
(FPCore (x y) :precision binary64 (- (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) - y
end function
public static double code(double x, double y) {
return (1.0 - x) - y;
}
def code(x, y): return (1.0 - x) - y
function code(x, y) return Float64(Float64(1.0 - x) - y) end
function tmp = code(x, y) tmp = (1.0 - x) - y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) - y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) - y
end function
public static double code(double x, double y) {
return (1.0 - x) - y;
}
def code(x, y): return (1.0 - x) - y
function code(x, y) return Float64(Float64(1.0 - x) - y) end
function tmp = code(x, y) tmp = (1.0 - x) - y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) - y
\end{array}
(FPCore (x y) :precision binary64 (- (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) - y
end function
public static double code(double x, double y) {
return (1.0 - x) - y;
}
def code(x, y): return (1.0 - x) - y
function code(x, y) return Float64(Float64(1.0 - x) - y) end
function tmp = code(x, y) tmp = (1.0 - x) - y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) - y
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= (- (- 1.0 x) y) 0.999652480892547) (- 1.0 y) (- 1.0 x)))
double code(double x, double y) {
double tmp;
if (((1.0 - x) - y) <= 0.999652480892547) {
tmp = 1.0 - y;
} else {
tmp = 1.0 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((1.0d0 - x) - y) <= 0.999652480892547d0) then
tmp = 1.0d0 - y
else
tmp = 1.0d0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((1.0 - x) - y) <= 0.999652480892547) {
tmp = 1.0 - y;
} else {
tmp = 1.0 - x;
}
return tmp;
}
def code(x, y): tmp = 0 if ((1.0 - x) - y) <= 0.999652480892547: tmp = 1.0 - y else: tmp = 1.0 - x return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(1.0 - x) - y) <= 0.999652480892547) tmp = Float64(1.0 - y); else tmp = Float64(1.0 - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((1.0 - x) - y) <= 0.999652480892547) tmp = 1.0 - y; else tmp = 1.0 - x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(1.0 - x), $MachinePrecision] - y), $MachinePrecision], 0.999652480892547], N[(1.0 - y), $MachinePrecision], N[(1.0 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - x\right) - y \leq 0.999652480892547:\\
\;\;\;\;1 - y\\
\mathbf{else}:\\
\;\;\;\;1 - x\\
\end{array}
\end{array}
if (-.f64 (-.f64 #s(literal 1 binary64) x) y) < 0.999652480892546991Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites54.2%
if 0.999652480892546991 < (-.f64 (-.f64 #s(literal 1 binary64) x) y) Initial program 100.0%
Taylor expanded in y around 0
lower--.f6464.8
Applied rewrites64.8%
(FPCore (x y) :precision binary64 (if (<= (- (- 1.0 x) y) -2000000000.0) (- y) (- 1.0 x)))
double code(double x, double y) {
double tmp;
if (((1.0 - x) - y) <= -2000000000.0) {
tmp = -y;
} else {
tmp = 1.0 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((1.0d0 - x) - y) <= (-2000000000.0d0)) then
tmp = -y
else
tmp = 1.0d0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((1.0 - x) - y) <= -2000000000.0) {
tmp = -y;
} else {
tmp = 1.0 - x;
}
return tmp;
}
def code(x, y): tmp = 0 if ((1.0 - x) - y) <= -2000000000.0: tmp = -y else: tmp = 1.0 - x return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(1.0 - x) - y) <= -2000000000.0) tmp = Float64(-y); else tmp = Float64(1.0 - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((1.0 - x) - y) <= -2000000000.0) tmp = -y; else tmp = 1.0 - x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(1.0 - x), $MachinePrecision] - y), $MachinePrecision], -2000000000.0], (-y), N[(1.0 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - x\right) - y \leq -2000000000:\\
\;\;\;\;-y\\
\mathbf{else}:\\
\;\;\;\;1 - x\\
\end{array}
\end{array}
if (-.f64 (-.f64 #s(literal 1 binary64) x) y) < -2e9Initial program 100.0%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f6453.6
Applied rewrites53.6%
if -2e9 < (-.f64 (-.f64 #s(literal 1 binary64) x) y) Initial program 100.0%
Taylor expanded in y around 0
lower--.f6465.0
Applied rewrites65.0%
(FPCore (x y) :precision binary64 (if (<= (- (- 1.0 x) y) -2000000000.0) (- y) (- x)))
double code(double x, double y) {
double tmp;
if (((1.0 - x) - y) <= -2000000000.0) {
tmp = -y;
} else {
tmp = -x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((1.0d0 - x) - y) <= (-2000000000.0d0)) then
tmp = -y
else
tmp = -x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((1.0 - x) - y) <= -2000000000.0) {
tmp = -y;
} else {
tmp = -x;
}
return tmp;
}
def code(x, y): tmp = 0 if ((1.0 - x) - y) <= -2000000000.0: tmp = -y else: tmp = -x return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(1.0 - x) - y) <= -2000000000.0) tmp = Float64(-y); else tmp = Float64(-x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((1.0 - x) - y) <= -2000000000.0) tmp = -y; else tmp = -x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(1.0 - x), $MachinePrecision] - y), $MachinePrecision], -2000000000.0], (-y), (-x)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - x\right) - y \leq -2000000000:\\
\;\;\;\;-y\\
\mathbf{else}:\\
\;\;\;\;-x\\
\end{array}
\end{array}
if (-.f64 (-.f64 #s(literal 1 binary64) x) y) < -2e9Initial program 100.0%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f6453.6
Applied rewrites53.6%
if -2e9 < (-.f64 (-.f64 #s(literal 1 binary64) x) y) Initial program 100.0%
Taylor expanded in x around inf
mul-1-negN/A
lower-neg.f6432.9
Applied rewrites32.9%
(FPCore (x y) :precision binary64 (- x))
double code(double x, double y) {
return -x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -x
end function
public static double code(double x, double y) {
return -x;
}
def code(x, y): return -x
function code(x, y) return Float64(-x) end
function tmp = code(x, y) tmp = -x; end
code[x_, y_] := (-x)
\begin{array}{l}
\\
-x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
mul-1-negN/A
lower-neg.f6438.6
Applied rewrites38.6%
herbie shell --seed 2024307
(FPCore (x y)
:name "Data.Colour.CIE.Chromaticity:chromaCoords from colour-2.3.3"
:precision binary64
(- (- 1.0 x) y))