
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* u2 6.28318530718)) (pow (pow (/ (- u1 1.0) u1) -2.0) 0.25)))
float code(float cosTheta_i, float u1, float u2) {
return sinf((u2 * 6.28318530718f)) * powf(powf(((u1 - 1.0f) / u1), -2.0f), 0.25f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((u2 * 6.28318530718e0)) * ((((u1 - 1.0e0) / u1) ** (-2.0e0)) ** 0.25e0)
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(u2 * Float32(6.28318530718))) * ((Float32(Float32(u1 - Float32(1.0)) / u1) ^ Float32(-2.0)) ^ Float32(0.25))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((u2 * single(6.28318530718))) * ((((u1 - single(1.0)) / u1) ^ single(-2.0)) ^ single(0.25)); end
\begin{array}{l}
\\
\sin \left(u2 \cdot 6.28318530718\right) \cdot {\left({\left(\frac{u1 - 1}{u1}\right)}^{-2}\right)}^{0.25}
\end{array}
Initial program 98.3%
Applied rewrites98.5%
Final simplification98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (let* ((t_0 (/ (- 1.0 u1) u1))) (* (pow (* t_0 t_0) -0.25) (sin (* u2 6.28318530718)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = (1.0f - u1) / u1;
return powf((t_0 * t_0), -0.25f) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
t_0 = (1.0e0 - u1) / u1
code = ((t_0 * t_0) ** (-0.25e0)) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) t_0 = Float32(Float32(Float32(1.0) - u1) / u1) return Float32((Float32(t_0 * t_0) ^ Float32(-0.25)) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) t_0 = (single(1.0) - u1) / u1; tmp = ((t_0 * t_0) ^ single(-0.25)) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1 - u1}{u1}\\
{\left(t\_0 \cdot t\_0\right)}^{-0.25} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
\end{array}
Initial program 98.3%
Applied rewrites98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(*
(sqrt
(/
(- (- 1.0 u1) (* 0.0 (/ (- u1 1.0) u1)))
(* (/ (- 1.0 u1) u1) (- 1.0 u1))))
(sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((((1.0f - u1) - (0.0f * ((u1 - 1.0f) / u1))) / (((1.0f - u1) / u1) * (1.0f - u1)))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((((1.0e0 - u1) - (0.0e0 * ((u1 - 1.0e0) / u1))) / (((1.0e0 - u1) / u1) * (1.0e0 - u1)))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(Float32(Float32(1.0) - u1) - Float32(Float32(0.0) * Float32(Float32(u1 - Float32(1.0)) / u1))) / Float32(Float32(Float32(Float32(1.0) - u1) / u1) * Float32(Float32(1.0) - u1)))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((((single(1.0) - u1) - (single(0.0) * ((u1 - single(1.0)) / u1))) / (((single(1.0) - u1) / u1) * (single(1.0) - u1)))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{\left(1 - u1\right) - 0 \cdot \frac{u1 - 1}{u1}}{\frac{1 - u1}{u1} \cdot \left(1 - u1\right)}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.3%
Applied rewrites98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ -1.0 (/ (- u1 1.0) u1))) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((-1.0f / ((u1 - 1.0f) / u1))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(((-1.0e0) / ((u1 - 1.0e0) / u1))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(-1.0) / Float32(Float32(u1 - Float32(1.0)) / u1))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(-1.0) / ((u1 - single(1.0)) / u1))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{-1}{\frac{u1 - 1}{u1}}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.3%
Applied rewrites98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (* u2 6.28318530718) 0.014299999922513962)
(*
(* u2 6.28318530718)
(sqrt (/ -1.0 (* (/ -1.0 (- u1 1.0)) (* (/ (- 1.0 u1) u1) (- u1 1.0))))))
(* (sqrt u1) (sin (* u2 6.28318530718)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.014299999922513962f) {
tmp = (u2 * 6.28318530718f) * sqrtf((-1.0f / ((-1.0f / (u1 - 1.0f)) * (((1.0f - u1) / u1) * (u1 - 1.0f)))));
} else {
tmp = sqrtf(u1) * sinf((u2 * 6.28318530718f));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.014299999922513962e0) then
tmp = (u2 * 6.28318530718e0) * sqrt(((-1.0e0) / (((-1.0e0) / (u1 - 1.0e0)) * (((1.0e0 - u1) / u1) * (u1 - 1.0e0)))))
else
tmp = sqrt(u1) * sin((u2 * 6.28318530718e0))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.014299999922513962)) tmp = Float32(Float32(u2 * Float32(6.28318530718)) * sqrt(Float32(Float32(-1.0) / Float32(Float32(Float32(-1.0) / Float32(u1 - Float32(1.0))) * Float32(Float32(Float32(Float32(1.0) - u1) / u1) * Float32(u1 - Float32(1.0))))))); else tmp = Float32(sqrt(u1) * sin(Float32(u2 * Float32(6.28318530718)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.014299999922513962)) tmp = (u2 * single(6.28318530718)) * sqrt((single(-1.0) / ((single(-1.0) / (u1 - single(1.0))) * (((single(1.0) - u1) / u1) * (u1 - single(1.0)))))); else tmp = sqrt(u1) * sin((u2 * single(6.28318530718))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.014299999922513962:\\
\;\;\;\;\left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{-1}{\frac{-1}{u1 - 1} \cdot \left(\frac{1 - u1}{u1} \cdot \left(u1 - 1\right)\right)}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \sin \left(u2 \cdot 6.28318530718\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.0142999999Initial program 98.6%
Applied rewrites98.6%
Applied rewrites98.4%
lift-/.f32N/A
div-invN/A
lift-/.f32N/A
clear-numN/A
frac-timesN/A
metadata-evalN/A
lower-/.f32N/A
lower-*.f32N/A
Applied rewrites98.6%
Taylor expanded in u2 around 0
lower-*.f3296.5
Applied rewrites96.5%
if 0.0142999999 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.5%
Taylor expanded in u1 around 0
lower-sqrt.f3276.4
Applied rewrites76.4%
Final simplification92.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* u2 6.28318530718) (sqrt (/ -1.0 (* (/ -1.0 (- u1 1.0)) (* (/ (- 1.0 u1) u1) (- u1 1.0)))))))
float code(float cosTheta_i, float u1, float u2) {
return (u2 * 6.28318530718f) * sqrtf((-1.0f / ((-1.0f / (u1 - 1.0f)) * (((1.0f - u1) / u1) * (u1 - 1.0f)))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u2 * 6.28318530718e0) * sqrt(((-1.0e0) / (((-1.0e0) / (u1 - 1.0e0)) * (((1.0e0 - u1) / u1) * (u1 - 1.0e0)))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(u2 * Float32(6.28318530718)) * sqrt(Float32(Float32(-1.0) / Float32(Float32(Float32(-1.0) / Float32(u1 - Float32(1.0))) * Float32(Float32(Float32(Float32(1.0) - u1) / u1) * Float32(u1 - Float32(1.0))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u2 * single(6.28318530718)) * sqrt((single(-1.0) / ((single(-1.0) / (u1 - single(1.0))) * (((single(1.0) - u1) / u1) * (u1 - single(1.0)))))); end
\begin{array}{l}
\\
\left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{-1}{\frac{-1}{u1 - 1} \cdot \left(\frac{1 - u1}{u1} \cdot \left(u1 - 1\right)\right)}}
\end{array}
Initial program 98.3%
Applied rewrites98.4%
Applied rewrites98.2%
lift-/.f32N/A
div-invN/A
lift-/.f32N/A
clear-numN/A
frac-timesN/A
metadata-evalN/A
lower-/.f32N/A
lower-*.f32N/A
Applied rewrites98.4%
Taylor expanded in u2 around 0
lower-*.f3285.8
Applied rewrites85.8%
Final simplification85.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (/ 1.0 (sqrt (/ (- 1.0 u1) u1))) (* u2 6.28318530718)))
float code(float cosTheta_i, float u1, float u2) {
return (1.0f / sqrtf(((1.0f - u1) / u1))) * (u2 * 6.28318530718f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (1.0e0 / sqrt(((1.0e0 - u1) / u1))) * (u2 * 6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(1.0) / sqrt(Float32(Float32(Float32(1.0) - u1) / u1))) * Float32(u2 * Float32(6.28318530718))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(1.0) / sqrt(((single(1.0) - u1) / u1))) * (u2 * single(6.28318530718)); end
\begin{array}{l}
\\
\frac{1}{\sqrt{\frac{1 - u1}{u1}}} \cdot \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites85.7%
Applied rewrites85.8%
Final simplification85.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (* u2 6.28318530718)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (u2 * 6.28318530718f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (u2 * 6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(6.28318530718))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * single(6.28318530718)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites85.7%
Final simplification85.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt u1) (* u2 6.28318530718)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1) * (u2 * 6.28318530718f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1) * (u2 * 6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(u1) * Float32(u2 * Float32(6.28318530718))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1) * (u2 * single(6.28318530718)); end
\begin{array}{l}
\\
\sqrt{u1} \cdot \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites85.7%
Taylor expanded in u1 around 0
Applied rewrites68.9%
Final simplification68.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* (sqrt u1) 6.28318530718) u2))
float code(float cosTheta_i, float u1, float u2) {
return (sqrtf(u1) * 6.28318530718f) * u2;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (sqrt(u1) * 6.28318530718e0) * u2
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(sqrt(u1) * Float32(6.28318530718)) * u2) end
function tmp = code(cosTheta_i, u1, u2) tmp = (sqrt(u1) * single(6.28318530718)) * u2; end
\begin{array}{l}
\\
\left(\sqrt{u1} \cdot 6.28318530718\right) \cdot u2
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites85.7%
Taylor expanded in u1 around 0
Applied rewrites68.8%
Applied rewrites68.8%
herbie shell --seed 2024308
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))