(Float64(Float64(-z) * Float64(-4.0 * y)) / Float64(-1.0 / z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 1e+297) tmp = (x * x) - (((z * z) - t) * (4.0 * y)); else tmp = (-z * (-4.0 * y)) / (-1.0 / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+297], N[(N[(x * x), $MachinePrecision] - N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(4.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[((-z) * N[(-4.0 * y), $MachinePrecision]), $MachinePrecision] / N[(-1.0 / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+297}:\\
\;\;\;\;x \cdot x - \left(z \cdot z - t\right) \cdot \left(4 \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-z\right) \cdot \left(-4 \cdot y\right)}{\frac{-1}{z}}\\
\end{array}
\end{array}
if (*.f64 z z) < 1e297Initial program 96.8%
if 1e297 < (*.f64 z z) Initial program 76.5%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6483.7
Applied rewrites83.7%
Applied rewrites95.8%
Applied rewrites84.4%
Applied rewrites95.8%
Final simplification96.5%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 1e+297) (- (* x x) (* (- (* z z) t) (* 4.0 y))) (* (* (* z y) z) -4.0)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e+297) {
tmp = (x * x) - (((z * z) - t) * (4.0 * y));
} else {
tmp = ((z * y) * z) * -4.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 1d+297) then
tmp = (x * x) - (((z * z) - t) * (4.0d0 * y))
else
tmp = ((z * y) * z) * (-4.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e+297) {
tmp = (x * x) - (((z * z) - t) * (4.0 * y));
} else {
tmp = ((z * y) * z) * -4.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 1e+297: tmp = (x * x) - (((z * z) - t) * (4.0 * y)) else: tmp = ((z * y) * z) * -4.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 1e+297) tmp = Float64(Float64(x * x) - Float64(Float64(Float64(z * z) - t) * Float64(4.0 * y))); else tmp = Float64(Float64(Float64(z * y) * z) * -4.0); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 1e+297) tmp = (x * x) - (((z * z) - t) * (4.0 * y)); else tmp = ((z * y) * z) * -4.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+297], N[(N[(x * x), $MachinePrecision] - N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(4.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z * y), $MachinePrecision] * z), $MachinePrecision] * -4.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+297}:\\
\;\;\;\;x \cdot x - \left(z \cdot z - t\right) \cdot \left(4 \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(z \cdot y\right) \cdot z\right) \cdot -4\\
\end{array}
\end{array}
if (*.f64 z z) < 1e297Initial program 96.8%
if 1e297 < (*.f64 z z) Initial program 76.5%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6483.7
Applied rewrites83.7%
Applied rewrites95.8%
Final simplification96.5%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 5e+272) (fma (* t y) 4.0 (* x x)) (* (* (* z y) z) -4.0)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 5e+272) {
tmp = fma((t * y), 4.0, (x * x));
} else {
tmp = ((z * y) * z) * -4.0;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 5e+272) tmp = fma(Float64(t * y), 4.0, Float64(x * x)); else tmp = Float64(Float64(Float64(z * y) * z) * -4.0); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e+272], N[(N[(t * y), $MachinePrecision] * 4.0 + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z * y), $MachinePrecision] * z), $MachinePrecision] * -4.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+272}:\\
\;\;\;\;\mathsf{fma}\left(t \cdot y, 4, x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(z \cdot y\right) \cdot z\right) \cdot -4\\
\end{array}
\end{array}
if (*.f64 z z) < 4.99999999999999973e272Initial program 96.7%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6487.7
Applied rewrites87.7%
if 4.99999999999999973e272 < (*.f64 z z) Initial program 77.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6483.3
Applied rewrites83.3%
Applied rewrites94.7%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 2e+22) (* (* t y) 4.0) (* (* (* z y) z) -4.0)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+22) {
tmp = (t * y) * 4.0;
} else {
tmp = ((z * y) * z) * -4.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 2d+22) then
tmp = (t * y) * 4.0d0
else
tmp = ((z * y) * z) * (-4.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+22) {
tmp = (t * y) * 4.0;
} else {
tmp = ((z * y) * z) * -4.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 2e+22: tmp = (t * y) * 4.0 else: tmp = ((z * y) * z) * -4.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e+22) tmp = Float64(Float64(t * y) * 4.0); else tmp = Float64(Float64(Float64(z * y) * z) * -4.0); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 2e+22) tmp = (t * y) * 4.0; else tmp = ((z * y) * z) * -4.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+22], N[(N[(t * y), $MachinePrecision] * 4.0), $MachinePrecision], N[(N[(N[(z * y), $MachinePrecision] * z), $MachinePrecision] * -4.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+22}:\\
\;\;\;\;\left(t \cdot y\right) \cdot 4\\
\mathbf{else}:\\
\;\;\;\;\left(\left(z \cdot y\right) \cdot z\right) \cdot -4\\
\end{array}
\end{array}
if (*.f64 z z) < 2e22Initial program 98.6%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f6455.3
Applied rewrites55.3%
if 2e22 < (*.f64 z z) Initial program 82.3%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6468.7
Applied rewrites68.7%
Applied rewrites75.9%
(FPCore (x y z t) :precision binary64 (* (* t y) 4.0))
double code(double x, double y, double z, double t) {
return (t * y) * 4.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (t * y) * 4.0d0
end function
public static double code(double x, double y, double z, double t) {
return (t * y) * 4.0;
}
def code(x, y, z, t): return (t * y) * 4.0
function code(x, y, z, t) return Float64(Float64(t * y) * 4.0) end
function tmp = code(x, y, z, t) tmp = (t * y) * 4.0; end
code[x_, y_, z_, t_] := N[(N[(t * y), $MachinePrecision] * 4.0), $MachinePrecision]
\begin{array}{l}
\\
\left(t \cdot y\right) \cdot 4
\end{array}
Initial program 91.3%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f6436.2
Applied rewrites36.2%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2024308
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* x x) (* 4 (* y (- (* z z) t)))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))