
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m) :precision binary64 (* x_s (if (<= x_m 100000000.0) (/ x_m (fma x_m x_m 1.0)) (pow x_m -1.0))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m) {
double tmp;
if (x_m <= 100000000.0) {
tmp = x_m / fma(x_m, x_m, 1.0);
} else {
tmp = pow(x_m, -1.0);
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m) tmp = 0.0 if (x_m <= 100000000.0) tmp = Float64(x_m / fma(x_m, x_m, 1.0)); else tmp = x_m ^ -1.0; end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * If[LessEqual[x$95$m, 100000000.0], N[(x$95$m / N[(x$95$m * x$95$m + 1.0), $MachinePrecision]), $MachinePrecision], N[Power[x$95$m, -1.0], $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 100000000:\\
\;\;\;\;\frac{x\_m}{\mathsf{fma}\left(x\_m, x\_m, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;{x\_m}^{-1}\\
\end{array}
\end{array}
if x < 1e8Initial program 79.9%
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6479.9
Applied rewrites79.9%
if 1e8 < x Initial program 51.8%
Taylor expanded in x around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification85.1%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m) :precision binary64 (* x_s (if (<= x_m 0.85) (fma (* (- x_m) x_m) x_m x_m) (pow x_m -1.0))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m) {
double tmp;
if (x_m <= 0.85) {
tmp = fma((-x_m * x_m), x_m, x_m);
} else {
tmp = pow(x_m, -1.0);
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m) tmp = 0.0 if (x_m <= 0.85) tmp = fma(Float64(Float64(-x_m) * x_m), x_m, x_m); else tmp = x_m ^ -1.0; end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * If[LessEqual[x$95$m, 0.85], N[(N[((-x$95$m) * x$95$m), $MachinePrecision] * x$95$m + x$95$m), $MachinePrecision], N[Power[x$95$m, -1.0], $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 0.85:\\
\;\;\;\;\mathsf{fma}\left(\left(-x\_m\right) \cdot x\_m, x\_m, x\_m\right)\\
\mathbf{else}:\\
\;\;\;\;{x\_m}^{-1}\\
\end{array}
\end{array}
if x < 0.849999999999999978Initial program 79.9%
Taylor expanded in x around 0
mul-1-negN/A
unsub-negN/A
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
pow-plusN/A
lower-pow.f64N/A
metadata-eval65.0
Applied rewrites65.0%
Applied rewrites65.0%
if 0.849999999999999978 < x Initial program 51.8%
Taylor expanded in x around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification74.0%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m) :precision binary64 (* x_s (if (<= x_m 1.0) (/ x_m 1.0) (pow x_m -1.0))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m) {
double tmp;
if (x_m <= 1.0) {
tmp = x_m / 1.0;
} else {
tmp = pow(x_m, -1.0);
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 1.0d0) then
tmp = x_m / 1.0d0
else
tmp = x_m ** (-1.0d0)
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
double tmp;
if (x_m <= 1.0) {
tmp = x_m / 1.0;
} else {
tmp = Math.pow(x_m, -1.0);
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m): tmp = 0 if x_m <= 1.0: tmp = x_m / 1.0 else: tmp = math.pow(x_m, -1.0) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m) tmp = 0.0 if (x_m <= 1.0) tmp = Float64(x_m / 1.0); else tmp = x_m ^ -1.0; end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m) tmp = 0.0; if (x_m <= 1.0) tmp = x_m / 1.0; else tmp = x_m ^ -1.0; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * If[LessEqual[x$95$m, 1.0], N[(x$95$m / 1.0), $MachinePrecision], N[Power[x$95$m, -1.0], $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 1:\\
\;\;\;\;\frac{x\_m}{1}\\
\mathbf{else}:\\
\;\;\;\;{x\_m}^{-1}\\
\end{array}
\end{array}
if x < 1Initial program 79.9%
Taylor expanded in x around 0
Applied rewrites65.3%
if 1 < x Initial program 51.8%
Taylor expanded in x around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification74.2%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m) :precision binary64 (* x_s (pow x_m -1.0)))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m) {
return x_s * pow(x_m, -1.0);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
code = x_s * (x_m ** (-1.0d0))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
return x_s * Math.pow(x_m, -1.0);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m): return x_s * math.pow(x_m, -1.0)
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m) return Float64(x_s * (x_m ^ -1.0)) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m) tmp = x_s * (x_m ^ -1.0); end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[Power[x$95$m, -1.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot {x\_m}^{-1}
\end{array}
Initial program 72.6%
Taylor expanded in x around inf
lower-/.f6453.6
Applied rewrites53.6%
Final simplification53.6%
(FPCore (x) :precision binary64 (/ 1.0 (+ x (/ 1.0 x))))
double code(double x) {
return 1.0 / (x + (1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x + (1.0d0 / x))
end function
public static double code(double x) {
return 1.0 / (x + (1.0 / x));
}
def code(x): return 1.0 / (x + (1.0 / x))
function code(x) return Float64(1.0 / Float64(x + Float64(1.0 / x))) end
function tmp = code(x) tmp = 1.0 / (x + (1.0 / x)); end
code[x_] := N[(1.0 / N[(x + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + \frac{1}{x}}
\end{array}
herbie shell --seed 2024308
(FPCore (x)
:name "x / (x^2 + 1)"
:precision binary64
:alt
(! :herbie-platform default (/ 1 (+ x (/ 1 x))))
(/ x (+ (* x x) 1.0)))