
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ (* (log (+ (* (/ 1.0 (exp (/ 2.0 v))) (- 1.0 u)) u)) v) 1.0))
float code(float u, float v) {
return (logf((((1.0f / expf((2.0f / v))) * (1.0f - u)) + u)) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log((((1.0e0 / exp((2.0e0 / v))) * (1.0e0 - u)) + u)) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(Float32(Float32(Float32(1.0) / exp(Float32(Float32(2.0) / v))) * Float32(Float32(1.0) - u)) + u)) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log((((single(1.0) / exp((single(2.0) / v))) * (single(1.0) - u)) + u)) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(\frac{1}{e^{\frac{2}{v}}} \cdot \left(1 - u\right) + u\right) \cdot v + 1
\end{array}
Initial program 99.5%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.6
Applied rewrites99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v) 1.0))
float code(float u, float v) {
return (logf(((expf((-2.0f / v)) * (1.0f - u)) + u)) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log(((exp(((-2.0e0) / v)) * (1.0e0 - u)) + u)) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) + u)) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log(((exp((single(-2.0) / v)) * (single(1.0) - u)) + u)) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v + 1
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v)
:precision binary32
(+
(*
(log
(+
(*
(/ 1.0 (- 1.0 (/ (- (/ (+ (/ -1.3333333333333333 v) -2.0) v) 2.0) v)))
(- 1.0 u))
u))
v)
1.0))
float code(float u, float v) {
return (logf((((1.0f / (1.0f - (((((-1.3333333333333333f / v) + -2.0f) / v) - 2.0f) / v))) * (1.0f - u)) + u)) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log((((1.0e0 / (1.0e0 - ((((((-1.3333333333333333e0) / v) + (-2.0e0)) / v) - 2.0e0) / v))) * (1.0e0 - u)) + u)) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(Float32(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(Float32(Float32(Float32(Float32(-1.3333333333333333) / v) + Float32(-2.0)) / v) - Float32(2.0)) / v))) * Float32(Float32(1.0) - u)) + u)) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log((((single(1.0) / (single(1.0) - (((((single(-1.3333333333333333) / v) + single(-2.0)) / v) - single(2.0)) / v))) * (single(1.0) - u)) + u)) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(\frac{1}{1 - \frac{\frac{\frac{-1.3333333333333333}{v} + -2}{v} - 2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v + 1
\end{array}
Initial program 99.5%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.6
Applied rewrites99.6%
Taylor expanded in v around -inf
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-/.f32N/A
Applied rewrites94.4%
Final simplification94.4%
(FPCore (u v) :precision binary32 (+ (* (log (+ (* (/ 1.0 (+ (+ (/ (/ 2.0 v) v) (/ 2.0 v)) 1.0)) (- 1.0 u)) u)) v) 1.0))
float code(float u, float v) {
return (logf((((1.0f / ((((2.0f / v) / v) + (2.0f / v)) + 1.0f)) * (1.0f - u)) + u)) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log((((1.0e0 / ((((2.0e0 / v) / v) + (2.0e0 / v)) + 1.0e0)) * (1.0e0 - u)) + u)) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(Float32(Float32(Float32(1.0) / Float32(Float32(Float32(Float32(Float32(2.0) / v) / v) + Float32(Float32(2.0) / v)) + Float32(1.0))) * Float32(Float32(1.0) - u)) + u)) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log((((single(1.0) / ((((single(2.0) / v) / v) + (single(2.0) / v)) + single(1.0))) * (single(1.0) - u)) + u)) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(\frac{1}{\left(\frac{\frac{2}{v}}{v} + \frac{2}{v}\right) + 1} \cdot \left(1 - u\right) + u\right) \cdot v + 1
\end{array}
Initial program 99.5%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.6
Applied rewrites99.6%
Taylor expanded in v around inf
+-commutativeN/A
lower-+.f32N/A
+-commutativeN/A
lower-+.f32N/A
unpow2N/A
associate-/r*N/A
metadata-evalN/A
associate-*r/N/A
lower-/.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3293.1
Applied rewrites93.1%
Final simplification93.1%
(FPCore (u v) :precision binary32 (+ (* (log (+ (* (/ 1.0 (+ (/ 2.0 v) 1.0)) (- 1.0 u)) u)) v) 1.0))
float code(float u, float v) {
return (logf((((1.0f / ((2.0f / v) + 1.0f)) * (1.0f - u)) + u)) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log((((1.0e0 / ((2.0e0 / v) + 1.0e0)) * (1.0e0 - u)) + u)) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(Float32(Float32(Float32(1.0) / Float32(Float32(Float32(2.0) / v) + Float32(1.0))) * Float32(Float32(1.0) - u)) + u)) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log((((single(1.0) / ((single(2.0) / v) + single(1.0))) * (single(1.0) - u)) + u)) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(\frac{1}{\frac{2}{v} + 1} \cdot \left(1 - u\right) + u\right) \cdot v + 1
\end{array}
Initial program 99.5%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.6
Applied rewrites99.6%
Taylor expanded in v around inf
+-commutativeN/A
lower-+.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3290.8
Applied rewrites90.8%
Final simplification90.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
(* (- (- (+ (/ (/ 2.0 u) v) (/ 2.0 u)) (/ 2.0 v)) (/ 2.0 (* u u))) (* u u))
1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = ((((((2.0f / u) / v) + (2.0f / u)) - (2.0f / v)) - (2.0f / (u * u))) * (u * u)) + 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = ((((((2.0e0 / u) / v) + (2.0e0 / u)) - (2.0e0 / v)) - (2.0e0 / (u * u))) * (u * u)) + 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(2.0) / u) / v) + Float32(Float32(2.0) / u)) - Float32(Float32(2.0) / v)) - Float32(Float32(2.0) / Float32(u * u))) * Float32(u * u)) + Float32(1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = ((((((single(2.0) / u) / v) + (single(2.0) / u)) - (single(2.0) / v)) - (single(2.0) / (u * u))) * (u * u)) + single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(\frac{\frac{2}{u}}{v} + \frac{2}{u}\right) - \frac{2}{v}\right) - \frac{2}{u \cdot u}\right) \cdot \left(u \cdot u\right) + 1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites93.6%
if 0.100000001 < v Initial program 94.3%
Taylor expanded in v around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
lower-/.f32N/A
unpow2N/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f32N/A
lower--.f32N/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower--.f3243.3
Applied rewrites43.3%
Applied rewrites43.3%
Taylor expanded in u around inf
Applied rewrites53.5%
Final simplification90.4%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ (* (- (/ (- (/ 2.0 v) (- (/ 2.0 u) 2.0)) u) (/ 2.0 v)) (* u u)) 1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = (((((2.0f / v) - ((2.0f / u) - 2.0f)) / u) - (2.0f / v)) * (u * u)) + 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (((((2.0e0 / v) - ((2.0e0 / u) - 2.0e0)) / u) - (2.0e0 / v)) * (u * u)) + 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(Float32(Float32(Float32(Float32(2.0) / v) - Float32(Float32(Float32(2.0) / u) - Float32(2.0))) / u) - Float32(Float32(2.0) / v)) * Float32(u * u)) + Float32(1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = (((((single(2.0) / v) - ((single(2.0) / u) - single(2.0))) / u) - (single(2.0) / v)) * (u * u)) + single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{\frac{2}{v} - \left(\frac{2}{u} - 2\right)}{u} - \frac{2}{v}\right) \cdot \left(u \cdot u\right) + 1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites93.6%
if 0.100000001 < v Initial program 94.3%
Taylor expanded in v around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
lower-/.f32N/A
unpow2N/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f32N/A
lower--.f32N/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower--.f3243.3
Applied rewrites43.3%
Taylor expanded in u around -inf
Applied rewrites53.1%
Final simplification90.4%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
Taylor expanded in v around 0
Applied rewrites86.9%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0
Applied rewrites5.8%
herbie shell --seed 2024308
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))