Linear.Quaternion:$c/ from linear-1.19.1.3, B

Specification

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\[\begin{array}{l} \\ \left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))
double code(double x, double y, double z) {
	return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (((x * y) - (y * z)) - (y * y)) + (y * y)
end function
public static double code(double x, double y, double z) {
	return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
def code(x, y, z):
	return (((x * y) - (y * z)) - (y * y)) + (y * y)
function code(x, y, z)
	return Float64(Float64(Float64(Float64(x * y) - Float64(y * z)) - Float64(y * y)) + Float64(y * y))
end
function tmp = code(x, y, z)
	tmp = (((x * y) - (y * z)) - (y * y)) + (y * y);
end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
\end{array}

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